<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Save-Point - Technology Scrapyard]]></title>
		<link>https://www.save-point.org/</link>
		<description><![CDATA[Save-Point - https://www.save-point.org]]></description>
		<pubDate>Fri, 08 May 2026 11:41:10 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Me and ChatGPT - This AI is scary good!]]></title>
			<link>https://www.save-point.org/thread-8704.html</link>
			<pubDate>Fri, 03 Mar 2023 22:54:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8704.html</guid>
			<description><![CDATA[So of course when doing my DaVinci, I have to brainstorm a bit, and well... someone told me I should just TRY to brainstorm with an OpenAI... I got logged in to ChatGPT, and well, WOW, the AI, while still a tiny bit vague, was spot on in what I was brainstorming about, and well, here's how that conversation went...<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">I am working on a modular sprite collection for 2d gaming. What are the best categories for items and outfits for my collection?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">When creating a modular sprite collection for 2D gaming, the categories for items and outfits will depend on the type of game you are creating and the genre. However, here are some categories that could be useful:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Weapons: Swords, axes, bows, guns, magic wands, shields, etc.</span><br />
<span style="color: #c10300;" class="mycode_color">Armor: Helmets, chest plates, leg armor, gloves, boots, etc.</span><br />
<span style="color: #c10300;" class="mycode_color">Accessories: Hats, glasses, jewelry, backpacks, belts, etc.</span><br />
<span style="color: #c10300;" class="mycode_color">Clothing: Shirts, pants, dresses, skirts, robes, etc.</span><br />
<span style="color: #c10300;" class="mycode_color">Shoes: Boots, sneakers, sandals, high heels, etc.</span><br />
<span style="color: #c10300;" class="mycode_color">Hair: Different hairstyles for male and female characters.</span><br />
<span style="color: #c10300;" class="mycode_color">Facial features: Beards, mustaches, eyebrows, scars, freckles, etc.</span><br />
<span style="color: #c10300;" class="mycode_color">Emotes: Facial expressions, gestures, and poses for characters.</span><br />
<span style="color: #c10300;" class="mycode_color">Creatures: Animals, monsters, and other non-human characters.</span><br />
<span style="color: #c10300;" class="mycode_color">Special effects: Particle effects, magic spells, explosions, and other special effects.</span><br />
<span style="color: #c10300;" class="mycode_color">Remember to design your items and outfits to fit a consistent style, color scheme, and level of detail so that they can be easily mixed and matched in different combinations. Good luck with your project!</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What would you suggest for a medieval styled range of clothes?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">For a medieval styled range of clothes, here are some suggestions for items and outfits you could include:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Tunics: Long, loose-fitting shirts made of linen, wool, or cotton.</span><br />
<span style="color: #c10300;" class="mycode_color">Surcoats: Sleeveless outer garments worn over tunics, often with a coat of arms or other insignia.</span><br />
<span style="color: #c10300;" class="mycode_color">Doublets: Fitted jackets worn over a shirt or chemise, often made of leather or velvet.</span><br />
<span style="color: #c10300;" class="mycode_color">Cloaks: Long, flowing garments made of wool or velvet, often with a hood or fur trim.</span><br />
<span style="color: #c10300;" class="mycode_color">Hosen: Tight-fitting leggings worn under tunics or doublets, made of wool or silk.</span><br />
<span style="color: #c10300;" class="mycode_color">Dresses: Long, flowing garments for women made of wool, silk, or linen.</span><br />
<span style="color: #c10300;" class="mycode_color">Coifs: Head coverings worn by both men and women, often made of linen or silk.</span><br />
<span style="color: #c10300;" class="mycode_color">Tabards: Sleeveless garments worn over armor, often with a coat of arms or other insignia.</span><br />
<span style="color: #c10300;" class="mycode_color">Mantles: Cloak-like garments worn over the shoulders, often made of fur or velvet.</span><br />
<span style="color: #c10300;" class="mycode_color">Boots: High, laced boots made of leather or suede, often with a pointed toe.</span><br />
<span style="color: #c10300;" class="mycode_color">Remember to design your medieval styled clothes to fit the period and location you are aiming for. For example, clothing styles in medieval Europe varied widely depending on social class, region, and time period. Researching historical sources can help you create an accurate and compelling range of clothes for your game.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What would be the best way to layer those, since I'm making 2d sprites?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">When layering 2D sprites for clothing, here are some tips that can help:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Plan out your layers: Before creating your sprites, plan out the different layers you will need for each outfit. Consider which pieces of clothing will be on top of or underneath other pieces, and create the sprites in the correct order.</span><br />
<span style="color: #c10300;" class="mycode_color">Use transparency: Make sure to use transparency in your sprites to allow for layering. For example, you could make the sleeves of a tunic a separate sprite with a transparent background, so that they can be layered over the arms of a character sprite.</span><br />
<span style="color: #c10300;" class="mycode_color">Consider depth: When layering clothing sprites, consider the depth of each layer. For example, a cloak might be layered over the shoulders of a character sprite, but underneath the hair and headwear sprites.</span><br />
<span style="color: #c10300;" class="mycode_color">Keep consistent sizing: To ensure that your layers line up correctly, make sure to keep the sizing consistent between sprites. For example, if the shirt sprite is 32x32 pixels, make sure that the sleeve sprite is also 32x32 pixels.</span><br />
<span style="color: #c10300;" class="mycode_color">Test different combinations: Once you have created all of the clothing sprites, test different combinations to ensure that they layer correctly and look good together.</span><br />
<span style="color: #c10300;" class="mycode_color">Remember that layering 2D sprites can be time-consuming, so be prepared to spend some time creating and testing your sprites. However, the end result can be a wide variety of customizable and modular outfits for your game.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">My genre will be the Middle Ages, with some fantasy elements, like elves and dwarves and goblins, orcs, hobgoblins, in addition to the humans of course. I don't want the fantasy elements to overpower the real earth ones, so there might not be as much emphasis on magic as there might be on sprite sheets that use battle tactics, like different ways weapons are used in attacks. Can you give some good costume suggestions?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">For a medieval/fantasy-themed game with a focus on battle tactics, here are some costume suggestions you could consider:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Human soldiers: Chainmail or plate armor, surcoats with a coat of arms, helmets, swords, shields, and spears.</span><br />
<span style="color: #c10300;" class="mycode_color">Elves: Long, flowing garments made of silk or velvet, with intricate embroidery or beadwork. Elven armor may be lighter and more flexible than human armor. Elven weapons may include bows, arrows, and daggers.</span><br />
<span style="color: #c10300;" class="mycode_color">Dwarves: Heavy, durable armor made of iron or steel, often decorated with gems or ornate designs. Dwarven weapons may include axes, hammers, and crossbows.</span><br />
<span style="color: #c10300;" class="mycode_color">Goblins: Ragged clothing made of scraps of leather or cloth, with armor pieces scavenged from other sources. Goblin weapons may include short swords, clubs, and slingshots.</span><br />
<span style="color: #c10300;" class="mycode_color">Orcs: Armor made of leather or hide, with crude designs etched or painted onto the surface. Orcish weapons may include spears, battle axes, and scimitars.</span><br />
<span style="color: #c10300;" class="mycode_color">Hobgoblins: Armor made of chainmail or leather, with more refined designs than goblins. Hobgoblin weapons may include longbows, swords, and maces.</span><br />
<span style="color: #c10300;" class="mycode_color">Remember to design your costumes with the characteristics and culture of each race in mind. For example, elven clothing may be designed to reflect their connection to nature, while dwarven armor may emphasize practicality and durability. By carefully considering the appearance and characteristics of each race, you can create a rich and immersive world for your game.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Okay, I have three main types of elves in my setting. I have the high-elves, which are the noble types with the velvet and silk, silver and will probably have a elven/celtic style. The second are more forest-bound, with a bit more wild look in their eyes. They live in dales and wooded glens mostly, with a deep spiritual and philosphical connection to the land, the trees. They don't use a lot of metal in their art and utlity, instead using a lot of wood, bones from hunted animals and sometimes even harvested stones, shells, and vines from trees. They don't worry about harvesting wood or anything, like for instance the Bosmer of Elder Scrolls lore, but its very rare for them to waste anything. The third race of elves are much more feral. They live in the crags and rocks, the volcanic lands, where plants are sparse and chitin, hard boiled leather and obsidian is plentiful. They do forge, but often their metal armor pieces are more crude, as these elves value ultility more than art, and what art they use is mostly for intimidation in battle, with skull masks, spikes jutting out of chitinous armor plates and fierce warpaint.</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">Based on your description of the different elven races in your setting, here are some costume suggestions:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">High-Elves: Long, flowing garments made of silk or velvet, with intricate embroidery or beadwork in silver or gold. Elven armor may be lighter and more flexible than human armor. High-Elven weapons may include bows, arrows, and slender swords.</span><br />
<span style="color: #c10300;" class="mycode_color">Forest Elves: Clothing made of natural materials such as leaves, moss, and animal hides. The colors and designs of their clothing may be inspired by the surrounding forest. Forest Elves may wear wooden armor, such as shields made of intertwined branches or armor made of tree bark. Their weapons may include bows, arrows, and handcrafted spears.</span><br />
<span style="color: #c10300;" class="mycode_color">Feral Elves: Armor made of chitin, boiled leather, and obsidian. The armor may be decorated with spikes and other intimidating designs. Feral Elves may wear masks made of skulls or other animal parts, and their warpaint may be inspired by the colors of the surrounding landscape. Their weapons may include crude, yet effective, axes and spears made of obsidian.</span><br />
<span style="color: #c10300;" class="mycode_color">Remember to design your costumes with the characteristics and culture of each elven race in mind. For example, the clothing of the forest elves may be designed to blend in with their surroundings, while the armor of the feral elves may be designed to intimidate their enemies. By carefully considering the appearance and characteristics of each race, you can create a rich and immersive world for your game.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Can you give me some examples of feral elf warpaint like you described?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">Sure! Here are a few examples of warpaint designs that might be used by feral elves:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Blood-red stripes: These stripes may be painted on the face or body in varying thicknesses and lengths. The red color may be derived from crushed berries or other natural sources found in the volcanic lands where the feral elves reside.</span><br />
<span style="color: #c10300;" class="mycode_color">Geometric designs: Feral elves may paint complex geometric designs on their faces or bodies using black or dark grey paint. These designs may be inspired by the patterns found in the surrounding landscape or the markings on the chitin armor they wear.</span><br />
<span style="color: #c10300;" class="mycode_color">Tribal patterns: Feral elves may paint tribal patterns on their faces and bodies using white or light-colored paint. These patterns may be inspired by the cultures of other creatures that live in the volcanic lands, such as lizards or snakes.</span><br />
<span style="color: #c10300;" class="mycode_color">Animalistic designs: Feral elves may paint designs on their faces and bodies that resemble the markings of the animals they hunt and kill for food and resources. For example, they may paint stripes or spots like those found on big cats or wild dogs.</span><br />
<span style="color: #c10300;" class="mycode_color">Remember that the warpaint designs should reflect the culture and beliefs of the feral elves. They may use warpaint to intimidate their enemies, to show allegiance to their tribe, or as a form of personal expression. By carefully considering the context in which the warpaint is used, you can create a unique and immersive world for your game.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And would you suggest warpaint and body paint for the forest elves?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">Yes, warpaint and body paint can definitely be used for the forest elves as well! However, the designs and colors used by forest elves may be different from those used by feral elves.</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Here are a few examples of warpaint designs that might be used by forest elves:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Leafy patterns: Forest elves may paint leafy patterns on their faces and bodies using green and brown paint. These patterns may be inspired by the leaves and branches of the trees in the forest.</span><br />
<span style="color: #c10300;" class="mycode_color">Floral designs: Forest elves may paint floral designs on their faces and bodies using a variety of colors. These designs may be inspired by the flowers that bloom in the forest.</span><br />
<span style="color: #c10300;" class="mycode_color">Natural patterns: Forest elves may paint patterns on their faces and bodies that mimic the patterns found in nature, such as the swirls of a snail shell or the spots on a butterfly's wings.</span><br />
<span style="color: #c10300;" class="mycode_color">Animalistic designs: Like feral elves, forest elves may also paint designs on their faces and bodies that resemble the markings of animals found in the forest, such as deer or rabbits.</span><br />
<span style="color: #c10300;" class="mycode_color">In addition to warpaint, forest elves may also decorate their clothing and armor with natural materials such as leaves, feathers, and animal fur. By incorporating these natural elements into their appearance, forest elves can blend in with their surroundings and become one with nature.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Can you draw me six feral elf warpaints?</span><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>((I forgot at this point that ChatGPT doesn't draw, but it makes up for it with descriptiveness.))</blockquote>
<br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">I'm sorry, but as an AI language model, I don't have the ability to create drawings or images. However, I can provide you with descriptions of six different feral elf warpaint designs that you could use as inspiration:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Fangs and Spikes: This warpaint design features sharp, black triangles painted around the eyes and on the forehead, resembling fangs and spikes. The paint may be applied thickly to create a raised texture that emphasizes the feral look.</span><br />
<span style="color: #c10300;" class="mycode_color">Bone and Blood: This design uses a deep red paint to create a base, with white bone-like shapes painted on top. The paint may be smeared or smudged to give a rough, primal appearance.</span><br />
<span style="color: #c10300;" class="mycode_color">Volcanic Ash: This warpaint design uses ash from the nearby volcanoes to create a black, smoky effect. The ash may be applied heavily around the eyes and mouth, with streaks running down the face to create a menacing look.</span><br />
<span style="color: #c10300;" class="mycode_color">Chitin Armor: Inspired by the feral elves' use of chitin in their armor, this design features black and grey paint that mimics the look of chitin plates. The paint may be applied in a jagged, uneven pattern to create a rugged appearance.</span><br />
<span style="color: #c10300;" class="mycode_color">Tribal Markings: This design incorporates tribal patterns and shapes, inspired by the feral elves' connection to their tribe. The paint may be applied in white or another light color, with lines and shapes painted around the eyes, forehead, and cheeks.</span><br />
<span style="color: #c10300;" class="mycode_color">Claw Marks: This design features jagged, claw-like shapes painted in red or another bold color. The marks may be applied across the cheeks and forehead, giving the appearance of battle scars and emphasizing the feral nature of the elves.</span><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Okay, let's talk about the sprite sheets. Right now I have the idea of sprite sheets that use 6 frames of animations, and render the character in each of eight compass directions, Up, Down, left and right. Isometric sprites like up-left, up-right, down-left, and down-right are also included for a total of 48 frames of animation for each action.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">I will be drawing a walk, a run, and an idle, where the character stands still but his body still looks like it's moving slightly (breathing, arms not perfectly still) I may have two to three different types of walking and running and idle poses for each gender. I know I will also need about 12 different attack animations, to utilize different types of attack, whether it be with a one-handed sword, two-handed sword, dual-wielding, sword and shield, melee and magic. I also want to have one for crossbows and bows.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other than that, animations for using items and skills in the game will be needed, as well as perhaps some supernatural poses like flying, hovering. Can you think of any other good animations I might also use as a standard?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">It sounds like you have a solid foundation for your sprite sheets. In addition to the animations you've already mentioned, here are a few more that you might want to consider adding:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Jumping and Falling: These animations could be useful for platforming elements in your game.</span><br />
<span style="color: #c10300;" class="mycode_color">Climbing: If your game includes any kind of climbing mechanics, you'll need animations to show your characters climbing up and down surfaces.</span><br />
<span style="color: #c10300;" class="mycode_color">Swinging: If your game includes any kind of grappling or swinging mechanics, you'll need animations to show your characters swinging from ropes, vines, or other objects.</span><br />
<span style="color: #c10300;" class="mycode_color">Swimming: If your game includes any kind of water-based movement or combat, you'll need animations to show your characters swimming.</span><br />
<span style="color: #c10300;" class="mycode_color">Interacting with Objects: If your game includes any kind of puzzle-solving or object interaction, you'll need animations to show your characters picking up, pushing, or pulling objects.</span><br />
<span style="color: #c10300;" class="mycode_color">Emotes: Emotes are animations that show your character expressing emotions or performing gestures, such as waving, dancing, or bowing. These can add personality and flair to your characters.</span><br />
<span style="color: #c10300;" class="mycode_color">Damage and Death: You'll need animations to show your characters taking damage and dying. These animations can be important for communicating the stakes of combat to the player.</span><br />
<span style="color: #c10300;" class="mycode_color">Spellcasting: If your game includes any kind of magic or spellcasting, you'll need animations to show your characters casting spells or using magic items.</span><br />
<span style="color: #c10300;" class="mycode_color">Mounting and Dismounting: If your game includes any kind of mount or vehicle mechanics, you'll need animations to show your characters mounting and dismounting their ride.</span><br />
<span style="color: #c10300;" class="mycode_color">I hope these suggestions are helpful for your sprite sheet planning!</span><br />
<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Ain't it wonderful when you're getting schooled by AI?</blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">Tell me about different stances and poses in regards to spellcasting.</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">There are a variety of stances and poses that can be used to convey the act of spellcasting. Here are a few examples:</span><br />
<span style="color: #c10300;" class="mycode_color">Standing Pose: This is a basic pose where the caster stands upright with their arms extended in front of them or at their sides. This pose can be used for many different types of spells.</span><br />
<span style="color: #c10300;" class="mycode_color">Hand Gestures: Some spells require specific hand gestures to cast. These can range from simple gestures like pointing a finger, to more complex ones like tracing a complex symbol in the air.</span><br />
<span style="color: #c10300;" class="mycode_color">Kneeling Pose: This pose can be used for spells that require more concentration or focus. The caster kneels on one knee with their arms extended in front of them.</span><br />
<span style="color: #c10300;" class="mycode_color">Levitation Pose: Some spellcasters may hover or float in the air while casting a spell. This can be achieved with a levitation pose where the caster is depicted floating in the air with their arms extended.</span><br />
<span style="color: #c10300;" class="mycode_color">Incantation Pose: Some spells may require an incantation or spoken word to cast. In this pose, the caster may be depicted with their mouth open or chanting a specific phrase.</span><br />
<span style="color: #c10300;" class="mycode_color">Elemental Pose: Some spells may be associated with a particular element, such as fire or ice. In these poses, the caster may be surrounded by the corresponding element or holding an object associated with that element.</span><br />
<span style="color: #c10300;" class="mycode_color">Runes and Symbols: Some spells may require the use of runes or symbols to cast. These can be depicted on the ground around the caster or in the air above them.</span><br />
<span style="color: #c10300;" class="mycode_color">These are just a few examples of the different stances and poses that can be used to convey spellcasting in sprite sheets. The specific poses and stances you choose will depend on the style and theme of your game, as well as the types of spells that your characters will be casting.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">You have been VERY helpful so far. I'd like to pick this back up again soon.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Thank you! I'm glad to have been of help. Feel free to reach out anytime you have more questions.</span>]]></description>
			<content:encoded><![CDATA[So of course when doing my DaVinci, I have to brainstorm a bit, and well... someone told me I should just TRY to brainstorm with an OpenAI... I got logged in to ChatGPT, and well, WOW, the AI, while still a tiny bit vague, was spot on in what I was brainstorming about, and well, here's how that conversation went...<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">I am working on a modular sprite collection for 2d gaming. What are the best categories for items and outfits for my collection?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">When creating a modular sprite collection for 2D gaming, the categories for items and outfits will depend on the type of game you are creating and the genre. However, here are some categories that could be useful:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Weapons: Swords, axes, bows, guns, magic wands, shields, etc.</span><br />
<span style="color: #c10300;" class="mycode_color">Armor: Helmets, chest plates, leg armor, gloves, boots, etc.</span><br />
<span style="color: #c10300;" class="mycode_color">Accessories: Hats, glasses, jewelry, backpacks, belts, etc.</span><br />
<span style="color: #c10300;" class="mycode_color">Clothing: Shirts, pants, dresses, skirts, robes, etc.</span><br />
<span style="color: #c10300;" class="mycode_color">Shoes: Boots, sneakers, sandals, high heels, etc.</span><br />
<span style="color: #c10300;" class="mycode_color">Hair: Different hairstyles for male and female characters.</span><br />
<span style="color: #c10300;" class="mycode_color">Facial features: Beards, mustaches, eyebrows, scars, freckles, etc.</span><br />
<span style="color: #c10300;" class="mycode_color">Emotes: Facial expressions, gestures, and poses for characters.</span><br />
<span style="color: #c10300;" class="mycode_color">Creatures: Animals, monsters, and other non-human characters.</span><br />
<span style="color: #c10300;" class="mycode_color">Special effects: Particle effects, magic spells, explosions, and other special effects.</span><br />
<span style="color: #c10300;" class="mycode_color">Remember to design your items and outfits to fit a consistent style, color scheme, and level of detail so that they can be easily mixed and matched in different combinations. Good luck with your project!</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What would you suggest for a medieval styled range of clothes?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">For a medieval styled range of clothes, here are some suggestions for items and outfits you could include:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Tunics: Long, loose-fitting shirts made of linen, wool, or cotton.</span><br />
<span style="color: #c10300;" class="mycode_color">Surcoats: Sleeveless outer garments worn over tunics, often with a coat of arms or other insignia.</span><br />
<span style="color: #c10300;" class="mycode_color">Doublets: Fitted jackets worn over a shirt or chemise, often made of leather or velvet.</span><br />
<span style="color: #c10300;" class="mycode_color">Cloaks: Long, flowing garments made of wool or velvet, often with a hood or fur trim.</span><br />
<span style="color: #c10300;" class="mycode_color">Hosen: Tight-fitting leggings worn under tunics or doublets, made of wool or silk.</span><br />
<span style="color: #c10300;" class="mycode_color">Dresses: Long, flowing garments for women made of wool, silk, or linen.</span><br />
<span style="color: #c10300;" class="mycode_color">Coifs: Head coverings worn by both men and women, often made of linen or silk.</span><br />
<span style="color: #c10300;" class="mycode_color">Tabards: Sleeveless garments worn over armor, often with a coat of arms or other insignia.</span><br />
<span style="color: #c10300;" class="mycode_color">Mantles: Cloak-like garments worn over the shoulders, often made of fur or velvet.</span><br />
<span style="color: #c10300;" class="mycode_color">Boots: High, laced boots made of leather or suede, often with a pointed toe.</span><br />
<span style="color: #c10300;" class="mycode_color">Remember to design your medieval styled clothes to fit the period and location you are aiming for. For example, clothing styles in medieval Europe varied widely depending on social class, region, and time period. Researching historical sources can help you create an accurate and compelling range of clothes for your game.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What would be the best way to layer those, since I'm making 2d sprites?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">When layering 2D sprites for clothing, here are some tips that can help:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Plan out your layers: Before creating your sprites, plan out the different layers you will need for each outfit. Consider which pieces of clothing will be on top of or underneath other pieces, and create the sprites in the correct order.</span><br />
<span style="color: #c10300;" class="mycode_color">Use transparency: Make sure to use transparency in your sprites to allow for layering. For example, you could make the sleeves of a tunic a separate sprite with a transparent background, so that they can be layered over the arms of a character sprite.</span><br />
<span style="color: #c10300;" class="mycode_color">Consider depth: When layering clothing sprites, consider the depth of each layer. For example, a cloak might be layered over the shoulders of a character sprite, but underneath the hair and headwear sprites.</span><br />
<span style="color: #c10300;" class="mycode_color">Keep consistent sizing: To ensure that your layers line up correctly, make sure to keep the sizing consistent between sprites. For example, if the shirt sprite is 32x32 pixels, make sure that the sleeve sprite is also 32x32 pixels.</span><br />
<span style="color: #c10300;" class="mycode_color">Test different combinations: Once you have created all of the clothing sprites, test different combinations to ensure that they layer correctly and look good together.</span><br />
<span style="color: #c10300;" class="mycode_color">Remember that layering 2D sprites can be time-consuming, so be prepared to spend some time creating and testing your sprites. However, the end result can be a wide variety of customizable and modular outfits for your game.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">My genre will be the Middle Ages, with some fantasy elements, like elves and dwarves and goblins, orcs, hobgoblins, in addition to the humans of course. I don't want the fantasy elements to overpower the real earth ones, so there might not be as much emphasis on magic as there might be on sprite sheets that use battle tactics, like different ways weapons are used in attacks. Can you give some good costume suggestions?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">For a medieval/fantasy-themed game with a focus on battle tactics, here are some costume suggestions you could consider:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Human soldiers: Chainmail or plate armor, surcoats with a coat of arms, helmets, swords, shields, and spears.</span><br />
<span style="color: #c10300;" class="mycode_color">Elves: Long, flowing garments made of silk or velvet, with intricate embroidery or beadwork. Elven armor may be lighter and more flexible than human armor. Elven weapons may include bows, arrows, and daggers.</span><br />
<span style="color: #c10300;" class="mycode_color">Dwarves: Heavy, durable armor made of iron or steel, often decorated with gems or ornate designs. Dwarven weapons may include axes, hammers, and crossbows.</span><br />
<span style="color: #c10300;" class="mycode_color">Goblins: Ragged clothing made of scraps of leather or cloth, with armor pieces scavenged from other sources. Goblin weapons may include short swords, clubs, and slingshots.</span><br />
<span style="color: #c10300;" class="mycode_color">Orcs: Armor made of leather or hide, with crude designs etched or painted onto the surface. Orcish weapons may include spears, battle axes, and scimitars.</span><br />
<span style="color: #c10300;" class="mycode_color">Hobgoblins: Armor made of chainmail or leather, with more refined designs than goblins. Hobgoblin weapons may include longbows, swords, and maces.</span><br />
<span style="color: #c10300;" class="mycode_color">Remember to design your costumes with the characteristics and culture of each race in mind. For example, elven clothing may be designed to reflect their connection to nature, while dwarven armor may emphasize practicality and durability. By carefully considering the appearance and characteristics of each race, you can create a rich and immersive world for your game.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Okay, I have three main types of elves in my setting. I have the high-elves, which are the noble types with the velvet and silk, silver and will probably have a elven/celtic style. The second are more forest-bound, with a bit more wild look in their eyes. They live in dales and wooded glens mostly, with a deep spiritual and philosphical connection to the land, the trees. They don't use a lot of metal in their art and utlity, instead using a lot of wood, bones from hunted animals and sometimes even harvested stones, shells, and vines from trees. They don't worry about harvesting wood or anything, like for instance the Bosmer of Elder Scrolls lore, but its very rare for them to waste anything. The third race of elves are much more feral. They live in the crags and rocks, the volcanic lands, where plants are sparse and chitin, hard boiled leather and obsidian is plentiful. They do forge, but often their metal armor pieces are more crude, as these elves value ultility more than art, and what art they use is mostly for intimidation in battle, with skull masks, spikes jutting out of chitinous armor plates and fierce warpaint.</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">Based on your description of the different elven races in your setting, here are some costume suggestions:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">High-Elves: Long, flowing garments made of silk or velvet, with intricate embroidery or beadwork in silver or gold. Elven armor may be lighter and more flexible than human armor. High-Elven weapons may include bows, arrows, and slender swords.</span><br />
<span style="color: #c10300;" class="mycode_color">Forest Elves: Clothing made of natural materials such as leaves, moss, and animal hides. The colors and designs of their clothing may be inspired by the surrounding forest. Forest Elves may wear wooden armor, such as shields made of intertwined branches or armor made of tree bark. Their weapons may include bows, arrows, and handcrafted spears.</span><br />
<span style="color: #c10300;" class="mycode_color">Feral Elves: Armor made of chitin, boiled leather, and obsidian. The armor may be decorated with spikes and other intimidating designs. Feral Elves may wear masks made of skulls or other animal parts, and their warpaint may be inspired by the colors of the surrounding landscape. Their weapons may include crude, yet effective, axes and spears made of obsidian.</span><br />
<span style="color: #c10300;" class="mycode_color">Remember to design your costumes with the characteristics and culture of each elven race in mind. For example, the clothing of the forest elves may be designed to blend in with their surroundings, while the armor of the feral elves may be designed to intimidate their enemies. By carefully considering the appearance and characteristics of each race, you can create a rich and immersive world for your game.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Can you give me some examples of feral elf warpaint like you described?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">Sure! Here are a few examples of warpaint designs that might be used by feral elves:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Blood-red stripes: These stripes may be painted on the face or body in varying thicknesses and lengths. The red color may be derived from crushed berries or other natural sources found in the volcanic lands where the feral elves reside.</span><br />
<span style="color: #c10300;" class="mycode_color">Geometric designs: Feral elves may paint complex geometric designs on their faces or bodies using black or dark grey paint. These designs may be inspired by the patterns found in the surrounding landscape or the markings on the chitin armor they wear.</span><br />
<span style="color: #c10300;" class="mycode_color">Tribal patterns: Feral elves may paint tribal patterns on their faces and bodies using white or light-colored paint. These patterns may be inspired by the cultures of other creatures that live in the volcanic lands, such as lizards or snakes.</span><br />
<span style="color: #c10300;" class="mycode_color">Animalistic designs: Feral elves may paint designs on their faces and bodies that resemble the markings of the animals they hunt and kill for food and resources. For example, they may paint stripes or spots like those found on big cats or wild dogs.</span><br />
<span style="color: #c10300;" class="mycode_color">Remember that the warpaint designs should reflect the culture and beliefs of the feral elves. They may use warpaint to intimidate their enemies, to show allegiance to their tribe, or as a form of personal expression. By carefully considering the context in which the warpaint is used, you can create a unique and immersive world for your game.</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">And would you suggest warpaint and body paint for the forest elves?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">Yes, warpaint and body paint can definitely be used for the forest elves as well! However, the designs and colors used by forest elves may be different from those used by feral elves.</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Here are a few examples of warpaint designs that might be used by forest elves:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Leafy patterns: Forest elves may paint leafy patterns on their faces and bodies using green and brown paint. These patterns may be inspired by the leaves and branches of the trees in the forest.</span><br />
<span style="color: #c10300;" class="mycode_color">Floral designs: Forest elves may paint floral designs on their faces and bodies using a variety of colors. These designs may be inspired by the flowers that bloom in the forest.</span><br />
<span style="color: #c10300;" class="mycode_color">Natural patterns: Forest elves may paint patterns on their faces and bodies that mimic the patterns found in nature, such as the swirls of a snail shell or the spots on a butterfly's wings.</span><br />
<span style="color: #c10300;" class="mycode_color">Animalistic designs: Like feral elves, forest elves may also paint designs on their faces and bodies that resemble the markings of animals found in the forest, such as deer or rabbits.</span><br />
<span style="color: #c10300;" class="mycode_color">In addition to warpaint, forest elves may also decorate their clothing and armor with natural materials such as leaves, feathers, and animal fur. By incorporating these natural elements into their appearance, forest elves can blend in with their surroundings and become one with nature.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Can you draw me six feral elf warpaints?</span><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>((I forgot at this point that ChatGPT doesn't draw, but it makes up for it with descriptiveness.))</blockquote>
<br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">I'm sorry, but as an AI language model, I don't have the ability to create drawings or images. However, I can provide you with descriptions of six different feral elf warpaint designs that you could use as inspiration:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Fangs and Spikes: This warpaint design features sharp, black triangles painted around the eyes and on the forehead, resembling fangs and spikes. The paint may be applied thickly to create a raised texture that emphasizes the feral look.</span><br />
<span style="color: #c10300;" class="mycode_color">Bone and Blood: This design uses a deep red paint to create a base, with white bone-like shapes painted on top. The paint may be smeared or smudged to give a rough, primal appearance.</span><br />
<span style="color: #c10300;" class="mycode_color">Volcanic Ash: This warpaint design uses ash from the nearby volcanoes to create a black, smoky effect. The ash may be applied heavily around the eyes and mouth, with streaks running down the face to create a menacing look.</span><br />
<span style="color: #c10300;" class="mycode_color">Chitin Armor: Inspired by the feral elves' use of chitin in their armor, this design features black and grey paint that mimics the look of chitin plates. The paint may be applied in a jagged, uneven pattern to create a rugged appearance.</span><br />
<span style="color: #c10300;" class="mycode_color">Tribal Markings: This design incorporates tribal patterns and shapes, inspired by the feral elves' connection to their tribe. The paint may be applied in white or another light color, with lines and shapes painted around the eyes, forehead, and cheeks.</span><br />
<span style="color: #c10300;" class="mycode_color">Claw Marks: This design features jagged, claw-like shapes painted in red or another bold color. The marks may be applied across the cheeks and forehead, giving the appearance of battle scars and emphasizing the feral nature of the elves.</span><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Okay, let's talk about the sprite sheets. Right now I have the idea of sprite sheets that use 6 frames of animations, and render the character in each of eight compass directions, Up, Down, left and right. Isometric sprites like up-left, up-right, down-left, and down-right are also included for a total of 48 frames of animation for each action.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">I will be drawing a walk, a run, and an idle, where the character stands still but his body still looks like it's moving slightly (breathing, arms not perfectly still) I may have two to three different types of walking and running and idle poses for each gender. I know I will also need about 12 different attack animations, to utilize different types of attack, whether it be with a one-handed sword, two-handed sword, dual-wielding, sword and shield, melee and magic. I also want to have one for crossbows and bows.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other than that, animations for using items and skills in the game will be needed, as well as perhaps some supernatural poses like flying, hovering. Can you think of any other good animations I might also use as a standard?</span><br />
<br />
<br />
<br />
<span style="color: #c10300;" class="mycode_color">It sounds like you have a solid foundation for your sprite sheets. In addition to the animations you've already mentioned, here are a few more that you might want to consider adding:</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">Jumping and Falling: These animations could be useful for platforming elements in your game.</span><br />
<span style="color: #c10300;" class="mycode_color">Climbing: If your game includes any kind of climbing mechanics, you'll need animations to show your characters climbing up and down surfaces.</span><br />
<span style="color: #c10300;" class="mycode_color">Swinging: If your game includes any kind of grappling or swinging mechanics, you'll need animations to show your characters swinging from ropes, vines, or other objects.</span><br />
<span style="color: #c10300;" class="mycode_color">Swimming: If your game includes any kind of water-based movement or combat, you'll need animations to show your characters swimming.</span><br />
<span style="color: #c10300;" class="mycode_color">Interacting with Objects: If your game includes any kind of puzzle-solving or object interaction, you'll need animations to show your characters picking up, pushing, or pulling objects.</span><br />
<span style="color: #c10300;" class="mycode_color">Emotes: Emotes are animations that show your character expressing emotions or performing gestures, such as waving, dancing, or bowing. These can add personality and flair to your characters.</span><br />
<span style="color: #c10300;" class="mycode_color">Damage and Death: You'll need animations to show your characters taking damage and dying. These animations can be important for communicating the stakes of combat to the player.</span><br />
<span style="color: #c10300;" class="mycode_color">Spellcasting: If your game includes any kind of magic or spellcasting, you'll need animations to show your characters casting spells or using magic items.</span><br />
<span style="color: #c10300;" class="mycode_color">Mounting and Dismounting: If your game includes any kind of mount or vehicle mechanics, you'll need animations to show your characters mounting and dismounting their ride.</span><br />
<span style="color: #c10300;" class="mycode_color">I hope these suggestions are helpful for your sprite sheet planning!</span><br />
<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Ain't it wonderful when you're getting schooled by AI?</blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">Tell me about different stances and poses in regards to spellcasting.</span><br />
<br />
<span style="color: #c10300;" class="mycode_color">There are a variety of stances and poses that can be used to convey the act of spellcasting. Here are a few examples:</span><br />
<span style="color: #c10300;" class="mycode_color">Standing Pose: This is a basic pose where the caster stands upright with their arms extended in front of them or at their sides. This pose can be used for many different types of spells.</span><br />
<span style="color: #c10300;" class="mycode_color">Hand Gestures: Some spells require specific hand gestures to cast. These can range from simple gestures like pointing a finger, to more complex ones like tracing a complex symbol in the air.</span><br />
<span style="color: #c10300;" class="mycode_color">Kneeling Pose: This pose can be used for spells that require more concentration or focus. The caster kneels on one knee with their arms extended in front of them.</span><br />
<span style="color: #c10300;" class="mycode_color">Levitation Pose: Some spellcasters may hover or float in the air while casting a spell. This can be achieved with a levitation pose where the caster is depicted floating in the air with their arms extended.</span><br />
<span style="color: #c10300;" class="mycode_color">Incantation Pose: Some spells may require an incantation or spoken word to cast. In this pose, the caster may be depicted with their mouth open or chanting a specific phrase.</span><br />
<span style="color: #c10300;" class="mycode_color">Elemental Pose: Some spells may be associated with a particular element, such as fire or ice. In these poses, the caster may be surrounded by the corresponding element or holding an object associated with that element.</span><br />
<span style="color: #c10300;" class="mycode_color">Runes and Symbols: Some spells may require the use of runes or symbols to cast. These can be depicted on the ground around the caster or in the air above them.</span><br />
<span style="color: #c10300;" class="mycode_color">These are just a few examples of the different stances and poses that can be used to convey spellcasting in sprite sheets. The specific poses and stances you choose will depend on the style and theme of your game, as well as the types of spells that your characters will be casting.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">You have been VERY helpful so far. I'd like to pick this back up again soon.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Thank you! I'm glad to have been of help. Feel free to reach out anytime you have more questions.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FXRuby thread]]></title>
			<link>https://www.save-point.org/thread-8427.html</link>
			<pubDate>Wed, 22 Dec 2021 03:23:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=99">Kain Nobel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8427.html</guid>
			<description><![CDATA[Hello everybody,<br />
<br />
I no longer have Qt so I'm messing with GUI building applications that are <span style="font-style: italic;" class="mycode_i">Ruby</span> based. While I do have multiple (experimental prototype) projects in different toolkits (tk, Shoes, TGUI (SFML)), this thread will focus exclusively on <span style="font-weight: bold;" class="mycode_b">FXRuby</span> and whatever related problems I come across.<br />
<br />
So right now I'm trying to create an expanded system for Animation effects (think RMVX Ace Database/Animations + some extra features).<br />
<br />
The problem I'm having is I can't figure out how to dynamically set dimensions of various widgets such as <span style="font-weight: bold;" class="mycode_b">FXImageView</span>, <span style="font-weight: bold;" class="mycode_b">FXButton</span>, <span style="font-weight: bold;" class="mycode_b">FX</span>... whatever. For some reason, <span style="font-weight: bold;" class="mycode_b">FXMainWindow</span> responds to <span style="font-weight: bold;" class="mycode_b">#width=</span>, <span style="font-weight: bold;" class="mycode_b">#height=</span>, <span style="font-weight: bold;" class="mycode_b">#resize(width, height)</span> but none of the other classes seem to respond to these functions. I would like to micromanage the width and height of all the widgets (buttons, image view, etc) in this frame and ensure that they don't auto-morph. Matter of fact, I'd like the size of the window to <span style="font-style: italic;" class="mycode_i">not</span> be mouse-adjustable either, I'd like it fixed. I'm understanding that this system does a lot of auto-formatting but sometimes I just want something to be exactly where I want it (x, y) at the exact size I want (width, height).<br />
<br />
To install FXRuby do <span style="font-weight: bold;" class="mycode_b">gem install fxruby</span>. This is NOT an RPG Maker script, so Ruby is required to run it.<br />
 <br />
The const ANIMATION_PNG will have to be changed to something on your computer so we have a png graphic to work with.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#================================================================================<br />
# * DBAnimations : Require/Include<br />
#================================================================================<br />
<br />
require 'fox16'<br />
<br />
include Fox<br />
<br />
#================================================================================<br />
# ** DBAnimations<br />
#================================================================================<br />
<br />
class DBAnimations &lt; FXMainWindow<br />
  #------------------------------------------------------------------------------<br />
  # * Constant Variable Declarations<br />
  #------------------------------------------------------------------------------<br />
  APP_PNG  = ''<br />
  ICON_PNG = 'C:/RMXP/Kain Nobel/Graphics/Icons/zsword.png'<br />
  ANIMATION_PNG = 'C:/RMXP/Kain Nobel/Graphics/Animations/Explosive03.png'<br />
  #------------------------------------------------------------------------------<br />
  # * Public Instance Variables<br />
  #------------------------------------------------------------------------------<br />
  attr_reader :panel1<br />
  attr_reader :panel2<br />
  attr_reader :panel3<br />
  attr_reader :panel4<br />
  attr_reader :panel5<br />
  attr_reader :list<br />
  attr_reader :button_prev<br />
  attr_reader :button_next<br />
  #------------------------------------------------------------------------------<br />
  # * Object Initialization<br />
  #------------------------------------------------------------------------------<br />
  def initialize(app)<br />
    @app_data = app<br />
    super(app, "DB::Animations", nil, :width =&gt; 800, :height =&gt; 600)<br />
# Set application icon<br />
set_application_icon<br />
# Create data<br />
create_data<br />
# Create general settings panel<br />
create_panel1<br />
# Create effects panel<br />
create_panel2<br />
# Create frames panel<br />
create_panel3<br />
# Create animation viewport<br />
create_animation_viewport<br />
# Create buttons panel<br />
create_panel4<br />
# Create frames viewport<br />
create_frames_viewport<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Set Application Icon<br />
  #------------------------------------------------------------------------------<br />
  def set_application_icon<br />
    # ...<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create data<br />
  #------------------------------------------------------------------------------<br />
  def create_data<br />
    @icon_png = ICON_PNG<br />
@animation_png = ANIMATION_PNG<br />
@intTarget = FXDataTarget.new(10)<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Panel 1<br />
  #------------------------------------------------------------------------------<br />
  def create_panel1<br />
    # Create panel 1<br />
    @panel1 = FXHorizontalFrame.new(self,<br />
  LAYOUT_SIDE_TOP|FRAME_THICK|LAYOUT_FILL_X)<br />
# Fill in left side<br />
    create_panel1_left<br />
# Fill in right side<br />
create_panel1_right<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Panel 1 Left<br />
  #------------------------------------------------------------------------------<br />
  def create_panel1_left<br />
    # Create group box<br />
group = FXGroupBox.new(@panel1, "General Settings",<br />
:opts =&gt; GROUPBOX_NORMAL|FRAME_GROOVE)<br />
# Make "Name" label<br />
label1 = FXLabel.new(group, 'Animation Name')<br />
# Make "Name" text field<br />
@write_name = FXTextField.new(group, 1, :width =&gt; 240, :padLeft =&gt; 40,<br />
  :padRight =&gt; 40)<br />
@write_name.text = 'Explosion 3'<br />
# Make "Graphics" label<br />
label2 = FXLabel.new(group, 'Graphics')<br />
# Make "Graphics" text fields (x2)<br />
@write_graphics1 = FXTextField.new(group, 1, :width =&gt; 240, :padLeft =&gt; 40,<br />
  :padRight =&gt; 40)<br />
@write_graphics2 = FXTextField.new(group, 1, :width =&gt; 240, :padLeft =&gt; 40,<br />
  :padRight =&gt; 40)<br />
# Make "Position" label<br />
label3 = FXLabel.new(group, 'Position')<br />
# Make "Position" combo box<br />
@combo_position = FXComboBox.new(group, 1, :opts =&gt; COMBOBOX_NORMAL)<br />
@combo_position.fillItems(['Top', 'Center', 'Bottom'])<br />
# Make "Max Frame #" label<br />
label4 = FXLabel.new(group, 'Max #')<br />
# Make "Max Frame #" spinner<br />
    @spinner = FXSpinner.new(group, 5, @intTarget, FXDataTarget::ID_VALUE,<br />
      SPIN_CYCLIC|FRAME_SUNKEN|FRAME_THICK|LAYOUT_CENTER_Y|LAYOUT_FILL_ROW)<br />
@spinner.range = (1..400)<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Panel 1 Right<br />
  #------------------------------------------------------------------------------<br />
  def create_panel1_right<br />
    # Create group box<br />
group = FXGroupBox.new(@panel1, "Effects Timing",<br />
:opts =&gt; GROUPBOX_NORMAL|FRAME_GROOVE|LAYOUT_FILL_X|LAYOUT_FILL_Y)<br />
# Create table for effects data<br />
@table = FXTable.new(group, nil,<br />
  :opts =&gt; FRAME_GROOVE|LAYOUT_FILL_X|LAYOUT_FILL_Y)<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Panel 2<br />
  #------------------------------------------------------------------------------<br />
  def create_panel2<br />
    @panel2 = FXVerticalFrame.new(self,<br />
  LAYOUT_SIDE_RIGHT|FRAME_THICK|PACK_UNIFORM_WIDTH)<br />
@button01 = FXButton.new(@panel2, 'Change Target...', nil, nil, 0, BUTTON_NORMAL)<br />
@button02 = FXButton.new(@panel2, 'Paste Last', nil, nil, 0, BUTTON_NORMAL)<br />
@button03 = FXButton.new(@panel2, 'Copy Frames', nil, nil, 0, BUTTON_NORMAL)<br />
@button04 = FXButton.new(@panel2, 'Clear Frames', nil, nil, 0, BUTTON_NORMAL)<br />
@button05 = FXButton.new(@panel2, 'Tweening', nil, nil, 0, BUTTON_NORMAL)<br />
@button06 = FXButton.new(@panel2, 'Cell Batch', nil, nil, 0, BUTTON_NORMAL)<br />
@button07 = FXButton.new(@panel2, 'Entire Slide', nil, nil, 0, BUTTON_NORMAL)<br />
@button08 = FXButton.new(@panel2, 'Play (Hit)', nil, nil, 0, BUTTON_NORMAL)<br />
@button09 = FXButton.new(@panel2, 'Play (Miss)', nil, nil, 0, BUTTON_NORMAL)<br />
@button10 = FXButton.new(@panel2, 'Play (Critical)', nil, nil, 0, BUTTON_NORMAL)<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Panel 3<br />
  #------------------------------------------------------------------------------<br />
  def create_panel3<br />
    # Create the first panel<br />
    @panel3 = FXVerticalFrame.new(self,<br />
      LAYOUT_SIDE_LEFT|FRAME_THICK|PACK_UNIFORM_WIDTH)#,<br />
      #:padLeft =&gt; 40, :padRight =&gt; 40, :padTop =&gt; 20, :padBottom =&gt; 20)<br />
# Set panel width<br />
@panel3.width = 240 # &lt;-- NOTE : Width doesn't change...<br />
# Create "PREV" button<br />
@button_prev = FXButton.new(@panel3, '-BACK-', nil, nil, 0, BUTTON_NORMAL)<br />
# Create Frame List<br />
composite = FXComposite.new(@panel3, FRAME_THICK)<br />
@list = FXList.new(@panel3, nil, 0, FRAME_THICK, :width =&gt; 240, :height =&gt; 480)<br />
<br />
# Resize list<br />
#@list.width = 240 # &lt;-- NOTE : Width doesn't change...<br />
#@list.height = 480 # &lt;-- NOTE : Width doesn't change...<br />
@list.resize(240, 480) # &lt;-- NOTE : Doesn't resize<br />
<br />
# Fill list with frames<br />
items = []<br />
(1..10).each do |item|<br />
  n = sprintf("%02d", item)<br />
  items &lt;&lt; "Frame #{n}"<br />
end<br />
@list.fillItems(items)<br />
<br />
# Create "NEXT" button<br />
@button_next = FXButton.new(@panel3, '-NEXT-', nil, nil, 0, BUTTON_NORMAL)<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Panel 4<br />
  #------------------------------------------------------------------------------<br />
  def create_panel4<br />
    @panel4 = FXHorizontalFrame.new(self,<br />
  LAYOUT_SIDE_TOP|FRAME_THICK|LAYOUT_FILL_X)<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Animation Viewport<br />
  #------------------------------------------------------------------------------<br />
  def create_animation_viewport<br />
    # ...<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Frames Viewport<br />
  #------------------------------------------------------------------------------<br />
  def create_frames_viewport<br />
# Load whole animation image<br />
image = FXPNGImage.new(app, open(@animation_png, 'rb').read, 0, 960, 192)<br />
image.scale(image.width / 2, image.height / 2)<br />
#image.render<br />
# Send animation image to viewer<br />
#@image = FXImageView.new(@panel3, image, nil, 0, 0, 0, 0, 480, 96)<br />
@image = FXImageView.new(@panel4, image,<br />
:opts =&gt; FRAME_THICK|LAYOUT_SIDE_BOTTOM|PACK_UNIFORM_WIDTH, :width =&gt; 480)<br />
#@image = FXImageFrame.new(@panel3, image, :opts =&gt; FRAME_SUNKEN)#, :width =&gt; 480,<br />
#:height =&gt; 96)<br />
@image.height = 96<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create<br />
  #------------------------------------------------------------------------------<br />
  def create<br />
    super<br />
    show(PLACEMENT_SCREEN)<br />
  end<br />
end<br />
<br />
#================================================================================<br />
# ** Main Processing<br />
#================================================================================<br />
begin<br />
if __FILE__ == &#36;0<br />
  FXApp.new do |app|<br />
    p(app)<br />
    DBAnimations.new(app)<br />
    app.create<br />
    app.run<br />
  end<br />
end<br />
rescue Exception =&gt; e<br />
  p(e.message)<br />
  system("PAUSE")<br />
end</code></div></div><br />
Things I'm trying to figure out...<br />
<ul class="mycode_list"><li>Change the X, Y, Width and Height of different widgets to desired dimensions.<br />
</li>
<li>Make FXMainWindow a fixed size. No full screen, no adjusting with mouse.<br />
</li>
<li>Set a designated application icon.<br />
</li>
<li>Figure out how to format the table's columns and rows for future use.<br />
</li>
</ul>
<br />
Here is an image of what the application currently looks like (WIP). The formatting isn't the greatest, I need to work out all the kinks to make it look prettier.<br />
<br />
<img src="https://i.postimg.cc/SsC86QRD/DBAnimation.png" loading="lazy"  alt="[Image: DBAnimation.png]" class="mycode_img" /><br />
<br />
EDIT: I've updated the code in the post and <a href="https://pastebin.com/xjxRit1N" target="_blank" rel="noopener" class="mycode_url">(here)</a> is a pastebin link if the formatting messes up. IRB still acts like a fool sometimes with error exceptions but I'll figure out a more robust solution later on.<br />
<br />
I'm waiting for the <span style="font-weight: bold;" class="mycode_b">"FXRuby : Create Lean and Mean GUIs With Ruby"</span> book to arrive. Until then, I'm just messing with examples and trying to make what I need right away.<br />
<br />
So what would usually be considered the <span style="font-weight: bold;" class="mycode_b">"SE and Flash Timing"</span> table, I was going to introduce all of the sprite effects that are already programmed into the Sprite classes, such as appear, vanish, blink, collapse, etc. I also want to trigger Damage Pop (Whole) and Damage Pop (Frac) via the sub-prompt to allow for fine tuned control of damage display. There is a lot more but needless to say this will replace (or extend) the default RPG Maker animation file system with something chunkier and meatier.]]></description>
			<content:encoded><![CDATA[Hello everybody,<br />
<br />
I no longer have Qt so I'm messing with GUI building applications that are <span style="font-style: italic;" class="mycode_i">Ruby</span> based. While I do have multiple (experimental prototype) projects in different toolkits (tk, Shoes, TGUI (SFML)), this thread will focus exclusively on <span style="font-weight: bold;" class="mycode_b">FXRuby</span> and whatever related problems I come across.<br />
<br />
So right now I'm trying to create an expanded system for Animation effects (think RMVX Ace Database/Animations + some extra features).<br />
<br />
The problem I'm having is I can't figure out how to dynamically set dimensions of various widgets such as <span style="font-weight: bold;" class="mycode_b">FXImageView</span>, <span style="font-weight: bold;" class="mycode_b">FXButton</span>, <span style="font-weight: bold;" class="mycode_b">FX</span>... whatever. For some reason, <span style="font-weight: bold;" class="mycode_b">FXMainWindow</span> responds to <span style="font-weight: bold;" class="mycode_b">#width=</span>, <span style="font-weight: bold;" class="mycode_b">#height=</span>, <span style="font-weight: bold;" class="mycode_b">#resize(width, height)</span> but none of the other classes seem to respond to these functions. I would like to micromanage the width and height of all the widgets (buttons, image view, etc) in this frame and ensure that they don't auto-morph. Matter of fact, I'd like the size of the window to <span style="font-style: italic;" class="mycode_i">not</span> be mouse-adjustable either, I'd like it fixed. I'm understanding that this system does a lot of auto-formatting but sometimes I just want something to be exactly where I want it (x, y) at the exact size I want (width, height).<br />
<br />
To install FXRuby do <span style="font-weight: bold;" class="mycode_b">gem install fxruby</span>. This is NOT an RPG Maker script, so Ruby is required to run it.<br />
 <br />
The const ANIMATION_PNG will have to be changed to something on your computer so we have a png graphic to work with.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#================================================================================<br />
# * DBAnimations : Require/Include<br />
#================================================================================<br />
<br />
require 'fox16'<br />
<br />
include Fox<br />
<br />
#================================================================================<br />
# ** DBAnimations<br />
#================================================================================<br />
<br />
class DBAnimations &lt; FXMainWindow<br />
  #------------------------------------------------------------------------------<br />
  # * Constant Variable Declarations<br />
  #------------------------------------------------------------------------------<br />
  APP_PNG  = ''<br />
  ICON_PNG = 'C:/RMXP/Kain Nobel/Graphics/Icons/zsword.png'<br />
  ANIMATION_PNG = 'C:/RMXP/Kain Nobel/Graphics/Animations/Explosive03.png'<br />
  #------------------------------------------------------------------------------<br />
  # * Public Instance Variables<br />
  #------------------------------------------------------------------------------<br />
  attr_reader :panel1<br />
  attr_reader :panel2<br />
  attr_reader :panel3<br />
  attr_reader :panel4<br />
  attr_reader :panel5<br />
  attr_reader :list<br />
  attr_reader :button_prev<br />
  attr_reader :button_next<br />
  #------------------------------------------------------------------------------<br />
  # * Object Initialization<br />
  #------------------------------------------------------------------------------<br />
  def initialize(app)<br />
    @app_data = app<br />
    super(app, "DB::Animations", nil, :width =&gt; 800, :height =&gt; 600)<br />
# Set application icon<br />
set_application_icon<br />
# Create data<br />
create_data<br />
# Create general settings panel<br />
create_panel1<br />
# Create effects panel<br />
create_panel2<br />
# Create frames panel<br />
create_panel3<br />
# Create animation viewport<br />
create_animation_viewport<br />
# Create buttons panel<br />
create_panel4<br />
# Create frames viewport<br />
create_frames_viewport<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Set Application Icon<br />
  #------------------------------------------------------------------------------<br />
  def set_application_icon<br />
    # ...<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create data<br />
  #------------------------------------------------------------------------------<br />
  def create_data<br />
    @icon_png = ICON_PNG<br />
@animation_png = ANIMATION_PNG<br />
@intTarget = FXDataTarget.new(10)<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Panel 1<br />
  #------------------------------------------------------------------------------<br />
  def create_panel1<br />
    # Create panel 1<br />
    @panel1 = FXHorizontalFrame.new(self,<br />
  LAYOUT_SIDE_TOP|FRAME_THICK|LAYOUT_FILL_X)<br />
# Fill in left side<br />
    create_panel1_left<br />
# Fill in right side<br />
create_panel1_right<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Panel 1 Left<br />
  #------------------------------------------------------------------------------<br />
  def create_panel1_left<br />
    # Create group box<br />
group = FXGroupBox.new(@panel1, "General Settings",<br />
:opts =&gt; GROUPBOX_NORMAL|FRAME_GROOVE)<br />
# Make "Name" label<br />
label1 = FXLabel.new(group, 'Animation Name')<br />
# Make "Name" text field<br />
@write_name = FXTextField.new(group, 1, :width =&gt; 240, :padLeft =&gt; 40,<br />
  :padRight =&gt; 40)<br />
@write_name.text = 'Explosion 3'<br />
# Make "Graphics" label<br />
label2 = FXLabel.new(group, 'Graphics')<br />
# Make "Graphics" text fields (x2)<br />
@write_graphics1 = FXTextField.new(group, 1, :width =&gt; 240, :padLeft =&gt; 40,<br />
  :padRight =&gt; 40)<br />
@write_graphics2 = FXTextField.new(group, 1, :width =&gt; 240, :padLeft =&gt; 40,<br />
  :padRight =&gt; 40)<br />
# Make "Position" label<br />
label3 = FXLabel.new(group, 'Position')<br />
# Make "Position" combo box<br />
@combo_position = FXComboBox.new(group, 1, :opts =&gt; COMBOBOX_NORMAL)<br />
@combo_position.fillItems(['Top', 'Center', 'Bottom'])<br />
# Make "Max Frame #" label<br />
label4 = FXLabel.new(group, 'Max #')<br />
# Make "Max Frame #" spinner<br />
    @spinner = FXSpinner.new(group, 5, @intTarget, FXDataTarget::ID_VALUE,<br />
      SPIN_CYCLIC|FRAME_SUNKEN|FRAME_THICK|LAYOUT_CENTER_Y|LAYOUT_FILL_ROW)<br />
@spinner.range = (1..400)<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Panel 1 Right<br />
  #------------------------------------------------------------------------------<br />
  def create_panel1_right<br />
    # Create group box<br />
group = FXGroupBox.new(@panel1, "Effects Timing",<br />
:opts =&gt; GROUPBOX_NORMAL|FRAME_GROOVE|LAYOUT_FILL_X|LAYOUT_FILL_Y)<br />
# Create table for effects data<br />
@table = FXTable.new(group, nil,<br />
  :opts =&gt; FRAME_GROOVE|LAYOUT_FILL_X|LAYOUT_FILL_Y)<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Panel 2<br />
  #------------------------------------------------------------------------------<br />
  def create_panel2<br />
    @panel2 = FXVerticalFrame.new(self,<br />
  LAYOUT_SIDE_RIGHT|FRAME_THICK|PACK_UNIFORM_WIDTH)<br />
@button01 = FXButton.new(@panel2, 'Change Target...', nil, nil, 0, BUTTON_NORMAL)<br />
@button02 = FXButton.new(@panel2, 'Paste Last', nil, nil, 0, BUTTON_NORMAL)<br />
@button03 = FXButton.new(@panel2, 'Copy Frames', nil, nil, 0, BUTTON_NORMAL)<br />
@button04 = FXButton.new(@panel2, 'Clear Frames', nil, nil, 0, BUTTON_NORMAL)<br />
@button05 = FXButton.new(@panel2, 'Tweening', nil, nil, 0, BUTTON_NORMAL)<br />
@button06 = FXButton.new(@panel2, 'Cell Batch', nil, nil, 0, BUTTON_NORMAL)<br />
@button07 = FXButton.new(@panel2, 'Entire Slide', nil, nil, 0, BUTTON_NORMAL)<br />
@button08 = FXButton.new(@panel2, 'Play (Hit)', nil, nil, 0, BUTTON_NORMAL)<br />
@button09 = FXButton.new(@panel2, 'Play (Miss)', nil, nil, 0, BUTTON_NORMAL)<br />
@button10 = FXButton.new(@panel2, 'Play (Critical)', nil, nil, 0, BUTTON_NORMAL)<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Panel 3<br />
  #------------------------------------------------------------------------------<br />
  def create_panel3<br />
    # Create the first panel<br />
    @panel3 = FXVerticalFrame.new(self,<br />
      LAYOUT_SIDE_LEFT|FRAME_THICK|PACK_UNIFORM_WIDTH)#,<br />
      #:padLeft =&gt; 40, :padRight =&gt; 40, :padTop =&gt; 20, :padBottom =&gt; 20)<br />
# Set panel width<br />
@panel3.width = 240 # &lt;-- NOTE : Width doesn't change...<br />
# Create "PREV" button<br />
@button_prev = FXButton.new(@panel3, '-BACK-', nil, nil, 0, BUTTON_NORMAL)<br />
# Create Frame List<br />
composite = FXComposite.new(@panel3, FRAME_THICK)<br />
@list = FXList.new(@panel3, nil, 0, FRAME_THICK, :width =&gt; 240, :height =&gt; 480)<br />
<br />
# Resize list<br />
#@list.width = 240 # &lt;-- NOTE : Width doesn't change...<br />
#@list.height = 480 # &lt;-- NOTE : Width doesn't change...<br />
@list.resize(240, 480) # &lt;-- NOTE : Doesn't resize<br />
<br />
# Fill list with frames<br />
items = []<br />
(1..10).each do |item|<br />
  n = sprintf("%02d", item)<br />
  items &lt;&lt; "Frame #{n}"<br />
end<br />
@list.fillItems(items)<br />
<br />
# Create "NEXT" button<br />
@button_next = FXButton.new(@panel3, '-NEXT-', nil, nil, 0, BUTTON_NORMAL)<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Panel 4<br />
  #------------------------------------------------------------------------------<br />
  def create_panel4<br />
    @panel4 = FXHorizontalFrame.new(self,<br />
  LAYOUT_SIDE_TOP|FRAME_THICK|LAYOUT_FILL_X)<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Animation Viewport<br />
  #------------------------------------------------------------------------------<br />
  def create_animation_viewport<br />
    # ...<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create Frames Viewport<br />
  #------------------------------------------------------------------------------<br />
  def create_frames_viewport<br />
# Load whole animation image<br />
image = FXPNGImage.new(app, open(@animation_png, 'rb').read, 0, 960, 192)<br />
image.scale(image.width / 2, image.height / 2)<br />
#image.render<br />
# Send animation image to viewer<br />
#@image = FXImageView.new(@panel3, image, nil, 0, 0, 0, 0, 480, 96)<br />
@image = FXImageView.new(@panel4, image,<br />
:opts =&gt; FRAME_THICK|LAYOUT_SIDE_BOTTOM|PACK_UNIFORM_WIDTH, :width =&gt; 480)<br />
#@image = FXImageFrame.new(@panel3, image, :opts =&gt; FRAME_SUNKEN)#, :width =&gt; 480,<br />
#:height =&gt; 96)<br />
@image.height = 96<br />
  end<br />
  #------------------------------------------------------------------------------<br />
  # * Create<br />
  #------------------------------------------------------------------------------<br />
  def create<br />
    super<br />
    show(PLACEMENT_SCREEN)<br />
  end<br />
end<br />
<br />
#================================================================================<br />
# ** Main Processing<br />
#================================================================================<br />
begin<br />
if __FILE__ == &#36;0<br />
  FXApp.new do |app|<br />
    p(app)<br />
    DBAnimations.new(app)<br />
    app.create<br />
    app.run<br />
  end<br />
end<br />
rescue Exception =&gt; e<br />
  p(e.message)<br />
  system("PAUSE")<br />
end</code></div></div><br />
Things I'm trying to figure out...<br />
<ul class="mycode_list"><li>Change the X, Y, Width and Height of different widgets to desired dimensions.<br />
</li>
<li>Make FXMainWindow a fixed size. No full screen, no adjusting with mouse.<br />
</li>
<li>Set a designated application icon.<br />
</li>
<li>Figure out how to format the table's columns and rows for future use.<br />
</li>
</ul>
<br />
Here is an image of what the application currently looks like (WIP). The formatting isn't the greatest, I need to work out all the kinks to make it look prettier.<br />
<br />
<img src="https://i.postimg.cc/SsC86QRD/DBAnimation.png" loading="lazy"  alt="[Image: DBAnimation.png]" class="mycode_img" /><br />
<br />
EDIT: I've updated the code in the post and <a href="https://pastebin.com/xjxRit1N" target="_blank" rel="noopener" class="mycode_url">(here)</a> is a pastebin link if the formatting messes up. IRB still acts like a fool sometimes with error exceptions but I'll figure out a more robust solution later on.<br />
<br />
I'm waiting for the <span style="font-weight: bold;" class="mycode_b">"FXRuby : Create Lean and Mean GUIs With Ruby"</span> book to arrive. Until then, I'm just messing with examples and trying to make what I need right away.<br />
<br />
So what would usually be considered the <span style="font-weight: bold;" class="mycode_b">"SE and Flash Timing"</span> table, I was going to introduce all of the sprite effects that are already programmed into the Sprite classes, such as appear, vanish, blink, collapse, etc. I also want to trigger Damage Pop (Whole) and Damage Pop (Frac) via the sub-prompt to allow for fine tuned control of damage display. There is a lot more but needless to say this will replace (or extend) the default RPG Maker animation file system with something chunkier and meatier.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problem With Ruby IRB]]></title>
			<link>https://www.save-point.org/thread-8425.html</link>
			<pubDate>Sun, 19 Dec 2021 12:30:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=99">Kain Nobel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8425.html</guid>
			<description><![CDATA[Good day everybody,<br />
<br />
I've just upgraded to a new computer and am setting everything up like I used to have it.<br />
<br />
For the life of me I cannot find the answer I'm looking for.<br />
<br />
Ruby has been reinstalled and I forget how to handle IRB errors without the window closing in a split second. Does anybody know how to make it where the Ruby IRB window stays open until I close it? I need to see my error backtrace.]]></description>
			<content:encoded><![CDATA[Good day everybody,<br />
<br />
I've just upgraded to a new computer and am setting everything up like I used to have it.<br />
<br />
For the life of me I cannot find the answer I'm looking for.<br />
<br />
Ruby has been reinstalled and I forget how to handle IRB errors without the window closing in a split second. Does anybody know how to make it where the Ruby IRB window stays open until I close it? I need to see my error backtrace.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MS Releases Powershell 7]]></title>
			<link>https://www.save-point.org/thread-7674.html</link>
			<pubDate>Sat, 07 Mar 2020 04:02:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7674.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">MS Releases Powershell 7</span></div>
<br />
<br />
Microsoft has announced that its cross-platform automation tool and configuration framework, namely Powershell 7, has been released already.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Short Article</span> (which is more than you'll ever need to read about it)<br />
<a href="https://www.linuxexperten.com/news/microsoft-releases-powershell-7" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/micro...wershell-7</a><br />
<br />
I guess Windows programmers might use it, but I doubt that more than a few cats would do the same on Linux based OS's. Really, we've got nice tools that work fine in our systems, start using MS s*** is not really something we should encourage. We loved our virtually virus free environments! <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /> <br />
<br />
MS, stop messing with Linux! <img src="https://www.save-point.org/images/smilies/ejlol/tongue.gif" alt="Tongue sticking out" title="Tongue sticking out" class="smilie smilie_24" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">MS Releases Powershell 7</span></div>
<br />
<br />
Microsoft has announced that its cross-platform automation tool and configuration framework, namely Powershell 7, has been released already.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Short Article</span> (which is more than you'll ever need to read about it)<br />
<a href="https://www.linuxexperten.com/news/microsoft-releases-powershell-7" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/micro...wershell-7</a><br />
<br />
I guess Windows programmers might use it, but I doubt that more than a few cats would do the same on Linux based OS's. Really, we've got nice tools that work fine in our systems, start using MS s*** is not really something we should encourage. We loved our virtually virus free environments! <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /> <br />
<br />
MS, stop messing with Linux! <img src="https://www.save-point.org/images/smilies/ejlol/tongue.gif" alt="Tongue sticking out" title="Tongue sticking out" class="smilie smilie_24" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dangerous Mobile App Stores]]></title>
			<link>https://www.save-point.org/thread-7669.html</link>
			<pubDate>Sat, 29 Feb 2020 10:28:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7669.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dangerous Mobile App Stores</span></span></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Most dangerous mobile app store [is 9Game]</span><br />
<a href="https://www.linuxexperten.com/news/most-dangerous-mobile-app-store" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/most-...-app-store</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Check out the Threat Report!</span><br />
<a href="https://www.riskiq.com/research/2019-mobile-threat-landscape-report/" target="_blank" rel="noopener" class="mycode_url">https://www.riskiq.com/research/2019-mob...pe-report/</a><br />
<br />
I wonder if it's true that Apple Store doesn't let any app get uploaded there. <img src="https://www.save-point.org/images/smilies/ejlol/sarcasm.gif" alt="Sarcasm" title="Sarcasm" class="smilie smilie_35" /> But I gotta admit it'd be great if there were less than 100 suspicious apps there.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dangerous Mobile App Stores</span></span></div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Most dangerous mobile app store [is 9Game]</span><br />
<a href="https://www.linuxexperten.com/news/most-dangerous-mobile-app-store" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/most-...-app-store</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Check out the Threat Report!</span><br />
<a href="https://www.riskiq.com/research/2019-mobile-threat-landscape-report/" target="_blank" rel="noopener" class="mycode_url">https://www.riskiq.com/research/2019-mob...pe-report/</a><br />
<br />
I wonder if it's true that Apple Store doesn't let any app get uploaded there. <img src="https://www.save-point.org/images/smilies/ejlol/sarcasm.gif" alt="Sarcasm" title="Sarcasm" class="smilie smilie_35" /> But I gotta admit it'd be great if there were less than 100 suspicious apps there.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[OneAudience and Your Personal Data]]></title>
			<link>https://www.save-point.org/thread-7668.html</link>
			<pubDate>Fri, 28 Feb 2020 04:09:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7668.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">OneAudience and Your Personal Data  </span></span></div>
<br />
Well, it seems Facebook grew tired of New Jersey's <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">OneAudience</span></span>, a company that offers shopping, gaming and utility-type apps you can download from Google Play Store. Zuckerberg's company stated it collected YOUR phone data and Facebook, Google, or Twitter account data in the background and it NEVER informed you about that. Thus Facebook called OneAudience's SDK malicious software.<br />
<br />
Twitter has denounced that company in November 2019. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Facebook sues SDK maker OneAudience</span><br />
<a href="https://www.linuxexperten.com/news/facebook-sues-sdk-maker-oneaudience" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/faceb...neaudience</a><br />
<br />
If you ever installed any of their apps, it might be a good idea to uninstall them at once. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">OneAudience and Your Personal Data  </span></span></div>
<br />
Well, it seems Facebook grew tired of New Jersey's <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">OneAudience</span></span>, a company that offers shopping, gaming and utility-type apps you can download from Google Play Store. Zuckerberg's company stated it collected YOUR phone data and Facebook, Google, or Twitter account data in the background and it NEVER informed you about that. Thus Facebook called OneAudience's SDK malicious software.<br />
<br />
Twitter has denounced that company in November 2019. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Facebook sues SDK maker OneAudience</span><br />
<a href="https://www.linuxexperten.com/news/facebook-sues-sdk-maker-oneaudience" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/faceb...neaudience</a><br />
<br />
If you ever installed any of their apps, it might be a good idea to uninstall them at once. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Your Friendly Neighbor The Decrypter KrØØk]]></title>
			<link>https://www.save-point.org/thread-7666.html</link>
			<pubDate>Thu, 27 Feb 2020 07:56:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7666.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Your Friendly Neighbor The Decrypter KrØØk</span></span></div>
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> Did you think my previous warnings were good enough to prevent you from getting hacked?<br />
<img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> Did you ever believe you wouldn't unwillingly cooperate with strangers by providing them with all your precious private data?<br />
<br />
Well, it happened that ESET researchers have uncovered a previously unknown security flaw allowing any hacker to decrypt some wireless (WiFi) network packets transmitted by vulnerable devices.<br />
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> What kind of devices are we talking about here?<br />
<br />
Err, if you got any <span style="font-style: italic;" class="mycode_i">not really top notch</span> device that doesn't need cables to keep working but has its own battery and lets you connect to the internet, then your device might be on the list of vulnerable gadgets that might let third party listeners get all of your private data as if you were talking aloud over the phone and a neighbor wouldn't mind listening to your private conversation. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /> <br />
<br />
<blockquote class="mycode_quote"><cite>ESET Wrote:</cite>KrØØk affects devices with Wi-Fi chips by Broadcom and Cypress that haven’t yet been patched. These are the most common Wi-Fi chips used in contemporary Wi-Fi capable devices such as smartphones, tablets, laptops, and IoT gadgets.<br />
<br />
Not only client devices but also Wi-Fi access points and routers with Broadcom chips were affected by the vulnerability, thus making many environments with unaffected or already patched client devices vulnerable anyway.<br />
<br />
Our tests confirmed that prior to patching, some client devices by Amazon (Echo, Kindle), Apple (iPhone, iPad, MacBook), Google (Nexus), Samsung (Galaxy), Raspberry (Pi 3), Xiaomi (RedMi), as well as some access points by Asus and Huawei, were vulnerable to KrØØk. This totaled to over a billion Wi-Fi-capable devices and access points, at a conservative estimate. Further, many other vendors whose products we did not test also use the affected chipsets in their devices.<br />
<br />
The vulnerability affects both WPA2-Personal and WPA2-Enterprise protocols, with AES-CCMP encryption.</blockquote><br />
By the way, ESET had also informed that Amazon Echo is vulnerable to KRACK (Key Reinstallation Attacks).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Their Advice:</span> Make sure you have applied the latest available updates to your Wi-Fi-capable devices, including <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">phones, tablets, laptops, IoT devices, and Wi-Fi access points and routers</span></span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Kind of Short Article with PDF full of Details</span><br />
<a href="https://www.welivesecurity.com/2020/02/26/krook-serious-vulnerability-affected-encryption-billion-wifi-devices/" target="_blank" rel="noopener" class="mycode_url">https://www.welivesecurity.com/2020/02/2...i-devices/</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Your Friendly Neighbor The Decrypter KrØØk</span></span></div>
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> Did you think my previous warnings were good enough to prevent you from getting hacked?<br />
<img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> Did you ever believe you wouldn't unwillingly cooperate with strangers by providing them with all your precious private data?<br />
<br />
Well, it happened that ESET researchers have uncovered a previously unknown security flaw allowing any hacker to decrypt some wireless (WiFi) network packets transmitted by vulnerable devices.<br />
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> What kind of devices are we talking about here?<br />
<br />
Err, if you got any <span style="font-style: italic;" class="mycode_i">not really top notch</span> device that doesn't need cables to keep working but has its own battery and lets you connect to the internet, then your device might be on the list of vulnerable gadgets that might let third party listeners get all of your private data as if you were talking aloud over the phone and a neighbor wouldn't mind listening to your private conversation. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /> <br />
<br />
<blockquote class="mycode_quote"><cite>ESET Wrote:</cite>KrØØk affects devices with Wi-Fi chips by Broadcom and Cypress that haven’t yet been patched. These are the most common Wi-Fi chips used in contemporary Wi-Fi capable devices such as smartphones, tablets, laptops, and IoT gadgets.<br />
<br />
Not only client devices but also Wi-Fi access points and routers with Broadcom chips were affected by the vulnerability, thus making many environments with unaffected or already patched client devices vulnerable anyway.<br />
<br />
Our tests confirmed that prior to patching, some client devices by Amazon (Echo, Kindle), Apple (iPhone, iPad, MacBook), Google (Nexus), Samsung (Galaxy), Raspberry (Pi 3), Xiaomi (RedMi), as well as some access points by Asus and Huawei, were vulnerable to KrØØk. This totaled to over a billion Wi-Fi-capable devices and access points, at a conservative estimate. Further, many other vendors whose products we did not test also use the affected chipsets in their devices.<br />
<br />
The vulnerability affects both WPA2-Personal and WPA2-Enterprise protocols, with AES-CCMP encryption.</blockquote><br />
By the way, ESET had also informed that Amazon Echo is vulnerable to KRACK (Key Reinstallation Attacks).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Their Advice:</span> Make sure you have applied the latest available updates to your Wi-Fi-capable devices, including <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">phones, tablets, laptops, IoT devices, and Wi-Fi access points and routers</span></span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Kind of Short Article with PDF full of Details</span><br />
<a href="https://www.welivesecurity.com/2020/02/26/krook-serious-vulnerability-affected-encryption-billion-wifi-devices/" target="_blank" rel="noopener" class="mycode_url">https://www.welivesecurity.com/2020/02/2...i-devices/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Google Pay PayPal and Dreamer Girls... I mean Germans]]></title>
			<link>https://www.save-point.org/thread-7665.html</link>
			<pubDate>Wed, 26 Feb 2020 06:42:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7665.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Google Pay PayPal and Melana...<br />
I mean Germans <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /> </span></span></div>
<br />
Multiple sources sport claims and complains about PayPal accounts being abused for unauthorized payments after hackers make purchases at Target stores in New York. How do they do that since Friday 21st? Well, they gotta be exploiting a weakness found in Google Pay. Whenever any user suspects there are suspicious purchases in his or her PayPal account and checks his or her history, they find out the descriptions of such transactions says Google Pay only.<br />
<br />
Guess who the victims are!? <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /> They're Germans of course!<br />
<br />
Poor Melana! <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /> You should NOT use Google Pay or setup your cellphone to allow you to purchase anything online on your phone. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /><br />
Beware! There are exceptions to the rule! Even you, my dear reader, could be the next victim of such reckless hackers! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" />  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">PayPal accounts abused for unauthorized payments</span><br />
<a href="https://www.linuxexperten.com/news/paypal-accounts-abused-unauthorized-payments" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/paypa...d-payments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Google Pay PayPal and Melana...<br />
I mean Germans <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /> </span></span></div>
<br />
Multiple sources sport claims and complains about PayPal accounts being abused for unauthorized payments after hackers make purchases at Target stores in New York. How do they do that since Friday 21st? Well, they gotta be exploiting a weakness found in Google Pay. Whenever any user suspects there are suspicious purchases in his or her PayPal account and checks his or her history, they find out the descriptions of such transactions says Google Pay only.<br />
<br />
Guess who the victims are!? <img src="https://www.save-point.org/images/smilies/ejlol/laughingtongue.gif" alt="Laughing + Tongue sticking out" title="Laughing + Tongue sticking out" class="smilie smilie_30" /> They're Germans of course!<br />
<br />
Poor Melana! <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /> You should NOT use Google Pay or setup your cellphone to allow you to purchase anything online on your phone. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /><br />
Beware! There are exceptions to the rule! Even you, my dear reader, could be the next victim of such reckless hackers! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" />  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">PayPal accounts abused for unauthorized payments</span><br />
<a href="https://www.linuxexperten.com/news/paypal-accounts-abused-unauthorized-payments" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/paypa...d-payments</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EU Commission Recommends Signal App]]></title>
			<link>https://www.save-point.org/thread-7664.html</link>
			<pubDate>Wed, 26 Feb 2020 06:31:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7664.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">EU Commission Recommends Signal App</span></span></div>
<br />
I've found this article that tells us about how the EU commission asks its staff to start using Signal instead of WhatsApp, Telegram, (Facebook's) Messenger or iMessage. They say it portrays a high level of security for telecommunications.<br />
<br />
Oh, it's true! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> It's open source as well!<br />
<br />
The article also mentions that privacy experts consider that Signal's security is superior to other apps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">EU commission tells staff, use Signal app instead</span><br />
<a href="https://www.linuxexperten.com/news/eu-commission-tells-staff-use-signal-app-instead" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/eu-co...pp-instead</a><br />
<br />
I know the EU commission is just targeting its staff there but <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> I'd love to know if any of you's prepare to drop WhatsApp and the other apps and start using Signal.<br />
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> Honestly I doubt people would ever move from WhatsApp to Signal ever. People already feel comfortable with it and how many people even know about Signal anyway!?]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">EU Commission Recommends Signal App</span></span></div>
<br />
I've found this article that tells us about how the EU commission asks its staff to start using Signal instead of WhatsApp, Telegram, (Facebook's) Messenger or iMessage. They say it portrays a high level of security for telecommunications.<br />
<br />
Oh, it's true! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> It's open source as well!<br />
<br />
The article also mentions that privacy experts consider that Signal's security is superior to other apps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">EU commission tells staff, use Signal app instead</span><br />
<a href="https://www.linuxexperten.com/news/eu-commission-tells-staff-use-signal-app-instead" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/eu-co...pp-instead</a><br />
<br />
I know the EU commission is just targeting its staff there but <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> I'd love to know if any of you's prepare to drop WhatsApp and the other apps and start using Signal.<br />
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> Honestly I doubt people would ever move from WhatsApp to Signal ever. People already feel comfortable with it and how many people even know about Signal anyway!?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Google Lets You Access Private WhatsApp Groups]]></title>
			<link>https://www.save-point.org/thread-7662.html</link>
			<pubDate>Mon, 24 Feb 2020 21:21:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7662.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Google Lets You Access Private WhatsApp Groups</span></span></div>
<br />
Usually you'd expect WhatsApp groups to be accessed only if YOU ever sent somebody else an invitation to join it. Guess what? A Google search does let you find an index of such invitations.<br />
<br />
<blockquote class="mycode_quote"><cite>Vice.com Wrote:</cite>Using particular Google searches, people can discover links to the chats, Wildon explained.<br />
App reverse-engineer Jane Wong added in a tweet that Google has around 470,000 results for a simple search of "chat.whatsapp.com," part of the URL that makes up invites to WhatsApp groups.<br />
...<br />
After joining, Motherboard was able to see a list of all 48 participants and their phone numbers.</blockquote><br />
<span style="font-weight: bold;" class="mycode_b">Short Article</span><br />
<a href="https://www.linuxexperten.com/news/google-indexes-invite-links-whatsapp-groups" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/googl...app-groups</a><br />
<span style="font-weight: bold;" class="mycode_b">Lengthy Article</span><br />
<a href="https://www.vice.com/en_us/article/k7enqn/google-is-letting-people-find-invites-to-some-private-whatsapp-groups" target="_blank" rel="noopener" class="mycode_url">https://www.vice.com/en_us/article/k7enq...app-groups</a><br />
<br />
<br />
What does it mean? People can perform a google search and not only get unrestricted access to your whatsapp group but also check out the members' phone numbers! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> Good bye privacy! <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Google Lets You Access Private WhatsApp Groups</span></span></div>
<br />
Usually you'd expect WhatsApp groups to be accessed only if YOU ever sent somebody else an invitation to join it. Guess what? A Google search does let you find an index of such invitations.<br />
<br />
<blockquote class="mycode_quote"><cite>Vice.com Wrote:</cite>Using particular Google searches, people can discover links to the chats, Wildon explained.<br />
App reverse-engineer Jane Wong added in a tweet that Google has around 470,000 results for a simple search of "chat.whatsapp.com," part of the URL that makes up invites to WhatsApp groups.<br />
...<br />
After joining, Motherboard was able to see a list of all 48 participants and their phone numbers.</blockquote><br />
<span style="font-weight: bold;" class="mycode_b">Short Article</span><br />
<a href="https://www.linuxexperten.com/news/google-indexes-invite-links-whatsapp-groups" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/googl...app-groups</a><br />
<span style="font-weight: bold;" class="mycode_b">Lengthy Article</span><br />
<a href="https://www.vice.com/en_us/article/k7enqn/google-is-letting-people-find-invites-to-some-private-whatsapp-groups" target="_blank" rel="noopener" class="mycode_url">https://www.vice.com/en_us/article/k7enq...app-groups</a><br />
<br />
<br />
What does it mean? People can perform a google search and not only get unrestricted access to your whatsapp group but also check out the members' phone numbers! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> Good bye privacy! <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WordPress Sites Are in Danger!]]></title>
			<link>https://www.save-point.org/thread-7656.html</link>
			<pubDate>Wed, 19 Feb 2020 00:30:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7656.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hackers Exploit Vulnerability Found in 100.000 WordPress Sites</span></span></div>
<br />
Are you some WordPress website admin or user? <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> Then you should NOT ignore this distress signal! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
An investigation discovered that around 100.000 websites are in danger! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
<blockquote class="mycode_quote"><cite>Ars Technica Wrote:</cite>A critical flaw in <span style="font-weight: bold;" class="mycode_b">ThemeGrill</span> plugin lets attackers wipe sites clean and possibly take them over.</blockquote><br />
<span style="font-weight: bold;" class="mycode_b">Short Article</span><br />
<a href="https://www.linuxexperten.com/news/hackers-exploit-vulnerability-found-100000-wordpress-sites" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/hacke...ress-sites</a><br />
<span style="font-weight: bold;" class="mycode_b">Lengthy Article</span><br />
<a href="https://arstechnica.com/information-technology/2020/02/hackers-exploit-critical-vulnerability-found-in-100000-wordpress-sites/" target="_blank" rel="noopener" class="mycode_url">https://arstechnica.com/information-tech...ess-sites/</a><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Don't Let Your Guard Down Guys!</span> <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hackers Exploit Vulnerability Found in 100.000 WordPress Sites</span></span></div>
<br />
Are you some WordPress website admin or user? <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> Then you should NOT ignore this distress signal! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
An investigation discovered that around 100.000 websites are in danger! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
<blockquote class="mycode_quote"><cite>Ars Technica Wrote:</cite>A critical flaw in <span style="font-weight: bold;" class="mycode_b">ThemeGrill</span> plugin lets attackers wipe sites clean and possibly take them over.</blockquote><br />
<span style="font-weight: bold;" class="mycode_b">Short Article</span><br />
<a href="https://www.linuxexperten.com/news/hackers-exploit-vulnerability-found-100000-wordpress-sites" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/hacke...ress-sites</a><br />
<span style="font-weight: bold;" class="mycode_b">Lengthy Article</span><br />
<a href="https://arstechnica.com/information-technology/2020/02/hackers-exploit-critical-vulnerability-found-in-100000-wordpress-sites/" target="_blank" rel="noopener" class="mycode_url">https://arstechnica.com/information-tech...ess-sites/</a><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Don't Let Your Guard Down Guys!</span> <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VPN's Are NOT Safe from Iran's Attacks]]></title>
			<link>https://www.save-point.org/thread-7654.html</link>
			<pubDate>Mon, 17 Feb 2020 17:18:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7654.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">VPN's Are NOT Safe from Iran's Attacks</span></span></div>
<br />
 <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> Perhaps you thought your VPN was safe enough and nobody would get access to your data. <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> You're wrong! Iran has been hitting VPN's in order to steal as much data as possible and they're not as bad as you first thought. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /> They've become experts at hacking computers just like Russian, Chinese and North Korean are. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> And yes, the Iranian government is backing them. <img src="https://www.save-point.org/images/smilies/ejlol/sarcasmconfused.gif" alt="Sarcasm + Confused" title="Sarcasm + Confused" class="smilie smilie_27" /> <br />
<br />
Those hackers just need <span style="font-weight: bold;" class="mycode_b">an idiot</span> to publish the code that evidences a vulnerable function or library or port <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">before</span></span> they get time to publish a patch fixing the security issue. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> <br />
<br />
There's no sign telling us that VPN servers won't be targeted by hackers anymore so be careful! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Short Article</span><br />
<a href="https://www.linuxexperten.com/news/iran-has-been-targeting-vpn-servers" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/iran-...pn-servers</a><br />
<span style="font-weight: bold;" class="mycode_b">Lengthy Article</span><br />
<a href="https://www.zdnet.com/article/iranian-hackers-have-been-hacking-vpn-servers-to-plant-backdoors-in-companies-around-the-world/" target="_blank" rel="noopener" class="mycode_url">https://www.zdnet.com/article/iranian-ha...the-world/</a><br />
<span style="font-weight: bold;" class="mycode_b">Security Firm's Report</span><br />
<a href="https://www.clearskysec.com/fox-kitten/" target="_blank" rel="noopener" class="mycode_url">https://www.clearskysec.com/fox-kitten/</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">VPN's Are NOT Safe from Iran's Attacks</span></span></div>
<br />
 <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> Perhaps you thought your VPN was safe enough and nobody would get access to your data. <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> You're wrong! Iran has been hitting VPN's in order to steal as much data as possible and they're not as bad as you first thought. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /> They've become experts at hacking computers just like Russian, Chinese and North Korean are. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> And yes, the Iranian government is backing them. <img src="https://www.save-point.org/images/smilies/ejlol/sarcasmconfused.gif" alt="Sarcasm + Confused" title="Sarcasm + Confused" class="smilie smilie_27" /> <br />
<br />
Those hackers just need <span style="font-weight: bold;" class="mycode_b">an idiot</span> to publish the code that evidences a vulnerable function or library or port <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">before</span></span> they get time to publish a patch fixing the security issue. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> <br />
<br />
There's no sign telling us that VPN servers won't be targeted by hackers anymore so be careful! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Short Article</span><br />
<a href="https://www.linuxexperten.com/news/iran-has-been-targeting-vpn-servers" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/iran-...pn-servers</a><br />
<span style="font-weight: bold;" class="mycode_b">Lengthy Article</span><br />
<a href="https://www.zdnet.com/article/iranian-hackers-have-been-hacking-vpn-servers-to-plant-backdoors-in-companies-around-the-world/" target="_blank" rel="noopener" class="mycode_url">https://www.zdnet.com/article/iranian-ha...the-world/</a><br />
<span style="font-weight: bold;" class="mycode_b">Security Firm's Report</span><br />
<a href="https://www.clearskysec.com/fox-kitten/" target="_blank" rel="noopener" class="mycode_url">https://www.clearskysec.com/fox-kitten/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Google Chrome Now Hates Downloads]]></title>
			<link>https://www.save-point.org/thread-7652.html</link>
			<pubDate>Mon, 17 Feb 2020 04:33:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7652.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Google Chrome Now Hates Downloads</span></span></div>
<br />
<br />
According to the article below, Google plans to block more and more downloads based on its mixed contents or its corresponding level of security risk. O_O The more you update your browser, the least you'll be able to download as usual.<br />
<br />
Is it really necessary to get to this point, Google? O_o? Or are you just being extremely paranoid now?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Google Chrome will block insecure downloads</span><br />
<a href="https://www.linuxexperten.com/news/google-chrome-will-block-insecure-downloads" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/googl...-downloads</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Google Chrome Now Hates Downloads</span></span></div>
<br />
<br />
According to the article below, Google plans to block more and more downloads based on its mixed contents or its corresponding level of security risk. O_O The more you update your browser, the least you'll be able to download as usual.<br />
<br />
Is it really necessary to get to this point, Google? O_o? Or are you just being extremely paranoid now?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Google Chrome will block insecure downloads</span><br />
<a href="https://www.linuxexperten.com/news/google-chrome-will-block-insecure-downloads" target="_blank" rel="noopener" class="mycode_url">https://www.linuxexperten.com/news/googl...-downloads</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mobile Voting Election Apps]]></title>
			<link>https://www.save-point.org/thread-7648.html</link>
			<pubDate>Sat, 15 Feb 2020 06:57:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7648.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">MIT researchers disclose vulnerabilities in Voatz mobile voting election app</span><br />
Researchers say Voatz security flaws could allow someone to alter, stop, or expose how an individual user has voted.</div>
<a href="https://www.zdnet.com/article/mit-researchers-disclose-vulnerabilities-in-voatz-mobile-voting-election-app/" target="_blank" rel="noopener" class="mycode_url">https://www.zdnet.com/article/mit-resear...ction-app/</a><br />
<br />
<blockquote class="mycode_quote"><cite>voatz.com Wrote:</cite>Voatz is on a mission to make voting safer and more accessible. All citizens have a right to vote regardless of their circumstance.<br />
West Virginia first in the nation Mobile Voting</blockquote><br />
<blockquote class="mycode_quote"><cite>ZDNet Wrote:</cite>Academics from MIT's computer science laboratory have published a security audit today of <a href="https://voatz.com/" target="_blank" rel="noopener" class="mycode_url">Voatz</a>, a mobile app used for online voting during the 2018 US midterm elections and scheduled to be used again in the upcoming 2020 presidential election.</blockquote><br />
I wonder if it was really allowed by any federal institution or if it's just a way to keep statistics for private companies like mass media. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> Really, who on Earth can trust an app?<br />
<br />
Ask yourself any of all of the following questions:<br />
<ul class="mycode_list"><li>Are you able to check its source code at any given time?<br />
</li>
<li>Does its code stay uptodate?<br />
</li>
<li>Do you really know who's behind its development?<br />
</li>
<li>Who are the company's owners and contributors? <img src="https://www.save-point.org/images/smilies/ejlol/sarcasmconfused.gif" alt="Sarcasm + Confused" title="Sarcasm + Confused" class="smilie smilie_27" /><br />
</li>
</ul>
<blockquote class="mycode_quote"><cite>ZDNet Wrote:</cite>"Our findings serve as a concrete illustration of the common wisdom against Internet voting, and of the importance of transparency to the legitimacy of elections," researchers added.<br />
MIT academics urge states to continue using paper ballots rather than mobile apps that transmit votes over the internet.<br />
They say the current paper ballot voting system is designed to be transparent, and allow citizens and political parties to observe the voting process.</blockquote><br />
Even if they tell you that people in charge of processing the ballots only need an electronic document stating the end results of any specific district as a receipt of sorts, an email, no matter how encrypted it can ever be, won't be as trustworthy as the physical documents used as ballots that actually contain hard evidence of the voters' true will and hopes.<br />
<br />
If people have already complained about shady apps hitting the virtual shelves of Google and Apple and stealing the users' money or forcing them to get spam or viruses or to make any sort of payments against their will because of the lack of information on the app's inner workings, how the hell would you ever expect a voting system to be trustworthy? <img src="https://www.save-point.org/images/smilies/ejlol/sarcasmconfused.gif" alt="Sarcasm + Confused" title="Sarcasm + Confused" class="smilie smilie_27" /> <br />
<br />
What if some questionable character like George Soros were behind its funding? <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> <br />
<br />
Seriously, don't let the "there's already some mobile app to do that" trend let you think everything needs to be adapted to your cellphone's OS! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> What if the app is nothing but a scam? What if people start robbing phones to vote for you or prevent you from voting for your favorite candidate? <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> Even if police is supposed to help you under such circumstances, it'd be impossible for them to handle all those reports at the same time. It might get even worse if you can even notice somebody has stolen your vote for you just "thought" you have sent it back to the electoral authorities' server. What if the internet breaks down that day? What if a foreign country attacks the network that very same day?<br />
<br />
<div style="text-align: center;" class="mycode_align">What's even worse, have you no recollection of the <span style="font-style: italic;" class="mycode_i">Democratic</span> phone app that has miserably failed to properly and promptly report the results of the Iowa caucus earlier this month? <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> </div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">MIT researchers disclose vulnerabilities in Voatz mobile voting election app</span><br />
Researchers say Voatz security flaws could allow someone to alter, stop, or expose how an individual user has voted.</div>
<a href="https://www.zdnet.com/article/mit-researchers-disclose-vulnerabilities-in-voatz-mobile-voting-election-app/" target="_blank" rel="noopener" class="mycode_url">https://www.zdnet.com/article/mit-resear...ction-app/</a><br />
<br />
<blockquote class="mycode_quote"><cite>voatz.com Wrote:</cite>Voatz is on a mission to make voting safer and more accessible. All citizens have a right to vote regardless of their circumstance.<br />
West Virginia first in the nation Mobile Voting</blockquote><br />
<blockquote class="mycode_quote"><cite>ZDNet Wrote:</cite>Academics from MIT's computer science laboratory have published a security audit today of <a href="https://voatz.com/" target="_blank" rel="noopener" class="mycode_url">Voatz</a>, a mobile app used for online voting during the 2018 US midterm elections and scheduled to be used again in the upcoming 2020 presidential election.</blockquote><br />
I wonder if it was really allowed by any federal institution or if it's just a way to keep statistics for private companies like mass media. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> Really, who on Earth can trust an app?<br />
<br />
Ask yourself any of all of the following questions:<br />
<ul class="mycode_list"><li>Are you able to check its source code at any given time?<br />
</li>
<li>Does its code stay uptodate?<br />
</li>
<li>Do you really know who's behind its development?<br />
</li>
<li>Who are the company's owners and contributors? <img src="https://www.save-point.org/images/smilies/ejlol/sarcasmconfused.gif" alt="Sarcasm + Confused" title="Sarcasm + Confused" class="smilie smilie_27" /><br />
</li>
</ul>
<blockquote class="mycode_quote"><cite>ZDNet Wrote:</cite>"Our findings serve as a concrete illustration of the common wisdom against Internet voting, and of the importance of transparency to the legitimacy of elections," researchers added.<br />
MIT academics urge states to continue using paper ballots rather than mobile apps that transmit votes over the internet.<br />
They say the current paper ballot voting system is designed to be transparent, and allow citizens and political parties to observe the voting process.</blockquote><br />
Even if they tell you that people in charge of processing the ballots only need an electronic document stating the end results of any specific district as a receipt of sorts, an email, no matter how encrypted it can ever be, won't be as trustworthy as the physical documents used as ballots that actually contain hard evidence of the voters' true will and hopes.<br />
<br />
If people have already complained about shady apps hitting the virtual shelves of Google and Apple and stealing the users' money or forcing them to get spam or viruses or to make any sort of payments against their will because of the lack of information on the app's inner workings, how the hell would you ever expect a voting system to be trustworthy? <img src="https://www.save-point.org/images/smilies/ejlol/sarcasmconfused.gif" alt="Sarcasm + Confused" title="Sarcasm + Confused" class="smilie smilie_27" /> <br />
<br />
What if some questionable character like George Soros were behind its funding? <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> <br />
<br />
Seriously, don't let the "there's already some mobile app to do that" trend let you think everything needs to be adapted to your cellphone's OS! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> What if the app is nothing but a scam? What if people start robbing phones to vote for you or prevent you from voting for your favorite candidate? <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> Even if police is supposed to help you under such circumstances, it'd be impossible for them to handle all those reports at the same time. It might get even worse if you can even notice somebody has stolen your vote for you just "thought" you have sent it back to the electoral authorities' server. What if the internet breaks down that day? What if a foreign country attacks the network that very same day?<br />
<br />
<div style="text-align: center;" class="mycode_align">What's even worse, have you no recollection of the <span style="font-style: italic;" class="mycode_i">Democratic</span> phone app that has miserably failed to properly and promptly report the results of the Iowa caucus earlier this month? <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> </div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gigabyte + Windows 7 8 & 10 Are At Risk!]]></title>
			<link>https://www.save-point.org/thread-7645.html</link>
			<pubDate>Sun, 09 Feb 2020 05:48:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7645.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ransomware installs Gigabyte driver<br />
to kill antivirus products</span></span></div>
<br />
It has been reported that a ransomware gang, those that encrypt your sensitive stuff and ask you for a fee to decrypt it (if they ever do it), has found another method to vulnerate your PC if your motherboard chipset belongs to <span style="font-weight: bold;" class="mycode_b">Gigabyte</span>. <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" />  Yes, it deactivates your Antivirus in no time. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> <br />
<br />
<a href="https://www.zdnet.com/article/ransomware-installs-gigabyte-driver-to-kill-antivirus-products/" target="_blank" rel="noopener" class="mycode_url">https://www.zdnet.com/article/ransomware...-products/</a><br />
<blockquote class="mycode_quote"><cite>ZDNet wrote Wrote:</cite>In a report published late last night, <a href="https://news.sophos.com/en-us/2020/02/06/living-off-another-land-ransomware-borrows-vulnerable-driver-to-remove-security-software/" target="_blank" rel="noopener" class="mycode_url">Sophos described this new technique</a> as follows:<br />
<ol type="1" class="mycode_list"><li>Ransomware gang gets a foothold on a victim's network.<br />
</li>
<li>Hackers install legitimate Gigabyte kernel driver GDRV.SYS.<br />
</li>
<li>Hackers exploit a vulnerability in this legitimate driver to gain kernel access.<br />
</li>
<li>Attackers use the kernel access to temporarily disable the Windows OS driver signature enforcement.<br />
</li>
<li>Hackers install a malicious kernel driver named RBNL.SYS.<br />
</li>
<li>Attackers use this driver to disable or stop antivirus and other security products running on an infected host.<br />
</li>
<li>Hackers execute the RobbinHood ransomware and encrypt the victim's files.<br />
</li>
</ol>
Per Sophos, this antivirus bypassing technique works on Windows 7, Windows 8, and Windows 10.</blockquote><br />
Basically what it says is that they manage to connect to your home network (by hacking your WiFi or your router?) and then place a driver that impersonates the usual Gigabyte driver. Nope, it's not like they care about your security. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> They just know that driver so well as to send a few commands to force it to do their bidding! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> They deactivate Windows features and then it's free to install the real malware that might steal all of your precious moments captured with your camera or all those valuable documents and spreadsheets you had to submit by the end of the week. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> Antivirus get some serious sleep and after a while you'd get a request for making a payment. Usually they keep asking for more and more money for nothing in return. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /><br />
<br />
<blockquote class="mycode_quote"><cite>ZDNet wrote Wrote:</cite>For this debacle, two parties are at fault -- first Gigabyte, and then Verisign.<br />
<br />
Gigabyte's fault resides in its unprofessional manner in which it dealt with the vulnerability report for the affected driver. Instead of acknowledging the issue and releasing a patch, Gigabyte claimed its products were not affected.</blockquote><br />
Now you know how exactly you've ended up fearing when that massive and terrible data loss might ever happen. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /><br />
<br />
<blockquote class="mycode_quote"><cite>ZDNet wrote Wrote:</cite>The company's downright refusal to recognize the vulnerability led the researchers who found the bug to publish public details about this bug, <a href="https://www.secureauth.com/labs/advisories/gigabyte-drivers-elevation-privilege-vulnerabilities" target="_blank" rel="noopener" class="mycode_url">along with proof-of-concept code</a> to reproduce the vulnerability. This public proof-of-concept code gave attackers a roadmap to exploiting the Gigabyte driver.<br />
<br />
When public pressure was put on the company to fix the driver, Gigabyte instead chose to discontinue it, rather than releasing a patch.</blockquote><br />
Well, usually whenever a programmer demonstrates that some piece of code is vulnerable, the companies involved in that mess do something to remedy it... except for <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Gigabyte</span></span>! <img src="https://www.save-point.org/images/smilies/ejlol/sarcasm.gif" alt="Sarcasm" title="Sarcasm" class="smilie smilie_35" /> <br />
<br />
Of course, hackers like those living in North Korea or Iran or probably China as well are now fully aware of this epic fail and can now target as many affected Gigabyte based PC's as possible. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Verisign</span></span>, a company in charge of driver security certificates, could have invalidated the driver's certificate as a way to tell Windows it's unsafe... but they just ignored the issue as well. <img src="https://www.save-point.org/images/smilies/ejlol/sarcasmconfused.gif" alt="Sarcasm + Confused" title="Sarcasm + Confused" class="smilie smilie_27" /><br />
<br />
Keep in mind there are other variants of this kind of cyber attack that may even reboot your PC to enter safe mode and make sure you can't run any antivirus software! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
What I'd usually recommend you here would be to do any of the following:<ul class="mycode_list"><li>Ditch Windows altogether and keep using Linux <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> <br />
</li>
<li>Install Linux in a separate harddisk or disk partition and then install any antivirus available for Linux that you can run to get rid of any malicious software found in your Windows partition(s).<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">The following section applies only to other variants of this cyberattack</span></span><br />
<br />
Sadly <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /> Houston, we got a problem here. AFAIK there's no antivirus that can check if your motherboard chips got compromised. You'd need to call a technician to flash your compromised chip, hoping it won't render your motherboard useless in case the flashing fails or keeps failing. If carefully done, it should usually work... Still, I can't guarantee that will be more than enough to get rid of the menace. <img src="https://www.save-point.org/images/smilies/ejlol/sarcasmconfused.gif" alt="Sarcasm + Confused" title="Sarcasm + Confused" class="smilie smilie_27" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ransomware installs Gigabyte driver<br />
to kill antivirus products</span></span></div>
<br />
It has been reported that a ransomware gang, those that encrypt your sensitive stuff and ask you for a fee to decrypt it (if they ever do it), has found another method to vulnerate your PC if your motherboard chipset belongs to <span style="font-weight: bold;" class="mycode_b">Gigabyte</span>. <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" />  Yes, it deactivates your Antivirus in no time. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> <br />
<br />
<a href="https://www.zdnet.com/article/ransomware-installs-gigabyte-driver-to-kill-antivirus-products/" target="_blank" rel="noopener" class="mycode_url">https://www.zdnet.com/article/ransomware...-products/</a><br />
<blockquote class="mycode_quote"><cite>ZDNet wrote Wrote:</cite>In a report published late last night, <a href="https://news.sophos.com/en-us/2020/02/06/living-off-another-land-ransomware-borrows-vulnerable-driver-to-remove-security-software/" target="_blank" rel="noopener" class="mycode_url">Sophos described this new technique</a> as follows:<br />
<ol type="1" class="mycode_list"><li>Ransomware gang gets a foothold on a victim's network.<br />
</li>
<li>Hackers install legitimate Gigabyte kernel driver GDRV.SYS.<br />
</li>
<li>Hackers exploit a vulnerability in this legitimate driver to gain kernel access.<br />
</li>
<li>Attackers use the kernel access to temporarily disable the Windows OS driver signature enforcement.<br />
</li>
<li>Hackers install a malicious kernel driver named RBNL.SYS.<br />
</li>
<li>Attackers use this driver to disable or stop antivirus and other security products running on an infected host.<br />
</li>
<li>Hackers execute the RobbinHood ransomware and encrypt the victim's files.<br />
</li>
</ol>
Per Sophos, this antivirus bypassing technique works on Windows 7, Windows 8, and Windows 10.</blockquote><br />
Basically what it says is that they manage to connect to your home network (by hacking your WiFi or your router?) and then place a driver that impersonates the usual Gigabyte driver. Nope, it's not like they care about your security. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> They just know that driver so well as to send a few commands to force it to do their bidding! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> They deactivate Windows features and then it's free to install the real malware that might steal all of your precious moments captured with your camera or all those valuable documents and spreadsheets you had to submit by the end of the week. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> Antivirus get some serious sleep and after a while you'd get a request for making a payment. Usually they keep asking for more and more money for nothing in return. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /><br />
<br />
<blockquote class="mycode_quote"><cite>ZDNet wrote Wrote:</cite>For this debacle, two parties are at fault -- first Gigabyte, and then Verisign.<br />
<br />
Gigabyte's fault resides in its unprofessional manner in which it dealt with the vulnerability report for the affected driver. Instead of acknowledging the issue and releasing a patch, Gigabyte claimed its products were not affected.</blockquote><br />
Now you know how exactly you've ended up fearing when that massive and terrible data loss might ever happen. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /><br />
<br />
<blockquote class="mycode_quote"><cite>ZDNet wrote Wrote:</cite>The company's downright refusal to recognize the vulnerability led the researchers who found the bug to publish public details about this bug, <a href="https://www.secureauth.com/labs/advisories/gigabyte-drivers-elevation-privilege-vulnerabilities" target="_blank" rel="noopener" class="mycode_url">along with proof-of-concept code</a> to reproduce the vulnerability. This public proof-of-concept code gave attackers a roadmap to exploiting the Gigabyte driver.<br />
<br />
When public pressure was put on the company to fix the driver, Gigabyte instead chose to discontinue it, rather than releasing a patch.</blockquote><br />
Well, usually whenever a programmer demonstrates that some piece of code is vulnerable, the companies involved in that mess do something to remedy it... except for <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Gigabyte</span></span>! <img src="https://www.save-point.org/images/smilies/ejlol/sarcasm.gif" alt="Sarcasm" title="Sarcasm" class="smilie smilie_35" /> <br />
<br />
Of course, hackers like those living in North Korea or Iran or probably China as well are now fully aware of this epic fail and can now target as many affected Gigabyte based PC's as possible. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Verisign</span></span>, a company in charge of driver security certificates, could have invalidated the driver's certificate as a way to tell Windows it's unsafe... but they just ignored the issue as well. <img src="https://www.save-point.org/images/smilies/ejlol/sarcasmconfused.gif" alt="Sarcasm + Confused" title="Sarcasm + Confused" class="smilie smilie_27" /><br />
<br />
Keep in mind there are other variants of this kind of cyber attack that may even reboot your PC to enter safe mode and make sure you can't run any antivirus software! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /> <br />
<br />
What I'd usually recommend you here would be to do any of the following:<ul class="mycode_list"><li>Ditch Windows altogether and keep using Linux <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> <br />
</li>
<li>Install Linux in a separate harddisk or disk partition and then install any antivirus available for Linux that you can run to get rid of any malicious software found in your Windows partition(s).<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">The following section applies only to other variants of this cyberattack</span></span><br />
<br />
Sadly <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /> Houston, we got a problem here. AFAIK there's no antivirus that can check if your motherboard chips got compromised. You'd need to call a technician to flash your compromised chip, hoping it won't render your motherboard useless in case the flashing fails or keeps failing. If carefully done, it should usually work... Still, I can't guarantee that will be more than enough to get rid of the menace. <img src="https://www.save-point.org/images/smilies/ejlol/sarcasmconfused.gif" alt="Sarcasm + Confused" title="Sarcasm + Confused" class="smilie smilie_27" />]]></content:encoded>
		</item>
	</channel>
</rss>