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		<title><![CDATA[Save-Point - Broken Tools]]></title>
		<link>https://www.save-point.org/</link>
		<description><![CDATA[Save-Point - https://www.save-point.org]]></description>
		<pubDate>Thu, 09 Jul 2026 09:17:58 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Jay Ray's OWN Autotile Maker (RMMV)]]></title>
			<link>https://www.save-point.org/thread-7176.html</link>
			<pubDate>Sun, 03 Dec 2017 01:23:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7176.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">Hi guys! I got really bored last night, so I made a couple of RMMV autotile templates for Photoshop....<br />
<br />
 <img src="https://i.imgur.com/2ZcVv5J.png" loading="lazy"  alt="[Image: 2ZcVv5J.png]" class="mycode_img" /><img src="https://i.imgur.com/Oz2dK6U.png" loading="lazy"  alt="[Image: Oz2dK6U.png]" class="mycode_img" /><img src="https://i.imgur.com/oEo7Qq9.png" loading="lazy"  alt="[Image: oEo7Qq9.png]" class="mycode_img" /><br />
<br />
As you can see, I created one which was a basic autotile, and another that had a more blended approach for like dirty floors, puddles, etc. I have 9 planned so far before starting to work on other PSD files for layer markups... Anyway, they seemed to be a pretty big hit over at rpgmakerweb.com<br />
<br />
<a href="http://jayray.ga/RMMV-Autotilemaker01.zip" target="_blank" rel="noopener" class="mycode_url">http://jayray.ga/RMMV-Autotilemaker01.zip</a><br />
<br />
<a href="http://jayray.ga/RMMV-Autotilemaker02.zip" target="_blank" rel="noopener" class="mycode_url">http://jayray.ga/RMMV-Autotilemaker02.zip</a><br />
<br />
<a href="http://jayray.ga/RMMV-Autotilemaker03.zip" target="_blank" rel="noopener" class="mycode_url">http://jayray.ga/RMMV-Autotilemaker03.zip</a><br />
<br />
</div>
<div style="text-align: center;" class="mycode_align">
I also have updates on my site... link in the siggy...</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">Hi guys! I got really bored last night, so I made a couple of RMMV autotile templates for Photoshop....<br />
<br />
 <img src="https://i.imgur.com/2ZcVv5J.png" loading="lazy"  alt="[Image: 2ZcVv5J.png]" class="mycode_img" /><img src="https://i.imgur.com/Oz2dK6U.png" loading="lazy"  alt="[Image: Oz2dK6U.png]" class="mycode_img" /><img src="https://i.imgur.com/oEo7Qq9.png" loading="lazy"  alt="[Image: oEo7Qq9.png]" class="mycode_img" /><br />
<br />
As you can see, I created one which was a basic autotile, and another that had a more blended approach for like dirty floors, puddles, etc. I have 9 planned so far before starting to work on other PSD files for layer markups... Anyway, they seemed to be a pretty big hit over at rpgmakerweb.com<br />
<br />
<a href="http://jayray.ga/RMMV-Autotilemaker01.zip" target="_blank" rel="noopener" class="mycode_url">http://jayray.ga/RMMV-Autotilemaker01.zip</a><br />
<br />
<a href="http://jayray.ga/RMMV-Autotilemaker02.zip" target="_blank" rel="noopener" class="mycode_url">http://jayray.ga/RMMV-Autotilemaker02.zip</a><br />
<br />
<a href="http://jayray.ga/RMMV-Autotilemaker03.zip" target="_blank" rel="noopener" class="mycode_url">http://jayray.ga/RMMV-Autotilemaker03.zip</a><br />
<br />
</div>
<div style="text-align: center;" class="mycode_align">
I also have updates on my site... link in the siggy...</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DaVinci 2D and ISO Camera and Light Presets for Daz3d]]></title>
			<link>https://www.save-point.org/thread-6266.html</link>
			<pubDate>Mon, 06 Mar 2017 20:24:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-6266.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">DaVinci Camera &amp; Light Presets for Daz Studio 4.5+</span><br />
<br />
by JayRay - <a href="http://save-point.org" target="_blank" rel="noopener" class="mycode_url">http://save-point.org</a><br />
==========================================<br />
</div>
If you're wondering what this is, I can explain... When rendering sprites, it is always important to have your character centered in screen, and when working with ISOMETRIC and CARTESIAN sprites on a 2d surface, the perspective settings on cameras can often give a false perspective view when you really want parallel perspective, otherwise known as ORTHOGRAPHIC PROJECTION.<br />
<br />
Centered around spriting for 2d game engines like the <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">RPG Maker</span></span> Series, <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Mugen</span></span>, <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Wintermute</span></span>, and other 2d mods for games, the DaVinci Camera and Light Presets allow for a seamless camera integration in your scene. By adding your character, and this Scene Subset, you can create your character, your scene, buildings, flora, or fauna, whatever you want to sprite, and take render shots from 16 different camera angles.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">What is included?</span></span><br />
==============================<br />
4 Cartesian camera angles (North, South, East, West)<br />
4 Isometric camera angles (NW, NE, SW, SE)<br />
8 First Person camera angles (Great for Mods for <span style="font-weight: bold;" class="mycode_b">Duke3d</span>, <span style="font-weight: bold;" class="mycode_b">Doom</span>, <span style="font-weight: bold;" class="mycode_b">Quest</span>, and other 2d first person RPGS and Shooters.<span style="font-weight: bold;" class="mycode_b">)</span><br />
(NORTH, SOUTH, EAST, WEST, NORTH EAST, SOUTH EAST, NORTH WEST, NORTH EAST)<span style="font-style: italic;" class="mycode_i"><br />
<br />
<span style="font-weight: bold;" class="mycode_b">DOWNLOAD LINKS<br />
<a href="https://www.dropbox.com/s/1ewnj46inj7qr0w/DaVinci%202D%20and%20ISO%20Render%20Cameras%20and%20Lights.zip?dl=0" target="_blank" rel="noopener" class="mycode_url">Dropbox Link</a><br />
<br />
FAQ<br />
<br />
Q. My character doesn't fit in the screen, or my building doesn't fit!<br />
A. </span></span>This camera preset is set for the Genesis series of characters, and should work well for that characterset. However, you CAN change "Focal Width (mm) in the Perimeters of each of the cameras. For Cartesian and Isometric, the Focal Width is set to 80, but you can get a bigger scope if you change the eight angles to say 60, or 40. Just make sure you do that with ALL the Cartesian and Isometric Camera Angles for uniformity.<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><br />
<br />
Q. Can I use this for commercial use?<br />
A. </span>This is just a camera preset, so I have no problem with it being used for a free or commercial enterprise. However, ensure that you have a Daz3d License before you go selling resources or a game with Daz3d community marketplace resources in it. However, if everything you have is developed by yourself, you shouldn't have any issues.<span style="font-weight: bold;" class="mycode_b"><br />
<br />
Q. Can I share this resource elsewhere?<br />
A. </span>I would prefer you didn't but can't really stop you. However, please keep the READ ME.txt file in any zips as it does reference my affiliation here at Save-Point.ORG<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Q. THIS IS INVALUABLE! I've been looking everywhere for this very preset! And it's free? How can I thank you?</span><br />
<span style="font-weight: bold;" class="mycode_b">A. </span>Yes, it's free. However, if you REALLY like it, feel free to send me a buck or two to keep me caffinated through <a href="http://paypal.me/JayRay" target="_blank" rel="noopener" class="mycode_url">Paypal.me</a> - Right now it really goes a long way!<br />
</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">DaVinci Camera &amp; Light Presets for Daz Studio 4.5+</span><br />
<br />
by JayRay - <a href="http://save-point.org" target="_blank" rel="noopener" class="mycode_url">http://save-point.org</a><br />
==========================================<br />
</div>
If you're wondering what this is, I can explain... When rendering sprites, it is always important to have your character centered in screen, and when working with ISOMETRIC and CARTESIAN sprites on a 2d surface, the perspective settings on cameras can often give a false perspective view when you really want parallel perspective, otherwise known as ORTHOGRAPHIC PROJECTION.<br />
<br />
Centered around spriting for 2d game engines like the <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">RPG Maker</span></span> Series, <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Mugen</span></span>, <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Wintermute</span></span>, and other 2d mods for games, the DaVinci Camera and Light Presets allow for a seamless camera integration in your scene. By adding your character, and this Scene Subset, you can create your character, your scene, buildings, flora, or fauna, whatever you want to sprite, and take render shots from 16 different camera angles.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">What is included?</span></span><br />
==============================<br />
4 Cartesian camera angles (North, South, East, West)<br />
4 Isometric camera angles (NW, NE, SW, SE)<br />
8 First Person camera angles (Great for Mods for <span style="font-weight: bold;" class="mycode_b">Duke3d</span>, <span style="font-weight: bold;" class="mycode_b">Doom</span>, <span style="font-weight: bold;" class="mycode_b">Quest</span>, and other 2d first person RPGS and Shooters.<span style="font-weight: bold;" class="mycode_b">)</span><br />
(NORTH, SOUTH, EAST, WEST, NORTH EAST, SOUTH EAST, NORTH WEST, NORTH EAST)<span style="font-style: italic;" class="mycode_i"><br />
<br />
<span style="font-weight: bold;" class="mycode_b">DOWNLOAD LINKS<br />
<a href="https://www.dropbox.com/s/1ewnj46inj7qr0w/DaVinci%202D%20and%20ISO%20Render%20Cameras%20and%20Lights.zip?dl=0" target="_blank" rel="noopener" class="mycode_url">Dropbox Link</a><br />
<br />
FAQ<br />
<br />
Q. My character doesn't fit in the screen, or my building doesn't fit!<br />
A. </span></span>This camera preset is set for the Genesis series of characters, and should work well for that characterset. However, you CAN change "Focal Width (mm) in the Perimeters of each of the cameras. For Cartesian and Isometric, the Focal Width is set to 80, but you can get a bigger scope if you change the eight angles to say 60, or 40. Just make sure you do that with ALL the Cartesian and Isometric Camera Angles for uniformity.<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><br />
<br />
Q. Can I use this for commercial use?<br />
A. </span>This is just a camera preset, so I have no problem with it being used for a free or commercial enterprise. However, ensure that you have a Daz3d License before you go selling resources or a game with Daz3d community marketplace resources in it. However, if everything you have is developed by yourself, you shouldn't have any issues.<span style="font-weight: bold;" class="mycode_b"><br />
<br />
Q. Can I share this resource elsewhere?<br />
A. </span>I would prefer you didn't but can't really stop you. However, please keep the READ ME.txt file in any zips as it does reference my affiliation here at Save-Point.ORG<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Q. THIS IS INVALUABLE! I've been looking everywhere for this very preset! And it's free? How can I thank you?</span><br />
<span style="font-weight: bold;" class="mycode_b">A. </span>Yes, it's free. However, if you REALLY like it, feel free to send me a buck or two to keep me caffinated through <a href="http://paypal.me/JayRay" target="_blank" rel="noopener" class="mycode_url">Paypal.me</a> - Right now it really goes a long way!<br />
</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(RMXP) Autotile Expanded]]></title>
			<link>https://www.save-point.org/thread-5445.html</link>
			<pubDate>Sat, 11 Apr 2015 21:30:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5445.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Autotiles Expanded! </span><br />
<br />
A unique tool and resource to add tons of autotile-style graphics to your tileset in RMXP.<br />
Here I offer a new way to do autotiles, urged by the limitations of the<br />
RMXP Autotile limitations (7). <br />
<br />
Photoshop CS6 Compatible Image and Stand-alone Layers available!<br />
<br />
- Create two patterns of 32x32, and fill your foreground layer and your<br />
background layer. I've taken the liberty of adding a few other graphic<br />
details so that you can add a bit of depth to your graphics. The mask<br />
(photoshop) and the transparent layer (standalone) will create the<br />
transition between the two layers. Ten tile spaces on the right hand<br />
allow you to add tile details (flowers, rocks, whatever) to give you<br />
a bit more detail to your expanded autotile. When you're done, just add<br />
this to your tileset, or create an autotile using some of the created<br />
tilesprites. However, you can also get rid of the background element<br />
altogether and use the autotile expanded to create layering effects! <br />
<br />
Example: I'm sure everyone who has RMXP is familiar with Ground2. Well,<br />
with this layering system, you can have a more expanded Ground2, and save<br />
that autotile slot for something else, like so!<br />
<br />
<br />
<br />
<img src="http://i213.photobucket.com/albums/cc206/lethalvisions/JRG-Autotile-G-Ground01_zpsjbosvq1g.png" loading="lazy"  alt="[Image: JRG-Autotile-G-Ground01_zpsjbosvq1g.png]" class="mycode_img" /><br />
<br />
I've already submitted this as a download, so please give it a try, and if you have any questions, please feel free to give me feedback.<br />
<a href="http://save-point.org/mydownloads.php?action=view_down&amp;did=110" target="_blank" rel="noopener" class="mycode_url">[LINK] Get Your Autotile Expanded Setup Here! [LINK]</a> <br />
<br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Autotiles Expanded! </span><br />
<br />
A unique tool and resource to add tons of autotile-style graphics to your tileset in RMXP.<br />
Here I offer a new way to do autotiles, urged by the limitations of the<br />
RMXP Autotile limitations (7). <br />
<br />
Photoshop CS6 Compatible Image and Stand-alone Layers available!<br />
<br />
- Create two patterns of 32x32, and fill your foreground layer and your<br />
background layer. I've taken the liberty of adding a few other graphic<br />
details so that you can add a bit of depth to your graphics. The mask<br />
(photoshop) and the transparent layer (standalone) will create the<br />
transition between the two layers. Ten tile spaces on the right hand<br />
allow you to add tile details (flowers, rocks, whatever) to give you<br />
a bit more detail to your expanded autotile. When you're done, just add<br />
this to your tileset, or create an autotile using some of the created<br />
tilesprites. However, you can also get rid of the background element<br />
altogether and use the autotile expanded to create layering effects! <br />
<br />
Example: I'm sure everyone who has RMXP is familiar with Ground2. Well,<br />
with this layering system, you can have a more expanded Ground2, and save<br />
that autotile slot for something else, like so!<br />
<br />
<br />
<br />
<img src="http://i213.photobucket.com/albums/cc206/lethalvisions/JRG-Autotile-G-Ground01_zpsjbosvq1g.png" loading="lazy"  alt="[Image: JRG-Autotile-G-Ground01_zpsjbosvq1g.png]" class="mycode_img" /><br />
<br />
I've already submitted this as a download, so please give it a try, and if you have any questions, please feel free to give me feedback.<br />
<a href="http://save-point.org/mydownloads.php?action=view_down&amp;did=110" target="_blank" rel="noopener" class="mycode_url">[LINK] Get Your Autotile Expanded Setup Here! [LINK]</a> <br />
<br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Neko RMXP Player for Android]]></title>
			<link>https://www.save-point.org/thread-5292.html</link>
			<pubDate>Sat, 04 Oct 2014 13:59:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5292.html</guid>
			<description><![CDATA[I'm going to test this myself, but looks like a fully-fledged player for Android!<br />
<br />
<a href="https://play.google.com/store/apps/details?id=net.kernys.rgss&amp;hl=en" target="_blank" rel="noopener" class="mycode_url">https://play.google.com/store/apps/detai...rgss&amp;hl=en</a>]]></description>
			<content:encoded><![CDATA[I'm going to test this myself, but looks like a fully-fledged player for Android!<br />
<br />
<a href="https://play.google.com/store/apps/details?id=net.kernys.rgss&amp;hl=en" target="_blank" rel="noopener" class="mycode_url">https://play.google.com/store/apps/detai...rgss&amp;hl=en</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sketchup Isometric Presets]]></title>
			<link>https://www.save-point.org/thread-5149.html</link>
			<pubDate>Mon, 19 May 2014 22:19:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5149.html</guid>
			<description><![CDATA[If you are working on an isometric game, and need to render some models <br />
in an isometric format compatible with most RPG Maker and other rpg <br />
creation solutions, I've developed a Sketchup file that can help, with <br />
all the camera presets needed for cartesian and isometric models.<br />
<br />
<br />
Once<br />
this is opened, you can simply create or import your model into the <br />
scene, and the click one of the camera presets and export as a 2d <br />
graphic. <br />
<br />
*Google/Trimble Sketchup required for tool<br />
<br />
<br />
Download:<br />
<a href="https://www.dropbox.com/s/d9y5oj3f0ht8cku/Sketchup-Isometric-JayRay.zip" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/d9y5oj3f0ht8ck...JayRay.zip</a>]]></description>
			<content:encoded><![CDATA[If you are working on an isometric game, and need to render some models <br />
in an isometric format compatible with most RPG Maker and other rpg <br />
creation solutions, I've developed a Sketchup file that can help, with <br />
all the camera presets needed for cartesian and isometric models.<br />
<br />
<br />
Once<br />
this is opened, you can simply create or import your model into the <br />
scene, and the click one of the camera presets and export as a 2d <br />
graphic. <br />
<br />
*Google/Trimble Sketchup required for tool<br />
<br />
<br />
Download:<br />
<a href="https://www.dropbox.com/s/d9y5oj3f0ht8cku/Sketchup-Isometric-JayRay.zip" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/d9y5oj3f0ht8ck...JayRay.zip</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Free Texture Terrain Generation]]></title>
			<link>https://www.save-point.org/thread-4825.html</link>
			<pubDate>Wed, 25 Sep 2013 04:54:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-4825.html</guid>
			<description><![CDATA[Hey all it's me again... if you're looking for terrain to add to your next gaming project, but don't want to go out of your way to get 3ds max or something like it, try Texture Terrain Generation!<br />
<br />
<a href="http://www.saschawillems.de/?page_id=92" target="_blank" rel="noopener" class="mycode_url">http://www.saschawillems.de/?page_id=92</a><br />
<br />
(need to have drivers capable of OpenGL)]]></description>
			<content:encoded><![CDATA[Hey all it's me again... if you're looking for terrain to add to your next gaming project, but don't want to go out of your way to get 3ds max or something like it, try Texture Terrain Generation!<br />
<br />
<a href="http://www.saschawillems.de/?page_id=92" target="_blank" rel="noopener" class="mycode_url">http://www.saschawillems.de/?page_id=92</a><br />
<br />
(need to have drivers capable of OpenGL)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The free alternative to Particle illusion! ExploTexGen]]></title>
			<link>https://www.save-point.org/thread-4824.html</link>
			<pubDate>Wed, 25 Sep 2013 04:50:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-4824.html</guid>
			<description><![CDATA[Searching around on the web, I found a free particle animation software called ExploTexGen. It saves various explosion graphics as a PNG file with alpha transparency, and is much cheaper than Wondertouch (Try free!) <br />
<br />
<a href="http://www.saschawillems.de/?page_id=253" target="_blank" rel="noopener" class="mycode_url">http://www.saschawillems.de/?page_id=253</a>]]></description>
			<content:encoded><![CDATA[Searching around on the web, I found a free particle animation software called ExploTexGen. It saves various explosion graphics as a PNG file with alpha transparency, and is much cheaper than Wondertouch (Try free!) <br />
<br />
<a href="http://www.saschawillems.de/?page_id=253" target="_blank" rel="noopener" class="mycode_url">http://www.saschawillems.de/?page_id=253</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pimp My Gun]]></title>
			<link>https://www.save-point.org/thread-4363.html</link>
			<pubDate>Wed, 12 Sep 2012 16:00:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-4363.html</guid>
			<description><![CDATA[Perfect for creating your own gun for icons, pictures, whatever you need, it's the PimpMyGun (Flash users - DialUp might run a bit slow...)<br />
<br />
<br />
<img src="http://i213.photobucket.com/albums/cc206/lethalvisions/myweapon.jpg" loading="lazy"  alt="[Image: myweapon.jpg]" class="mycode_img" /><br />
<br />
From Grenade Launchers Rifles, pistols, you can make them all for your sci-fi or modern themed games! The flash applet allows you to save as JPG as well.<br />
<br />
<a href="http://pimpmygun.doctornoob.com/app.php" target="_blank" rel="noopener" class="mycode_url">http://pimpmygun.doctornoob.com/app.php</a>]]></description>
			<content:encoded><![CDATA[Perfect for creating your own gun for icons, pictures, whatever you need, it's the PimpMyGun (Flash users - DialUp might run a bit slow...)<br />
<br />
<br />
<img src="http://i213.photobucket.com/albums/cc206/lethalvisions/myweapon.jpg" loading="lazy"  alt="[Image: myweapon.jpg]" class="mycode_img" /><br />
<br />
From Grenade Launchers Rifles, pistols, you can make them all for your sci-fi or modern themed games! The flash applet allows you to save as JPG as well.<br />
<br />
<a href="http://pimpmygun.doctornoob.com/app.php" target="_blank" rel="noopener" class="mycode_url">http://pimpmygun.doctornoob.com/app.php</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Texture Blender Photoshop Template]]></title>
			<link>https://www.save-point.org/thread-4325.html</link>
			<pubDate>Sat, 18 Aug 2012 21:41:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-4325.html</guid>
			<description><![CDATA[I was looking all over the place for a somple program that would take two tiles and merge them into a tilesheet-ready format of corners and borders, and couldn't find them anywhere, with the exception of Genetica. However, with Genetica's pricetag, I was incensed into trying a more low-tech approach.<br />
<br />
So, I created a simple Photoshop file with some smart objects and layermasks to do the job FOR me... TexBlend is the result of that work, and you can find it here in the download section for only 150 SP.<br />
<br />
(in order words, I'm not just giving it away to everyone who logs in with a fake name, you need to be posting here a while... )<br />
<br />
I've included some snapshots of a few finished textures, all of these are 64x64 textures, fitted inside a 256x256 square, perfect for placing inside an RMXP tileset, with all the variations that you feel you need.<br />
<br />
<img src="http://i213.photobucket.com/albums/cc206/lethalvisions/textureblender1.png" loading="lazy"  alt="[Image: textureblender1.png]" class="mycode_img" /><br />
<img src="http://i213.photobucket.com/albums/cc206/lethalvisions/textureblender2.png" loading="lazy"  alt="[Image: textureblender2.png]" class="mycode_img" /><br />
<img src="http://i213.photobucket.com/albums/cc206/lethalvisions/textureblender3.png" loading="lazy"  alt="[Image: textureblender3.png]" class="mycode_img" /><br />
<br />
Now as a reminder, you need Photoshop (cs3) to use this. Simply open up the smart object, place your 64x64 tiles into the smart object, to fill up the 256x256 square (16 copies of your tile) and save the .PSB file, and BAM instant texture blending awesomeness.<br />
<br />
You can find it under the utilites section in Downloads Section.<br />
<hr class="mycode_hr" />
<img src="http://i213.photobucket.com/albums/cc206/lethalvisions/texblend4.png" loading="lazy"  alt="[Image: texblend4.png]" class="mycode_img" /><br />
<br />
With a little tweaking, this would be perfect for generating large scale maps... and a hint for those who aren't sure about setting 64x64 tiles on a map... if you go into your RMXP and go to Tools-&gt; Options, you should have a mark at the botton for grid... 2x2 is perfectly set for 64x64 tiles.]]></description>
			<content:encoded><![CDATA[I was looking all over the place for a somple program that would take two tiles and merge them into a tilesheet-ready format of corners and borders, and couldn't find them anywhere, with the exception of Genetica. However, with Genetica's pricetag, I was incensed into trying a more low-tech approach.<br />
<br />
So, I created a simple Photoshop file with some smart objects and layermasks to do the job FOR me... TexBlend is the result of that work, and you can find it here in the download section for only 150 SP.<br />
<br />
(in order words, I'm not just giving it away to everyone who logs in with a fake name, you need to be posting here a while... )<br />
<br />
I've included some snapshots of a few finished textures, all of these are 64x64 textures, fitted inside a 256x256 square, perfect for placing inside an RMXP tileset, with all the variations that you feel you need.<br />
<br />
<img src="http://i213.photobucket.com/albums/cc206/lethalvisions/textureblender1.png" loading="lazy"  alt="[Image: textureblender1.png]" class="mycode_img" /><br />
<img src="http://i213.photobucket.com/albums/cc206/lethalvisions/textureblender2.png" loading="lazy"  alt="[Image: textureblender2.png]" class="mycode_img" /><br />
<img src="http://i213.photobucket.com/albums/cc206/lethalvisions/textureblender3.png" loading="lazy"  alt="[Image: textureblender3.png]" class="mycode_img" /><br />
<br />
Now as a reminder, you need Photoshop (cs3) to use this. Simply open up the smart object, place your 64x64 tiles into the smart object, to fill up the 256x256 square (16 copies of your tile) and save the .PSB file, and BAM instant texture blending awesomeness.<br />
<br />
You can find it under the utilites section in Downloads Section.<br />
<hr class="mycode_hr" />
<img src="http://i213.photobucket.com/albums/cc206/lethalvisions/texblend4.png" loading="lazy"  alt="[Image: texblend4.png]" class="mycode_img" /><br />
<br />
With a little tweaking, this would be perfect for generating large scale maps... and a hint for those who aren't sure about setting 64x64 tiles on a map... if you go into your RMXP and go to Tools-&gt; Options, you should have a mark at the botton for grid... 2x2 is perfectly set for 64x64 tiles.]]></content:encoded>
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