<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Save-Point - Tools]]></title>
		<link>https://www.save-point.org/</link>
		<description><![CDATA[Save-Point - https://www.save-point.org]]></description>
		<pubDate>Mon, 03 Aug 2026 14:57:59 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[SPECIAL! RM WEBS TOOLS (Limited Time)]]></title>
			<link>https://www.save-point.org/thread-13634.html</link>
			<pubDate>Thu, 16 Jul 2026 23:11:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13634.html</guid>
			<description><![CDATA[Gonna keep this short and sweet.  This page is to hold zip/compressed files containing web pages that are found within the USEFUL TOOLS SUBFORUM OF THE RESOURCE CENTRAL board in RPGMaker Web<br />
<br />
There are 43 index pages worth (20 per page). But don't be fooled.   As I have progressed through the first third of tools, so many threads were either questions asking how to use tools or they had dead links.  There was one tool that existed in 2020, but got shut down because it was sadly infected and unsalvageable.  Yes, I tested a number of threads for archived content if missing. <br />
<br />
<br />
Be that as it may, here are the current uploads: <br />
<br />
<a href="https://www.mediafire.com/file/v24k5aano642cqa/TOOLS_01-15.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/v24k5aano...5.zip/file</a>  TOOLS 01-15 - 517MB<br />
<a href="https://www.mediafire.com/file/c5qrkaml4jwqewz/TOOLS_16-End.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/c5qrkaml4...d.zip/file</a>  TOOLS 16-End - 200MB<br />
<br />
<br />
Currently, over 1/3rd of the index pages have been searched.]]></description>
			<content:encoded><![CDATA[Gonna keep this short and sweet.  This page is to hold zip/compressed files containing web pages that are found within the USEFUL TOOLS SUBFORUM OF THE RESOURCE CENTRAL board in RPGMaker Web<br />
<br />
There are 43 index pages worth (20 per page). But don't be fooled.   As I have progressed through the first third of tools, so many threads were either questions asking how to use tools or they had dead links.  There was one tool that existed in 2020, but got shut down because it was sadly infected and unsalvageable.  Yes, I tested a number of threads for archived content if missing. <br />
<br />
<br />
Be that as it may, here are the current uploads: <br />
<br />
<a href="https://www.mediafire.com/file/v24k5aano642cqa/TOOLS_01-15.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/v24k5aano...5.zip/file</a>  TOOLS 01-15 - 517MB<br />
<a href="https://www.mediafire.com/file/c5qrkaml4jwqewz/TOOLS_16-End.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/c5qrkaml4...d.zip/file</a>  TOOLS 16-End - 200MB<br />
<br />
<br />
Currently, over 1/3rd of the index pages have been searched.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The SIL-y Streamer Clock]]></title>
			<link>https://www.save-point.org/thread-13368.html</link>
			<pubDate>Thu, 18 Dec 2025 03:30:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13368.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #419DC1;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size">THE SIL-Y</span></span></span></span><br />
<img src="https://i.imgur.com/s5VLO5j.png" loading="lazy"  alt="[Image: s5VLO5j.png]" class="mycode_img" /><br />
<span style="color: #419DC1;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Streamer Clock</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Version 1.1</span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/n4oAQtC.gif" loading="lazy"  alt="[Image: n4oAQtC.gif]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e86e04;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: large;" class="mycode_size">CLOCK! </span></span></span><span style="font-size: large;" class="mycode_size">  </span><span style="color: #7fdbff;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font"><span style="font-size: large;" class="mycode_size">CLOCK!</span></span></span><span style="font-size: large;" class="mycode_size">  </span><span style="color: #005dc2;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: large;" class="mycode_size"> CLOCK! </span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #f012be;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">CLOCK! </span></span> <span style="font-family: Georgia;" class="mycode_font"> <span style="color: #ff4136;" class="mycode_color">CLOCK!</span></span>  <span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font"> CLOCK! </span> </span> <span style="color: #cf2be7;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font">CLOCK!</span> </span> <span style="color: #419dc1;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"> CLOCK!  </span></span> <span style="color: #c19e00;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">CLOCK! </span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font"><span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Trebuchet MS;" class="mycode_font">CLOCK!  </span></span><span style="font-family: Verdana;" class="mycode_font"> <span style="color: #2ecc40;" class="mycode_color">CLOCK! </span> </span></span></span></div>
<br />
<br />
Yeah, this is pretty much a clock application.   And its one that sits on your screen, it does not replace the one in the bottom right corner next to your system tray.  But!<br />
<br />
Its animated.   Its an alarm clock that can scream at you, sing or bug you.  You can set up a series of normal, scheduled alarms.  Or you can have it go off every 15minutes, 30 minutes, or every 2 hours.   Perfect if you need to be reminded to get out of your chair and stretch, have the pizza in the oven, or if your circadian rhythm is so bad you need to be reminded to hit the sack.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">To get this clock, go and click on this BOX.COM link!</div>
<div style="text-align: center;" class="mycode_align"><a href="https://app.box.com/s/85h934wri8byamwnbr5ok2mozexz20a1" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0074D9;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">&gt;BOOP!&lt;</span></span></a></div>
<br />
If you're someone that needs to be reminded to put down that gamepad, drop that mouse, and touch grass, this may be for you.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #419DC1;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size">THE SIL-Y</span></span></span></span><br />
<img src="https://i.imgur.com/s5VLO5j.png" loading="lazy"  alt="[Image: s5VLO5j.png]" class="mycode_img" /><br />
<span style="color: #419DC1;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Streamer Clock</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Version 1.1</span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/n4oAQtC.gif" loading="lazy"  alt="[Image: n4oAQtC.gif]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e86e04;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: large;" class="mycode_size">CLOCK! </span></span></span><span style="font-size: large;" class="mycode_size">  </span><span style="color: #7fdbff;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font"><span style="font-size: large;" class="mycode_size">CLOCK!</span></span></span><span style="font-size: large;" class="mycode_size">  </span><span style="color: #005dc2;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: large;" class="mycode_size"> CLOCK! </span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #f012be;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">CLOCK! </span></span> <span style="font-family: Georgia;" class="mycode_font"> <span style="color: #ff4136;" class="mycode_color">CLOCK!</span></span>  <span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font"> CLOCK! </span> </span> <span style="color: #cf2be7;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font">CLOCK!</span> </span> <span style="color: #419dc1;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"> CLOCK!  </span></span> <span style="color: #c19e00;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">CLOCK! </span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font"><span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Trebuchet MS;" class="mycode_font">CLOCK!  </span></span><span style="font-family: Verdana;" class="mycode_font"> <span style="color: #2ecc40;" class="mycode_color">CLOCK! </span> </span></span></span></div>
<br />
<br />
Yeah, this is pretty much a clock application.   And its one that sits on your screen, it does not replace the one in the bottom right corner next to your system tray.  But!<br />
<br />
Its animated.   Its an alarm clock that can scream at you, sing or bug you.  You can set up a series of normal, scheduled alarms.  Or you can have it go off every 15minutes, 30 minutes, or every 2 hours.   Perfect if you need to be reminded to get out of your chair and stretch, have the pizza in the oven, or if your circadian rhythm is so bad you need to be reminded to hit the sack.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">To get this clock, go and click on this BOX.COM link!</div>
<div style="text-align: center;" class="mycode_align"><a href="https://app.box.com/s/85h934wri8byamwnbr5ok2mozexz20a1" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0074D9;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">&gt;BOOP!&lt;</span></span></a></div>
<br />
If you're someone that needs to be reminded to put down that gamepad, drop that mouse, and touch grass, this may be for you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blockbench, a lowpoly 3d editor]]></title>
			<link>https://www.save-point.org/thread-13311.html</link>
			<pubDate>Sun, 16 Nov 2025 16:31:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=9068">krayedon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13311.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">DISCLAIMER: I DO NOT OWN THIS SOFTWARE; I AM JUST SHARING FOR OTHER PEOPLE TO USE!</span></span><br />
<br />
<div style="text-align: center;" class="mycode_align">Introducing<br />
<a href="https://www.blockbench.net/" target="_blank" rel="noopener" class="mycode_url"><img src="https://cdn2.steamgriddb.com/logo/c27ee0fb7a2760dc8d87e2d3cad220fb.png" loading="lazy"  width="550" height="125" alt="[Image: c27ee0fb7a2760dc8d87e2d3cad220fb.png]" class="mycode_img" /><br />
Clickable logo</a><br />
<br />
<a href="https://www.blockbench.net/" target="_blank" rel="noopener" class="mycode_url">https://www.blockbench.net/</a></div>
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/happy.gif" alt="Happy" title="Happy" class="smilie smilie_38" /><br />
<br />
<img src="https://www.blockbench.net/_nuxt/front_page_app.-eXyXeFa.png" loading="lazy"  alt="[Image: front_page_app.-eXyXeFa.png]" class="mycode_img" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size">Low-poly Modeling</span><br />
Blockbench puts all the tools at your disposal to make the creation process of low-poly models as easy as possible.<br />
<br />
Use cuboids to get that Minecraft aesthetic, or create complex low-poly shapes using the mesh modeling tools!<br />
<br />
<img src="https://www.blockbench.net/_nuxt/flower_pot.BlN1zR1J.png" loading="lazy"  alt="[Image: flower_pot.BlN1zR1J.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Animations</span><br />
Blockbench comes with a powerful animation editor. Rig your model, then use position, rotation and scale keyframes to bring it to life. Use the graph editor to fine-tune your creation.<br />
<br />
<img src="https://www.blockbench.net/_nuxt/animation.CRz_WNLf.png" loading="lazy"  alt="[Image: animation.CRz_WNLf.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Free &amp; Open Source</span><br />
Blockbench is free to use for any type of project, forever, no strings attached.<br />
<br />
The project is open source under the GPL license.<br />
<br />
<img src="https://www.blockbench.net/_nuxt/open_source.D3xErC5M.png" loading="lazy"  alt="[Image: open_source.D3xErC5M.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">DISCLAIMER: I DO NOT OWN THIS SOFTWARE; I AM JUST SHARING FOR OTHER PEOPLE TO USE!</span></span><br />
<br />
<div style="text-align: center;" class="mycode_align">Introducing<br />
<a href="https://www.blockbench.net/" target="_blank" rel="noopener" class="mycode_url"><img src="https://cdn2.steamgriddb.com/logo/c27ee0fb7a2760dc8d87e2d3cad220fb.png" loading="lazy"  width="550" height="125" alt="[Image: c27ee0fb7a2760dc8d87e2d3cad220fb.png]" class="mycode_img" /><br />
Clickable logo</a><br />
<br />
<a href="https://www.blockbench.net/" target="_blank" rel="noopener" class="mycode_url">https://www.blockbench.net/</a></div>
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/happy.gif" alt="Happy" title="Happy" class="smilie smilie_38" /><br />
<br />
<img src="https://www.blockbench.net/_nuxt/front_page_app.-eXyXeFa.png" loading="lazy"  alt="[Image: front_page_app.-eXyXeFa.png]" class="mycode_img" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size">Low-poly Modeling</span><br />
Blockbench puts all the tools at your disposal to make the creation process of low-poly models as easy as possible.<br />
<br />
Use cuboids to get that Minecraft aesthetic, or create complex low-poly shapes using the mesh modeling tools!<br />
<br />
<img src="https://www.blockbench.net/_nuxt/flower_pot.BlN1zR1J.png" loading="lazy"  alt="[Image: flower_pot.BlN1zR1J.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Animations</span><br />
Blockbench comes with a powerful animation editor. Rig your model, then use position, rotation and scale keyframes to bring it to life. Use the graph editor to fine-tune your creation.<br />
<br />
<img src="https://www.blockbench.net/_nuxt/animation.CRz_WNLf.png" loading="lazy"  alt="[Image: animation.CRz_WNLf.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Free &amp; Open Source</span><br />
Blockbench is free to use for any type of project, forever, no strings attached.<br />
<br />
The project is open source under the GPL license.<br />
<br />
<img src="https://www.blockbench.net/_nuxt/open_source.D3xErC5M.png" loading="lazy"  alt="[Image: open_source.D3xErC5M.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Caz] Tiny Pixel Fantasy - Character Generator]]></title>
			<link>https://www.save-point.org/thread-12621.html</link>
			<pubDate>Thu, 21 Aug 2025 05:13:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=17">cassyjello</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-12621.html</guid>
			<description><![CDATA[This tool makes pixel art characters in this style. I like it and should I would share this find. Author is <a href="https://cazwolf.itch.io/" target="_blank" rel="noopener" class="mycode_url">Caz</a>.<br />
<br />
Tiny Pixel Fantasy:<br />
<a href="https://itch.io/queue/c/1866035/pixel-art-generators?game_id=2731724" target="_blank" rel="noopener" class="mycode_url">https://itch.io/queue/c/1866035/pixel-ar...id=2731724</a><br />
<br />
Pixel Fantasy (with facegen):<br />
<a href="https://cazwolf.itch.io/pixel-charagen" target="_blank" rel="noopener" class="mycode_url">https://cazwolf.itch.io/pixel-charagen</a><br />
<br />
<img src="https://img.itch.zone/aW1hZ2UvMjczMTcyNC8xNjI5NDAyNC5wbmc=/original/KW0hbA.png" loading="lazy"  alt="[Image: KW0hbA.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[This tool makes pixel art characters in this style. I like it and should I would share this find. Author is <a href="https://cazwolf.itch.io/" target="_blank" rel="noopener" class="mycode_url">Caz</a>.<br />
<br />
Tiny Pixel Fantasy:<br />
<a href="https://itch.io/queue/c/1866035/pixel-art-generators?game_id=2731724" target="_blank" rel="noopener" class="mycode_url">https://itch.io/queue/c/1866035/pixel-ar...id=2731724</a><br />
<br />
Pixel Fantasy (with facegen):<br />
<a href="https://cazwolf.itch.io/pixel-charagen" target="_blank" rel="noopener" class="mycode_url">https://cazwolf.itch.io/pixel-charagen</a><br />
<br />
<img src="https://img.itch.zone/aW1hZ2UvMjczMTcyNC8xNjI5NDAyNC5wbmc=/original/KW0hbA.png" loading="lazy"  alt="[Image: KW0hbA.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RPG Tools]]></title>
			<link>https://www.save-point.org/thread-8710.html</link>
			<pubDate>Tue, 14 Mar 2023 08:50:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8710.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://img.itch.zone/aW1nLzg2MTMwMjcuanBn/original/XHWGoO.jpg" loading="lazy"  alt="[Image: XHWGoO.jpg]" class="mycode_img" /><br />
<br />
<br />
Martin Mais created a tool a few years ago to aid in the creation of (mostly PVGames assets) and generating character sprites, level editing, and a few more necessary items. In my opinion, this was done in the aftermath of the non-communication of the original PVGames Character editor made in Java by Alexander Schmidt. <br />
<br />
One aspect of this software that I personally enjoy is the ability of the software to take cells from specific coordinates of super spritesheets from PVGames 2.5d spritesheets and utilize that to create any number of the poses and similar spritesheets needed for a project. I also believe that with some effort, this MAY be able to be utulized for my own spritesheet format once that gets finalized. As my own project looks to utilize 100 different spritesheets, it could be invaluable to me. <br />
<br />
Currently this tool directly supports assets made by PVGames in the Medieval Series, the Mythos Awakening Series, and the 2.5d system, as well as<br />
- <a href="https://iknowkingrabbit.itch.io/" target="_blank" rel="noopener" class="mycode_url">Iknowkingrabbit's</a> (Alexander Makarov's) Heroic Assets series<br />
- <a href="https://dreams-circle.itch.io/" target="_blank" rel="noopener" class="mycode_url">Dream Circle's </a> Animations Select particle systems.<br />
- <a href="https://github.com/orgs/Laserwolve-Games/repositories" target="_blank" rel="noopener" class="mycode_url">Laserwolve Games</a> DaggerQuest system<br />
<br />
Documentation can be found here: <a href="https://gitlab.com/Nightmare_82/charactercreator/-/blob/master/README.md" target="_blank" rel="noopener" class="mycode_url">Gitlab<br />
</a>And tutorials can be found here on Youtube: <a href="https://www.youtube.com/playlist?list=PLEJP6zEoNymUMp8cWQXbi5CPyr3ixTdRl" target="_blank" rel="noopener" class="mycode_url">Youtube<br />
<br />
<br />
</a><span style="font-weight: bold;" class="mycode_b"><a href="https://nightmare-82.itch.io/rpg-tools" target="_blank" rel="noopener" class="mycode_url">You can find the RPG Tools system for free on Itch!</a></span><br />
<br />
<br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://img.itch.zone/aW1nLzg2MTMwMjcuanBn/original/XHWGoO.jpg" loading="lazy"  alt="[Image: XHWGoO.jpg]" class="mycode_img" /><br />
<br />
<br />
Martin Mais created a tool a few years ago to aid in the creation of (mostly PVGames assets) and generating character sprites, level editing, and a few more necessary items. In my opinion, this was done in the aftermath of the non-communication of the original PVGames Character editor made in Java by Alexander Schmidt. <br />
<br />
One aspect of this software that I personally enjoy is the ability of the software to take cells from specific coordinates of super spritesheets from PVGames 2.5d spritesheets and utilize that to create any number of the poses and similar spritesheets needed for a project. I also believe that with some effort, this MAY be able to be utulized for my own spritesheet format once that gets finalized. As my own project looks to utilize 100 different spritesheets, it could be invaluable to me. <br />
<br />
Currently this tool directly supports assets made by PVGames in the Medieval Series, the Mythos Awakening Series, and the 2.5d system, as well as<br />
- <a href="https://iknowkingrabbit.itch.io/" target="_blank" rel="noopener" class="mycode_url">Iknowkingrabbit's</a> (Alexander Makarov's) Heroic Assets series<br />
- <a href="https://dreams-circle.itch.io/" target="_blank" rel="noopener" class="mycode_url">Dream Circle's </a> Animations Select particle systems.<br />
- <a href="https://github.com/orgs/Laserwolve-Games/repositories" target="_blank" rel="noopener" class="mycode_url">Laserwolve Games</a> DaggerQuest system<br />
<br />
Documentation can be found here: <a href="https://gitlab.com/Nightmare_82/charactercreator/-/blob/master/README.md" target="_blank" rel="noopener" class="mycode_url">Gitlab<br />
</a>And tutorials can be found here on Youtube: <a href="https://www.youtube.com/playlist?list=PLEJP6zEoNymUMp8cWQXbi5CPyr3ixTdRl" target="_blank" rel="noopener" class="mycode_url">Youtube<br />
<br />
<br />
</a><span style="font-weight: bold;" class="mycode_b"><a href="https://nightmare-82.itch.io/rpg-tools" target="_blank" rel="noopener" class="mycode_url">You can find the RPG Tools system for free on Itch!</a></span><br />
<br />
<br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Palette Studio]]></title>
			<link>https://www.save-point.org/thread-8620.html</link>
			<pubDate>Mon, 02 Jan 2023 04:40:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8620.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">PALETTE STUDIO<br />
<a href="https://dietinghippo.itch.io/palette-studio" target="_blank" rel="noopener" class="mycode_url">(Link to author's website)</a><br />
<br />
<img src="https://img.itch.zone/aW1nLzUyMzA4NjAuZ2lm/original/aZnGm8.gif" loading="lazy"  alt="[Image: aZnGm8.gif]" class="mycode_img" /><br />
Palette Studio is a Blender Add-On that simplifies creation of game sprites made from 3D renders. It has palette selection with the option to select individual colors, a 1/8/16-angle camera rig, rotating lighting, and the ability to toggle the render alpha channel on and off.</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">    This Add-On provides a streamlined method of generating sprites for games with limited palettes and multiple render angles such as DOOM. However, any palette file may be selected - providing infinite options for your indexed color creations!<br />
<br />
<br />
((Jay Ray's Notes))<br />
(In my opinion this could also be good for setting up characters for FPLE, HPLE, Neo-Mode7 or even RMMV3d)<br />
<br />
It'd also be good for those First Person games made in Smile Game Builder and RPG Developer Bakin</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">PALETTE STUDIO<br />
<a href="https://dietinghippo.itch.io/palette-studio" target="_blank" rel="noopener" class="mycode_url">(Link to author's website)</a><br />
<br />
<img src="https://img.itch.zone/aW1nLzUyMzA4NjAuZ2lm/original/aZnGm8.gif" loading="lazy"  alt="[Image: aZnGm8.gif]" class="mycode_img" /><br />
Palette Studio is a Blender Add-On that simplifies creation of game sprites made from 3D renders. It has palette selection with the option to select individual colors, a 1/8/16-angle camera rig, rotating lighting, and the ability to toggle the render alpha channel on and off.</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">    This Add-On provides a streamlined method of generating sprites for games with limited palettes and multiple render angles such as DOOM. However, any palette file may be selected - providing infinite options for your indexed color creations!<br />
<br />
<br />
((Jay Ray's Notes))<br />
(In my opinion this could also be good for setting up characters for FPLE, HPLE, Neo-Mode7 or even RMMV3d)<br />
<br />
It'd also be good for those First Person games made in Smile Game Builder and RPG Developer Bakin</span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EasyChar by Jetrotal]]></title>
			<link>https://www.save-point.org/thread-8550.html</link>
			<pubDate>Thu, 14 Jul 2022 04:01:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8550.html</guid>
			<description><![CDATA[Quoted from Twitter<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="color: #dcddde;" class="mycode_color"><span style="font-family: Whitney, 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">"Ok! I put this together for the @easyRPG and RPGMaker communities!<br />
<br />
EasyChar is a Sprite Studio that uses rm2k/2k3 character specs.<br />
<br />
All the characters made by it are under CC-BY.<br />
Thanks to @co_inu, @finalbossblues and @MNT1986 for the inital assets!"</span></span></blockquote>
<br />
<br />
and here's that link<br />
<br />
<a href="https://jetrotal.github.io/EasyChar/" target="_blank" rel="noopener" class="mycode_url">CodePen - easyChar Canvas (jetrotal.github.io)</a>]]></description>
			<content:encoded><![CDATA[Quoted from Twitter<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="color: #dcddde;" class="mycode_color"><span style="font-family: Whitney, 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">"Ok! I put this together for the @easyRPG and RPGMaker communities!<br />
<br />
EasyChar is a Sprite Studio that uses rm2k/2k3 character specs.<br />
<br />
All the characters made by it are under CC-BY.<br />
Thanks to @co_inu, @finalbossblues and @MNT1986 for the inital assets!"</span></span></blockquote>
<br />
<br />
and here's that link<br />
<br />
<a href="https://jetrotal.github.io/EasyChar/" target="_blank" rel="noopener" class="mycode_url">CodePen - easyChar Canvas (jetrotal.github.io)</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Layered Spritesheet Tool]]></title>
			<link>https://www.save-point.org/thread-8220.html</link>
			<pubDate>Wed, 13 Jan 2021 03:38:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8220.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">The<br />
Layered Spritesheet<br />
Tool<br />
</span></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Designed with RPGMaker XP, designed for anyone's use, this tool allows the creation of single-sheet graphics (battlers or character-sets) for compatible game engines.  It was made as an after-thought for the Half Kaiser Battler Project, so the tool comes with a limited Half Kaiser Battler Style resource folder.  But it can be used to make other sprites just as long as resources are available.<br />
</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><font size="1">Screenshots</font></span><br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Un-zoomed work when  choosing eyes</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-MainPic.png" loading="lazy"  alt="[Image: Tool-MainPic.png]" class="mycode_img" /></div>
		</div>
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Choosing from the list ff available poses</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-ChoosePose.png" loading="lazy"  alt="[Image: Tool-ChoosePose.png]" class="mycode_img" /></div>
		</div>
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Zoomed image while adjusting outfit opacity</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-ChooseZoom.png" loading="lazy"  alt="[Image: Tool-ChooseZoom.png]" class="mycode_img" /></div>
		</div>
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Setting a pose's custom name</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-ChooseName.png" loading="lazy"  alt="[Image: Tool-ChooseName.png]" class="mycode_img" /></div>
		</div>
<br />
<a href="https://www.save-point.org/images/HKBP/LayeredSpritesheetTool.zip" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">The Layered Spritesheet Download Link</span></a><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Hosted by Save-Point itself.</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A Compressed/Encrypted project, all configurables are in the LayeredBattler.ini file  It should be extremely simple to understand.  However, an accompanying .rtf file should explain much.<br />
<br />
Output content will be saved as a .png image file and saved in RGB format.<br />
</span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">The<br />
Layered Spritesheet<br />
Tool<br />
</span></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Designed with RPGMaker XP, designed for anyone's use, this tool allows the creation of single-sheet graphics (battlers or character-sets) for compatible game engines.  It was made as an after-thought for the Half Kaiser Battler Project, so the tool comes with a limited Half Kaiser Battler Style resource folder.  But it can be used to make other sprites just as long as resources are available.<br />
</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><font size="1">Screenshots</font></span><br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Un-zoomed work when  choosing eyes</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-MainPic.png" loading="lazy"  alt="[Image: Tool-MainPic.png]" class="mycode_img" /></div>
		</div>
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Choosing from the list ff available poses</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-ChoosePose.png" loading="lazy"  alt="[Image: Tool-ChoosePose.png]" class="mycode_img" /></div>
		</div>
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Zoomed image while adjusting outfit opacity</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-ChooseZoom.png" loading="lazy"  alt="[Image: Tool-ChooseZoom.png]" class="mycode_img" /></div>
		</div>
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Setting a pose's custom name</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-ChooseName.png" loading="lazy"  alt="[Image: Tool-ChooseName.png]" class="mycode_img" /></div>
		</div>
<br />
<a href="https://www.save-point.org/images/HKBP/LayeredSpritesheetTool.zip" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">The Layered Spritesheet Download Link</span></a><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Hosted by Save-Point itself.</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A Compressed/Encrypted project, all configurables are in the LayeredBattler.ini file  It should be extremely simple to understand.  However, an accompanying .rtf file should explain much.<br />
<br />
Output content will be saved as a .png image file and saved in RGB format.<br />
</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Spriteset Converter]]></title>
			<link>https://www.save-point.org/thread-8212.html</link>
			<pubDate>Fri, 25 Dec 2020 05:17:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8212.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">The<br />
Spriteset Converter</span></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Hear ye!  Hear ye!   This tool was made with RPGMaker XP.  But it lets you convert a battler spriteset from one format or layout to another!  Yes, you can convert an RPGMaker MV 3-row battelr into a Minkoff battler.  You can convert a Cybersam 7-pose battler to use the same layout as an RPGMaker 2003 battler.  And you can even extract individual cells from a battler and have them stored in a folder, or convert a batch of formatted frames into a battler.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Even more, it allows you to add extra space on the margins for every animation cel!  Quite handy when you need more space between cels.</span></span><br />
<br />
<br />
<a href="https://app.box.com/s/f252gnzgduzvsiyyal3got2f5s280c02" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">The Converter's BOX.Com Link</span></a><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Chances are that it'll say 'preview unavailable'. <br />
Just download</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A Compressed/Encrypted project, all configurables are in the SpritesetConverter.ini file  It should be extremely simple to understand.  Yep.  Just edit the .INI and you'll see how handy it is.<br />
<br />
<br />
Output content will be saved as a .png image file and saved in RGB format.<br />
<br />
<br />
Included, an RM2K3 and RMMV spriteset to mess with.<br />
</span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">The<br />
Spriteset Converter</span></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Hear ye!  Hear ye!   This tool was made with RPGMaker XP.  But it lets you convert a battler spriteset from one format or layout to another!  Yes, you can convert an RPGMaker MV 3-row battelr into a Minkoff battler.  You can convert a Cybersam 7-pose battler to use the same layout as an RPGMaker 2003 battler.  And you can even extract individual cells from a battler and have them stored in a folder, or convert a batch of formatted frames into a battler.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Even more, it allows you to add extra space on the margins for every animation cel!  Quite handy when you need more space between cels.</span></span><br />
<br />
<br />
<a href="https://app.box.com/s/f252gnzgduzvsiyyal3got2f5s280c02" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">The Converter's BOX.Com Link</span></a><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Chances are that it'll say 'preview unavailable'. <br />
Just download</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A Compressed/Encrypted project, all configurables are in the SpritesetConverter.ini file  It should be extremely simple to understand.  Yep.  Just edit the .INI and you'll see how handy it is.<br />
<br />
<br />
Output content will be saved as a .png image file and saved in RGB format.<br />
<br />
<br />
Included, an RM2K3 and RMMV spriteset to mess with.<br />
</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MapMaker (for RMXP)]]></title>
			<link>https://www.save-point.org/thread-8069.html</link>
			<pubDate>Sat, 06 Jun 2020 02:46:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8069.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">MAPMAKER<br />
</span></span></span><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">for RPGMaker XP</span></span></span></div>
<br />
<br />
<div style="text-align: justify;" class="mycode_align">This is a handy-dandy little tool that you need to have!</div>
<br />
<div style="text-align: justify;" class="mycode_align">Does it Slice?  Does it dice?  Does it take your favorite drinks and chills it with its own flavored ice cubes?  Does it bake your favorite treats and leave no trace in its non-stick surface?  Nope.  You wish....</div>
<br />
<div style="text-align: justify;" class="mycode_align">This is a game-development tool made to create png files of the maps within your game.  While it does not render sprites, it does render every tile in your map, generating a map which it saves within a Maps folder located within your project's root folder. </div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">DOWNLOAD LINK:</span></span><br />

<br />
<img src="https://www.save-point.org/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=2850" target="_blank" title="">MapMaker v6.zip</a> (Size: 856.59 KB / Downloads: 709)
<br />
<a href="https://app.box.com/s/ip9eje1u3tth5mtjy0uth5mqukz1h31t" target="_blank" rel="noopener" class="mycode_url">https://app.box.com/s/ip9eje1u3tth5mtjy0uth5mqukz1h31t</a>   Optional Box.com link<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">INSTALLATION:</span></span><br />
<br />
Very simple.  After downloading the .Zip file, extract it into your game's root folder.<br />
<br />
The file package contains:<br />
<ul class="mycode_list"><li>MapMaker.exe<br />
</li>
<li>MapMaker.ini<br />
</li>
<li>MapMaker.rxdata<br />
</li>
<li>MessageIntercept.dll<br />
</li>
<li>RGSS104E.dll<br />
</li>
<li>Read Me.txt<br />
</li>
</ul>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">INSTRUCTIONS:</span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align">Merely run the MapMaker.exe file and you will see a menu, the left side being the list of all the scripts in your project, and the right the render and decision windows.  </div>
<br />
<div style="text-align: justify;" class="mycode_align">All major control is in the left side.  Clicking on a map within the map list window chooses whichever map you want to render. And after selecting the map, you may first 'Generate' the map which will eventually appear, and then 'Save' the map as a PNG file.</div>
<br />
<div style="text-align: justify;" class="mycode_align">More in depth descriptions of the system, how it works, the INI file and more are in the Read Me.txt file</div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">DURATION:</span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align">Okay, it may take some time to make a map. Small maps, virtually no time at all.  Large maps of 200x200 quite a bit of time.  And when it comes to actively creating and saving the PNG file, much more time is expended.  So if you have a number of large maps to create, feel free to get a bit to eat while it is running.</div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">REMOVAL:</span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align">Well, other than the newly created Maps folder, you merely need to remove the contents from the installation package (except perhaps the RGSS104E.DLL), and very likely the log file it creates:  MapMaker.log.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">MAPMAKER<br />
</span></span></span><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">for RPGMaker XP</span></span></span></div>
<br />
<br />
<div style="text-align: justify;" class="mycode_align">This is a handy-dandy little tool that you need to have!</div>
<br />
<div style="text-align: justify;" class="mycode_align">Does it Slice?  Does it dice?  Does it take your favorite drinks and chills it with its own flavored ice cubes?  Does it bake your favorite treats and leave no trace in its non-stick surface?  Nope.  You wish....</div>
<br />
<div style="text-align: justify;" class="mycode_align">This is a game-development tool made to create png files of the maps within your game.  While it does not render sprites, it does render every tile in your map, generating a map which it saves within a Maps folder located within your project's root folder. </div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">DOWNLOAD LINK:</span></span><br />

<br />
<img src="https://www.save-point.org/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=2850" target="_blank" title="">MapMaker v6.zip</a> (Size: 856.59 KB / Downloads: 709)
<br />
<a href="https://app.box.com/s/ip9eje1u3tth5mtjy0uth5mqukz1h31t" target="_blank" rel="noopener" class="mycode_url">https://app.box.com/s/ip9eje1u3tth5mtjy0uth5mqukz1h31t</a>   Optional Box.com link<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">INSTALLATION:</span></span><br />
<br />
Very simple.  After downloading the .Zip file, extract it into your game's root folder.<br />
<br />
The file package contains:<br />
<ul class="mycode_list"><li>MapMaker.exe<br />
</li>
<li>MapMaker.ini<br />
</li>
<li>MapMaker.rxdata<br />
</li>
<li>MessageIntercept.dll<br />
</li>
<li>RGSS104E.dll<br />
</li>
<li>Read Me.txt<br />
</li>
</ul>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">INSTRUCTIONS:</span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align">Merely run the MapMaker.exe file and you will see a menu, the left side being the list of all the scripts in your project, and the right the render and decision windows.  </div>
<br />
<div style="text-align: justify;" class="mycode_align">All major control is in the left side.  Clicking on a map within the map list window chooses whichever map you want to render. And after selecting the map, you may first 'Generate' the map which will eventually appear, and then 'Save' the map as a PNG file.</div>
<br />
<div style="text-align: justify;" class="mycode_align">More in depth descriptions of the system, how it works, the INI file and more are in the Read Me.txt file</div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">DURATION:</span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align">Okay, it may take some time to make a map. Small maps, virtually no time at all.  Large maps of 200x200 quite a bit of time.  And when it comes to actively creating and saving the PNG file, much more time is expended.  So if you have a number of large maps to create, feel free to get a bit to eat while it is running.</div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">REMOVAL:</span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align">Well, other than the newly created Maps folder, you merely need to remove the contents from the installation package (except perhaps the RGSS104E.DLL), and very likely the log file it creates:  MapMaker.log.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HiddenScript Extractor]]></title>
			<link>https://www.save-point.org/thread-7615.html</link>
			<pubDate>Sun, 05 Jan 2020 05:32:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7615.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://www.save-point.org/images/exclusive/Exclusive1.png" loading="lazy"  alt="[Image: Exclusive1.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">HiddenScript Extractor</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">v1.0.2 and 1.0.3</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">by Kyonides Arkanthes</span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
<br />
This tool only lets you extract RGSS related scripts from their original containers. It places them in the Scripts folder and leaves a scripts list.txt file where you can check the other they were extracted. What's good about this tool? It looks pretty much like your beloved HiddenChest Engine! <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/0Qhz1s9k/hiddenscript-extractor01.jpg" loading="lazy"  width="640" height="360" alt="[Image: hiddenscript-extractor01.jpg]" class="mycode_img" /></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Technical Details</span></span><br />
<br />
This tool has a native resolution of 1088*608 px... If that reminds you of a certain dreamer... Well, t's mere coincidence! <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /><br />
It's only an extractor, not a compressor of any kind. <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /><br />
The tool will not process anything unless the Scripts directory has been deleted by the user himself or herself.<br />
So this way you can't blame me for deleting your beloved scripts! <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /><br />
It will show you a warning message in case you forgot you needed some darn Scripts.extension file to decrypt. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" />  <br />
HiddenScript Extractor is NOT a Player Engine! <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /><br />
<br />
Since version <span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">1.0.3</span></span> it runs on Ruby <span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">2.7</span></span>! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Availability</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">It's already available for <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">*Ubuntu 18.04 &amp; 20.04, Mint, Fedora 31 and Windows!</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="text-decoration: line-through;" class="mycode_s">Give me some time to build a Windows version...</span> <span style="font-style: italic;" class="mycode_i">Done!</span></div>
 <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download Section</span></span><br />
<br />
Just go back to HiddenChest Engine thread to find the link. <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Terms &amp; Conditions</span></span><br />
<br />
Free for personal use only but <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">don't be abusive!</span></span> <img src="https://www.save-point.org/images/smilies/ejlol/veryhappytongue.gif" alt="Very happy + Tongue sticking out" title="Very happy + Tongue sticking out" class="smilie smilie_21" /> <br />
You're <span style="font-weight: bold;" class="mycode_b">NOT</span> allowed to repost this or even mention this tool on other forums or websites! <img src="https://www.save-point.org/images/smilies/ejlol/angry.gif" alt="Angry" title="Angry" class="smilie smilie_28" /> <br />
As of today it's a forum exclusive resource or tool. <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
Use it under your own risk! <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://www.save-point.org/images/exclusive/Exclusive1.png" loading="lazy"  alt="[Image: Exclusive1.png]" class="mycode_img" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://www.save-point.org/images/exclusive/Exclusive1.png" loading="lazy"  alt="[Image: Exclusive1.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">HiddenScript Extractor</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">v1.0.2 and 1.0.3</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">by Kyonides Arkanthes</span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
<br />
This tool only lets you extract RGSS related scripts from their original containers. It places them in the Scripts folder and leaves a scripts list.txt file where you can check the other they were extracted. What's good about this tool? It looks pretty much like your beloved HiddenChest Engine! <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/0Qhz1s9k/hiddenscript-extractor01.jpg" loading="lazy"  width="640" height="360" alt="[Image: hiddenscript-extractor01.jpg]" class="mycode_img" /></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Technical Details</span></span><br />
<br />
This tool has a native resolution of 1088*608 px... If that reminds you of a certain dreamer... Well, t's mere coincidence! <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /><br />
It's only an extractor, not a compressor of any kind. <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /><br />
The tool will not process anything unless the Scripts directory has been deleted by the user himself or herself.<br />
So this way you can't blame me for deleting your beloved scripts! <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /><br />
It will show you a warning message in case you forgot you needed some darn Scripts.extension file to decrypt. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" />  <br />
HiddenScript Extractor is NOT a Player Engine! <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /><br />
<br />
Since version <span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">1.0.3</span></span> it runs on Ruby <span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">2.7</span></span>! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Availability</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">It's already available for <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">*Ubuntu 18.04 &amp; 20.04, Mint, Fedora 31 and Windows!</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="text-decoration: line-through;" class="mycode_s">Give me some time to build a Windows version...</span> <span style="font-style: italic;" class="mycode_i">Done!</span></div>
 <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download Section</span></span><br />
<br />
Just go back to HiddenChest Engine thread to find the link. <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Terms &amp; Conditions</span></span><br />
<br />
Free for personal use only but <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">don't be abusive!</span></span> <img src="https://www.save-point.org/images/smilies/ejlol/veryhappytongue.gif" alt="Very happy + Tongue sticking out" title="Very happy + Tongue sticking out" class="smilie smilie_21" /> <br />
You're <span style="font-weight: bold;" class="mycode_b">NOT</span> allowed to repost this or even mention this tool on other forums or websites! <img src="https://www.save-point.org/images/smilies/ejlol/angry.gif" alt="Angry" title="Angry" class="smilie smilie_28" /> <br />
As of today it's a forum exclusive resource or tool. <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
Use it under your own risk! <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://www.save-point.org/images/exclusive/Exclusive1.png" loading="lazy"  alt="[Image: Exclusive1.png]" class="mycode_img" /></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Scripts-externalizer XP]]></title>
			<link>https://www.save-point.org/thread-7612.html</link>
			<pubDate>Fri, 03 Jan 2020 19:34:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=6434">Az'</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7612.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Scripts-externalizer - XP</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Original author</span></span><br />
<span style="font-style: italic;" class="mycode_i">Joke</span> (scripts-externalizer [VXAce] - <a href="https://github.com/RMEx/buildozer" target="_blank" rel="noopener" class="mycode_url">Original Project GitHub Page</a>)</div>
<br />
<hr class="mycode_hr" />
<br />
Today, I tried to adapt on RMXP a script I use each time I work on RPG Maker VX Ace projects : The <span style="font-weight: bold;" class="mycode_b">Scripts-Externalizer</span>. <br />
It is a <span style="font-weight: bold;" class="mycode_b">scripter tool</span>, allowing you to extract all the scripts from the <span style="font-style: italic;" class="mycode_i">Scripts.rvdata2</span> file into a given folder and its subfolders, organizing your scripts by categories. The scripts are externalized in ruby files (<span style="font-style: italic;" class="mycode_i">.rb</span>), and then, loaded by your project.<br />
This script allows you to use the IDE of your choice instead of the original RPG Maker script editor. <br />
<br />
-<br />
<br />
It's now adapted to <span style="font-weight: bold;" class="mycode_b">RMXP </span>and it works the same way : You extract from the <span style="font-style: italic;" class="mycode_i">Scripts.rxdata</span>, you get your externalized scripts, you can code your stuff in your IDE and test, and when you want to release your game, you compile your scripts back to the <span style="font-style: italic;" class="mycode_i">Scripts.rxdata</span> file.<br />
<br />
<br />
<hr class="mycode_hr" />
<ul class="mycode_list"><li><a href="https://github.com/TheNameIsAz/scripts-externalizer-XP" target="_blank" rel="noopener" class="mycode_url">GitHub</a><br />
</li>
<li><a href="https://raw.githubusercontent.com/TheNameIsAz/scripts-externalizer-XP/master/script-externalizer%20XP.rb" target="_blank" rel="noopener" class="mycode_url">scripts-externalizer-XP</a><br />
</li>
<li><a href="https://raw.githubusercontent.com/TheNameIsAz/scripts-externalizer-XP/master/scripts-loader%20XP.rb" target="_blank" rel="noopener" class="mycode_url">scripts-loader-XP</a><br />
</li>
<li><a href="https://github.com/TheNameIsAz/scripts-externalizer-XP/blob/master/script-compiler%20XP.rb" target="_blank" rel="noopener" class="mycode_url">scripts-compiler-XP</a><br />
</li>
</ul>
<br />
Instructions are in the Readme.md on the GitHub (i modified the original one a few to match RMXP visuals &amp; data format, I'll rework it maybe).<br />
<br />
I tested it with <span style="font-weight: bold;" class="mycode_b">HiddenChest</span>, and as I expected, it worked fine. <br />
I'll enjoy working that way on XP, I think. I needed to share this tool.<br />
<br />
(As i saw on the official thread, to make Win32API work, I had to use a vanilla-RM Game executable to launch the script, before switching back to HiddenChest, it's the only [minor] "disadvantage")]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Scripts-externalizer - XP</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Original author</span></span><br />
<span style="font-style: italic;" class="mycode_i">Joke</span> (scripts-externalizer [VXAce] - <a href="https://github.com/RMEx/buildozer" target="_blank" rel="noopener" class="mycode_url">Original Project GitHub Page</a>)</div>
<br />
<hr class="mycode_hr" />
<br />
Today, I tried to adapt on RMXP a script I use each time I work on RPG Maker VX Ace projects : The <span style="font-weight: bold;" class="mycode_b">Scripts-Externalizer</span>. <br />
It is a <span style="font-weight: bold;" class="mycode_b">scripter tool</span>, allowing you to extract all the scripts from the <span style="font-style: italic;" class="mycode_i">Scripts.rvdata2</span> file into a given folder and its subfolders, organizing your scripts by categories. The scripts are externalized in ruby files (<span style="font-style: italic;" class="mycode_i">.rb</span>), and then, loaded by your project.<br />
This script allows you to use the IDE of your choice instead of the original RPG Maker script editor. <br />
<br />
-<br />
<br />
It's now adapted to <span style="font-weight: bold;" class="mycode_b">RMXP </span>and it works the same way : You extract from the <span style="font-style: italic;" class="mycode_i">Scripts.rxdata</span>, you get your externalized scripts, you can code your stuff in your IDE and test, and when you want to release your game, you compile your scripts back to the <span style="font-style: italic;" class="mycode_i">Scripts.rxdata</span> file.<br />
<br />
<br />
<hr class="mycode_hr" />
<ul class="mycode_list"><li><a href="https://github.com/TheNameIsAz/scripts-externalizer-XP" target="_blank" rel="noopener" class="mycode_url">GitHub</a><br />
</li>
<li><a href="https://raw.githubusercontent.com/TheNameIsAz/scripts-externalizer-XP/master/script-externalizer%20XP.rb" target="_blank" rel="noopener" class="mycode_url">scripts-externalizer-XP</a><br />
</li>
<li><a href="https://raw.githubusercontent.com/TheNameIsAz/scripts-externalizer-XP/master/scripts-loader%20XP.rb" target="_blank" rel="noopener" class="mycode_url">scripts-loader-XP</a><br />
</li>
<li><a href="https://github.com/TheNameIsAz/scripts-externalizer-XP/blob/master/script-compiler%20XP.rb" target="_blank" rel="noopener" class="mycode_url">scripts-compiler-XP</a><br />
</li>
</ul>
<br />
Instructions are in the Readme.md on the GitHub (i modified the original one a few to match RMXP visuals &amp; data format, I'll rework it maybe).<br />
<br />
I tested it with <span style="font-weight: bold;" class="mycode_b">HiddenChest</span>, and as I expected, it worked fine. <br />
I'll enjoy working that way on XP, I think. I needed to share this tool.<br />
<br />
(As i saw on the official thread, to make Win32API work, I had to use a vanilla-RM Game executable to launch the script, before switching back to HiddenChest, it's the only [minor] "disadvantage")]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Find out what's your file's architecture using Ruby!]]></title>
			<link>https://www.save-point.org/thread-7516.html</link>
			<pubDate>Sat, 03 Aug 2019 09:16:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7516.html</guid>
			<description><![CDATA[After searching for an easy way to find out if an executable or library were meant to be run on x86 alias i386 (or i486 or i586) or x64 alias amd64 OS, I stumbled upon perl and python scripts. Then I thought there got to be a way to do it with Ruby and I was right! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /><br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>def arch_of(fn)<br />
  f = File.open(fn,"rb")<br />
  dos = f.read(64)<br />
  magic, padding, offset = dos.unpack("a2a58l")<br />
  if magic != "MZ"<br />
    puts "This is neither an executable or a library!"<br />
    return<br />
  end<br />
  f.pos = offset<br />
  hdr = f.read(6)<br />
  sig, padding, machine = hdr.unpack("a2a2v")<br />
  f.close<br />
  if sig != "PE"<br />
    return puts "File #{fn} has an unknown architecture..."<br />
  end<br />
  if machine == 0x014c<br />
    return puts fn + " architecture detected: i386"<br />
  elsif machine == 0x0200<br />
    return puts fn + " architecture detected: IA64"<br />
  elsif machine == 0x8664<br />
    return puts fn + " architecture detected: x64"<br />
  else<br />
    return puts "File #{fn} has an unknown architecture..."<br />
  end<br />
end<br />
<br />
filenames = Dir['*.exe'].sort + Dir['*.dll'].sort<br />
filenames.each {|fn| arch_of(fn) }</code></div></div><br />
I felt great for finding it out myself, when I opened another website and read how another github user had posted a similar script a few years ago... <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /><br />
<br />
Anyway, now you can use it to get an extensive list of what file has what kind of architecture! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
Just replace "puts" with "print" or in case you're an experienced scripter, you might already know how to store the results in a TXT file you can read at anytime. <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /><br />
<br />
I think it can even run if you copy and paste it on the maker's script editor. <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" />]]></description>
			<content:encoded><![CDATA[After searching for an easy way to find out if an executable or library were meant to be run on x86 alias i386 (or i486 or i586) or x64 alias amd64 OS, I stumbled upon perl and python scripts. Then I thought there got to be a way to do it with Ruby and I was right! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /><br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>def arch_of(fn)<br />
  f = File.open(fn,"rb")<br />
  dos = f.read(64)<br />
  magic, padding, offset = dos.unpack("a2a58l")<br />
  if magic != "MZ"<br />
    puts "This is neither an executable or a library!"<br />
    return<br />
  end<br />
  f.pos = offset<br />
  hdr = f.read(6)<br />
  sig, padding, machine = hdr.unpack("a2a2v")<br />
  f.close<br />
  if sig != "PE"<br />
    return puts "File #{fn} has an unknown architecture..."<br />
  end<br />
  if machine == 0x014c<br />
    return puts fn + " architecture detected: i386"<br />
  elsif machine == 0x0200<br />
    return puts fn + " architecture detected: IA64"<br />
  elsif machine == 0x8664<br />
    return puts fn + " architecture detected: x64"<br />
  else<br />
    return puts "File #{fn} has an unknown architecture..."<br />
  end<br />
end<br />
<br />
filenames = Dir['*.exe'].sort + Dir['*.dll'].sort<br />
filenames.each {|fn| arch_of(fn) }</code></div></div><br />
I felt great for finding it out myself, when I opened another website and read how another github user had posted a similar script a few years ago... <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /><br />
<br />
Anyway, now you can use it to get an extensive list of what file has what kind of architecture! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
Just replace "puts" with "print" or in case you're an experienced scripter, you might already know how to store the results in a TXT file you can read at anytime. <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /><br />
<br />
I think it can even run if you copy and paste it on the maker's script editor. <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LIST of GAME MAKERS]]></title>
			<link>https://www.save-point.org/thread-6199.html</link>
			<pubDate>Sun, 16 Dec 2018 19:15:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=6182">kenpachi zaraki</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-6199.html</guid>
			<description><![CDATA[<a href="showthread.php?tid=6201"><span class="highlight">Ren'Py</span></a><br />
<br />
<a href="showthread.php?tid=8609"><span class="highlight">RPG Developer Bakin</span></a><br />
<br />
<a href="showthread.php?tid=4471"><span class="highlight">RPG Maker XP</span></a><br />
<a href="showthread.php?tid=4674"><span class="highlight">RPG Maker VX</span></a><br />
<a href="showthread.php?tid=4750"><span class="highlight">RPG Maker VX Ace</span></a><br />
<a href="showthread.php?tid=5033"><span class="highlight">RPG Maker MV</span></a><br />
<a href="showthread.php?tid=5114"><span class="highlight">RPG Maker MZ</span></a><br />
<a href="showthread.php?tid=5658"><span class="highlight">RPG Maker 2003</span></a><br />
<br />
<a href="showthread.php?tid=8509"><span class="highlight">Smile Game Builder</span></a><br />
<br />
<a href="showthread.php?tid=5754"><span class="highlight">VISUAL NOVEL MAKER</span></a><br />
<br />
<a href="showthread.php?tid=8784"><span class="highlight">Wolf RPG</span></a>]]></description>
			<content:encoded><![CDATA[<a href="showthread.php?tid=6201"><span class="highlight">Ren'Py</span></a><br />
<br />
<a href="showthread.php?tid=8609"><span class="highlight">RPG Developer Bakin</span></a><br />
<br />
<a href="showthread.php?tid=4471"><span class="highlight">RPG Maker XP</span></a><br />
<a href="showthread.php?tid=4674"><span class="highlight">RPG Maker VX</span></a><br />
<a href="showthread.php?tid=4750"><span class="highlight">RPG Maker VX Ace</span></a><br />
<a href="showthread.php?tid=5033"><span class="highlight">RPG Maker MV</span></a><br />
<a href="showthread.php?tid=5114"><span class="highlight">RPG Maker MZ</span></a><br />
<a href="showthread.php?tid=5658"><span class="highlight">RPG Maker 2003</span></a><br />
<br />
<a href="showthread.php?tid=8509"><span class="highlight">Smile Game Builder</span></a><br />
<br />
<a href="showthread.php?tid=5754"><span class="highlight">VISUAL NOVEL MAKER</span></a><br />
<br />
<a href="showthread.php?tid=8784"><span class="highlight">Wolf RPG</span></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HiddenChest RGSS Player Executable]]></title>
			<link>https://www.save-point.org/thread-7370.html</link>
			<pubDate>Wed, 21 Nov 2018 21:44:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7370.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/g2bbn2Pp/app-logo.png" loading="lazy"  alt="[Image: app-logo.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">HiddenChest</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Version 1.2.08</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">a C++ and Ruby 2.7 based project</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">formerly known as mkxpplus</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Authors</span></div>
<div style="text-align: center;" class="mycode_align">Ancurio (<span style="font-style: italic;" class="mycode_i">MKXP</span> developer)</div>
<div style="text-align: center;" class="mycode_align">Other main contributors like Kyonides Arkanthes  <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">HiddenChest Source Code</span><br />
(In case you want to compile it on Linux for starters...)<br />
Visit the <span style="font-size: x-large;" class="mycode_size"><a href="https://github.com/kyonides/hiddenchest_linux" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">HiddenChest GitHub</span></a></span> page </div>
<br />
<a href="https://github.com/edwinacunav/hiddenchest" target="_blank" rel="noopener" class="mycode_url">Old Repository</a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
<br />
As you may have read anywhere else, there has been an open reimplementation of the <span style="font-style: italic;" class="mycode_i">RGSS</span> (1,2 &amp; 3) player called mkxp, initially developed by Ancurio and improved by a few contributors as well. Now it is my time to contribute as well by publishing a fork, namely <span style="font-weight: bold;" class="mycode_b">HiddenChest</span>!<br />
<br />
The original author thought it should mainly be a reimplementation or some sort of emulation of features already available on those RGSS based maker games. The only things that break that illusion were the mouse support, native shader support and the fact you only needed a single binary executable (a single file to click on) in order to play them as long as your eyes would let you do that.<br />
<br />
From a couple of weeks or months you have read my comments on increasing its number of features by adding other possibilities like flipping any image vertically in game just like we were already capable of doing it horizontally, increase the window resolution to any decent size below 5000 pixels. Well, now that is possible!<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Notes</span><br />
<br />
You might need to compile it yourself from source code to set a custom resolution other than 800*608 that is built in the binary executables I have uploaded so far. Keep in mind you can still go back to 544*416 or 640*480 in game if you add a custom script that lets you do that by hitting a button or entering a specific scene or map, etc. Obviously the window size will noticeable change in a second or two o even more if your PC is rather slow... <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /><br />
<br />
Actually, you should be aware of the fact that the map minimum dimensions should change depending on the maximum width and height, a 640*480 game would only need like 20 * 15 tiles while a 800*608 one requires it to have 25 * 19 tiles.<br />
 <br />
<hr class="mycode_hr" />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Installation on Windows</span></span><br />
<br />
Well, since it's just a player executable, meaning you only will use it as a replacement for Game.exe, you only need to unzip the executable file and its dll's right where the Game.exe file itself is located.<br />
<br />
If you've got a 64 bit Windows OS, then you'd need to download:<ul class="mycode_list"><li>hiddenchest win64 YYYYMMDD ZIP file - binary executables aka exe<br />
</li>
<li>dlls win64 YEAR full ZIP file<br />
</li>
</ul>
<br />
Then just extract them in your game folder's root directory, i.e. C:/KDC/Memorie in case that's where you've placed the Game.exe file.<br />
MapCustomResFixesXP or MapCustomResFixesVX RGSS1/2 script are included in one of the ZIP files, but it doesn't seem to be necessary for ACE games.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Installation on Linux</span></span><br />
<br />
The prebuilt binaries should run fine on Ubuntu / Kubuntu 24.04 Noble Numbat.<br />
Even so, some SO libraries have been included in the TAR file. They might help you run it on earlier versions of (K)Ubuntu and on Fedora 31 or 32.<br />
<br />
<hr class="mycode_hr" />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Features</span></span><br />
<ul class="mycode_list"><li>Run your games with Ruby <span style="font-weight: bold;" class="mycode_b">2.7</span> instead of 1.8 or 1.9!<br />
</li>
<li>If using compiled binaries, the default resolution gets increased to 800*608 or even 1280*800.<br />
</li>
<li>Custom Resolution (like 800*608 for binary executables for they have to be compiled with a maximum resolution) can be changed in game as well.<br />
</li>
<li>Vertical Flip by calling @any_sprite.flip_y = true or @any_sprite.mirror_y = true # Use false or nil for disabling it<br />
</li>
<li>Use some RGSS 3 features in RGSS 1 as well like gradient bars, temporary snapshots for backdrops, outlined text (kind of experimental)<br />
</li>
<li>Game Portability to other platforms like Windows, and Linux distributions!<br />
</li>
<li>Extended Gamepad Support for any RGSS version!<br />
</li>
<li>A new hidden module named Backdrop that will let you use Graphics.snap_to_bitmap advantages with ease.<br />
</li>
</ul>
To be honest with you, guys, there is another little scripting tool. It is called the Scripts module and its purpose is to store script names or symbols in an array to let you take control over what scripts you have included in your game project.<br />
<br />
Normally you would not feel the need to keep such a feature. Even so whenever you use a Constant to store a value like a boolean testing for a defined Constant or method, RGSS might not find it or will tell you it is not there just because it has not been loaded. It could happen if a script is placed below the other one, even if there is not supposed to be a specifc order to make them work together.<br />
<br />
In such cases you could use the Scripts module methods to make sure RGSS will always be right about another script's good or evil presence. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> It is way better than using a &#36;global variable for the same purposes. <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Scripts Module Script Calls</span></span></div>
<br />
Scripts &lt;&lt; :script_name<br />
It lets you store the script name or symbol. You can place it anywhere in your script editor except below the Main script.<br />
<br />
print Scripts.all<br />
You print all of the script names at once.<br />
<br />
Scripts.include?(:script_name)<br />
You double check if the script name has been included. It should be especially useful as part of any if statement (a condition preceded by an if keyword).<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Availability</span></span></div>
<br />
Currently the <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">mkxp</span></span> project runs on:<ul class="mycode_list"><li>some versions of Windows<br />
</li>
<li>and MacOS via appbundle.<br />
</li>
</ul>
<br />
Currently HiddenChest project runs on:<ul class="mycode_list"><li>Windows <span style="font-weight: bold;" class="mycode_b">7, 8.1, 10 64 bit, 11 64 bit</span><br />
</li>
<li>Linux distros like <span style="font-weight: bold;" class="mycode_b">Ubuntu, Kubuntu and Fedora 31</span><br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">VOTES: Pro - Con</span><br />
<ul class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">SavingInn 1 - 0</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Rubyokan 2 - 1</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">RubyShark 1 - 0</span><br />
</li>
<li>HiddenChest 1 - 0<br />
</li>
</ul>
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> Yeah, I know. That wasn't very democratic at all but who cares? <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download Section</span></span><br />
<br />
If you are going to play midi files, you got to download any soundfont sf2 file as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">HiddenChest Source Code</span><br />
(In case you want to compile it on Linux for starters...)<br />
<span style="font-size: large;" class="mycode_size"><a href="https://github.com/kyonides/hiddencest_linux" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">HiddenChest GitHub</span></a></span><br />
<a href="https://github.com/edwinacunav/hiddenchest" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Old Repository</span></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">For HiddenChest</span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="http://www.mediafire.com/folder/bk61ymeyq6g1j/hiddenchest" target="_blank" rel="noopener" class="mycode_url">MediaFire DOWNLOAD LINK</a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://app.box.com/s/uibg5p52sykl7u0y1gga6vl20m24or1u" target="_blank" rel="noopener" class="mycode_url">BoxNet DOWNLOAD Link</a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">For Both HiddenChest and Old MkxpPlus</span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://www.dropbox.com/s/qxdvoxxcexsvn43/GMGSx.sf2?dl=0" target="_blank" rel="noopener" class="mycode_url">Featured Soundfont</a></span><br />
<br />
The RAR or ZIP files that offer two different binary executables include one application that will open a console alias command window while playing the game just like it happened on RMVXACE and another one that will just let you play the game without such nuisance. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> <br />
<br />
By the way, one of the RAR files includes a Ruby script with rb extension. Just go open it with Notepad or Notepad++ or SublimeText or KWrite or Kate since it's just a text file. It contains the scripts that had to be modified in RGSS 1 aka XP to allow you to extend the map tileset to cover the whole window and scroll properly. Other scripts like scenes would need to be customized as well... <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">List of Available Buttons</span></span><br />
<div style="height:250px; border:1px solid; padding:4px; margin:1px; overflow:auto;"><ul class="mycode_list"><li>DOWN<br />
</li>
<li>LEFT<br />
</li>
<li>RIGHT2<br />
</li>
<li>UP<br />
</li>
<li>A<br />
</li>
<li>B<br />
</li>
<li>C<br />
</li>
<li>X<br />
</li>
<li>Y<br />
</li>
<li>Z<br />
</li>
<li>L<br />
</li>
<li>R<br />
</li>
<li>SHIFT<br />
</li>
<li>CTRL<br />
</li>
<li>ALT<br />
</li>
<li>KeyA<br />
</li>
<li>KeyB<br />
</li>
<li>KeyC<br />
</li>
<li>KeyD<br />
</li>
<li>KeyE<br />
</li>
<li>KeyF<br />
</li>
<li>KeyG<br />
</li>
<li>KeyH<br />
</li>
<li>KeyI<br />
</li>
<li>KeyJ<br />
</li>
<li>KeyK<br />
</li>
<li>KeyL<br />
</li>
<li>KeyM<br />
</li>
<li>KeyN<br />
</li>
<li>KeyO<br />
</li>
<li>KeyP<br />
</li>
<li>KeyQ<br />
</li>
<li>KeyR<br />
</li>
<li>KeyS<br />
</li>
<li>KeyT<br />
</li>
<li>KeyU<br />
</li>
<li>KeyV<br />
</li>
<li>KeyW<br />
</li>
<li>KeyX<br />
</li>
<li>KeyY<br />
</li>
<li>KeyZ<br />
</li>
<li>N1<br />
</li>
<li>N2<br />
</li>
<li>N3<br />
</li>
<li>N4<br />
</li>
<li>N5<br />
</li>
<li>N6<br />
</li>
<li>N7<br />
</li>
<li>N8<br />
</li>
<li>N9<br />
</li>
<li>N0<br />
</li>
<li>Return<br />
</li>
<li>Escape<br />
</li>
<li>Backspace<br />
</li>
<li>Space<br />
</li>
<li>Minus<br />
</li>
<li>Equals<br />
</li>
<li>LeftBracket<br />
</li>
<li>RightBracket<br />
</li>
<li>BackSlash<br />
</li>
<li>Semicolon<br />
</li>
<li>Apostrophe<br />
</li>
<li>Grave<br />
</li>
<li>Comma<br />
</li>
<li>Period<br />
</li>
<li>Slash<br />
</li>
<li>Tab<br />
</li>
<li>F3<br />
</li>
<li>F4<br />
</li>
<li>F5<br />
</li>
<li>F6<br />
</li>
<li>F7<br />
</li>
<li>F8<br />
</li>
<li>F9<br />
</li>
<li>F10<br />
</li>
<li>F11<br />
</li>
<li>F12<br />
</li>
<li>ScrollLock<br />
</li>
<li>PrintScreen<br />
</li>
<li>CapsLock<br />
</li>
<li>Pause<br />
</li>
<li>Insert<br />
</li>
<li>Home<br />
</li>
<li>PageUp<br />
</li>
<li>Delete<br />
</li>
<li>End<br />
</li>
<li>PageDown<br />
</li>
<li>NumPadDivide<br />
</li>
<li>NumPadMultiply<br />
</li>
<li>NumPadMinus<br />
</li>
<li>NumPadPlus<br />
</li>
<li>Enter<br />
</li>
<li>NumPad1<br />
</li>
<li>NumPad2<br />
</li>
<li>NumPad3<br />
</li>
<li>NumPad4<br />
</li>
<li>NumPad5<br />
</li>
<li>NumPad6<br />
</li>
<li>NumPad7<br />
</li>
<li>NumPad8<br />
</li>
<li>NumPad9<br />
</li>
<li>NumPad0<br />
</li>
<li>NumPadDot<br />
</li>
<li>LessOrGreater<br />
</li>
<li>APP<br />
</li>
<li>NumPadEquals<br />
</li>
<li>LeftCtrl<br />
</li>
<li>LeftShift<br />
</li>
<li>LeftAlt<br />
</li>
<li>LeftMeta<br />
</li>
<li>RightCtrl<br />
</li>
<li>RightShift<br />
</li>
<li>RightAlt<br />
</li>
<li>RightMeta<br />
</li>
<li>Web<br />
</li>
<li>Mail<br />
</li>
<li>Calculator<br />
</li>
<li>Computer<br />
</li>
<li>MOUSELEFT<br />
</li>
<li>MOUSEMIDDLE<br />
</li>
<li>MOUSERIGHT<br />
</li>
</ul>
</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">KNOWN ISSUES</span></span><br />
<br />
Some Audio / SoundFont issues.<br />
<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=1255" target="_blank" title="">app_logo.png</a> (Size: 1.48 KB / Downloads: 633)
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/g2bbn2Pp/app-logo.png" loading="lazy"  alt="[Image: app-logo.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">HiddenChest</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Version 1.2.08</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">a C++ and Ruby 2.7 based project</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">formerly known as mkxpplus</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Authors</span></div>
<div style="text-align: center;" class="mycode_align">Ancurio (<span style="font-style: italic;" class="mycode_i">MKXP</span> developer)</div>
<div style="text-align: center;" class="mycode_align">Other main contributors like Kyonides Arkanthes  <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">HiddenChest Source Code</span><br />
(In case you want to compile it on Linux for starters...)<br />
Visit the <span style="font-size: x-large;" class="mycode_size"><a href="https://github.com/kyonides/hiddenchest_linux" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">HiddenChest GitHub</span></a></span> page </div>
<br />
<a href="https://github.com/edwinacunav/hiddenchest" target="_blank" rel="noopener" class="mycode_url">Old Repository</a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
<br />
As you may have read anywhere else, there has been an open reimplementation of the <span style="font-style: italic;" class="mycode_i">RGSS</span> (1,2 &amp; 3) player called mkxp, initially developed by Ancurio and improved by a few contributors as well. Now it is my time to contribute as well by publishing a fork, namely <span style="font-weight: bold;" class="mycode_b">HiddenChest</span>!<br />
<br />
The original author thought it should mainly be a reimplementation or some sort of emulation of features already available on those RGSS based maker games. The only things that break that illusion were the mouse support, native shader support and the fact you only needed a single binary executable (a single file to click on) in order to play them as long as your eyes would let you do that.<br />
<br />
From a couple of weeks or months you have read my comments on increasing its number of features by adding other possibilities like flipping any image vertically in game just like we were already capable of doing it horizontally, increase the window resolution to any decent size below 5000 pixels. Well, now that is possible!<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Notes</span><br />
<br />
You might need to compile it yourself from source code to set a custom resolution other than 800*608 that is built in the binary executables I have uploaded so far. Keep in mind you can still go back to 544*416 or 640*480 in game if you add a custom script that lets you do that by hitting a button or entering a specific scene or map, etc. Obviously the window size will noticeable change in a second or two o even more if your PC is rather slow... <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /><br />
<br />
Actually, you should be aware of the fact that the map minimum dimensions should change depending on the maximum width and height, a 640*480 game would only need like 20 * 15 tiles while a 800*608 one requires it to have 25 * 19 tiles.<br />
 <br />
<hr class="mycode_hr" />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Installation on Windows</span></span><br />
<br />
Well, since it's just a player executable, meaning you only will use it as a replacement for Game.exe, you only need to unzip the executable file and its dll's right where the Game.exe file itself is located.<br />
<br />
If you've got a 64 bit Windows OS, then you'd need to download:<ul class="mycode_list"><li>hiddenchest win64 YYYYMMDD ZIP file - binary executables aka exe<br />
</li>
<li>dlls win64 YEAR full ZIP file<br />
</li>
</ul>
<br />
Then just extract them in your game folder's root directory, i.e. C:/KDC/Memorie in case that's where you've placed the Game.exe file.<br />
MapCustomResFixesXP or MapCustomResFixesVX RGSS1/2 script are included in one of the ZIP files, but it doesn't seem to be necessary for ACE games.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Installation on Linux</span></span><br />
<br />
The prebuilt binaries should run fine on Ubuntu / Kubuntu 24.04 Noble Numbat.<br />
Even so, some SO libraries have been included in the TAR file. They might help you run it on earlier versions of (K)Ubuntu and on Fedora 31 or 32.<br />
<br />
<hr class="mycode_hr" />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Features</span></span><br />
<ul class="mycode_list"><li>Run your games with Ruby <span style="font-weight: bold;" class="mycode_b">2.7</span> instead of 1.8 or 1.9!<br />
</li>
<li>If using compiled binaries, the default resolution gets increased to 800*608 or even 1280*800.<br />
</li>
<li>Custom Resolution (like 800*608 for binary executables for they have to be compiled with a maximum resolution) can be changed in game as well.<br />
</li>
<li>Vertical Flip by calling @any_sprite.flip_y = true or @any_sprite.mirror_y = true # Use false or nil for disabling it<br />
</li>
<li>Use some RGSS 3 features in RGSS 1 as well like gradient bars, temporary snapshots for backdrops, outlined text (kind of experimental)<br />
</li>
<li>Game Portability to other platforms like Windows, and Linux distributions!<br />
</li>
<li>Extended Gamepad Support for any RGSS version!<br />
</li>
<li>A new hidden module named Backdrop that will let you use Graphics.snap_to_bitmap advantages with ease.<br />
</li>
</ul>
To be honest with you, guys, there is another little scripting tool. It is called the Scripts module and its purpose is to store script names or symbols in an array to let you take control over what scripts you have included in your game project.<br />
<br />
Normally you would not feel the need to keep such a feature. Even so whenever you use a Constant to store a value like a boolean testing for a defined Constant or method, RGSS might not find it or will tell you it is not there just because it has not been loaded. It could happen if a script is placed below the other one, even if there is not supposed to be a specifc order to make them work together.<br />
<br />
In such cases you could use the Scripts module methods to make sure RGSS will always be right about another script's good or evil presence. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> It is way better than using a &#36;global variable for the same purposes. <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Scripts Module Script Calls</span></span></div>
<br />
Scripts &lt;&lt; :script_name<br />
It lets you store the script name or symbol. You can place it anywhere in your script editor except below the Main script.<br />
<br />
print Scripts.all<br />
You print all of the script names at once.<br />
<br />
Scripts.include?(:script_name)<br />
You double check if the script name has been included. It should be especially useful as part of any if statement (a condition preceded by an if keyword).<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Availability</span></span></div>
<br />
Currently the <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">mkxp</span></span> project runs on:<ul class="mycode_list"><li>some versions of Windows<br />
</li>
<li>and MacOS via appbundle.<br />
</li>
</ul>
<br />
Currently HiddenChest project runs on:<ul class="mycode_list"><li>Windows <span style="font-weight: bold;" class="mycode_b">7, 8.1, 10 64 bit, 11 64 bit</span><br />
</li>
<li>Linux distros like <span style="font-weight: bold;" class="mycode_b">Ubuntu, Kubuntu and Fedora 31</span><br />
</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">VOTES: Pro - Con</span><br />
<ul class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">SavingInn 1 - 0</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Rubyokan 2 - 1</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">RubyShark 1 - 0</span><br />
</li>
<li>HiddenChest 1 - 0<br />
</li>
</ul>
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> Yeah, I know. That wasn't very democratic at all but who cares? <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download Section</span></span><br />
<br />
If you are going to play midi files, you got to download any soundfont sf2 file as well.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">HiddenChest Source Code</span><br />
(In case you want to compile it on Linux for starters...)<br />
<span style="font-size: large;" class="mycode_size"><a href="https://github.com/kyonides/hiddencest_linux" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">HiddenChest GitHub</span></a></span><br />
<a href="https://github.com/edwinacunav/hiddenchest" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Old Repository</span></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">For HiddenChest</span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="http://www.mediafire.com/folder/bk61ymeyq6g1j/hiddenchest" target="_blank" rel="noopener" class="mycode_url">MediaFire DOWNLOAD LINK</a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://app.box.com/s/uibg5p52sykl7u0y1gga6vl20m24or1u" target="_blank" rel="noopener" class="mycode_url">BoxNet DOWNLOAD Link</a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">For Both HiddenChest and Old MkxpPlus</span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://www.dropbox.com/s/qxdvoxxcexsvn43/GMGSx.sf2?dl=0" target="_blank" rel="noopener" class="mycode_url">Featured Soundfont</a></span><br />
<br />
The RAR or ZIP files that offer two different binary executables include one application that will open a console alias command window while playing the game just like it happened on RMVXACE and another one that will just let you play the game without such nuisance. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> <br />
<br />
By the way, one of the RAR files includes a Ruby script with rb extension. Just go open it with Notepad or Notepad++ or SublimeText or KWrite or Kate since it's just a text file. It contains the scripts that had to be modified in RGSS 1 aka XP to allow you to extend the map tileset to cover the whole window and scroll properly. Other scripts like scenes would need to be customized as well... <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">List of Available Buttons</span></span><br />
<div style="height:250px; border:1px solid; padding:4px; margin:1px; overflow:auto;"><ul class="mycode_list"><li>DOWN<br />
</li>
<li>LEFT<br />
</li>
<li>RIGHT2<br />
</li>
<li>UP<br />
</li>
<li>A<br />
</li>
<li>B<br />
</li>
<li>C<br />
</li>
<li>X<br />
</li>
<li>Y<br />
</li>
<li>Z<br />
</li>
<li>L<br />
</li>
<li>R<br />
</li>
<li>SHIFT<br />
</li>
<li>CTRL<br />
</li>
<li>ALT<br />
</li>
<li>KeyA<br />
</li>
<li>KeyB<br />
</li>
<li>KeyC<br />
</li>
<li>KeyD<br />
</li>
<li>KeyE<br />
</li>
<li>KeyF<br />
</li>
<li>KeyG<br />
</li>
<li>KeyH<br />
</li>
<li>KeyI<br />
</li>
<li>KeyJ<br />
</li>
<li>KeyK<br />
</li>
<li>KeyL<br />
</li>
<li>KeyM<br />
</li>
<li>KeyN<br />
</li>
<li>KeyO<br />
</li>
<li>KeyP<br />
</li>
<li>KeyQ<br />
</li>
<li>KeyR<br />
</li>
<li>KeyS<br />
</li>
<li>KeyT<br />
</li>
<li>KeyU<br />
</li>
<li>KeyV<br />
</li>
<li>KeyW<br />
</li>
<li>KeyX<br />
</li>
<li>KeyY<br />
</li>
<li>KeyZ<br />
</li>
<li>N1<br />
</li>
<li>N2<br />
</li>
<li>N3<br />
</li>
<li>N4<br />
</li>
<li>N5<br />
</li>
<li>N6<br />
</li>
<li>N7<br />
</li>
<li>N8<br />
</li>
<li>N9<br />
</li>
<li>N0<br />
</li>
<li>Return<br />
</li>
<li>Escape<br />
</li>
<li>Backspace<br />
</li>
<li>Space<br />
</li>
<li>Minus<br />
</li>
<li>Equals<br />
</li>
<li>LeftBracket<br />
</li>
<li>RightBracket<br />
</li>
<li>BackSlash<br />
</li>
<li>Semicolon<br />
</li>
<li>Apostrophe<br />
</li>
<li>Grave<br />
</li>
<li>Comma<br />
</li>
<li>Period<br />
</li>
<li>Slash<br />
</li>
<li>Tab<br />
</li>
<li>F3<br />
</li>
<li>F4<br />
</li>
<li>F5<br />
</li>
<li>F6<br />
</li>
<li>F7<br />
</li>
<li>F8<br />
</li>
<li>F9<br />
</li>
<li>F10<br />
</li>
<li>F11<br />
</li>
<li>F12<br />
</li>
<li>ScrollLock<br />
</li>
<li>PrintScreen<br />
</li>
<li>CapsLock<br />
</li>
<li>Pause<br />
</li>
<li>Insert<br />
</li>
<li>Home<br />
</li>
<li>PageUp<br />
</li>
<li>Delete<br />
</li>
<li>End<br />
</li>
<li>PageDown<br />
</li>
<li>NumPadDivide<br />
</li>
<li>NumPadMultiply<br />
</li>
<li>NumPadMinus<br />
</li>
<li>NumPadPlus<br />
</li>
<li>Enter<br />
</li>
<li>NumPad1<br />
</li>
<li>NumPad2<br />
</li>
<li>NumPad3<br />
</li>
<li>NumPad4<br />
</li>
<li>NumPad5<br />
</li>
<li>NumPad6<br />
</li>
<li>NumPad7<br />
</li>
<li>NumPad8<br />
</li>
<li>NumPad9<br />
</li>
<li>NumPad0<br />
</li>
<li>NumPadDot<br />
</li>
<li>LessOrGreater<br />
</li>
<li>APP<br />
</li>
<li>NumPadEquals<br />
</li>
<li>LeftCtrl<br />
</li>
<li>LeftShift<br />
</li>
<li>LeftAlt<br />
</li>
<li>LeftMeta<br />
</li>
<li>RightCtrl<br />
</li>
<li>RightShift<br />
</li>
<li>RightAlt<br />
</li>
<li>RightMeta<br />
</li>
<li>Web<br />
</li>
<li>Mail<br />
</li>
<li>Calculator<br />
</li>
<li>Computer<br />
</li>
<li>MOUSELEFT<br />
</li>
<li>MOUSEMIDDLE<br />
</li>
<li>MOUSERIGHT<br />
</li>
</ul>
</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">KNOWN ISSUES</span></span><br />
<br />
Some Audio / SoundFont issues.<br />
<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=1255" target="_blank" title="">app_logo.png</a> (Size: 1.48 KB / Downloads: 633)
]]></content:encoded>
		</item>
	</channel>
</rss>