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		<title><![CDATA[Save-Point - Tools]]></title>
		<link>https://www.save-point.org/</link>
		<description><![CDATA[Save-Point - https://www.save-point.org]]></description>
		<pubDate>Sun, 03 May 2026 18:49:37 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[The SIL-y Streamer Clock]]></title>
			<link>https://www.save-point.org/thread-13368.html</link>
			<pubDate>Thu, 18 Dec 2025 03:30:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13368.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #419DC1;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size">THE SIL-Y</span></span></span></span><br />
<img src="https://i.imgur.com/s5VLO5j.png" loading="lazy"  alt="[Image: s5VLO5j.png]" class="mycode_img" /><br />
<span style="color: #419DC1;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Streamer Clock</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Version 1.1</span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/n4oAQtC.gif" loading="lazy"  alt="[Image: n4oAQtC.gif]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e86e04;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: large;" class="mycode_size">CLOCK! </span></span></span><span style="font-size: large;" class="mycode_size">  </span><span style="color: #7fdbff;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font"><span style="font-size: large;" class="mycode_size">CLOCK!</span></span></span><span style="font-size: large;" class="mycode_size">  </span><span style="color: #005dc2;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: large;" class="mycode_size"> CLOCK! </span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #f012be;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">CLOCK! </span></span> <span style="font-family: Georgia;" class="mycode_font"> <span style="color: #ff4136;" class="mycode_color">CLOCK!</span></span>  <span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font"> CLOCK! </span> </span> <span style="color: #cf2be7;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font">CLOCK!</span> </span> <span style="color: #419dc1;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"> CLOCK!  </span></span> <span style="color: #c19e00;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">CLOCK! </span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font"><span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Trebuchet MS;" class="mycode_font">CLOCK!  </span></span><span style="font-family: Verdana;" class="mycode_font"> <span style="color: #2ecc40;" class="mycode_color">CLOCK! </span> </span></span></span></div>
<br />
<br />
Yeah, this is pretty much a clock application.   And its one that sits on your screen, it does not replace the one in the bottom right corner next to your system tray.  But!<br />
<br />
Its animated.   Its an alarm clock that can scream at you, sing or bug you.  You can set up a series of normal, scheduled alarms.  Or you can have it go off every 15minutes, 30 minutes, or every 2 hours.   Perfect if you need to be reminded to get out of your chair and stretch, have the pizza in the oven, or if your circadian rhythm is so bad you need to be reminded to hit the sack.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">To get this clock, go and click on this BOX.COM link!</div>
<div style="text-align: center;" class="mycode_align"><a href="https://app.box.com/s/85h934wri8byamwnbr5ok2mozexz20a1" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0074D9;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">&gt;BOOP!&lt;</span></span></a></div>
<br />
If you're someone that needs to be reminded to put down that gamepad, drop that mouse, and touch grass, this may be for you.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #419DC1;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size">THE SIL-Y</span></span></span></span><br />
<img src="https://i.imgur.com/s5VLO5j.png" loading="lazy"  alt="[Image: s5VLO5j.png]" class="mycode_img" /><br />
<span style="color: #419DC1;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Streamer Clock</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Version 1.1</span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/n4oAQtC.gif" loading="lazy"  alt="[Image: n4oAQtC.gif]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e86e04;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: large;" class="mycode_size">CLOCK! </span></span></span><span style="font-size: large;" class="mycode_size">  </span><span style="color: #7fdbff;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font"><span style="font-size: large;" class="mycode_size">CLOCK!</span></span></span><span style="font-size: large;" class="mycode_size">  </span><span style="color: #005dc2;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: large;" class="mycode_size"> CLOCK! </span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #f012be;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">CLOCK! </span></span> <span style="font-family: Georgia;" class="mycode_font"> <span style="color: #ff4136;" class="mycode_color">CLOCK!</span></span>  <span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font"> CLOCK! </span> </span> <span style="color: #cf2be7;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font">CLOCK!</span> </span> <span style="color: #419dc1;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"> CLOCK!  </span></span> <span style="color: #c19e00;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">CLOCK! </span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font"><span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Trebuchet MS;" class="mycode_font">CLOCK!  </span></span><span style="font-family: Verdana;" class="mycode_font"> <span style="color: #2ecc40;" class="mycode_color">CLOCK! </span> </span></span></span></div>
<br />
<br />
Yeah, this is pretty much a clock application.   And its one that sits on your screen, it does not replace the one in the bottom right corner next to your system tray.  But!<br />
<br />
Its animated.   Its an alarm clock that can scream at you, sing or bug you.  You can set up a series of normal, scheduled alarms.  Or you can have it go off every 15minutes, 30 minutes, or every 2 hours.   Perfect if you need to be reminded to get out of your chair and stretch, have the pizza in the oven, or if your circadian rhythm is so bad you need to be reminded to hit the sack.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">To get this clock, go and click on this BOX.COM link!</div>
<div style="text-align: center;" class="mycode_align"><a href="https://app.box.com/s/85h934wri8byamwnbr5ok2mozexz20a1" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0074D9;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">&gt;BOOP!&lt;</span></span></a></div>
<br />
If you're someone that needs to be reminded to put down that gamepad, drop that mouse, and touch grass, this may be for you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blockbench, a lowpoly 3d editor]]></title>
			<link>https://www.save-point.org/thread-13311.html</link>
			<pubDate>Sun, 16 Nov 2025 16:31:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=9068">krayedon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13311.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">DISCLAIMER: I DO NOT OWN THIS SOFTWARE; I AM JUST SHARING FOR OTHER PEOPLE TO USE!</span></span><br />
<br />
<div style="text-align: center;" class="mycode_align">Introducing<br />
<a href="https://www.blockbench.net/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ytimg.com/vi/FN0xHCbyDJg/maxresdefault.jpg" loading="lazy"  width="640" height="360" alt="[Image: maxresdefault.jpg]" class="mycode_img" /><br />
Clickable logo</a><br />
<br />
<a href="https://www.blockbench.net/" target="_blank" rel="noopener" class="mycode_url">https://www.blockbench.net/</a></div>
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/happy.gif" alt="Happy" title="Happy" class="smilie smilie_38" /><br />
<br />
<img src="https://www.blockbench.net/_nuxt/img/front_page_app.ab66baf.png" loading="lazy"  alt="[Image: front_page_app.ab66baf.png]" class="mycode_img" /><br />
<br />
<img src="https://www.blockbench.net/_nuxt/img/4.7.87dfae9.png" loading="lazy"  alt="[Image: 4.7.87dfae9.png]" class="mycode_img" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size">Low-poly Modeling</span><br />
Blockbench puts all the tools at your disposal to make the creation process of low-poly models as easy as possible.<br />
<br />
Use cuboids to get that Minecraft aesthetic, or create complex low-poly shapes using the mesh modeling tools!<br />
<br />
<img src="https://www.blockbench.net/_nuxt/img/flower_pot.5f0e9d6.png" loading="lazy"  alt="[Image: flower_pot.5f0e9d6.png]" class="mycode_img" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size">Animations</span><br />
Blockbench comes with a powerful animation editor. Rig your model, then use position, rotation and scale keyframes to bring it to life. Use the graph editor to fine-tune your creation.<br />
<br />
<img src="https://www.blockbench.net/_nuxt/img/animation.b9e9215.png" loading="lazy"  alt="[Image: animation.b9e9215.png]" class="mycode_img" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size">Free &amp; Open Source</span><br />
Blockbench is free to use for any type of project, forever, no strings attached.<br />
<br />
The project is open source under the GPL license.<br />
<br />
<img src="https://www.blockbench.net/_nuxt/img/open_source.172b833.png" loading="lazy"  alt="[Image: open_source.172b833.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">DISCLAIMER: I DO NOT OWN THIS SOFTWARE; I AM JUST SHARING FOR OTHER PEOPLE TO USE!</span></span><br />
<br />
<div style="text-align: center;" class="mycode_align">Introducing<br />
<a href="https://www.blockbench.net/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ytimg.com/vi/FN0xHCbyDJg/maxresdefault.jpg" loading="lazy"  width="640" height="360" alt="[Image: maxresdefault.jpg]" class="mycode_img" /><br />
Clickable logo</a><br />
<br />
<a href="https://www.blockbench.net/" target="_blank" rel="noopener" class="mycode_url">https://www.blockbench.net/</a></div>
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/happy.gif" alt="Happy" title="Happy" class="smilie smilie_38" /><br />
<br />
<img src="https://www.blockbench.net/_nuxt/img/front_page_app.ab66baf.png" loading="lazy"  alt="[Image: front_page_app.ab66baf.png]" class="mycode_img" /><br />
<br />
<img src="https://www.blockbench.net/_nuxt/img/4.7.87dfae9.png" loading="lazy"  alt="[Image: 4.7.87dfae9.png]" class="mycode_img" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size">Low-poly Modeling</span><br />
Blockbench puts all the tools at your disposal to make the creation process of low-poly models as easy as possible.<br />
<br />
Use cuboids to get that Minecraft aesthetic, or create complex low-poly shapes using the mesh modeling tools!<br />
<br />
<img src="https://www.blockbench.net/_nuxt/img/flower_pot.5f0e9d6.png" loading="lazy"  alt="[Image: flower_pot.5f0e9d6.png]" class="mycode_img" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size">Animations</span><br />
Blockbench comes with a powerful animation editor. Rig your model, then use position, rotation and scale keyframes to bring it to life. Use the graph editor to fine-tune your creation.<br />
<br />
<img src="https://www.blockbench.net/_nuxt/img/animation.b9e9215.png" loading="lazy"  alt="[Image: animation.b9e9215.png]" class="mycode_img" /><br />
<br />
<span style="font-size: x-large;" class="mycode_size">Free &amp; Open Source</span><br />
Blockbench is free to use for any type of project, forever, no strings attached.<br />
<br />
The project is open source under the GPL license.<br />
<br />
<img src="https://www.blockbench.net/_nuxt/img/open_source.172b833.png" loading="lazy"  alt="[Image: open_source.172b833.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Caz] Tiny Pixel Fantasy - Character Generator]]></title>
			<link>https://www.save-point.org/thread-12621.html</link>
			<pubDate>Thu, 21 Aug 2025 05:13:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=17">cassyjello</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-12621.html</guid>
			<description><![CDATA[This tool makes pixel art characters in this style. I like it and should I would share this find. Author is <a href="https://cazwolf.itch.io/" target="_blank" rel="noopener" class="mycode_url">Caz</a>.<br />
<br />
Tiny Pixel Fantasy:<br />
<a href="https://itch.io/queue/c/1866035/pixel-art-generators?game_id=2731724" target="_blank" rel="noopener" class="mycode_url">https://itch.io/queue/c/1866035/pixel-ar...id=2731724</a><br />
<br />
Pixel Fantasy (with facegen):<br />
<a href="https://cazwolf.itch.io/pixel-charagen" target="_blank" rel="noopener" class="mycode_url">https://cazwolf.itch.io/pixel-charagen</a><br />
<br />
<img src="https://img.itch.zone/aW1hZ2UvMjczMTcyNC8xNjI5NDAyNC5wbmc=/original/KW0hbA.png" loading="lazy"  alt="[Image: KW0hbA.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[This tool makes pixel art characters in this style. I like it and should I would share this find. Author is <a href="https://cazwolf.itch.io/" target="_blank" rel="noopener" class="mycode_url">Caz</a>.<br />
<br />
Tiny Pixel Fantasy:<br />
<a href="https://itch.io/queue/c/1866035/pixel-art-generators?game_id=2731724" target="_blank" rel="noopener" class="mycode_url">https://itch.io/queue/c/1866035/pixel-ar...id=2731724</a><br />
<br />
Pixel Fantasy (with facegen):<br />
<a href="https://cazwolf.itch.io/pixel-charagen" target="_blank" rel="noopener" class="mycode_url">https://cazwolf.itch.io/pixel-charagen</a><br />
<br />
<img src="https://img.itch.zone/aW1hZ2UvMjczMTcyNC8xNjI5NDAyNC5wbmc=/original/KW0hbA.png" loading="lazy"  alt="[Image: KW0hbA.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wolf RPG]]></title>
			<link>https://www.save-point.org/thread-8784.html</link>
			<pubDate>Tue, 18 Jul 2023 19:11:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8784.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://www.moddb.com/engines/wolf-rpg-editor" target="_blank" rel="noopener" class="mycode_url"><img src="https://media.moddb.com/images/engines/1/1/755/moddb_original_wolf.png" loading="lazy"  alt="[Image: moddb_original_wolf.png]" class="mycode_img" /></a><br />
<a href="https://www.moddb.com/engines/wolf-rpg-editor" target="_blank" rel="noopener" class="mycode_url"><img src="https://media.moddb.com/images/members/4/3090/3089473/profile/2.24_title_image.png" loading="lazy"  alt="[Image: 2.24_title_image.png]" class="mycode_img" /></a><br />
Click the above logo to go to the English ModDB page<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WOLF RPG Editor English 2.24Z</span></span><br />
<br />
<br />
<div style="text-align: justify;" class="mycode_align">The original Japanese <a href="http://www.silversecond.com/WolfRPGEditor/" target="_blank" rel="noopener" class="mycode_url">WOLF RPGエディター</a> was developed and published by SmokingWOLF (<a href="http://www.silversecond.net/" target="_blank" rel="noopener" class="mycode_url">SilverSecond</a>).<br />
The English translation is provided by Velella Himmel (<a href="http://vgperson.com/" target="_blank" rel="noopener" class="mycode_url">vgperson</a>) and edited by Jeffrey Casey (<a href="https://widderune.wixsite.com/widderune" target="_blank" rel="noopener" class="mycode_url">Widderune</a>).<br />
<br />
WOLF RPG Editor English is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep this in mind if you intend to use it.<br />
</div>
<br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/game_sample_wolf_collage_224Z.png" loading="lazy"  alt="[Image: game_sample_wolf_collage_224Z.png]" class="mycode_img" /><br />
<br />
<br />
<div style="center;margin:auto;background:#006666;border:4px ridge yellow;color: #b31818;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:2px;width:425px;;position:relative!important;">
<a href="https://www.moddb.com/engines/wolf-rpg-editor/downloads/wolf-rpg-editor-english-224z-full-package" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ffffff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Georgia;" class="mycode_font">FULL PACKAGE</span></span></span></a><br />
</div>
<div style="center;margin:auto;background:#006666;border:4px ridge yellow;color: #b31818;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:2px;width:425px;;position:relative!important;">
<a href="https://www.moddb.com/engines/wolf-rpg-editor/downloads/wolf-rpg-editor-english-224z-start-package" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ffffff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Georgia;" class="mycode_font">STARTER PACKAGE</span></span></span></a><br />
</div>
<div style="center;margin:auto;background:#006666;border:4px ridge yellow;color: #b31818;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:2px;width:425px;;position:relative!important;">
<a href="https://widderune.wixsite.com/widderune/wolf-rpg-editor-english" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ffffff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Georgia;" class="mycode_font">AT WIDDERUNE'S WEBSITE</span></span></span></a><br />
</div>
<div style="center;margin:auto;background:#006666;border:4px ridge yellow;color: #b31818;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:2px;width:425px;;position:relative!important;">
<a href="https://www.moddb.com/engines/wolf-rpg-editor/downloads" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ffffff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Georgia;" class="mycode_font">AVAILABLE DOWNLOAD LINKS</span></span></span></a><br />
</div>
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">Clickable links</span></span><br />
<br />
Be sure to read "Manual 2.24Z.pdf" for all the new updates of 2.24Z<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Features</span></span><br />
<br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> An expansive list of features</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;">
<br />
<span style="font-weight: bold;" class="mycode_b">Other Data Collection Included</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/00_Other_Data_Collection.png" loading="lazy"  alt="[Image: 00_Other_Data_Collection.png]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">To help everyone create a game, we have included the Other Data Collection!<br />
We have Blank Data With Base System (Sample Game Engine),<br />
so you can create a game with the existing game engine without the Sample Game elements.<br />
We have Completely Blank Data, so you can create a game from a completely blank project.<br />
We have the Graphic Synthesizer for your Character Graphics and Face Graphics creation. You can also use your own character parts with this software.<br />
And as an added bonus, we also have Ver1 EnemyGraphic &amp; MapChip for anyone interested in using original early versions of Enemy Graphics or Map Chips.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Databases</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/01_Large_Databases.gif" loading="lazy"  alt="[Image: 01_Large_Databases.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">You have the User Database, the Variable Database, and the System Database to help you with the creation of your game. With the Databases, you can create characters, skills, magic, monsters, and more. But all of them have their max limits on items you can create.<br />
Max Types: 100<br />
Max Data: 10,000<br />
Max Fields: 100</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Use Common Events To Create Complex Games</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/02_Common_Events.gif" loading="lazy"  alt="[Image: 02_Common_Events.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">With Common Events, and inputs from the Databases, you will be able to change the game to your liking, from Battles to Menu UIs. Common Events are the backbone of any game.<br />
Every Common Event comes with a set of Arguments, all of which can be created and fine-tuned by you.<br />
You have the ability to control all parts of the game.<br />
Max Limit on Common Events: 10,000</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tileset Editor</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/03_Tileset_Editor.gif" loading="lazy"  alt="[Image: 03_Tileset_Editor.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">With the Tileset Editor, you can import as many Map Chips as you want. You can set whether a Map Chip is Passable, Direction-Passable, has a Counter, or even give it a Tag Number. You can also set a combination of properties to each individual Map Chip.<br />
You can also import up to 15 Auto-Tiles. When you use an Auto-Tile on a map, it draws the edges for you as you draw them onto the map. Auto-Tiles in WOLF RPG Editor English are used for coasts, tall grass, trees, walls, roofs, ceilings, and more! Just draw the shape of your section, and let WOLF RPG Editor English do the normally time consuming work of creating the edges.<br />
Max Limit on Tilesets: 10,000</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Three Map Layers</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/04_Three_Map_Layers.gif" loading="lazy"  alt="[Image: 04_Three_Map_Layers.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">WOLF RPG Editor English uses three map layers to create and edit elaborate maps!</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Event Creation</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/05_Event_Creation.gif" loading="lazy"  alt="[Image: 05_Event_Creation.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">Townspeople, dungeons, treasure chests, boss battles - all of the things that help develop a game's story can be created through events. You will find a wide array of event commands stored under Command Insert Window, from simple text and graphic displays to variable-wrangling technical tricks. Just select a series of commands and you have created an event. You can even find clever ways of stringing together these commands for more sophisticated events - or sneak in a trap or two.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Auto-Create Map</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/06_Auto-Create_Map.gif" loading="lazy"  alt="[Image: 06_Auto-Create_Map.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">WOLF RPG Editor English includes an automatic map creation function.<br />
When you are tired of making maps or lacking inspiration for a dungeon, you can use it to automatically generate a random map. </span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screen Dimensions And Tile Size</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/07_Screen_Dimensions_And_Tile_Si.gif" loading="lazy"  alt="[Image: 07_Screen_Dimensions_And_Tile_Si.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">The previous WOLF RPG Editor English's max screen resolution was 800x600 pixels, with the Tile Size fixed on the selected resolution. But now the Screen Dimensions and Tile Size are separate from each other.<br />
WOLF RPG Editor English's max screen resolution is now 1280x720 pixels (16:9). And the separate Tile Sizes are 16x16, 32x32, and 40x40.<br />
Tile Size partly decides the size of the character Hitbox, but not the size of the Character Graphics.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mouse And Game Controller Support</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/08_Mouse_And_Game_Controller.png" loading="lazy"  alt="[Image: 08_Mouse_And_Game_Controller.png]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">Tired of doing all actions via the keyboard?<br />
You can also play your game with a mouse or game controller on computers.<br />
*Xbox 360 Controller compatible. Partial controller support. </span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Share Your Games</span><br />
<span style="font-size: x-small;" class="mycode_size">The games you make with WOLF RPG Editor English can be freely distributed, submitted to contests, and sold.<br />
It is completely free, so all its functions are available, including encryption functionality.<br />
With the proper mastery, you can make any kind of game, not just RPGs.<br />
</span><br />
<br />
</div>
		</div>
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">System Requirements</span></span><br />
<br />
The software is made for <span style="font-weight: bold;" class="mycode_b">Windows</span> only, with no native support for other platforms.<br />
<br />
To run on <span style="font-weight: bold;" class="mycode_b">Mac</span>, you can try a general-purpose tool like <a href="http://winebottler.kronenberg.org/" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">WineBottler</span></span></a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OS</span>: Windows 2000, XP, Vista, Windows 7, 8, 8.1, 10~<br />
<span style="font-weight: bold;" class="mycode_b">CPU</span>: 1 GHz CPU or better<br />
<span style="font-weight: bold;" class="mycode_b">RAM</span>: 128 MB RAM or more<br />
<span style="font-weight: bold;" class="mycode_b">Graphics</span>: DirectX 9.0, 11, or greater<br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://www.moddb.com/engines/wolf-rpg-editor" target="_blank" rel="noopener" class="mycode_url"><img src="https://media.moddb.com/images/engines/1/1/755/moddb_original_wolf.png" loading="lazy"  alt="[Image: moddb_original_wolf.png]" class="mycode_img" /></a><br />
<a href="https://www.moddb.com/engines/wolf-rpg-editor" target="_blank" rel="noopener" class="mycode_url"><img src="https://media.moddb.com/images/members/4/3090/3089473/profile/2.24_title_image.png" loading="lazy"  alt="[Image: 2.24_title_image.png]" class="mycode_img" /></a><br />
Click the above logo to go to the English ModDB page<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WOLF RPG Editor English 2.24Z</span></span><br />
<br />
<br />
<div style="text-align: justify;" class="mycode_align">The original Japanese <a href="http://www.silversecond.com/WolfRPGEditor/" target="_blank" rel="noopener" class="mycode_url">WOLF RPGエディター</a> was developed and published by SmokingWOLF (<a href="http://www.silversecond.net/" target="_blank" rel="noopener" class="mycode_url">SilverSecond</a>).<br />
The English translation is provided by Velella Himmel (<a href="http://vgperson.com/" target="_blank" rel="noopener" class="mycode_url">vgperson</a>) and edited by Jeffrey Casey (<a href="https://widderune.wixsite.com/widderune" target="_blank" rel="noopener" class="mycode_url">Widderune</a>).<br />
<br />
WOLF RPG Editor English is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep this in mind if you intend to use it.<br />
</div>
<br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/game_sample_wolf_collage_224Z.png" loading="lazy"  alt="[Image: game_sample_wolf_collage_224Z.png]" class="mycode_img" /><br />
<br />
<br />
<div style="center;margin:auto;background:#006666;border:4px ridge yellow;color: #b31818;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:2px;width:425px;;position:relative!important;">
<a href="https://www.moddb.com/engines/wolf-rpg-editor/downloads/wolf-rpg-editor-english-224z-full-package" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ffffff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Georgia;" class="mycode_font">FULL PACKAGE</span></span></span></a><br />
</div>
<div style="center;margin:auto;background:#006666;border:4px ridge yellow;color: #b31818;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:2px;width:425px;;position:relative!important;">
<a href="https://www.moddb.com/engines/wolf-rpg-editor/downloads/wolf-rpg-editor-english-224z-start-package" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ffffff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Georgia;" class="mycode_font">STARTER PACKAGE</span></span></span></a><br />
</div>
<div style="center;margin:auto;background:#006666;border:4px ridge yellow;color: #b31818;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:2px;width:425px;;position:relative!important;">
<a href="https://widderune.wixsite.com/widderune/wolf-rpg-editor-english" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ffffff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Georgia;" class="mycode_font">AT WIDDERUNE'S WEBSITE</span></span></span></a><br />
</div>
<div style="center;margin:auto;background:#006666;border:4px ridge yellow;color: #b31818;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:2px;width:425px;;position:relative!important;">
<a href="https://www.moddb.com/engines/wolf-rpg-editor/downloads" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ffffff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Georgia;" class="mycode_font">AVAILABLE DOWNLOAD LINKS</span></span></span></a><br />
</div>
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">Clickable links</span></span><br />
<br />
Be sure to read "Manual 2.24Z.pdf" for all the new updates of 2.24Z<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Features</span></span><br />
<br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> An expansive list of features</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;">
<br />
<span style="font-weight: bold;" class="mycode_b">Other Data Collection Included</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/00_Other_Data_Collection.png" loading="lazy"  alt="[Image: 00_Other_Data_Collection.png]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">To help everyone create a game, we have included the Other Data Collection!<br />
We have Blank Data With Base System (Sample Game Engine),<br />
so you can create a game with the existing game engine without the Sample Game elements.<br />
We have Completely Blank Data, so you can create a game from a completely blank project.<br />
We have the Graphic Synthesizer for your Character Graphics and Face Graphics creation. You can also use your own character parts with this software.<br />
And as an added bonus, we also have Ver1 EnemyGraphic &amp; MapChip for anyone interested in using original early versions of Enemy Graphics or Map Chips.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Large Databases</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/01_Large_Databases.gif" loading="lazy"  alt="[Image: 01_Large_Databases.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">You have the User Database, the Variable Database, and the System Database to help you with the creation of your game. With the Databases, you can create characters, skills, magic, monsters, and more. But all of them have their max limits on items you can create.<br />
Max Types: 100<br />
Max Data: 10,000<br />
Max Fields: 100</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Use Common Events To Create Complex Games</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/02_Common_Events.gif" loading="lazy"  alt="[Image: 02_Common_Events.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">With Common Events, and inputs from the Databases, you will be able to change the game to your liking, from Battles to Menu UIs. Common Events are the backbone of any game.<br />
Every Common Event comes with a set of Arguments, all of which can be created and fine-tuned by you.<br />
You have the ability to control all parts of the game.<br />
Max Limit on Common Events: 10,000</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tileset Editor</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/03_Tileset_Editor.gif" loading="lazy"  alt="[Image: 03_Tileset_Editor.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">With the Tileset Editor, you can import as many Map Chips as you want. You can set whether a Map Chip is Passable, Direction-Passable, has a Counter, or even give it a Tag Number. You can also set a combination of properties to each individual Map Chip.<br />
You can also import up to 15 Auto-Tiles. When you use an Auto-Tile on a map, it draws the edges for you as you draw them onto the map. Auto-Tiles in WOLF RPG Editor English are used for coasts, tall grass, trees, walls, roofs, ceilings, and more! Just draw the shape of your section, and let WOLF RPG Editor English do the normally time consuming work of creating the edges.<br />
Max Limit on Tilesets: 10,000</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Three Map Layers</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/04_Three_Map_Layers.gif" loading="lazy"  alt="[Image: 04_Three_Map_Layers.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">WOLF RPG Editor English uses three map layers to create and edit elaborate maps!</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Event Creation</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/05_Event_Creation.gif" loading="lazy"  alt="[Image: 05_Event_Creation.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">Townspeople, dungeons, treasure chests, boss battles - all of the things that help develop a game's story can be created through events. You will find a wide array of event commands stored under Command Insert Window, from simple text and graphic displays to variable-wrangling technical tricks. Just select a series of commands and you have created an event. You can even find clever ways of stringing together these commands for more sophisticated events - or sneak in a trap or two.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Auto-Create Map</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/06_Auto-Create_Map.gif" loading="lazy"  alt="[Image: 06_Auto-Create_Map.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">WOLF RPG Editor English includes an automatic map creation function.<br />
When you are tired of making maps or lacking inspiration for a dungeon, you can use it to automatically generate a random map. </span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screen Dimensions And Tile Size</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/07_Screen_Dimensions_And_Tile_Si.gif" loading="lazy"  alt="[Image: 07_Screen_Dimensions_And_Tile_Si.gif]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">The previous WOLF RPG Editor English's max screen resolution was 800x600 pixels, with the Tile Size fixed on the selected resolution. But now the Screen Dimensions and Tile Size are separate from each other.<br />
WOLF RPG Editor English's max screen resolution is now 1280x720 pixels (16:9). And the separate Tile Sizes are 16x16, 32x32, and 40x40.<br />
Tile Size partly decides the size of the character Hitbox, but not the size of the Character Graphics.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mouse And Game Controller Support</span><br />
<img src="https://media.moddb.com/images/members/4/3090/3089473/profile/08_Mouse_And_Game_Controller.png" loading="lazy"  alt="[Image: 08_Mouse_And_Game_Controller.png]" class="mycode_img" /><br />
<span style="font-size: x-small;" class="mycode_size">Tired of doing all actions via the keyboard?<br />
You can also play your game with a mouse or game controller on computers.<br />
*Xbox 360 Controller compatible. Partial controller support. </span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Share Your Games</span><br />
<span style="font-size: x-small;" class="mycode_size">The games you make with WOLF RPG Editor English can be freely distributed, submitted to contests, and sold.<br />
It is completely free, so all its functions are available, including encryption functionality.<br />
With the proper mastery, you can make any kind of game, not just RPGs.<br />
</span><br />
<br />
</div>
		</div>
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">System Requirements</span></span><br />
<br />
The software is made for <span style="font-weight: bold;" class="mycode_b">Windows</span> only, with no native support for other platforms.<br />
<br />
To run on <span style="font-weight: bold;" class="mycode_b">Mac</span>, you can try a general-purpose tool like <a href="http://winebottler.kronenberg.org/" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">WineBottler</span></span></a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OS</span>: Windows 2000, XP, Vista, Windows 7, 8, 8.1, 10~<br />
<span style="font-weight: bold;" class="mycode_b">CPU</span>: 1 GHz CPU or better<br />
<span style="font-weight: bold;" class="mycode_b">RAM</span>: 128 MB RAM or more<br />
<span style="font-weight: bold;" class="mycode_b">Graphics</span>: DirectX 9.0, 11, or greater<br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RPG Tools]]></title>
			<link>https://www.save-point.org/thread-8710.html</link>
			<pubDate>Tue, 14 Mar 2023 08:50:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8710.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://img.itch.zone/aW1nLzg2MTMwMjcuanBn/original/XHWGoO.jpg" loading="lazy"  alt="[Image: XHWGoO.jpg]" class="mycode_img" /><br />
<br />
<br />
Martin Mais created a tool a few years ago to aid in the creation of (mostly PVGames assets) and generating character sprites, level editing, and a few more necessary items. In my opinion, this was done in the aftermath of the non-communication of the original PVGames Character editor made in Java by Alexander Schmidt. <br />
<br />
One aspect of this software that I personally enjoy is the ability of the software to take cells from specific coordinates of super spritesheets from PVGames 2.5d spritesheets and utilize that to create any number of the poses and similar spritesheets needed for a project. I also believe that with some effort, this MAY be able to be utulized for my own spritesheet format once that gets finalized. As my own project looks to utilize 100 different spritesheets, it could be invaluable to me. <br />
<br />
Currently this tool directly supports assets made by PVGames in the Medieval Series, the Mythos Awakening Series, and the 2.5d system, as well as<br />
- <a href="https://iknowkingrabbit.itch.io/" target="_blank" rel="noopener" class="mycode_url">Iknowkingrabbit's</a> (Alexander Makarov's) Heroic Assets series<br />
- <a href="https://dreams-circle.itch.io/" target="_blank" rel="noopener" class="mycode_url">Dream Circle's </a> Animations Select particle systems.<br />
- <a href="https://github.com/orgs/Laserwolve-Games/repositories" target="_blank" rel="noopener" class="mycode_url">Laserwolve Games</a> DaggerQuest system<br />
<br />
Documentation can be found here: <a href="https://gitlab.com/Nightmare_82/charactercreator/-/blob/master/README.md" target="_blank" rel="noopener" class="mycode_url">Gitlab<br />
</a>And tutorials can be found here on Youtube: <a href="https://www.youtube.com/playlist?list=PLEJP6zEoNymUMp8cWQXbi5CPyr3ixTdRl" target="_blank" rel="noopener" class="mycode_url">Youtube<br />
<br />
<br />
</a><span style="font-weight: bold;" class="mycode_b"><a href="https://nightmare-82.itch.io/rpg-tools" target="_blank" rel="noopener" class="mycode_url">You can find the RPG Tools system for free on Itch!</a></span><br />
<br />
<br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://img.itch.zone/aW1nLzg2MTMwMjcuanBn/original/XHWGoO.jpg" loading="lazy"  alt="[Image: XHWGoO.jpg]" class="mycode_img" /><br />
<br />
<br />
Martin Mais created a tool a few years ago to aid in the creation of (mostly PVGames assets) and generating character sprites, level editing, and a few more necessary items. In my opinion, this was done in the aftermath of the non-communication of the original PVGames Character editor made in Java by Alexander Schmidt. <br />
<br />
One aspect of this software that I personally enjoy is the ability of the software to take cells from specific coordinates of super spritesheets from PVGames 2.5d spritesheets and utilize that to create any number of the poses and similar spritesheets needed for a project. I also believe that with some effort, this MAY be able to be utulized for my own spritesheet format once that gets finalized. As my own project looks to utilize 100 different spritesheets, it could be invaluable to me. <br />
<br />
Currently this tool directly supports assets made by PVGames in the Medieval Series, the Mythos Awakening Series, and the 2.5d system, as well as<br />
- <a href="https://iknowkingrabbit.itch.io/" target="_blank" rel="noopener" class="mycode_url">Iknowkingrabbit's</a> (Alexander Makarov's) Heroic Assets series<br />
- <a href="https://dreams-circle.itch.io/" target="_blank" rel="noopener" class="mycode_url">Dream Circle's </a> Animations Select particle systems.<br />
- <a href="https://github.com/orgs/Laserwolve-Games/repositories" target="_blank" rel="noopener" class="mycode_url">Laserwolve Games</a> DaggerQuest system<br />
<br />
Documentation can be found here: <a href="https://gitlab.com/Nightmare_82/charactercreator/-/blob/master/README.md" target="_blank" rel="noopener" class="mycode_url">Gitlab<br />
</a>And tutorials can be found here on Youtube: <a href="https://www.youtube.com/playlist?list=PLEJP6zEoNymUMp8cWQXbi5CPyr3ixTdRl" target="_blank" rel="noopener" class="mycode_url">Youtube<br />
<br />
<br />
</a><span style="font-weight: bold;" class="mycode_b"><a href="https://nightmare-82.itch.io/rpg-tools" target="_blank" rel="noopener" class="mycode_url">You can find the RPG Tools system for free on Itch!</a></span><br />
<br />
<br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Palette Studio]]></title>
			<link>https://www.save-point.org/thread-8620.html</link>
			<pubDate>Mon, 02 Jan 2023 04:40:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8620.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">PALETTE STUDIO<br />
<a href="https://dietinghippo.itch.io/palette-studio" target="_blank" rel="noopener" class="mycode_url">(Link to author's website)</a><br />
<br />
<img src="https://img.itch.zone/aW1nLzUyMzA4NjAuZ2lm/original/aZnGm8.gif" loading="lazy"  alt="[Image: aZnGm8.gif]" class="mycode_img" /><br />
Palette Studio is a Blender Add-On that simplifies creation of game sprites made from 3D renders. It has palette selection with the option to select individual colors, a 1/8/16-angle camera rig, rotating lighting, and the ability to toggle the render alpha channel on and off.</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">    This Add-On provides a streamlined method of generating sprites for games with limited palettes and multiple render angles such as DOOM. However, any palette file may be selected - providing infinite options for your indexed color creations!<br />
<br />
<br />
((Jay Ray's Notes))<br />
(In my opinion this could also be good for setting up characters for FPLE, HPLE, Neo-Mode7 or even RMMV3d)<br />
<br />
It'd also be good for those First Person games made in Smile Game Builder and RPG Developer Bakin</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">PALETTE STUDIO<br />
<a href="https://dietinghippo.itch.io/palette-studio" target="_blank" rel="noopener" class="mycode_url">(Link to author's website)</a><br />
<br />
<img src="https://img.itch.zone/aW1nLzUyMzA4NjAuZ2lm/original/aZnGm8.gif" loading="lazy"  alt="[Image: aZnGm8.gif]" class="mycode_img" /><br />
Palette Studio is a Blender Add-On that simplifies creation of game sprites made from 3D renders. It has palette selection with the option to select individual colors, a 1/8/16-angle camera rig, rotating lighting, and the ability to toggle the render alpha channel on and off.</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">    This Add-On provides a streamlined method of generating sprites for games with limited palettes and multiple render angles such as DOOM. However, any palette file may be selected - providing infinite options for your indexed color creations!<br />
<br />
<br />
((Jay Ray's Notes))<br />
(In my opinion this could also be good for setting up characters for FPLE, HPLE, Neo-Mode7 or even RMMV3d)<br />
<br />
It'd also be good for those First Person games made in Smile Game Builder and RPG Developer Bakin</span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RPG Developer Bakin]]></title>
			<link>https://www.save-point.org/thread-8609.html</link>
			<pubDate>Sat, 17 Dec 2022 21:44:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8609.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://rpgbakin.com/wordpress/wp-content/themes/bakin_theme/assets/img/logo.png" loading="lazy"  alt="[Image: logo.png]" class="mycode_img" /><br />
(<a href="https://rpgbakin.com/en" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">CLICK HERE</span></a>)</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">What is RPG Developer Bakin?</span></div>
<div style="text-align: center;" class="mycode_align">RPG Developer Bakin (hereafter Bakin) is a game development tool that allows anyone to enjoy creating RPGs with intuitive operation and advanced features without programming. It includes a map editor, camera tool, and other tools to help you create your game, as well as graphics and sound assets that you can make your game from the day you purchase it. Games created can be distributed royalty-free with or without compensation.</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><img src="https://rpgbakin.com/wordpress/wp-content/uploads/2022/06/Mapedit_E-1-1024x576.jpg" loading="lazy"  alt="[Image: Mapedit_E-1-1024x576.jpg]" class="mycode_img" /></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color">Place terrains such as grasslands, cobblestones, and wooden floors to raise and lower the ground to create a difference in elevation. The overgrown flowers and grasses, the large rocks that block the way, the houses that decorate the cityscape, and the furniture in the rooms are all putted on there. The map that serves as the stage for the game can be easily created as if drawing with a pen. The objects on the map can be placed anywhere, enlarged, reduced, and transformed at will. You can also customize models by combining objects such as houses, windows, and balconies.</span></div>
<br />
<div style="text-align: center;" class="mycode_align">With Bakin, you can change the scenery from day to night, from sunny to rainy, or create cinematic scenes with deep fog or perspective effects using blurring. Advanced effect functions such as bloom, DoF (depth of field), ambient, and fog are available, as well as data for presets that combine them. Switch between scenes with a click, or make detailed adjustments to create your ideal setting, Bakin does it all for you.</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://rpgbakin.com/wordpress/wp-content/uploads/2022/06/top_3_1-1.jpg" loading="lazy"  alt="[Image: top_3_1-1.jpg]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align">(With effects disabled)</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://rpgbakin.com/wordpress/wp-content/uploads/2022/06/top_3_2-2.jpg" loading="lazy"  alt="[Image: top_3_2-2.jpg]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align">(With Effects Enabled)</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color">Bakin does not require any programming knowledge. By simply combining “Event Panels,” which have various functions such as having conversations, playing sounds, teleporting the player/events, and branching out with selections, you can control what happens in the story and during battles. In addition, common RPG events such as “joining the party,” “obtaining items,” and “moving between maps” are pre-templated and can be used by just filling in the required fields, such as character dialogue, items available, and destinations.</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><img src="https://rpgbakin.com/wordpress/wp-content/uploads/2022/06/EventPanel_e-1024x576.jpg" loading="lazy"  alt="[Image: EventPanel_e-1024x576.jpg]" class="mycode_img" /><br />
</span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color">Bakin has a database function that provides the ability to determine in detail the main characters, monsters, skills, items, and various other data in the game. If you are interested in creating a game, all you will see in the database are familiar settings. Surely all the data can be produced immediately. Create to your heart’s content the inhabitants of the world you envision, the monsters that stand in your way, as well as magic and classes.</span><br />
<br />
<img src="https://rpgbakin.com/wordpress/wp-content/uploads/2022/06/Database_e-1024x576.jpg" loading="lazy"  alt="[Image: Database_e-1024x576.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">System Requirements</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MINIMUM</span><br />
<span style="font-weight: bold;" class="mycode_b">OS:</span>Microsoft® Windows10 (64bit)<br />
<span style="font-weight: bold;" class="mycode_b">Processor:</span> Intel Core i3-4340 or better<br />
<span style="font-weight: bold;" class="mycode_b">Memory:</span> 8 GB RAM<br />
<span style="font-weight: bold;" class="mycode_b">Graphics:</span>Graphic board that works with OpenGL 4.4 or higher<br />
<span style="font-weight: bold;" class="mycode_b">Storage:</span> 8 GB available space<br />
<br />
<span style="font-weight: bold;" class="mycode_b">— RECOMMENDED —</span><br />
<span style="font-weight: bold;" class="mycode_b">OS:</span> Microsoft® Windows10 (64bit)<br />
<span style="font-weight: bold;" class="mycode_b">Processor:</span> Core i5-8400 / Ryzen 5 1500X  or better<br />
<span style="font-weight: bold;" class="mycode_b">Memory:</span> 16 GB RAM<br />
<span style="font-weight: bold;" class="mycode_b">Graphics:</span> NVIDIA® GeForce™ GTX1650 AMD Radeon™ RX570<br />
<span style="font-weight: bold;" class="mycode_b">Storage:</span> 8 GB available space</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://rpgbakin.com/wordpress/wp-content/themes/bakin_theme/assets/img/logo.png" loading="lazy"  alt="[Image: logo.png]" class="mycode_img" /><br />
(<a href="https://rpgbakin.com/en" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">CLICK HERE</span></a>)</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">What is RPG Developer Bakin?</span></div>
<div style="text-align: center;" class="mycode_align">RPG Developer Bakin (hereafter Bakin) is a game development tool that allows anyone to enjoy creating RPGs with intuitive operation and advanced features without programming. It includes a map editor, camera tool, and other tools to help you create your game, as well as graphics and sound assets that you can make your game from the day you purchase it. Games created can be distributed royalty-free with or without compensation.</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><img src="https://rpgbakin.com/wordpress/wp-content/uploads/2022/06/Mapedit_E-1-1024x576.jpg" loading="lazy"  alt="[Image: Mapedit_E-1-1024x576.jpg]" class="mycode_img" /></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color">Place terrains such as grasslands, cobblestones, and wooden floors to raise and lower the ground to create a difference in elevation. The overgrown flowers and grasses, the large rocks that block the way, the houses that decorate the cityscape, and the furniture in the rooms are all putted on there. The map that serves as the stage for the game can be easily created as if drawing with a pen. The objects on the map can be placed anywhere, enlarged, reduced, and transformed at will. You can also customize models by combining objects such as houses, windows, and balconies.</span></div>
<br />
<div style="text-align: center;" class="mycode_align">With Bakin, you can change the scenery from day to night, from sunny to rainy, or create cinematic scenes with deep fog or perspective effects using blurring. Advanced effect functions such as bloom, DoF (depth of field), ambient, and fog are available, as well as data for presets that combine them. Switch between scenes with a click, or make detailed adjustments to create your ideal setting, Bakin does it all for you.</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://rpgbakin.com/wordpress/wp-content/uploads/2022/06/top_3_1-1.jpg" loading="lazy"  alt="[Image: top_3_1-1.jpg]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align">(With effects disabled)</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://rpgbakin.com/wordpress/wp-content/uploads/2022/06/top_3_2-2.jpg" loading="lazy"  alt="[Image: top_3_2-2.jpg]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align">(With Effects Enabled)</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color">Bakin does not require any programming knowledge. By simply combining “Event Panels,” which have various functions such as having conversations, playing sounds, teleporting the player/events, and branching out with selections, you can control what happens in the story and during battles. In addition, common RPG events such as “joining the party,” “obtaining items,” and “moving between maps” are pre-templated and can be used by just filling in the required fields, such as character dialogue, items available, and destinations.</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><img src="https://rpgbakin.com/wordpress/wp-content/uploads/2022/06/EventPanel_e-1024x576.jpg" loading="lazy"  alt="[Image: EventPanel_e-1024x576.jpg]" class="mycode_img" /><br />
</span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color">Bakin has a database function that provides the ability to determine in detail the main characters, monsters, skills, items, and various other data in the game. If you are interested in creating a game, all you will see in the database are familiar settings. Surely all the data can be produced immediately. Create to your heart’s content the inhabitants of the world you envision, the monsters that stand in your way, as well as magic and classes.</span><br />
<br />
<img src="https://rpgbakin.com/wordpress/wp-content/uploads/2022/06/Database_e-1024x576.jpg" loading="lazy"  alt="[Image: Database_e-1024x576.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">System Requirements</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MINIMUM</span><br />
<span style="font-weight: bold;" class="mycode_b">OS:</span>Microsoft® Windows10 (64bit)<br />
<span style="font-weight: bold;" class="mycode_b">Processor:</span> Intel Core i3-4340 or better<br />
<span style="font-weight: bold;" class="mycode_b">Memory:</span> 8 GB RAM<br />
<span style="font-weight: bold;" class="mycode_b">Graphics:</span>Graphic board that works with OpenGL 4.4 or higher<br />
<span style="font-weight: bold;" class="mycode_b">Storage:</span> 8 GB available space<br />
<br />
<span style="font-weight: bold;" class="mycode_b">— RECOMMENDED —</span><br />
<span style="font-weight: bold;" class="mycode_b">OS:</span> Microsoft® Windows10 (64bit)<br />
<span style="font-weight: bold;" class="mycode_b">Processor:</span> Core i5-8400 / Ryzen 5 1500X  or better<br />
<span style="font-weight: bold;" class="mycode_b">Memory:</span> 16 GB RAM<br />
<span style="font-weight: bold;" class="mycode_b">Graphics:</span> NVIDIA® GeForce™ GTX1650 AMD Radeon™ RX570<br />
<span style="font-weight: bold;" class="mycode_b">Storage:</span> 8 GB available space</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EasyChar by Jetrotal]]></title>
			<link>https://www.save-point.org/thread-8550.html</link>
			<pubDate>Thu, 14 Jul 2022 04:01:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8550.html</guid>
			<description><![CDATA[Quoted from Twitter<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="color: #dcddde;" class="mycode_color"><span style="font-family: Whitney, 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">"Ok! I put this together for the @easyRPG and RPGMaker communities!<br />
<br />
EasyChar is a Sprite Studio that uses rm2k/2k3 character specs.<br />
<br />
All the characters made by it are under CC-BY.<br />
Thanks to @co_inu, @finalbossblues and @MNT1986 for the inital assets!"</span></span></blockquote>
<br />
<br />
and here's that link<br />
<br />
<a href="https://jetrotal.github.io/EasyChar/" target="_blank" rel="noopener" class="mycode_url">CodePen - easyChar Canvas (jetrotal.github.io)</a>]]></description>
			<content:encoded><![CDATA[Quoted from Twitter<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="color: #dcddde;" class="mycode_color"><span style="font-family: Whitney, 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">"Ok! I put this together for the @easyRPG and RPGMaker communities!<br />
<br />
EasyChar is a Sprite Studio that uses rm2k/2k3 character specs.<br />
<br />
All the characters made by it are under CC-BY.<br />
Thanks to @co_inu, @finalbossblues and @MNT1986 for the inital assets!"</span></span></blockquote>
<br />
<br />
and here's that link<br />
<br />
<a href="https://jetrotal.github.io/EasyChar/" target="_blank" rel="noopener" class="mycode_url">CodePen - easyChar Canvas (jetrotal.github.io)</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Smile Game Builder]]></title>
			<link>https://www.save-point.org/thread-8509.html</link>
			<pubDate>Fri, 22 Apr 2022 01:26:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8509.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://img.itch.zone/aW1nLzMwMTk0MDEuanBn/original/%2FNTSdu.jpg" loading="lazy"  alt="[Image: %2FNTSdu.jpg]" class="mycode_img" /></div>
<span style="color: #000000;" class="mycode_color"><br />
With no coding, you can create your very own JRPG! In 3d! With a vibrant community, and tons of assets, the ability to import your own textures, sounds, animations, models and more, this is a unique alternative to RPG Maker.<br />
</span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/3EcxYB15KEk" frameborder="0" allowfullscreen="true"></iframe></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/FQj06sHfyfc" frameborder="0" allowfullscreen="true"></iframe></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><br />
You can find out more about this awesome engine at <a href="http://smilegamebuilder.com/en/" target="_blank" rel="noopener" class="mycode_url">Smile Game Builder's homepage</a></span></div>
<br />
<span style="color: #000000;" class="mycode_color"><div style="center;margin:auto;background:#000000;border:4px ridge red;color: #ffffff;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:2px;width:425px;;position:relative!important;">
</span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><a href="https://store.steampowered.com/app/483950/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">BUY IT ON STEAM!</span></a></span></span></div>
<span style="color: #ffffff;" class="mycode_color"></div></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">SYSTEM REQUIREMENTS</span><br />
Product name<br />
– SMILE GAME BUILDER<br />
Release date<br />
– September 8, 2016<br />
Download price<br />
– Japan: 6,980 yen (including tax) / overseas: 69.99 USD<br />
Sales channel<br />
– STEAM® (download only, to be rolled out to other sales channels)<br />
System environment<br />
– OS：Microsoft® Windows7/8/10 (32/64bit versions)<br />
* Performance is not guaranteed under a virtual or emulated environment.<br />
Required system environment<br />
– CPU: Intel Core 2 Duo processor or AMD Athlon™ 64<br />
– Memory: 2GB or higher<br />
– Graphics: Intel HD graphics 4400 or more, Radeon HD graphics 5430 or more, OpenGL 3.0 or more<br />
Recommended system environment<br />
– CPU: Intel Core or AMD Athlon™ II (K10)<br />
– Memory: 4GB or higher<br />
– Graphics: NVIDIA® GeForce® 400 series, AMD Radeon™ HD 5000 series<br />
– Display: 1366 x 768<br />
– Hard disk space: 700MB or more]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://img.itch.zone/aW1nLzMwMTk0MDEuanBn/original/%2FNTSdu.jpg" loading="lazy"  alt="[Image: %2FNTSdu.jpg]" class="mycode_img" /></div>
<span style="color: #000000;" class="mycode_color"><br />
With no coding, you can create your very own JRPG! In 3d! With a vibrant community, and tons of assets, the ability to import your own textures, sounds, animations, models and more, this is a unique alternative to RPG Maker.<br />
</span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/3EcxYB15KEk" frameborder="0" allowfullscreen="true"></iframe></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/FQj06sHfyfc" frameborder="0" allowfullscreen="true"></iframe></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><br />
You can find out more about this awesome engine at <a href="http://smilegamebuilder.com/en/" target="_blank" rel="noopener" class="mycode_url">Smile Game Builder's homepage</a></span></div>
<br />
<span style="color: #000000;" class="mycode_color"><div style="center;margin:auto;background:#000000;border:4px ridge red;color: #ffffff;-moz-border-radius: 4px; -webkit-border-radius: 4px;padding:2px;width:425px;;position:relative!important;">
</span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><a href="https://store.steampowered.com/app/483950/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">BUY IT ON STEAM!</span></a></span></span></div>
<span style="color: #ffffff;" class="mycode_color"></div></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">SYSTEM REQUIREMENTS</span><br />
Product name<br />
– SMILE GAME BUILDER<br />
Release date<br />
– September 8, 2016<br />
Download price<br />
– Japan: 6,980 yen (including tax) / overseas: 69.99 USD<br />
Sales channel<br />
– STEAM® (download only, to be rolled out to other sales channels)<br />
System environment<br />
– OS：Microsoft® Windows7/8/10 (32/64bit versions)<br />
* Performance is not guaranteed under a virtual or emulated environment.<br />
Required system environment<br />
– CPU: Intel Core 2 Duo processor or AMD Athlon™ 64<br />
– Memory: 2GB or higher<br />
– Graphics: Intel HD graphics 4400 or more, Radeon HD graphics 5430 or more, OpenGL 3.0 or more<br />
Recommended system environment<br />
– CPU: Intel Core or AMD Athlon™ II (K10)<br />
– Memory: 4GB or higher<br />
– Graphics: NVIDIA® GeForce® 400 series, AMD Radeon™ HD 5000 series<br />
– Display: 1366 x 768<br />
– Hard disk space: 700MB or more]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Layered Spritesheet Tool]]></title>
			<link>https://www.save-point.org/thread-8220.html</link>
			<pubDate>Wed, 13 Jan 2021 03:38:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8220.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">The<br />
Layered Spritesheet<br />
Tool<br />
</span></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Designed with RPGMaker XP, designed for anyone's use, this tool allows the creation of single-sheet graphics (battlers or character-sets) for compatible game engines.  It was made as an after-thought for the Half Kaiser Battler Project, so the tool comes with a limited Half Kaiser Battler Style resource folder.  But it can be used to make other sprites just as long as resources are available.<br />
</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><font size="1">Screenshots</font></span><br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Un-zoomed work when  choosing eyes</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-MainPic.png" loading="lazy"  alt="[Image: Tool-MainPic.png]" class="mycode_img" /></div>
		</div>
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Choosing from the list ff available poses</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-ChoosePose.png" loading="lazy"  alt="[Image: Tool-ChoosePose.png]" class="mycode_img" /></div>
		</div>
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Zoomed image while adjusting outfit opacity</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-ChooseZoom.png" loading="lazy"  alt="[Image: Tool-ChooseZoom.png]" class="mycode_img" /></div>
		</div>
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Setting a pose's custom name</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-ChooseName.png" loading="lazy"  alt="[Image: Tool-ChooseName.png]" class="mycode_img" /></div>
		</div>
<br />
<a href="https://www.save-point.org/images/HKBP/LayeredSpritesheetTool.zip" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">The Layered Spritesheet Download Link</span></a><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Hosted by Save-Point itself.</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A Compressed/Encrypted project, all configurables are in the LayeredBattler.ini file  It should be extremely simple to understand.  However, an accompanying .rtf file should explain much.<br />
<br />
Output content will be saved as a .png image file and saved in RGB format.<br />
</span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">The<br />
Layered Spritesheet<br />
Tool<br />
</span></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Designed with RPGMaker XP, designed for anyone's use, this tool allows the creation of single-sheet graphics (battlers or character-sets) for compatible game engines.  It was made as an after-thought for the Half Kaiser Battler Project, so the tool comes with a limited Half Kaiser Battler Style resource folder.  But it can be used to make other sprites just as long as resources are available.<br />
</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><font size="1">Screenshots</font></span><br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Un-zoomed work when  choosing eyes</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-MainPic.png" loading="lazy"  alt="[Image: Tool-MainPic.png]" class="mycode_img" /></div>
		</div>
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Choosing from the list ff available poses</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-ChoosePose.png" loading="lazy"  alt="[Image: Tool-ChoosePose.png]" class="mycode_img" /></div>
		</div>
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Zoomed image while adjusting outfit opacity</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-ChooseZoom.png" loading="lazy"  alt="[Image: Tool-ChooseZoom.png]" class="mycode_img" /></div>
		</div>
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Setting a pose's custom name</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="https://www.save-point.org/images/HKBP/MainPost/Tool-ChooseName.png" loading="lazy"  alt="[Image: Tool-ChooseName.png]" class="mycode_img" /></div>
		</div>
<br />
<a href="https://www.save-point.org/images/HKBP/LayeredSpritesheetTool.zip" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">The Layered Spritesheet Download Link</span></a><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Hosted by Save-Point itself.</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A Compressed/Encrypted project, all configurables are in the LayeredBattler.ini file  It should be extremely simple to understand.  However, an accompanying .rtf file should explain much.<br />
<br />
Output content will be saved as a .png image file and saved in RGB format.<br />
</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Spriteset Converter]]></title>
			<link>https://www.save-point.org/thread-8212.html</link>
			<pubDate>Fri, 25 Dec 2020 05:17:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8212.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">The<br />
Spriteset Converter</span></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Hear ye!  Hear ye!   This tool was made with RPGMaker XP.  But it lets you convert a battler spriteset from one format or layout to another!  Yes, you can convert an RPGMaker MV 3-row battelr into a Minkoff battler.  You can convert a Cybersam 7-pose battler to use the same layout as an RPGMaker 2003 battler.  And you can even extract individual cells from a battler and have them stored in a folder, or convert a batch of formatted frames into a battler.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Even more, it allows you to add extra space on the margins for every animation cel!  Quite handy when you need more space between cels.</span></span><br />
<br />
<br />
<a href="https://app.box.com/s/f252gnzgduzvsiyyal3got2f5s280c02" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">The Converter's BOX.Com Link</span></a><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Chances are that it'll say 'preview unavailable'. <br />
Just download</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A Compressed/Encrypted project, all configurables are in the SpritesetConverter.ini file  It should be extremely simple to understand.  Yep.  Just edit the .INI and you'll see how handy it is.<br />
<br />
<br />
Output content will be saved as a .png image file and saved in RGB format.<br />
<br />
<br />
Included, an RM2K3 and RMMV spriteset to mess with.<br />
</span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">The<br />
Spriteset Converter</span></span></span></span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Hear ye!  Hear ye!   This tool was made with RPGMaker XP.  But it lets you convert a battler spriteset from one format or layout to another!  Yes, you can convert an RPGMaker MV 3-row battelr into a Minkoff battler.  You can convert a Cybersam 7-pose battler to use the same layout as an RPGMaker 2003 battler.  And you can even extract individual cells from a battler and have them stored in a folder, or convert a batch of formatted frames into a battler.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Even more, it allows you to add extra space on the margins for every animation cel!  Quite handy when you need more space between cels.</span></span><br />
<br />
<br />
<a href="https://app.box.com/s/f252gnzgduzvsiyyal3got2f5s280c02" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">The Converter's BOX.Com Link</span></a><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Chances are that it'll say 'preview unavailable'. <br />
Just download</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A Compressed/Encrypted project, all configurables are in the SpritesetConverter.ini file  It should be extremely simple to understand.  Yep.  Just edit the .INI and you'll see how handy it is.<br />
<br />
<br />
Output content will be saved as a .png image file and saved in RGB format.<br />
<br />
<br />
Included, an RM2K3 and RMMV spriteset to mess with.<br />
</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Roole Game Engine]]></title>
			<link>https://www.save-point.org/thread-8162.html</link>
			<pubDate>Sun, 06 Sep 2020 06:30:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8162.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Roole Game Engine</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">You are free to visit its <a href="https://github.com/edwinacunav/roole" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">GitHub Repository</span></a></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
<br />
Well, you know me, I love dealing with a couple of game engines. This is especially true if talking about Linux or Cross Platform applications. There are a few based on Ruby either completely or partially and Roole is no exception here.<br />
<br />
Roole's source code is based on Ruby Gosu. This other engine depends on SWIG to make it work on any computer. Roole does not care about it for it has been implemented on custom Ruby and CRuby and C++ code instead of using any large glue code like SWIG's.<br />
<br />
It is called <span style="font-weight: bold;" class="mycode_b">Roole</span> because it is based on <img src="https://www.save-point.org/images/smilies/ejlol/ruby.gif" alt="Ruby" title="Ruby" class="smilie smilie_233" /> <span style="font-weight: bold;" class="mycode_b">Ru</span>by...<br />
In the future it can be used to make your custom <span style="font-weight: bold;" class="mycode_b">Role</span> Play Games <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> <br />
And perhaps because it <span style="font-weight: bold;" class="mycode_b">rule</span>s to make a open source engine? <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Warning!</span></span></div>
<div style="text-align: center;" class="mycode_align">You will need to compile it yourself on your OS in order to be able to actually play with it. <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /></div>
<div style="text-align: center;" class="mycode_align">Don't worry! <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> </div>
<div style="text-align: center;" class="mycode_align">You can clone my repository on your PC or download it as a ZIP file. <img src="https://www.save-point.org/images/smilies/ejlol/thumbs.gif" alt="Two Thumbs Up!" title="Two Thumbs Up!" class="smilie smilie_61" /> </div>
<br />
So far I can guarantee it should work on several Linux distros because Gosu already does that. <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> <br />
<img src="https://www.save-point.org/images/smilies/ejlol/think.gif" alt="Thinking" title="Thinking" class="smilie smilie_49" /> I am unsure if I will be able to compile it for Windows but you still can do it yourself. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> <br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Kicking SWIG's Ass for Good!</span></span></span><br />
<br />
Usually experienced programmers would prefer to implement a library like SWIG to make it cross platform but it really gets in your way when trying to compile any project using recent versions of Ruby. Plus it adds LOTS of unoptimized code that makes it run functions that expect you to pass several parameters only to later tell you it only accepted 0 or 1 or 2 arguments at most. <img src="https://www.save-point.org/images/smilies/ejlol/serious.gif" alt="Serious" title="Serious" class="smilie smilie_50" /> Seriously, SWIG?<br />
<br />
Since I have already met with programmers that deeply hate SWIG if we are talking about medium sized and large projects, well, I am trashing it here. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> <br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">What exactly are you able to do with Roole?</span></span></span><br />
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/think.gif" loading="lazy"  alt="[Image: think.gif]" class="mycode_img" /> Good question! I guess it's pretty much the same you can do with any Ruby Gosu project.<br />
<ul class="mycode_list"><li>Load any kind of Pictures stores in JPG or PNG or TGA formats AFAIK<br />
</li>
<li>Load and play any MP3 or OGG soundtrack<br />
</li>
<li>Display text on screen using Normal, Bold, Italic and Underline styles <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> <br />
</li>
<li>No predefined Game Window Size! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" loading="lazy"  alt="[Image: shocked.gif]" class="mycode_img" /> <br />
You can change it via scripts and the engine will read it BEFORE it launches the game window! <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" />  <br />
</li>
<li>Execute as many custom Ruby scripts as you wish! <img src="https://www.save-point.org/images/smilies/ejlol/wink.gif" alt="Winking" title="Winking" class="smilie smilie_33" /><br />
Just create a load.txt Text File and add the paths to all of your scripts.<br />
No file extension is needed there.<br />
<img src="https://www.save-point.org/images/smilies/ejlol/blame.gif" alt="Blame" title="Blame" class="smilie smilie_148" /> Do not forget to leave an empty line at the bottom of this file.<br />
 <br />
</li>
</ul>
Because it features a TrueType binding as the library in charge of all string characters to be rendered on screen, it's not possible to offer you some Outline style by default. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" loading="lazy"  alt="[Image: sad.gif]" class="mycode_img" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Default Scripts</span></span></div>
<br />
In <span style="font-weight: bold;" class="mycode_b">Roole Game Engine</span>'s case it'd be...<br />
<br />
Code:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Scene.init</code></div></div><br />
Actually it's a hidden script by default. You just need to define the contents of Scene.init method like this<br />
Code:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>module Scene<br />
  def self.init<br />
    #add your code here if deemed necessary<br />
    self.scene = NewScene.new<br />
  end<br />
 end</code></div></div><br />
How do you close the game without resorting to a hard reset?<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Scene.close</code></div></div> Pretty easy don't you think? <img src="https://www.save-point.org/images/smilies/ejlol/tongue.gif" alt="Tongue sticking out" title="Tongue sticking out" class="smilie smilie_24" /> <br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Loading and Caching Pictures</span></span></span><br />
<br />
If you wish you can load and keep a copy of your backdrop or character spriteset or face or simple picture via the Load Module's convenient functions.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Load.backdrop('my_backdrop.jpg')<br />
Load.picture('my_picture.png')</code></div></div><br />
What it does is to call the Sprite class to make a new sprite you can play with and store it in a specific Hash. Then it returns a duplicate so you will not end up saving a modified version of that sprite by mistake. <img src="https://www.save-point.org/images/smilies/ejlol/wink.gif" alt="Winking" title="Winking" class="smilie smilie_33" /> <br />
<br />
Thus you will be able to reduce the number of times you actually make the engine search any given file and seek its actual contents.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Linux Shell Commands</span></span><br />
<br />
For those unafraid of using your XTerm related console on Linux, here is a short list of available commands:<br />
<ul class="mycode_list"><li>-v : Prints Roole's current version<br />
</li>
<li>-h : Prints the engine's help information<br />
</li>
</ul>
You can keep track of previous development stages <a href="https://www.save-point.org/thread-8151-post-52583.html" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">here</span></a>.<br />
<div style="text-align: center;" class="mycode_align"><img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> <span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Happy Game Making!</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Roole Game Engine</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">You are free to visit its <a href="https://github.com/edwinacunav/roole" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">GitHub Repository</span></a></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
<br />
Well, you know me, I love dealing with a couple of game engines. This is especially true if talking about Linux or Cross Platform applications. There are a few based on Ruby either completely or partially and Roole is no exception here.<br />
<br />
Roole's source code is based on Ruby Gosu. This other engine depends on SWIG to make it work on any computer. Roole does not care about it for it has been implemented on custom Ruby and CRuby and C++ code instead of using any large glue code like SWIG's.<br />
<br />
It is called <span style="font-weight: bold;" class="mycode_b">Roole</span> because it is based on <img src="https://www.save-point.org/images/smilies/ejlol/ruby.gif" alt="Ruby" title="Ruby" class="smilie smilie_233" /> <span style="font-weight: bold;" class="mycode_b">Ru</span>by...<br />
In the future it can be used to make your custom <span style="font-weight: bold;" class="mycode_b">Role</span> Play Games <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> <br />
And perhaps because it <span style="font-weight: bold;" class="mycode_b">rule</span>s to make a open source engine? <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Warning!</span></span></div>
<div style="text-align: center;" class="mycode_align">You will need to compile it yourself on your OS in order to be able to actually play with it. <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /></div>
<div style="text-align: center;" class="mycode_align">Don't worry! <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> </div>
<div style="text-align: center;" class="mycode_align">You can clone my repository on your PC or download it as a ZIP file. <img src="https://www.save-point.org/images/smilies/ejlol/thumbs.gif" alt="Two Thumbs Up!" title="Two Thumbs Up!" class="smilie smilie_61" /> </div>
<br />
So far I can guarantee it should work on several Linux distros because Gosu already does that. <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> <br />
<img src="https://www.save-point.org/images/smilies/ejlol/think.gif" alt="Thinking" title="Thinking" class="smilie smilie_49" /> I am unsure if I will be able to compile it for Windows but you still can do it yourself. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> <br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Kicking SWIG's Ass for Good!</span></span></span><br />
<br />
Usually experienced programmers would prefer to implement a library like SWIG to make it cross platform but it really gets in your way when trying to compile any project using recent versions of Ruby. Plus it adds LOTS of unoptimized code that makes it run functions that expect you to pass several parameters only to later tell you it only accepted 0 or 1 or 2 arguments at most. <img src="https://www.save-point.org/images/smilies/ejlol/serious.gif" alt="Serious" title="Serious" class="smilie smilie_50" /> Seriously, SWIG?<br />
<br />
Since I have already met with programmers that deeply hate SWIG if we are talking about medium sized and large projects, well, I am trashing it here. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> <br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">What exactly are you able to do with Roole?</span></span></span><br />
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/think.gif" loading="lazy"  alt="[Image: think.gif]" class="mycode_img" /> Good question! I guess it's pretty much the same you can do with any Ruby Gosu project.<br />
<ul class="mycode_list"><li>Load any kind of Pictures stores in JPG or PNG or TGA formats AFAIK<br />
</li>
<li>Load and play any MP3 or OGG soundtrack<br />
</li>
<li>Display text on screen using Normal, Bold, Italic and Underline styles <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> <br />
</li>
<li>No predefined Game Window Size! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" loading="lazy"  alt="[Image: shocked.gif]" class="mycode_img" /> <br />
You can change it via scripts and the engine will read it BEFORE it launches the game window! <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" />  <br />
</li>
<li>Execute as many custom Ruby scripts as you wish! <img src="https://www.save-point.org/images/smilies/ejlol/wink.gif" alt="Winking" title="Winking" class="smilie smilie_33" /><br />
Just create a load.txt Text File and add the paths to all of your scripts.<br />
No file extension is needed there.<br />
<img src="https://www.save-point.org/images/smilies/ejlol/blame.gif" alt="Blame" title="Blame" class="smilie smilie_148" /> Do not forget to leave an empty line at the bottom of this file.<br />
 <br />
</li>
</ul>
Because it features a TrueType binding as the library in charge of all string characters to be rendered on screen, it's not possible to offer you some Outline style by default. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" loading="lazy"  alt="[Image: sad.gif]" class="mycode_img" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Default Scripts</span></span></div>
<br />
In <span style="font-weight: bold;" class="mycode_b">Roole Game Engine</span>'s case it'd be...<br />
<br />
Code:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Scene.init</code></div></div><br />
Actually it's a hidden script by default. You just need to define the contents of Scene.init method like this<br />
Code:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>module Scene<br />
  def self.init<br />
    #add your code here if deemed necessary<br />
    self.scene = NewScene.new<br />
  end<br />
 end</code></div></div><br />
How do you close the game without resorting to a hard reset?<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Scene.close</code></div></div> Pretty easy don't you think? <img src="https://www.save-point.org/images/smilies/ejlol/tongue.gif" alt="Tongue sticking out" title="Tongue sticking out" class="smilie smilie_24" /> <br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Loading and Caching Pictures</span></span></span><br />
<br />
If you wish you can load and keep a copy of your backdrop or character spriteset or face or simple picture via the Load Module's convenient functions.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Load.backdrop('my_backdrop.jpg')<br />
Load.picture('my_picture.png')</code></div></div><br />
What it does is to call the Sprite class to make a new sprite you can play with and store it in a specific Hash. Then it returns a duplicate so you will not end up saving a modified version of that sprite by mistake. <img src="https://www.save-point.org/images/smilies/ejlol/wink.gif" alt="Winking" title="Winking" class="smilie smilie_33" /> <br />
<br />
Thus you will be able to reduce the number of times you actually make the engine search any given file and seek its actual contents.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Linux Shell Commands</span></span><br />
<br />
For those unafraid of using your XTerm related console on Linux, here is a short list of available commands:<br />
<ul class="mycode_list"><li>-v : Prints Roole's current version<br />
</li>
<li>-h : Prints the engine's help information<br />
</li>
</ul>
You can keep track of previous development stages <a href="https://www.save-point.org/thread-8151-post-52583.html" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">here</span></a>.<br />
<div style="text-align: center;" class="mycode_align"><img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> <span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Happy Game Making!</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MapMaker (for RMXP)]]></title>
			<link>https://www.save-point.org/thread-8069.html</link>
			<pubDate>Sat, 06 Jun 2020 02:46:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8069.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">MAPMAKER<br />
</span></span></span><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">for RPGMaker XP</span></span></span></div>
<br />
<br />
<div style="text-align: justify;" class="mycode_align">This is a handy-dandy little tool that you need to have!</div>
<br />
<div style="text-align: justify;" class="mycode_align">Does it Slice?  Does it dice?  Does it take your favorite drinks and chills it with its own flavored ice cubes?  Does it bake your favorite treats and leave no trace in its non-stick surface?  Nope.  You wish....</div>
<br />
<div style="text-align: justify;" class="mycode_align">This is a game-development tool made to create png files of the maps within your game.  While it does not render sprites, it does render every tile in your map, generating a map which it saves within a Maps folder located within your project's root folder. </div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">DOWNLOAD LINK:</span></span><br />

<br />
<img src="https://www.save-point.org/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=2850" target="_blank" title="">MapMaker v6.zip</a> (Size: 856.59 KB / Downloads: 610)
<br />
<a href="https://app.box.com/s/ip9eje1u3tth5mtjy0uth5mqukz1h31t" target="_blank" rel="noopener" class="mycode_url">https://app.box.com/s/ip9eje1u3tth5mtjy0uth5mqukz1h31t</a>   Optional Box.com link<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">INSTALLATION:</span></span><br />
<br />
Very simple.  After downloading the .Zip file, extract it into your game's root folder.<br />
<br />
The file package contains:<br />
<ul class="mycode_list"><li>MapMaker.exe<br />
</li>
<li>MapMaker.ini<br />
</li>
<li>MapMaker.rxdata<br />
</li>
<li>MessageIntercept.dll<br />
</li>
<li>RGSS104E.dll<br />
</li>
<li>Read Me.txt<br />
</li>
</ul>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">INSTRUCTIONS:</span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align">Merely run the MapMaker.exe file and you will see a menu, the left side being the list of all the scripts in your project, and the right the render and decision windows.  </div>
<br />
<div style="text-align: justify;" class="mycode_align">All major control is in the left side.  Clicking on a map within the map list window chooses whichever map you want to render. And after selecting the map, you may first 'Generate' the map which will eventually appear, and then 'Save' the map as a PNG file.</div>
<br />
<div style="text-align: justify;" class="mycode_align">More in depth descriptions of the system, how it works, the INI file and more are in the Read Me.txt file</div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">DURATION:</span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align">Okay, it may take some time to make a map. Small maps, virtually no time at all.  Large maps of 200x200 quite a bit of time.  And when it comes to actively creating and saving the PNG file, much more time is expended.  So if you have a number of large maps to create, feel free to get a bit to eat while it is running.</div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">REMOVAL:</span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align">Well, other than the newly created Maps folder, you merely need to remove the contents from the installation package (except perhaps the RGSS104E.DLL), and very likely the log file it creates:  MapMaker.log.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">MAPMAKER<br />
</span></span></span><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">for RPGMaker XP</span></span></span></div>
<br />
<br />
<div style="text-align: justify;" class="mycode_align">This is a handy-dandy little tool that you need to have!</div>
<br />
<div style="text-align: justify;" class="mycode_align">Does it Slice?  Does it dice?  Does it take your favorite drinks and chills it with its own flavored ice cubes?  Does it bake your favorite treats and leave no trace in its non-stick surface?  Nope.  You wish....</div>
<br />
<div style="text-align: justify;" class="mycode_align">This is a game-development tool made to create png files of the maps within your game.  While it does not render sprites, it does render every tile in your map, generating a map which it saves within a Maps folder located within your project's root folder. </div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">DOWNLOAD LINK:</span></span><br />

<br />
<img src="https://www.save-point.org/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=2850" target="_blank" title="">MapMaker v6.zip</a> (Size: 856.59 KB / Downloads: 610)
<br />
<a href="https://app.box.com/s/ip9eje1u3tth5mtjy0uth5mqukz1h31t" target="_blank" rel="noopener" class="mycode_url">https://app.box.com/s/ip9eje1u3tth5mtjy0uth5mqukz1h31t</a>   Optional Box.com link<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">INSTALLATION:</span></span><br />
<br />
Very simple.  After downloading the .Zip file, extract it into your game's root folder.<br />
<br />
The file package contains:<br />
<ul class="mycode_list"><li>MapMaker.exe<br />
</li>
<li>MapMaker.ini<br />
</li>
<li>MapMaker.rxdata<br />
</li>
<li>MessageIntercept.dll<br />
</li>
<li>RGSS104E.dll<br />
</li>
<li>Read Me.txt<br />
</li>
</ul>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">INSTRUCTIONS:</span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align">Merely run the MapMaker.exe file and you will see a menu, the left side being the list of all the scripts in your project, and the right the render and decision windows.  </div>
<br />
<div style="text-align: justify;" class="mycode_align">All major control is in the left side.  Clicking on a map within the map list window chooses whichever map you want to render. And after selecting the map, you may first 'Generate' the map which will eventually appear, and then 'Save' the map as a PNG file.</div>
<br />
<div style="text-align: justify;" class="mycode_align">More in depth descriptions of the system, how it works, the INI file and more are in the Read Me.txt file</div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">DURATION:</span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align">Okay, it may take some time to make a map. Small maps, virtually no time at all.  Large maps of 200x200 quite a bit of time.  And when it comes to actively creating and saving the PNG file, much more time is expended.  So if you have a number of large maps to create, feel free to get a bit to eat while it is running.</div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">REMOVAL:</span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align">Well, other than the newly created Maps folder, you merely need to remove the contents from the installation package (except perhaps the RGSS104E.DLL), and very likely the log file it creates:  MapMaker.log.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HiddenScript Extractor]]></title>
			<link>https://www.save-point.org/thread-7615.html</link>
			<pubDate>Sun, 05 Jan 2020 05:32:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7615.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://www.save-point.org/images/exclusive/Exclusive1.png" loading="lazy"  alt="[Image: Exclusive1.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">HiddenScript Extractor</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">v1.0.2 and 1.0.3</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">by Kyonides Arkanthes</span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
<br />
This tool only lets you extract RGSS related scripts from their original containers. It places them in the Scripts folder and leaves a scripts list.txt file where you can check the other they were extracted. What's good about this tool? It looks pretty much like your beloved HiddenChest Engine! <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/0Qhz1s9k/hiddenscript-extractor01.jpg" loading="lazy"  width="640" height="360" alt="[Image: hiddenscript-extractor01.jpg]" class="mycode_img" /></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Technical Details</span></span><br />
<br />
This tool has a native resolution of 1088*608 px... If that reminds you of a certain dreamer... Well, t's mere coincidence! <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /><br />
It's only an extractor, not a compressor of any kind. <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /><br />
The tool will not process anything unless the Scripts directory has been deleted by the user himself or herself.<br />
So this way you can't blame me for deleting your beloved scripts! <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /><br />
It will show you a warning message in case you forgot you needed some darn Scripts.extension file to decrypt. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" />  <br />
HiddenScript Extractor is NOT a Player Engine! <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /><br />
<br />
Since version <span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">1.0.3</span></span> it runs on Ruby <span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">2.7</span></span>! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Availability</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">It's already available for <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">*Ubuntu 18.04 &amp; 20.04, Mint, Fedora 31 and Windows!</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="text-decoration: line-through;" class="mycode_s">Give me some time to build a Windows version...</span> <span style="font-style: italic;" class="mycode_i">Done!</span></div>
 <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download Section</span></span><br />
<br />
Just go back to HiddenChest Engine thread to find the link. <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Terms &amp; Conditions</span></span><br />
<br />
Free for personal use only but <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">don't be abusive!</span></span> <img src="https://www.save-point.org/images/smilies/ejlol/veryhappytongue.gif" alt="Very happy + Tongue sticking out" title="Very happy + Tongue sticking out" class="smilie smilie_21" /> <br />
You're <span style="font-weight: bold;" class="mycode_b">NOT</span> allowed to repost this or even mention this tool on other forums or websites! <img src="https://www.save-point.org/images/smilies/ejlol/angry.gif" alt="Angry" title="Angry" class="smilie smilie_28" /> <br />
As of today it's a forum exclusive resource or tool. <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
Use it under your own risk! <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://www.save-point.org/images/exclusive/Exclusive1.png" loading="lazy"  alt="[Image: Exclusive1.png]" class="mycode_img" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://www.save-point.org/images/exclusive/Exclusive1.png" loading="lazy"  alt="[Image: Exclusive1.png]" class="mycode_img" /></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">HiddenScript Extractor</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">v1.0.2 and 1.0.3</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">by Kyonides Arkanthes</span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
<br />
This tool only lets you extract RGSS related scripts from their original containers. It places them in the Scripts folder and leaves a scripts list.txt file where you can check the other they were extracted. What's good about this tool? It looks pretty much like your beloved HiddenChest Engine! <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/0Qhz1s9k/hiddenscript-extractor01.jpg" loading="lazy"  width="640" height="360" alt="[Image: hiddenscript-extractor01.jpg]" class="mycode_img" /></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Technical Details</span></span><br />
<br />
This tool has a native resolution of 1088*608 px... If that reminds you of a certain dreamer... Well, t's mere coincidence! <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /><br />
It's only an extractor, not a compressor of any kind. <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /><br />
The tool will not process anything unless the Scripts directory has been deleted by the user himself or herself.<br />
So this way you can't blame me for deleting your beloved scripts! <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /><br />
It will show you a warning message in case you forgot you needed some darn Scripts.extension file to decrypt. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" />  <br />
HiddenScript Extractor is NOT a Player Engine! <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /><br />
<br />
Since version <span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">1.0.3</span></span> it runs on Ruby <span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">2.7</span></span>! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Availability</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">It's already available for <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">*Ubuntu 18.04 &amp; 20.04, Mint, Fedora 31 and Windows!</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="text-decoration: line-through;" class="mycode_s">Give me some time to build a Windows version...</span> <span style="font-style: italic;" class="mycode_i">Done!</span></div>
 <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download Section</span></span><br />
<br />
Just go back to HiddenChest Engine thread to find the link. <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Terms &amp; Conditions</span></span><br />
<br />
Free for personal use only but <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">don't be abusive!</span></span> <img src="https://www.save-point.org/images/smilies/ejlol/veryhappytongue.gif" alt="Very happy + Tongue sticking out" title="Very happy + Tongue sticking out" class="smilie smilie_21" /> <br />
You're <span style="font-weight: bold;" class="mycode_b">NOT</span> allowed to repost this or even mention this tool on other forums or websites! <img src="https://www.save-point.org/images/smilies/ejlol/angry.gif" alt="Angry" title="Angry" class="smilie smilie_28" /> <br />
As of today it's a forum exclusive resource or tool. <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
Use it under your own risk! <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://www.save-point.org/images/exclusive/Exclusive1.png" loading="lazy"  alt="[Image: Exclusive1.png]" class="mycode_img" /></div>]]></content:encoded>
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			<title><![CDATA[Scripts-externalizer XP]]></title>
			<link>https://www.save-point.org/thread-7612.html</link>
			<pubDate>Fri, 03 Jan 2020 19:34:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=6434">Az'</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7612.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Scripts-externalizer - XP</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Original author</span></span><br />
<span style="font-style: italic;" class="mycode_i">Joke</span> (scripts-externalizer [VXAce] - <a href="https://github.com/RMEx/buildozer" target="_blank" rel="noopener" class="mycode_url">Original Project GitHub Page</a>)</div>
<br />
<hr class="mycode_hr" />
<br />
Today, I tried to adapt on RMXP a script I use each time I work on RPG Maker VX Ace projects : The <span style="font-weight: bold;" class="mycode_b">Scripts-Externalizer</span>. <br />
It is a <span style="font-weight: bold;" class="mycode_b">scripter tool</span>, allowing you to extract all the scripts from the <span style="font-style: italic;" class="mycode_i">Scripts.rvdata2</span> file into a given folder and its subfolders, organizing your scripts by categories. The scripts are externalized in ruby files (<span style="font-style: italic;" class="mycode_i">.rb</span>), and then, loaded by your project.<br />
This script allows you to use the IDE of your choice instead of the original RPG Maker script editor. <br />
<br />
-<br />
<br />
It's now adapted to <span style="font-weight: bold;" class="mycode_b">RMXP </span>and it works the same way : You extract from the <span style="font-style: italic;" class="mycode_i">Scripts.rxdata</span>, you get your externalized scripts, you can code your stuff in your IDE and test, and when you want to release your game, you compile your scripts back to the <span style="font-style: italic;" class="mycode_i">Scripts.rxdata</span> file.<br />
<br />
<br />
<hr class="mycode_hr" />
<ul class="mycode_list"><li><a href="https://github.com/TheNameIsAz/scripts-externalizer-XP" target="_blank" rel="noopener" class="mycode_url">GitHub</a><br />
</li>
<li><a href="https://raw.githubusercontent.com/TheNameIsAz/scripts-externalizer-XP/master/script-externalizer%20XP.rb" target="_blank" rel="noopener" class="mycode_url">scripts-externalizer-XP</a><br />
</li>
<li><a href="https://raw.githubusercontent.com/TheNameIsAz/scripts-externalizer-XP/master/scripts-loader%20XP.rb" target="_blank" rel="noopener" class="mycode_url">scripts-loader-XP</a><br />
</li>
<li><a href="https://github.com/TheNameIsAz/scripts-externalizer-XP/blob/master/script-compiler%20XP.rb" target="_blank" rel="noopener" class="mycode_url">scripts-compiler-XP</a><br />
</li>
</ul>
<br />
Instructions are in the Readme.md on the GitHub (i modified the original one a few to match RMXP visuals &amp; data format, I'll rework it maybe).<br />
<br />
I tested it with <span style="font-weight: bold;" class="mycode_b">HiddenChest</span>, and as I expected, it worked fine. <br />
I'll enjoy working that way on XP, I think. I needed to share this tool.<br />
<br />
(As i saw on the official thread, to make Win32API work, I had to use a vanilla-RM Game executable to launch the script, before switching back to HiddenChest, it's the only [minor] "disadvantage")]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Scripts-externalizer - XP</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Original author</span></span><br />
<span style="font-style: italic;" class="mycode_i">Joke</span> (scripts-externalizer [VXAce] - <a href="https://github.com/RMEx/buildozer" target="_blank" rel="noopener" class="mycode_url">Original Project GitHub Page</a>)</div>
<br />
<hr class="mycode_hr" />
<br />
Today, I tried to adapt on RMXP a script I use each time I work on RPG Maker VX Ace projects : The <span style="font-weight: bold;" class="mycode_b">Scripts-Externalizer</span>. <br />
It is a <span style="font-weight: bold;" class="mycode_b">scripter tool</span>, allowing you to extract all the scripts from the <span style="font-style: italic;" class="mycode_i">Scripts.rvdata2</span> file into a given folder and its subfolders, organizing your scripts by categories. The scripts are externalized in ruby files (<span style="font-style: italic;" class="mycode_i">.rb</span>), and then, loaded by your project.<br />
This script allows you to use the IDE of your choice instead of the original RPG Maker script editor. <br />
<br />
-<br />
<br />
It's now adapted to <span style="font-weight: bold;" class="mycode_b">RMXP </span>and it works the same way : You extract from the <span style="font-style: italic;" class="mycode_i">Scripts.rxdata</span>, you get your externalized scripts, you can code your stuff in your IDE and test, and when you want to release your game, you compile your scripts back to the <span style="font-style: italic;" class="mycode_i">Scripts.rxdata</span> file.<br />
<br />
<br />
<hr class="mycode_hr" />
<ul class="mycode_list"><li><a href="https://github.com/TheNameIsAz/scripts-externalizer-XP" target="_blank" rel="noopener" class="mycode_url">GitHub</a><br />
</li>
<li><a href="https://raw.githubusercontent.com/TheNameIsAz/scripts-externalizer-XP/master/script-externalizer%20XP.rb" target="_blank" rel="noopener" class="mycode_url">scripts-externalizer-XP</a><br />
</li>
<li><a href="https://raw.githubusercontent.com/TheNameIsAz/scripts-externalizer-XP/master/scripts-loader%20XP.rb" target="_blank" rel="noopener" class="mycode_url">scripts-loader-XP</a><br />
</li>
<li><a href="https://github.com/TheNameIsAz/scripts-externalizer-XP/blob/master/script-compiler%20XP.rb" target="_blank" rel="noopener" class="mycode_url">scripts-compiler-XP</a><br />
</li>
</ul>
<br />
Instructions are in the Readme.md on the GitHub (i modified the original one a few to match RMXP visuals &amp; data format, I'll rework it maybe).<br />
<br />
I tested it with <span style="font-weight: bold;" class="mycode_b">HiddenChest</span>, and as I expected, it worked fine. <br />
I'll enjoy working that way on XP, I think. I needed to share this tool.<br />
<br />
(As i saw on the official thread, to make Win32API work, I had to use a vanilla-RM Game executable to launch the script, before switching back to HiddenChest, it's the only [minor] "disadvantage")]]></content:encoded>
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