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		<title><![CDATA[Save-Point - Development Discussion]]></title>
		<link>https://www.save-point.org/</link>
		<description><![CDATA[Save-Point - https://www.save-point.org]]></description>
		<pubDate>Tue, 05 May 2026 03:16:45 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[A New RPG Maker w HD-2D/3D Combined]]></title>
			<link>https://www.save-point.org/thread-13443.html</link>
			<pubDate>Sun, 29 Mar 2026 01:03:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13443.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://game8.co/articles/latest/rpg-maker-new-project-brings-hd-2d-game-creation-to-everyone" target="_blank" rel="noopener" class="mycode_url"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">RPG Maker New Project Brings<br />
HD-2D Game Creation to Everyone</span></span></span></a></div>
<br />
<blockquote class="mycode_quote"><cite>Jonathan Roxas/Game8 Wrote:</cite><div style="text-align: center;" class="mycode_align"><img src="https://img.game8.co/4455908/2426f006e38666595e73bce620858069.png/show" loading="lazy"  alt="[Image: show]" class="mycode_img" /></div>
<br />
RPG Maker New Project is Gotcha Gotcha Games’ latest iteration of the long-running game maker series and, for the first time, lets players develop titles with an HD-2D look akin to Square Enix’s Dragon Quest Remakes and Octopath Traveler series.<br />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/kAEjU1obATk" frameborder="0" allowfullscreen="true"></iframe></div>
<br />
RPG Maker New Project, the working title for Gotcha Gotcha Games’ upcoming entry in the game maker series, dropped its first teaser trailer and showcased its new HD-2D style aesthetic, akin to Square Enix’s HD-2D Dragon Quest Remakes, the Octopath Traveler series, and Triangle Strategy. Similar to other entries in the franchise, the "new project" will continue the series staple of letting players without deep coding knowledge build their own RPGs.<br />
<br />
The trailer highlighted several features: dynamic light and shadows, field-of-view (FOV) blur, volumetric fog, and particle effects. The billboard 2D sprites used for the characters can even cast their own silhouettes when passing through a light source.<br />
<br />
Gotcha Gotcha Games has yet to confirm a list of platforms for the new RPG Maker project. Previous entries were either released exclusively to PC (MZ, Unite) or consoles (WITH). 2015’s MV is the only modern RPG Maker to be available on both.<br />
<br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> First Title in the Series to Support HD-2D</div>
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<img src="https://img.game8.co/4455917/c158b9c00e107a61d3754a58a913e89f.png/show" loading="lazy"  alt="[Image: show]" class="mycode_img" /><br />
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<img src="https://img.game8.co/4455921/ae20c0bd91c3e66d518d4f167a4871c7.png/show" loading="lazy"  alt="[Image: show]" class="mycode_img" /><br />
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<img src="https://img.game8.co/4455924/44e8d9a3a8d9f5401e9539e81a9b58b3.png/show" loading="lazy"  alt="[Image: show]" class="mycode_img" /><br />
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<img src="https://img.game8.co/4455926/fc8d124109c334b1fbaefcd3f919df3d.png/show" loading="lazy"  alt="[Image: show]" class="mycode_img" /><br />
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<br />
RPG Maker New Project is the first installment in the series to support HD-2D game creation. The RPG Maker series, which began with Dante: RPG Construction Tool in 1990, primarily supported 2D assets and animations. Before this announcement, 3D support was only possible through community-made plugins for RPG Maker MV/MZ.<br />
<br />
Most game releases made with RPG Maker, like OMORI, To the Moon, Lisa: The Painful, or <a href="https://game8.co/articles/reviews/artis-impact-review" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0074d9;" class="mycode_color">Artis Impact</span></a>, have been 2D titles as well. Only a handful of current projects in development stretched the software beyond, such as developer KyouNight’s HD-2D title, <a href="https://x.com/NightKyou" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0074d9;" class="mycode_color">Project Varinsite</span></a>.<br />
<br />
RPG Maker New Project is currently in development with no release date or consoles as of this writing. However, the latest game in the series, RPG Maker WITH, is currently available on PlayStation 4, PlayStation 5, and Nintendo Switch.</blockquote>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://game8.co/articles/latest/rpg-maker-new-project-brings-hd-2d-game-creation-to-everyone" target="_blank" rel="noopener" class="mycode_url"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">RPG Maker New Project Brings<br />
HD-2D Game Creation to Everyone</span></span></span></a></div>
<br />
<blockquote class="mycode_quote"><cite>Jonathan Roxas/Game8 Wrote:</cite><div style="text-align: center;" class="mycode_align"><img src="https://img.game8.co/4455908/2426f006e38666595e73bce620858069.png/show" loading="lazy"  alt="[Image: show]" class="mycode_img" /></div>
<br />
RPG Maker New Project is Gotcha Gotcha Games’ latest iteration of the long-running game maker series and, for the first time, lets players develop titles with an HD-2D look akin to Square Enix’s Dragon Quest Remakes and Octopath Traveler series.<br />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/kAEjU1obATk" frameborder="0" allowfullscreen="true"></iframe></div>
<br />
RPG Maker New Project, the working title for Gotcha Gotcha Games’ upcoming entry in the game maker series, dropped its first teaser trailer and showcased its new HD-2D style aesthetic, akin to Square Enix’s HD-2D Dragon Quest Remakes, the Octopath Traveler series, and Triangle Strategy. Similar to other entries in the franchise, the "new project" will continue the series staple of letting players without deep coding knowledge build their own RPGs.<br />
<br />
The trailer highlighted several features: dynamic light and shadows, field-of-view (FOV) blur, volumetric fog, and particle effects. The billboard 2D sprites used for the characters can even cast their own silhouettes when passing through a light source.<br />
<br />
Gotcha Gotcha Games has yet to confirm a list of platforms for the new RPG Maker project. Previous entries were either released exclusively to PC (MZ, Unite) or consoles (WITH). 2015’s MV is the only modern RPG Maker to be available on both.<br />
<br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> First Title in the Series to Support HD-2D</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;">
<img src="https://img.game8.co/4455917/c158b9c00e107a61d3754a58a913e89f.png/show" loading="lazy"  alt="[Image: show]" class="mycode_img" /><br />
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<img src="https://img.game8.co/4455921/ae20c0bd91c3e66d518d4f167a4871c7.png/show" loading="lazy"  alt="[Image: show]" class="mycode_img" /><br />
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<img src="https://img.game8.co/4455924/44e8d9a3a8d9f5401e9539e81a9b58b3.png/show" loading="lazy"  alt="[Image: show]" class="mycode_img" /><br />
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<img src="https://img.game8.co/4455926/fc8d124109c334b1fbaefcd3f919df3d.png/show" loading="lazy"  alt="[Image: show]" class="mycode_img" /><br />
</div>
		</div>
<br />
<br />
RPG Maker New Project is the first installment in the series to support HD-2D game creation. The RPG Maker series, which began with Dante: RPG Construction Tool in 1990, primarily supported 2D assets and animations. Before this announcement, 3D support was only possible through community-made plugins for RPG Maker MV/MZ.<br />
<br />
Most game releases made with RPG Maker, like OMORI, To the Moon, Lisa: The Painful, or <a href="https://game8.co/articles/reviews/artis-impact-review" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0074d9;" class="mycode_color">Artis Impact</span></a>, have been 2D titles as well. Only a handful of current projects in development stretched the software beyond, such as developer KyouNight’s HD-2D title, <a href="https://x.com/NightKyou" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0074d9;" class="mycode_color">Project Varinsite</span></a>.<br />
<br />
RPG Maker New Project is currently in development with no release date or consoles as of this writing. However, the latest game in the series, RPG Maker WITH, is currently available on PlayStation 4, PlayStation 5, and Nintendo Switch.</blockquote>]]></content:encoded>
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		<item>
			<title><![CDATA[Klans XP RPG Troop Details]]></title>
			<link>https://www.save-point.org/thread-11542.html</link>
			<pubDate>Thu, 27 Mar 2025 03:00:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-11542.html</guid>
			<description><![CDATA[This thread has the goal to let you submit some feedback on what kind of elements you'd like to see implemented in the Klans XP game I'm developing.<br />
<br />
What should be the in-game currency for hiring <img src="https://www.save-point.org/images/smilies/ejlol/orson.gif" alt="Orson" title="Orson" class="smilie smilie_167" /> <img src="https://www.save-point.org/images/smilies/ejlol/slayne.gif" alt="Slayne" title="Slayne" class="smilie smilie_228" /> <img src="https://www.save-point.org/images/smilies/ejlol/ghim.gif" alt="Ghim" title="Ghim" class="smilie smilie_226" /> troops?<br />
Or let's put it this other way: what specific resources should you spend to hire them?<br />
And what about upgrading them? <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /><br />
<br />
I'd love to read your thoughts on how this system should work as well or if it should be clan-based, etc.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">How troops should behave in battle</span></div>
<br />
Contrary to the usual hero in the RM series, the trooper would be a half hero at best. Its main feature would be that its strength is based on the number of units that are still alive at any given point. This number should not exceed the maximum value allowed for a given Warchief via the Leadership variable. Yes, that's warchief-based indeed.]]></description>
			<content:encoded><![CDATA[This thread has the goal to let you submit some feedback on what kind of elements you'd like to see implemented in the Klans XP game I'm developing.<br />
<br />
What should be the in-game currency for hiring <img src="https://www.save-point.org/images/smilies/ejlol/orson.gif" alt="Orson" title="Orson" class="smilie smilie_167" /> <img src="https://www.save-point.org/images/smilies/ejlol/slayne.gif" alt="Slayne" title="Slayne" class="smilie smilie_228" /> <img src="https://www.save-point.org/images/smilies/ejlol/ghim.gif" alt="Ghim" title="Ghim" class="smilie smilie_226" /> troops?<br />
Or let's put it this other way: what specific resources should you spend to hire them?<br />
And what about upgrading them? <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /><br />
<br />
I'd love to read your thoughts on how this system should work as well or if it should be clan-based, etc.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">How troops should behave in battle</span></div>
<br />
Contrary to the usual hero in the RM series, the trooper would be a half hero at best. Its main feature would be that its strength is based on the number of units that are still alive at any given point. This number should not exceed the maximum value allowed for a given Warchief via the Leadership variable. Yes, that's warchief-based indeed.]]></content:encoded>
		</item>
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			<title><![CDATA[Thoughts on the Interpreter's Script Command]]></title>
			<link>https://www.save-point.org/thread-11510.html</link>
			<pubDate>Thu, 13 Feb 2025 14:19:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=7">Zeriab</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-11510.html</guid>
			<description><![CDATA[The conditional branch script command requires the result to specifically be either <span style="font-weight: bold;" class="mycode_b">true</span> or <span style="font-weight: bold;" class="mycode_b">false</span>. Try putting in a number like <span style="font-weight: bold;" class="mycode_b">12 </span>and you'll see the conditional branch being skipped as well.<br />
Expanding it to work with truthy and falsey values is a good idea ^^<br />
<br />
Not a fan of your command_355 fix. Being able to run a script call every frame while it returns a special value can be useful.<br />
Here's a version I did where you can let your script call return <span style="font-weight: bold;" class="mycode_b">:wait</span> to run it again. <br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>class Interpreter<br />
  SCRIPT_WAIT_RESULTS = [:wait, FalseClass]<br />
  #--------------------------------------------------------------------------<br />
  # * Script<br />
  #--------------------------------------------------------------------------<br />
  def command_355<br />
    # Set first line to script<br />
    script = @list[@index].parameters[0] + "&#92;n"<br />
    # Store index in case we need to wait.<br />
    current_index = @index<br />
    # Loop<br />
    loop do<br />
      # If next event command is second line of script or after<br />
      if @list[@index+1].code == 655<br />
        # Add second line or after to script<br />
        script += @list[@index+1].parameters[0] + "&#92;n"<br />
      # If event command is not second line or after<br />
      else<br />
        # Abort loop<br />
        break<br />
      end<br />
      # Advance index<br />
      @index += 1<br />
    end<br />
    # Evaluation<br />
    result = eval(script)<br />
    # If return value is false<br />
    if SCRIPT_WAIT_RESULTS.include?(result)<br />
      # Set index back (If multi-line script call)<br />
      @index = current_index<br />
      # End and wait<br />
      return false<br />
    end<br />
    # Continue<br />
    return true<br />
  end<br />
end</code></div></div><br />
*hugs*<br />
 - Zeriab]]></description>
			<content:encoded><![CDATA[The conditional branch script command requires the result to specifically be either <span style="font-weight: bold;" class="mycode_b">true</span> or <span style="font-weight: bold;" class="mycode_b">false</span>. Try putting in a number like <span style="font-weight: bold;" class="mycode_b">12 </span>and you'll see the conditional branch being skipped as well.<br />
Expanding it to work with truthy and falsey values is a good idea ^^<br />
<br />
Not a fan of your command_355 fix. Being able to run a script call every frame while it returns a special value can be useful.<br />
Here's a version I did where you can let your script call return <span style="font-weight: bold;" class="mycode_b">:wait</span> to run it again. <br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>class Interpreter<br />
  SCRIPT_WAIT_RESULTS = [:wait, FalseClass]<br />
  #--------------------------------------------------------------------------<br />
  # * Script<br />
  #--------------------------------------------------------------------------<br />
  def command_355<br />
    # Set first line to script<br />
    script = @list[@index].parameters[0] + "&#92;n"<br />
    # Store index in case we need to wait.<br />
    current_index = @index<br />
    # Loop<br />
    loop do<br />
      # If next event command is second line of script or after<br />
      if @list[@index+1].code == 655<br />
        # Add second line or after to script<br />
        script += @list[@index+1].parameters[0] + "&#92;n"<br />
      # If event command is not second line or after<br />
      else<br />
        # Abort loop<br />
        break<br />
      end<br />
      # Advance index<br />
      @index += 1<br />
    end<br />
    # Evaluation<br />
    result = eval(script)<br />
    # If return value is false<br />
    if SCRIPT_WAIT_RESULTS.include?(result)<br />
      # Set index back (If multi-line script call)<br />
      @index = current_index<br />
      # End and wait<br />
      return false<br />
    end<br />
    # Continue<br />
    return true<br />
  end<br />
end</code></div></div><br />
*hugs*<br />
 - Zeriab]]></content:encoded>
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		<item>
			<title><![CDATA[RPGMAKER VXACE FREE on STEAM!]]></title>
			<link>https://www.save-point.org/thread-11481.html</link>
			<pubDate>Tue, 04 Feb 2025 02:37:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-11481.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #E82A1F;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">RPGMAKER VXAce IS </span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #E82A1F;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">FREE ON STEAM!!!</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">ORIGINALLY LISTED ON STEAM FOR ONLY &#36;69.99, IT IS ACTUALLY 100% OFF??</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><br />
THIS AFTER TWO OTHER PROMOTIONS<br />
FOR 90% AND 95% OFF ENDS NEXT WEEK??!?!</span></div>
<br />
Hey, and I usually don't LIKE steam.  In fact... I have difficulties with it.  But... here's the link:<br />
<a href="https://store.steampowered.com/app/220700/RPG_Maker_VX_Ace/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/22070...er_VX_Ace/</a><br />
<br />
<img src="https://www.save-point.org/attachment.php?aid=2824" loading="lazy"  alt="[Image: attachment.php?aid=2824]" class="mycode_img" /><br />
<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=2824" target="_blank" title="">Steam.png</a> (Size: 135.61 KB / Downloads: 621)
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #E82A1F;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">RPGMAKER VXAce IS </span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #E82A1F;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">FREE ON STEAM!!!</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">ORIGINALLY LISTED ON STEAM FOR ONLY &#36;69.99, IT IS ACTUALLY 100% OFF??</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><br />
THIS AFTER TWO OTHER PROMOTIONS<br />
FOR 90% AND 95% OFF ENDS NEXT WEEK??!?!</span></div>
<br />
Hey, and I usually don't LIKE steam.  In fact... I have difficulties with it.  But... here's the link:<br />
<a href="https://store.steampowered.com/app/220700/RPG_Maker_VX_Ace/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/22070...er_VX_Ace/</a><br />
<br />
<img src="https://www.save-point.org/attachment.php?aid=2824" loading="lazy"  alt="[Image: attachment.php?aid=2824]" class="mycode_img" /><br />
<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=2824" target="_blank" title="">Steam.png</a> (Size: 135.61 KB / Downloads: 621)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Top Players VS Game Mechanics & Features]]></title>
			<link>https://www.save-point.org/thread-11476.html</link>
			<pubDate>Sun, 26 Jan 2025 23:14:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-11476.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size: medium;" class="mycode_size">I know we usually focus on RPG's and variations of it, but let's see how something that happened to an RTS game might also affect RPG's.</span></span></div>
<br />
Recently, I had a shallow discussion on a discord server on what's happening to an RTS game that doesn't seem to grow. Every so often you find players there talking about quitting, leaving the game for some time or expecting the developers to fix n amounts of features / bugs or else they won't return as full-fledged players. Let's say people have multiple attitudes so it's impossible to make a game that everybody will like. Yet, you go to the store, be it steam or gog, and you read the comments and it's not uncommon to find people complaining about this mechanic, this play mode, etc. (Not to mention some server issues every now and then...)<br />
<br />
When you speak to some seasoned player, they always reduce everything to a single point: get good or skill issue.<br />
<br />
Games sort of expects you to learn how to play and how to become legendary in that specific game. That sounds normal, right?<br />
<br />
Some people only care about the former (like yours truly) because they're casual players for the most part. Yet, some would publish clips to show how lame their defeats or deaths were in that game. Players I'd call game addicts, for a good reason, they play it as if they were small kids eating their favorite candies because they just can't stop playing that. They want to excel in that game and upload videos of how great they've become there, show off their achievements. OK, what player wouldn't? <img src="https://www.save-point.org/images/smilies/ejlol/tongue.gif" alt="Tongue sticking out" title="Tongue sticking out" class="smilie smilie_24" /><br />
<br />
Thus, getting good shouldn't sound like a bad thing or like people mocking newbies, right?<br />
<br />
But what happens when an online game, with some offline modes or features, gets sort of controlled by those guys that claim to be at the top of their rankings? Their domination is so self evident that other players would love to mimic them. So far everything sounds like what happens in every RTS and there should be no surprise at all. Right? <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /><br />
<br />
And what happens if I tell you that once you watch them play either live or on youtube?<br />
<br />
Well, instead of how to play like a pro, you will soon notice that at least in this specific game they leave out dozens of techs or some other features, they stop building this structure, be it military camps or mines or fisheries and others.<br />
<br />
I'm not against specialization. Pick what you like, drop what feels like a burden. So far everything sounds feasible or probably even desirable.<br />
<br />
Where I can see a huge problem is the fact that you start reading stuff like "this civilization focuses on building this amount of x building, it doesn't build those others" or "this group creates this military unit but not the other 3 it offers" and even "it picks this amount of technologies / upgrades before ignoring the other tech features for the rest of the game."<br />
<br />
OK, in this game you get <span style="font-weight: bold;" class="mycode_b">21</span> technologies or upgrades depending on what exactly you pick at that moment. They focus on 3 aspects, actually 4 if you count the warchief or leader and 1 or 2 special units in very specific cases, and they are civilian stuff like health and food or wood production, war stuff like weapon upgrades or feeling safe in your current environment based on a specific condition, and purely economic stuff for making money or reducing your upkeep.<br />
<br />
If you pick one tech, the next will cost you more and more and more... You're supposed to increase your tech points generation at some point or let your civilization die trying.<br />
<br />
At this point you'd say this is all about picking most of the techs to get the best for your in-game people and go crush the violent wildlife, the mythical critters and of course, your enemies! <img src="https://www.save-point.org/images/smilies/ejlol/witch.gif" alt="Witch" title="Witch" class="smilie smilie_137" /> <img src="https://www.save-point.org/images/smilies/ejlol/golem.gif" alt="Golem" title="Golem" class="smilie smilie_172" /> <img src="https://www.save-point.org/images/smilies/ejlol/orson.gif" alt="Orson" title="Orson" class="smilie smilie_167" /> <br />
<br />
What do you think if at the end of the day being good means that you should forget all about that and pick very few techs in a very specific order?<br />
If you're planning to get to the top and still getting all techs or most of them, you won't make it. Guaranteed. Not even after a year playing that game online. The same will happen if you keep thinking that you can make 3 or 4 types of military units. Nope guys, you won't ever get to top 10 nor top 50 in any mode.<br />
<br />
As a side note, I wanna mention that there's also a bothersome mechanic that might not have been inspired by the devs but the seasoned players, be them top players or average ones. It's how to kill certain or all of the neutrals, meaning wildlife or sometimes undead that loves to attack you every now and then. The way they prefer to kill them is to use 2 long ranged units to attack them from one side or the other based on your timing or synching and a normally predictable response from the target's AI. Really you have to spent a couple of minutes doing something as what? stupid? as that to get rid of them without losing your 2 units. What the heck!?<br />
<br />
<span style="font-style: italic;" class="mycode_i">As a side note, I wanna mention that there's also a bothersome mechanic that might not have been inspired by the devs but the seasoned players, be them top players or average ones. It's how to kill certain or all of the neutrals, meaning wildlife or sometimes undead that loves to attack you every now and then. The way they prefer to kill them is to use 2 long ranged units to attack them from one side or the other based on your timing or synching and a normally predictable response from the target's AI. Really you have to spent a couple of minutes doing something as what? stupid? as that to get rid of them without losing your 2 units. What the heck!?</span><br />
<br />
Now what I'm saying here might sound harsh (for casual players) or like c'est la vie (for seasoned multiplayer gamers) and you'd probably be right about it up to some point based on how much you enjoy it or how often you play it. Even so, the point is this: Is that the only way you should play it if you wanna be considered a good or decent player?<br />
<br />
So here I've got a couple of questions I want you to answer or discuss here.<br />
<ul class="mycode_list"><li>Did the top players hijack the game at this point?<br />
</li>
<li>Are they imposing they're own self-written rules on everyone else? (Willingly or unwillingly...)<br />
</li>
<li>Is (all of) the players' fault this has become the norm?<br />
</li>
<li>Did the game developers make a serious mistake here?<br />
</li>
<li>Was it impossible for them to foresee this even after several years of experience spent on developing it?<br />
</li>
<li>Or is it a mix of all of the situations I've posted above?<br />
</li>
</ul>
<br />
There are some other stuff I haven't mentioned so far like tiny changes in certain game modes that makes you think why that very specific thing wasn't mentioned before or has never been updated as of today or Single Player mode &amp; Campaigns having not much in common with Multiplayer mode. Nonetheless, I might leave that out for the time being.<br />
Let's focus on what I've exposed here already. <img src="https://www.save-point.org/images/smilies/ejlol/wink.gif" alt="Winking" title="Winking" class="smilie smilie_33" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size: medium;" class="mycode_size">I know we usually focus on RPG's and variations of it, but let's see how something that happened to an RTS game might also affect RPG's.</span></span></div>
<br />
Recently, I had a shallow discussion on a discord server on what's happening to an RTS game that doesn't seem to grow. Every so often you find players there talking about quitting, leaving the game for some time or expecting the developers to fix n amounts of features / bugs or else they won't return as full-fledged players. Let's say people have multiple attitudes so it's impossible to make a game that everybody will like. Yet, you go to the store, be it steam or gog, and you read the comments and it's not uncommon to find people complaining about this mechanic, this play mode, etc. (Not to mention some server issues every now and then...)<br />
<br />
When you speak to some seasoned player, they always reduce everything to a single point: get good or skill issue.<br />
<br />
Games sort of expects you to learn how to play and how to become legendary in that specific game. That sounds normal, right?<br />
<br />
Some people only care about the former (like yours truly) because they're casual players for the most part. Yet, some would publish clips to show how lame their defeats or deaths were in that game. Players I'd call game addicts, for a good reason, they play it as if they were small kids eating their favorite candies because they just can't stop playing that. They want to excel in that game and upload videos of how great they've become there, show off their achievements. OK, what player wouldn't? <img src="https://www.save-point.org/images/smilies/ejlol/tongue.gif" alt="Tongue sticking out" title="Tongue sticking out" class="smilie smilie_24" /><br />
<br />
Thus, getting good shouldn't sound like a bad thing or like people mocking newbies, right?<br />
<br />
But what happens when an online game, with some offline modes or features, gets sort of controlled by those guys that claim to be at the top of their rankings? Their domination is so self evident that other players would love to mimic them. So far everything sounds like what happens in every RTS and there should be no surprise at all. Right? <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /><br />
<br />
And what happens if I tell you that once you watch them play either live or on youtube?<br />
<br />
Well, instead of how to play like a pro, you will soon notice that at least in this specific game they leave out dozens of techs or some other features, they stop building this structure, be it military camps or mines or fisheries and others.<br />
<br />
I'm not against specialization. Pick what you like, drop what feels like a burden. So far everything sounds feasible or probably even desirable.<br />
<br />
Where I can see a huge problem is the fact that you start reading stuff like "this civilization focuses on building this amount of x building, it doesn't build those others" or "this group creates this military unit but not the other 3 it offers" and even "it picks this amount of technologies / upgrades before ignoring the other tech features for the rest of the game."<br />
<br />
OK, in this game you get <span style="font-weight: bold;" class="mycode_b">21</span> technologies or upgrades depending on what exactly you pick at that moment. They focus on 3 aspects, actually 4 if you count the warchief or leader and 1 or 2 special units in very specific cases, and they are civilian stuff like health and food or wood production, war stuff like weapon upgrades or feeling safe in your current environment based on a specific condition, and purely economic stuff for making money or reducing your upkeep.<br />
<br />
If you pick one tech, the next will cost you more and more and more... You're supposed to increase your tech points generation at some point or let your civilization die trying.<br />
<br />
At this point you'd say this is all about picking most of the techs to get the best for your in-game people and go crush the violent wildlife, the mythical critters and of course, your enemies! <img src="https://www.save-point.org/images/smilies/ejlol/witch.gif" alt="Witch" title="Witch" class="smilie smilie_137" /> <img src="https://www.save-point.org/images/smilies/ejlol/golem.gif" alt="Golem" title="Golem" class="smilie smilie_172" /> <img src="https://www.save-point.org/images/smilies/ejlol/orson.gif" alt="Orson" title="Orson" class="smilie smilie_167" /> <br />
<br />
What do you think if at the end of the day being good means that you should forget all about that and pick very few techs in a very specific order?<br />
If you're planning to get to the top and still getting all techs or most of them, you won't make it. Guaranteed. Not even after a year playing that game online. The same will happen if you keep thinking that you can make 3 or 4 types of military units. Nope guys, you won't ever get to top 10 nor top 50 in any mode.<br />
<br />
As a side note, I wanna mention that there's also a bothersome mechanic that might not have been inspired by the devs but the seasoned players, be them top players or average ones. It's how to kill certain or all of the neutrals, meaning wildlife or sometimes undead that loves to attack you every now and then. The way they prefer to kill them is to use 2 long ranged units to attack them from one side or the other based on your timing or synching and a normally predictable response from the target's AI. Really you have to spent a couple of minutes doing something as what? stupid? as that to get rid of them without losing your 2 units. What the heck!?<br />
<br />
<span style="font-style: italic;" class="mycode_i">As a side note, I wanna mention that there's also a bothersome mechanic that might not have been inspired by the devs but the seasoned players, be them top players or average ones. It's how to kill certain or all of the neutrals, meaning wildlife or sometimes undead that loves to attack you every now and then. The way they prefer to kill them is to use 2 long ranged units to attack them from one side or the other based on your timing or synching and a normally predictable response from the target's AI. Really you have to spent a couple of minutes doing something as what? stupid? as that to get rid of them without losing your 2 units. What the heck!?</span><br />
<br />
Now what I'm saying here might sound harsh (for casual players) or like c'est la vie (for seasoned multiplayer gamers) and you'd probably be right about it up to some point based on how much you enjoy it or how often you play it. Even so, the point is this: Is that the only way you should play it if you wanna be considered a good or decent player?<br />
<br />
So here I've got a couple of questions I want you to answer or discuss here.<br />
<ul class="mycode_list"><li>Did the top players hijack the game at this point?<br />
</li>
<li>Are they imposing they're own self-written rules on everyone else? (Willingly or unwillingly...)<br />
</li>
<li>Is (all of) the players' fault this has become the norm?<br />
</li>
<li>Did the game developers make a serious mistake here?<br />
</li>
<li>Was it impossible for them to foresee this even after several years of experience spent on developing it?<br />
</li>
<li>Or is it a mix of all of the situations I've posted above?<br />
</li>
</ul>
<br />
There are some other stuff I haven't mentioned so far like tiny changes in certain game modes that makes you think why that very specific thing wasn't mentioned before or has never been updated as of today or Single Player mode &amp; Campaigns having not much in common with Multiplayer mode. Nonetheless, I might leave that out for the time being.<br />
Let's focus on what I've exposed here already. <img src="https://www.save-point.org/images/smilies/ejlol/wink.gif" alt="Winking" title="Winking" class="smilie smilie_33" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Has Anyone Ever Tried to Create A Game+ System?]]></title>
			<link>https://www.save-point.org/thread-10424.html</link>
			<pubDate>Wed, 16 Oct 2024 22:41:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=8107">Solitaire</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-10424.html</guid>
			<description><![CDATA[Anyone around these here forums ever attempt to implement their own game+ type system into their game?<br />
(<span style="font-style: italic;" class="mycode_i">Discounting password systems, which are cool, but I more-so was thinking actual changes to the code upon completing the game.</span>)<br />
<br />
I had the idea to do one for a very simple, small project I was doing (<span style="font-style: italic;" class="mycode_i">Super basic, just having icons appear on the menu screen for each ending completed.</span>) But after looking up some stuff I gained the impression that doing it would be fairly complicated, with use of global variables and/or external ini files, etc.<br />
<br />
I still think it's an interesting topic though, and wondered if anyone here ever tried it for themselves, and had any anecdotes from their experiences.<br />
<br />
[<span style="font-style: italic;" class="mycode_i">Moved this from general, thought this section might be more fitting. Still getting used to posting on a forum Xp</span>]]]></description>
			<content:encoded><![CDATA[Anyone around these here forums ever attempt to implement their own game+ type system into their game?<br />
(<span style="font-style: italic;" class="mycode_i">Discounting password systems, which are cool, but I more-so was thinking actual changes to the code upon completing the game.</span>)<br />
<br />
I had the idea to do one for a very simple, small project I was doing (<span style="font-style: italic;" class="mycode_i">Super basic, just having icons appear on the menu screen for each ending completed.</span>) But after looking up some stuff I gained the impression that doing it would be fairly complicated, with use of global variables and/or external ini files, etc.<br />
<br />
I still think it's an interesting topic though, and wondered if anyone here ever tried it for themselves, and had any anecdotes from their experiences.<br />
<br />
[<span style="font-style: italic;" class="mycode_i">Moved this from general, thought this section might be more fitting. Still getting used to posting on a forum Xp</span>]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hakuen Studio MV Plugins Declared Free]]></title>
			<link>https://www.save-point.org/thread-8965.html</link>
			<pubDate>Thu, 13 Jun 2024 21:49:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8965.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://hakuenstudio.itch.io/hakuen-studio-mv-museum" target="_blank" rel="noopener" class="mycode_url"><img src="https://img.itch.zone/aW1nLzE2NDUyMTA4LnBuZw==/original/F8F7o9.png" loading="lazy"  alt="[Image: F8F7o9.png]" class="mycode_img" /><br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">MV plugins now are all free!</span></span></a><br />
(Above is Clickable)</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font">A downloadable RPG Maker MV Plugins</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><a href="https://hakuenstudio.itch.io/hakuen-studio-mv-museum/purchase" target="_blank" rel="noopener" class="mycode_url"><img src="https://media.giphy.com/media/dpnBD3KRM9WsU/200.gif" loading="lazy"  width="173" height="50" alt="[Image: 200.gif]" class="mycode_img" /></a></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font">Name your own price</span></span></span></div>
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><span style="font-family: 'Roboto Condensed', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">This project contains all the MV plugins I've ever made and published, including paid ones. Now they are free for everyone.</span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><br />
<span style="font-family: 'Roboto Condensed', sans-serif;" class="mycode_font"><span style="font-family: 'Roboto Condensed', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">***These plugins are not abandoned, and my terms of use still apply to them: <a href="https://www.hakuenstudio.com/terms-of-use-5-0-0" target="_blank" rel="noopener" class="mycode_url">Terms of use here</a>***</span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><br />
<span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font">Officially I will no longer support these plugins. However, I may be able to fix some bugs and small compatibilities. So if you have any problems, create a thread here and I'll see what I can do. But my main focos will be on MZ only for now.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><br />
Thank you to everyone who uses, used, or tried to use my plugins at the time of the MV. I entered the world of RPG Maker in the MV version, when there already dozens of well-known programmers/plugin creators, but still, some of you embraced and tried my plugins.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><br />
Thank you very much for the support! Those who supported me on Patreon and purchased my plugins here at Itch io, you are the ones truly responsible for me releasing all my plugins for free to the public.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><br />
Thank you for your support, for believing and for the words of encouragement I received during my journey with the MV!</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><br />
This sounds like a goodbye, but it's not, hahaha. I'll still be here to make small adjustments to the plugins as needed. Just create a topic here.</span><br />
</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font">All plugins are inside the sample project. Make the most of it! Happy RPG Making!</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Plugin list:</span></span><br />
<span style="font-size: medium;" class="mycode_size"><div style="height:250px; border:1px solid; padding:4px; margin:1px; overflow:auto;"></span><br />
<ol type="1" class="mycode_list"><li>Eli_Book<br />
</li>
<li>Eli_BalloonPosition<br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_CustomNewGame</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ButtonCommonEvents</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ExtraMapScroll</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_Switches</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SelfVariables</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SelfSwitches</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_FontManager</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_EnemyClass</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_StaticExp</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_CustomParameters</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SkillCost</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ClassCurves</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_CapParameterControl</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ClassPromotion</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_DynamicParameters</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_EmptyTileColor</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">EliMVZ_EscapeCodes</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MessageActions</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_BitmapFontPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_Timer</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ExpByLevel</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ExtraTriggerPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_FadeColors</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_FindIdByName</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_GlobalText</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_GoldIcon</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_HelpWindows</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_HoldFade</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ItemSounds</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_JumpSystem</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_CharManager</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_PlatformEventPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MapReveal</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MaxItems</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MinimapPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_NoteWeather</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_PartyMapSettings</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_TeleportPlayer</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_Zoom</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MessageCommonEvent</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_NameBox</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SmartSpeaker</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">EliMVZ_FaceWindow</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_AnimatedFaces</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_VisualItemPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MapSelect</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_EasingPicture</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_Pictures</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_PauseGame</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_PressStart</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MobileControls</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ChoiceManager</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ChoicePictures</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MoveChoices</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_InfoMenuPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SoundTest</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_CheckPoint</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_CheckPointWindow</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_WindowSkin</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_QuitMenuCommonEvent</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_GameFilters</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SealAndLockEquip</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_GameFrame</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_TextWindow</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SampleProject</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_BackgroundManagerPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">EliMVZ_HorrorFilterPro</span><br />
</li>
</ol>
</div>
<br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> More Information</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;">
<span style="font-weight: bold;" class="mycode_b">Status:</span>  Released<br />
<span style="font-weight: bold;" class="mycode_b">Category:  </span>Tool<br />
<span style="font-weight: bold;" class="mycode_b">Rating:</span> Rated 5.0 out of 5 stars (<span style="font-style: italic;" class="mycode_i">2total ratings</span>)<br />
<span style="font-weight: bold;" class="mycode_b">Author:  </span>Hakuen Studio<br />
<span style="font-weight: bold;" class="mycode_b">Made with:</span>  RPG Maker<br />
<span style="font-weight: bold;" class="mycode_b">Languages:  </span>English<br />
</div>
		</div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download</span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><a href="https://hakuenstudio.itch.io/hakuen-studio-mv-museum/purchase" target="_blank" rel="noopener" class="mycode_url"><img src="https://media.giphy.com/media/dpnBD3KRM9WsU/200.gif" loading="lazy"  width="130" height="35" alt="[Image: 200.gif]" class="mycode_img" /></a></span></span></span>Name your own price<br />
<br />
Click download now to get access to the following files:<br />
<span style="font-weight: bold;" class="mycode_b">Hakuen Studio MV 1.0.0</span>  97 MB]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://hakuenstudio.itch.io/hakuen-studio-mv-museum" target="_blank" rel="noopener" class="mycode_url"><img src="https://img.itch.zone/aW1nLzE2NDUyMTA4LnBuZw==/original/F8F7o9.png" loading="lazy"  alt="[Image: F8F7o9.png]" class="mycode_img" /><br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">MV plugins now are all free!</span></span></a><br />
(Above is Clickable)</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font">A downloadable RPG Maker MV Plugins</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><a href="https://hakuenstudio.itch.io/hakuen-studio-mv-museum/purchase" target="_blank" rel="noopener" class="mycode_url"><img src="https://media.giphy.com/media/dpnBD3KRM9WsU/200.gif" loading="lazy"  width="173" height="50" alt="[Image: 200.gif]" class="mycode_img" /></a></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font">Name your own price</span></span></span></div>
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><span style="font-family: 'Roboto Condensed', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">This project contains all the MV plugins I've ever made and published, including paid ones. Now they are free for everyone.</span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><br />
<span style="font-family: 'Roboto Condensed', sans-serif;" class="mycode_font"><span style="font-family: 'Roboto Condensed', sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">***These plugins are not abandoned, and my terms of use still apply to them: <a href="https://www.hakuenstudio.com/terms-of-use-5-0-0" target="_blank" rel="noopener" class="mycode_url">Terms of use here</a>***</span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><br />
<span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font">Officially I will no longer support these plugins. However, I may be able to fix some bugs and small compatibilities. So if you have any problems, create a thread here and I'll see what I can do. But my main focos will be on MZ only for now.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><br />
Thank you to everyone who uses, used, or tried to use my plugins at the time of the MV. I entered the world of RPG Maker in the MV version, when there already dozens of well-known programmers/plugin creators, but still, some of you embraced and tried my plugins.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><br />
Thank you very much for the support! Those who supported me on Patreon and purchased my plugins here at Itch io, you are the ones truly responsible for me releasing all my plugins for free to the public.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><br />
Thank you for your support, for believing and for the words of encouragement I received during my journey with the MV!</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><br />
This sounds like a goodbye, but it's not, hahaha. I'll still be here to make small adjustments to the plugins as needed. Just create a topic here.</span><br />
</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font">All plugins are inside the sample project. Make the most of it! Happy RPG Making!</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Plugin list:</span></span><br />
<span style="font-size: medium;" class="mycode_size"><div style="height:250px; border:1px solid; padding:4px; margin:1px; overflow:auto;"></span><br />
<ol type="1" class="mycode_list"><li>Eli_Book<br />
</li>
<li>Eli_BalloonPosition<br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_CustomNewGame</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ButtonCommonEvents</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ExtraMapScroll</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_Switches</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SelfVariables</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SelfSwitches</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_FontManager</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_EnemyClass</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_StaticExp</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_CustomParameters</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SkillCost</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ClassCurves</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_CapParameterControl</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ClassPromotion</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_DynamicParameters</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_EmptyTileColor</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">EliMVZ_EscapeCodes</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MessageActions</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_BitmapFontPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_Timer</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ExpByLevel</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ExtraTriggerPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_FadeColors</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_FindIdByName</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_GlobalText</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_GoldIcon</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_HelpWindows</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_HoldFade</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ItemSounds</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_JumpSystem</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_CharManager</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_PlatformEventPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MapReveal</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MaxItems</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MinimapPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_NoteWeather</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_PartyMapSettings</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_TeleportPlayer</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_Zoom</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MessageCommonEvent</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_NameBox</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SmartSpeaker</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">EliMVZ_FaceWindow</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_AnimatedFaces</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_VisualItemPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MapSelect</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_EasingPicture</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_Pictures</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_PauseGame</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_PressStart</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MobileControls</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ChoiceManager</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_ChoicePictures</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_MoveChoices</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_InfoMenuPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SoundTest</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_CheckPoint</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_CheckPointWindow</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_WindowSkin</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_QuitMenuCommonEvent</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_GameFilters</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SealAndLockEquip</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_GameFrame</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_TextWindow</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_SampleProject</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">Eli_BackgroundManagerPro</span><br />
</li>
<li><span style="font-size: small;" class="mycode_size">EliMVZ_HorrorFilterPro</span><br />
</li>
</ol>
</div>
<br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> More Information</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;">
<span style="font-weight: bold;" class="mycode_b">Status:</span>  Released<br />
<span style="font-weight: bold;" class="mycode_b">Category:  </span>Tool<br />
<span style="font-weight: bold;" class="mycode_b">Rating:</span> Rated 5.0 out of 5 stars (<span style="font-style: italic;" class="mycode_i">2total ratings</span>)<br />
<span style="font-weight: bold;" class="mycode_b">Author:  </span>Hakuen Studio<br />
<span style="font-weight: bold;" class="mycode_b">Made with:</span>  RPG Maker<br />
<span style="font-weight: bold;" class="mycode_b">Languages:  </span>English<br />
</div>
		</div>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download</span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, Lato, LatoExtended, sans-serif;" class="mycode_font"><a href="https://hakuenstudio.itch.io/hakuen-studio-mv-museum/purchase" target="_blank" rel="noopener" class="mycode_url"><img src="https://media.giphy.com/media/dpnBD3KRM9WsU/200.gif" loading="lazy"  width="130" height="35" alt="[Image: 200.gif]" class="mycode_img" /></a></span></span></span>Name your own price<br />
<br />
Click download now to get access to the following files:<br />
<span style="font-weight: bold;" class="mycode_b">Hakuen Studio MV 1.0.0</span>  97 MB]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[An annoucement [kspr hates rmmv]]]></title>
			<link>https://www.save-point.org/thread-8860.html</link>
			<pubDate>Wed, 22 Nov 2023 14:47:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3655">KasperKalamity</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8860.html</guid>
			<description><![CDATA[I have gotten with the times and upgraded to Rpg Maker MV. <br />
<br />
I'm looking forward to restarting the 19 year process of finishing a project once it's started, despite it being more or less the same project. I won't be Azoh and post a new thread for every question I refuse to google, but I'm about to forumsearch a lot of really basic stuff. <br />
<br />
Who can hook me up with some video tutorials?]]></description>
			<content:encoded><![CDATA[I have gotten with the times and upgraded to Rpg Maker MV. <br />
<br />
I'm looking forward to restarting the 19 year process of finishing a project once it's started, despite it being more or less the same project. I won't be Azoh and post a new thread for every question I refuse to google, but I'm about to forumsearch a lot of really basic stuff. <br />
<br />
Who can hook me up with some video tutorials?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RPG making in Godot?]]></title>
			<link>https://www.save-point.org/thread-8823.html</link>
			<pubDate>Mon, 25 Sep 2023 20:41:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=7819">meustrus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8823.html</guid>
			<description><![CDATA[Does anybody here have experience making RPGs with Godot? I've been looking at it a lot and wow does it look potentially great to map with. The 2d lighting model has me debating whether to finish a much more complex feature I've been trying to build in Unity for too many years. Those features weren't there last time I checked, which I think was just before 4.0 dropped...Anyway, it'd be wonderful if there's a whole suite of available resources to make an RPG, but if there's not I would still appreciate any advice, thanks!]]></description>
			<content:encoded><![CDATA[Does anybody here have experience making RPGs with Godot? I've been looking at it a lot and wow does it look potentially great to map with. The 2d lighting model has me debating whether to finish a much more complex feature I've been trying to build in Unity for too many years. Those features weren't there last time I checked, which I think was just before 4.0 dropped...Anyway, it'd be wonderful if there's a whole suite of available resources to make an RPG, but if there's not I would still appreciate any advice, thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UNITY NEWS - PRICE CHANGE, BACKLASH...]]></title>
			<link>https://www.save-point.org/thread-8817.html</link>
			<pubDate>Wed, 13 Sep 2023 03:56:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8817.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><a href="https://www.theverge.com/2023/9/12/23870547/unit-price-change-game-development" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: x-large;" class="mycode_size">UNITY HAS CHANGED ITS PRICING MODEL<br />
AND GAME DEVELOPERS ARE P!&#36;&#36;3D</span></a><br />
Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale.</span></div>
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/sarcasm.gif" alt="Sarcasm" title="Sarcasm" class="smilie smilie_35" />  I guess this also means RPGMaker Unite, eh?<br />
<br />
Popular video game engine Unity is making <a href="https://unity.com/pricing-updates" target="_blank" rel="noopener" class="mycode_url">big changes</a> to its pricing structure that’s causing confusion and anger among developers. On Tuesday, Unity announced that on January 1st, 2024, it would be implementing <a href="https://blog.unity.com/news/plan-pricing-and-packaging-updates" target="_blank" rel="noopener" class="mycode_url">a pay-per-download pricing scheme</a> that would charge developers a flat fee any time a game using Unity software is installed.<br />
<br />
“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company shared on its blog. “We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.”<br />
<br />
Unity went on to explain in detail how this new program works, but here’s the gist: before a game is charged with these new fees, it must meet a specific revenue <span style="font-style: italic;" class="mycode_i">and </span>download threshold that changes based on which tier of Unity subscription a developer pays for. These fees are further broken down depending on where a game is purchased, meaning that a game bought in the US, UK, and other “standard” markets is assessed a higher fee than when it’s bought in “emerging” markets like India or China.<br />
<br />
Here’s the table Unity included in its announcement that shows the new fees broken down by subscription tier, markets, and download thresholds.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://duet-cdn.vox-cdn.com/thumbor/0x0:663x623/1440x1353/filters:focal(332x312:333x313):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24916852/Screenshot_2023_09_12_180604.jpg" loading="lazy"  width="570" height="535" alt="[Image: Screenshot_2023_09_12_180604.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">Yes, if someone bought a game, deleted it and then<br />
re-installed it, that is 2 installs... 2 charges.<br />
Same if they installed the one purchase on 2 devices<br />
Charity games/bundles are exempt</span></span></div>
<br />
These changes go into effect January 1st, 2024. Developers were concerned that they’d be hit with huge bills come that date, but Unity did make it clear that while it will take a game’s previous sales and downloads into account, it will only charge developers based on activity after that date. So, for example, if you, a Unity Personal subscriber, have a game that has made &#36;200,000 and has 200,000 downloads by January 1st, you will be subject to the new fees but only on any downloads made<span style="font-style: italic;" class="mycode_i"> after </span>January 1st. If you only sell one copy of your game for the month of January 2024, you only owe Unity 20 cents.<br />
<br />
The news was met with fear, anger, and disgust from the game development community. The primary complaint is that these changes would be particularly harmful to solo, indie, marginalized, and mobile developers.<br />
<br />
Of particular note is the fact that Unity is assessing these fees based on the number of installs a game has without seeming to account for the many reasons, legal or illegal, a game might have multiple installs without multiple purchases. After a game meets the revenue threshold, if its downloads far outstrip its revenue generation, a developer will be on the hook to pay. Pirated games, demos, games downloaded across multiple devices, and games offered on subscription services like Game Pass are all potentially affected by these new fees.<br />
<br />
Additionally, there’s the concern that malicious actors could use this information to run up charges by continuously downloading and redownloading games as a form of protest or griefing.<br />
<br />
Those fears were seemingly confirmed when Stephen Totilo of<span style="font-style: italic;" class="mycode_i"> Axios </span>tweeted that Unity stated it would indeed charge a developer each time a game was redownloaded or downloaded to different devices.<br />
<br />
An <a href="https://x.com/stephentotilo/status/1701679722873127404?s=20" target="_blank" rel="noopener" class="mycode_url">additional tweet from Totilo</a> stated that Unity would implement fraud detection tools and allow developers to report potential cases of abuse. Charity bundles (i.e., Humble or <a href="http://itch.io/" target="_blank" rel="noopener" class="mycode_url">itch.io</a>) are also exempt from these fees, but for a time, it was unclear if subscription services or demos would also be exempt from these new fees.<br />
<br />
On Tuesday evening, Totilo shared <a href="https://twitter.com/stephentotilo/status/1701767079697740115" target="_blank" rel="noopener" class="mycode_url">some clarifications from Unity</a>. Importantly, company executive Marc Whitten told Totilo that Unity is going to charge only for a game’s initial installation. However, as noted in <a href="https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten" target="_blank" rel="noopener" class="mycode_url">in Totilo’s article on <span style="font-style: italic;" class="mycode_i">Axios</span></a>, “an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC.”<br />
<br />
Whitten also clarified some other points with Totilo. From Totilo’s <span style="font-style: italic;" class="mycode_i">Axios</span> article:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.<br />
<br />
Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).</blockquote>
<br />
<br />
Another complaint is that these changes were made unilaterally with no real warning to developers, locking them into a product they have no choice but to use and pay for.<br />
<br />
“We did not plan for this, and it screws us massively on <a href="https://go.redirectingat.com/?xs=1&amp;id=1025X1701640&amp;url=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F1900250%2FDemonschool%2F&amp;xcust=___vg__p_23634588__t_w__d_T" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i">Demonschool</span></a>, which is tracking to be our most successful game,” <a href="https://insertcredit.com/opinion/unity/" target="_blank" rel="noopener" class="mycode_url">wrote Brandon Sheffield, director at indie developer Necrosoft Games</a>. “[We] have no option to say no, since we’re close to release and this change is 4 months out. You can’t simply remake an entire game in another engine when you’ve been working on it for 4+ years.”<br />
<br />
Developers have also noted that Unity is implementing this new fee structure on top of charging yearly subscription fees while removing cheaper tiers and shunting developers into higher, more expensive ones. Embedded in today’s announcement was also the news that Unity would no longer be offering the Unity Plus subscription tier.<br />
<br />
“Unity Plus is being retired for new subscribers effective today, September 12, 2023, to simplify the number of plans we offer,” Unity wrote. “Existing subscribers do not need to take immediate action and will receive an email mid-October with an offer to upgrade to Unity Pro, for one year, at the current Unity Plus price.”<br />
<br />
A Unity Plus subscription was about &#36;400 per year. After that one year, however, it stands to reason that those former Plus users will have to pay the new Pro rate, which is currently over &#36;2,000 per year.<br />
<br />
Developers are also concerned these new fees could impact digital preservation efforts as now game makers are seemingly incentivized to delist older games so they aren’t charged for them. There’s also the question of how Unity plans on tracking installs and whether or not such tools run afoul of government privacy laws. Here’s a tweet from the official Unity account explaining how it intends to monitor a game’s installs.<br />
<br />
Suffice it to say game developers are extremely unhappy with this news. Many <a href="https://x.com/WritNelson/status/1701659897157304531?s=20" target="_blank" rel="noopener" class="mycode_url">have lost faith in Unity as a partner</a> or are afraid that they will lose what little money they make with game development's already razor-thin profit margins for developers who are not major publishers like EA, Ubisoft, or Activision Blizzard.<br />
<br />
“Everyone buy <span style="font-style: italic;" class="mycode_i">Venba</span>,” <a href="https://twitter.com/brownmoney__/status/1701622158361808956?s=20" target="_blank" rel="noopener" class="mycode_url">tweeted Abhi</a>, developer of the <a href="https://www.polygon.com/reviews/23811258/venba-review-cooking-game-ps5-xbox-switch" target="_blank" rel="noopener" class="mycode_url">wonderful cooking game</a> <a href="https://venbagame.com/" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i">Venba</span></a>, out now pretty much everywhere, including Xbox Game Pass. “But don’t install it. Come to my house and you can play it on my PC. I’ll serve Idli or Dosa for lunch.”]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><a href="https://www.theverge.com/2023/9/12/23870547/unit-price-change-game-development" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: x-large;" class="mycode_size">UNITY HAS CHANGED ITS PRICING MODEL<br />
AND GAME DEVELOPERS ARE P!&#36;&#36;3D</span></a><br />
Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale.</span></div>
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/sarcasm.gif" alt="Sarcasm" title="Sarcasm" class="smilie smilie_35" />  I guess this also means RPGMaker Unite, eh?<br />
<br />
Popular video game engine Unity is making <a href="https://unity.com/pricing-updates" target="_blank" rel="noopener" class="mycode_url">big changes</a> to its pricing structure that’s causing confusion and anger among developers. On Tuesday, Unity announced that on January 1st, 2024, it would be implementing <a href="https://blog.unity.com/news/plan-pricing-and-packaging-updates" target="_blank" rel="noopener" class="mycode_url">a pay-per-download pricing scheme</a> that would charge developers a flat fee any time a game using Unity software is installed.<br />
<br />
“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company shared on its blog. “We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.”<br />
<br />
Unity went on to explain in detail how this new program works, but here’s the gist: before a game is charged with these new fees, it must meet a specific revenue <span style="font-style: italic;" class="mycode_i">and </span>download threshold that changes based on which tier of Unity subscription a developer pays for. These fees are further broken down depending on where a game is purchased, meaning that a game bought in the US, UK, and other “standard” markets is assessed a higher fee than when it’s bought in “emerging” markets like India or China.<br />
<br />
Here’s the table Unity included in its announcement that shows the new fees broken down by subscription tier, markets, and download thresholds.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://duet-cdn.vox-cdn.com/thumbor/0x0:663x623/1440x1353/filters:focal(332x312:333x313):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24916852/Screenshot_2023_09_12_180604.jpg" loading="lazy"  width="570" height="535" alt="[Image: Screenshot_2023_09_12_180604.jpg]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">Yes, if someone bought a game, deleted it and then<br />
re-installed it, that is 2 installs... 2 charges.<br />
Same if they installed the one purchase on 2 devices<br />
Charity games/bundles are exempt</span></span></div>
<br />
These changes go into effect January 1st, 2024. Developers were concerned that they’d be hit with huge bills come that date, but Unity did make it clear that while it will take a game’s previous sales and downloads into account, it will only charge developers based on activity after that date. So, for example, if you, a Unity Personal subscriber, have a game that has made &#36;200,000 and has 200,000 downloads by January 1st, you will be subject to the new fees but only on any downloads made<span style="font-style: italic;" class="mycode_i"> after </span>January 1st. If you only sell one copy of your game for the month of January 2024, you only owe Unity 20 cents.<br />
<br />
The news was met with fear, anger, and disgust from the game development community. The primary complaint is that these changes would be particularly harmful to solo, indie, marginalized, and mobile developers.<br />
<br />
Of particular note is the fact that Unity is assessing these fees based on the number of installs a game has without seeming to account for the many reasons, legal or illegal, a game might have multiple installs without multiple purchases. After a game meets the revenue threshold, if its downloads far outstrip its revenue generation, a developer will be on the hook to pay. Pirated games, demos, games downloaded across multiple devices, and games offered on subscription services like Game Pass are all potentially affected by these new fees.<br />
<br />
Additionally, there’s the concern that malicious actors could use this information to run up charges by continuously downloading and redownloading games as a form of protest or griefing.<br />
<br />
Those fears were seemingly confirmed when Stephen Totilo of<span style="font-style: italic;" class="mycode_i"> Axios </span>tweeted that Unity stated it would indeed charge a developer each time a game was redownloaded or downloaded to different devices.<br />
<br />
An <a href="https://x.com/stephentotilo/status/1701679722873127404?s=20" target="_blank" rel="noopener" class="mycode_url">additional tweet from Totilo</a> stated that Unity would implement fraud detection tools and allow developers to report potential cases of abuse. Charity bundles (i.e., Humble or <a href="http://itch.io/" target="_blank" rel="noopener" class="mycode_url">itch.io</a>) are also exempt from these fees, but for a time, it was unclear if subscription services or demos would also be exempt from these new fees.<br />
<br />
On Tuesday evening, Totilo shared <a href="https://twitter.com/stephentotilo/status/1701767079697740115" target="_blank" rel="noopener" class="mycode_url">some clarifications from Unity</a>. Importantly, company executive Marc Whitten told Totilo that Unity is going to charge only for a game’s initial installation. However, as noted in <a href="https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten" target="_blank" rel="noopener" class="mycode_url">in Totilo’s article on <span style="font-style: italic;" class="mycode_i">Axios</span></a>, “an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC.”<br />
<br />
Whitten also clarified some other points with Totilo. From Totilo’s <span style="font-style: italic;" class="mycode_i">Axios</span> article:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.<br />
<br />
Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).</blockquote>
<br />
<br />
Another complaint is that these changes were made unilaterally with no real warning to developers, locking them into a product they have no choice but to use and pay for.<br />
<br />
“We did not plan for this, and it screws us massively on <a href="https://go.redirectingat.com/?xs=1&amp;id=1025X1701640&amp;url=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F1900250%2FDemonschool%2F&amp;xcust=___vg__p_23634588__t_w__d_T" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i">Demonschool</span></a>, which is tracking to be our most successful game,” <a href="https://insertcredit.com/opinion/unity/" target="_blank" rel="noopener" class="mycode_url">wrote Brandon Sheffield, director at indie developer Necrosoft Games</a>. “[We] have no option to say no, since we’re close to release and this change is 4 months out. You can’t simply remake an entire game in another engine when you’ve been working on it for 4+ years.”<br />
<br />
Developers have also noted that Unity is implementing this new fee structure on top of charging yearly subscription fees while removing cheaper tiers and shunting developers into higher, more expensive ones. Embedded in today’s announcement was also the news that Unity would no longer be offering the Unity Plus subscription tier.<br />
<br />
“Unity Plus is being retired for new subscribers effective today, September 12, 2023, to simplify the number of plans we offer,” Unity wrote. “Existing subscribers do not need to take immediate action and will receive an email mid-October with an offer to upgrade to Unity Pro, for one year, at the current Unity Plus price.”<br />
<br />
A Unity Plus subscription was about &#36;400 per year. After that one year, however, it stands to reason that those former Plus users will have to pay the new Pro rate, which is currently over &#36;2,000 per year.<br />
<br />
Developers are also concerned these new fees could impact digital preservation efforts as now game makers are seemingly incentivized to delist older games so they aren’t charged for them. There’s also the question of how Unity plans on tracking installs and whether or not such tools run afoul of government privacy laws. Here’s a tweet from the official Unity account explaining how it intends to monitor a game’s installs.<br />
<br />
Suffice it to say game developers are extremely unhappy with this news. Many <a href="https://x.com/WritNelson/status/1701659897157304531?s=20" target="_blank" rel="noopener" class="mycode_url">have lost faith in Unity as a partner</a> or are afraid that they will lose what little money they make with game development's already razor-thin profit margins for developers who are not major publishers like EA, Ubisoft, or Activision Blizzard.<br />
<br />
“Everyone buy <span style="font-style: italic;" class="mycode_i">Venba</span>,” <a href="https://twitter.com/brownmoney__/status/1701622158361808956?s=20" target="_blank" rel="noopener" class="mycode_url">tweeted Abhi</a>, developer of the <a href="https://www.polygon.com/reviews/23811258/venba-review-cooking-game-ps5-xbox-switch" target="_blank" rel="noopener" class="mycode_url">wonderful cooking game</a> <a href="https://venbagame.com/" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i">Venba</span></a>, out now pretty much everywhere, including Xbox Game Pass. “But don’t install it. Come to my house and you can play it on my PC. I’ll serve Idli or Dosa for lunch.”]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RPG Maker Unite and VRM models?]]></title>
			<link>https://www.save-point.org/thread-8682.html</link>
			<pubDate>Sat, 18 Feb 2023 06:10:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8682.html</guid>
			<description><![CDATA[Okay, so... as I've been dabbling with rendering characters from 3d into 2d for a while now, one of my youtube playlists showed me this 'tutorial' by Baz that explains how to take a Vroid model and with just a few clicks, develop a full sprite sheet for use with RPG Maker Unite (or really any other Maker)<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/YlrbBwazk80" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
*scratches head* <br />
<br />
I am intrigued to say the least. Evidently, this is a seperate software for use with Unite, but because it's seperate, it can be used for other makers. Anyone else know about this, and is it as easy at it appears.?<br />
<br />
The software also seems to be available right now for Steam, at a discount no less, for less than &#36;10<br />
<a href="https://store.steampowered.com/app/2218350/RPG_Maker_3D_Character_Converter/" target="_blank" rel="noopener" class="mycode_url">Save 10% on RPG Maker 3D Character Converter on Steam (steampowered.com)</a><br />
<br />
Also, there appears to be a tutorial out there on how to take ANY model, and turn it into a VRM using Blender, shapekeys and a plugin called CATS.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/i2pOourRdFU" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[Okay, so... as I've been dabbling with rendering characters from 3d into 2d for a while now, one of my youtube playlists showed me this 'tutorial' by Baz that explains how to take a Vroid model and with just a few clicks, develop a full sprite sheet for use with RPG Maker Unite (or really any other Maker)<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/YlrbBwazk80" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
*scratches head* <br />
<br />
I am intrigued to say the least. Evidently, this is a seperate software for use with Unite, but because it's seperate, it can be used for other makers. Anyone else know about this, and is it as easy at it appears.?<br />
<br />
The software also seems to be available right now for Steam, at a discount no less, for less than &#36;10<br />
<a href="https://store.steampowered.com/app/2218350/RPG_Maker_3D_Character_Converter/" target="_blank" rel="noopener" class="mycode_url">Save 10% on RPG Maker 3D Character Converter on Steam (steampowered.com)</a><br />
<br />
Also, there appears to be a tutorial out there on how to take ANY model, and turn it into a VRM using Blender, shapekeys and a plugin called CATS.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/i2pOourRdFU" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Peer pressured badly to switch engines?]]></title>
			<link>https://www.save-point.org/thread-8653.html</link>
			<pubDate>Thu, 26 Jan 2023 08:56:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8653.html</guid>
			<description><![CDATA[Has any of you been peer pressured badly for sticking to a specific engine instead of updating to the latest iteration of the RM series?<br />
Does it happen in other engines as well? <img src="https://www.save-point.org/images/smilies/ejlol/think.gif" alt="Thinking" title="Thinking" class="smilie smilie_49" /> <br />
Or is it exclusive of the RM series? <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" />]]></description>
			<content:encoded><![CDATA[Has any of you been peer pressured badly for sticking to a specific engine instead of updating to the latest iteration of the RM series?<br />
Does it happen in other engines as well? <img src="https://www.save-point.org/images/smilies/ejlol/think.gif" alt="Thinking" title="Thinking" class="smilie smilie_49" /> <br />
Or is it exclusive of the RM series? <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SMILE GAME BUILDER only $13.99]]></title>
			<link>https://www.save-point.org/thread-8616.html</link>
			<pubDate>Tue, 27 Dec 2022 04:06:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8616.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #E82A1F;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">SMILE GAME BUILDER<br />
IS NOW ONLY<br />
&#36;13.99 (USD) ON STEAM<br />
</span></span></span></span><img src="https://cdn.cloudflare.steamstatic.com/steam/apps/483950/header.jpg?t=1653612231" loading="lazy"  alt="[Image: header.jpg?t=1653612231]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">80% OFF THE NORMALLY LISTED PRICE<br />
THIS IS A LIMITED TIME PROMOTION THAT ENDS ON JANUARY 5TH!!!</span></div>
<br />
<br />
<br />
<br />
<br />
Hey, and I usually don't LIKE steam.  Here's the link:<br />
<br />
<br />
<br />
<a href="https://store.steampowered.com/app/483950/SMILE_GAME_BUILDER/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/48395...E_BUILDER/</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #E82A1F;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">SMILE GAME BUILDER<br />
IS NOW ONLY<br />
&#36;13.99 (USD) ON STEAM<br />
</span></span></span></span><img src="https://cdn.cloudflare.steamstatic.com/steam/apps/483950/header.jpg?t=1653612231" loading="lazy"  alt="[Image: header.jpg?t=1653612231]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">80% OFF THE NORMALLY LISTED PRICE<br />
THIS IS A LIMITED TIME PROMOTION THAT ENDS ON JANUARY 5TH!!!</span></div>
<br />
<br />
<br />
<br />
<br />
Hey, and I usually don't LIKE steam.  Here's the link:<br />
<br />
<br />
<br />
<a href="https://store.steampowered.com/app/483950/SMILE_GAME_BUILDER/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/48395...E_BUILDER/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Parties]]></title>
			<link>https://www.save-point.org/thread-8611.html</link>
			<pubDate>Sun, 18 Dec 2022 03:13:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8611.html</guid>
			<description><![CDATA[Ok guys, what would you prefer?<br />
A game with a single party and no more than 3 or 4 members? - a la FF3...<br />
A single party with members that keep changing every so often? - a la Suikoden...<br />
Or multiple parties that will never share members with other parties?<br />
<br />
In my case I prefer the first two options because it's a way easier to handle than multiple parties, especially if talking about multiple stories you need to come up with and all of the different reactions the NPC will have while interacting with every single party.]]></description>
			<content:encoded><![CDATA[Ok guys, what would you prefer?<br />
A game with a single party and no more than 3 or 4 members? - a la FF3...<br />
A single party with members that keep changing every so often? - a la Suikoden...<br />
Or multiple parties that will never share members with other parties?<br />
<br />
In my case I prefer the first two options because it's a way easier to handle than multiple parties, especially if talking about multiple stories you need to come up with and all of the different reactions the NPC will have while interacting with every single party.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MV and Twine on Website]]></title>
			<link>https://www.save-point.org/thread-8554.html</link>
			<pubDate>Mon, 18 Jul 2022 20:34:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=6664">Mike_Everley</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8554.html</guid>
			<description><![CDATA[Not sure if this is the right section. I haven't been online for awhile as I have been developing my website at <a href="http://www.everley.link" target="_blank" rel="noopener" class="mycode_url">www.everley.link</a> and adding two MV Games that can be played directly on the website. They are Archer - based on characters by Low and Order 13 - based on the Medieval Characters and Tilesets by PV Games. These can alternatively be downloaded from mediafire:<br />
<br />
<a href="https://www.mediafire.com/file/5sv6wkqzktvm7oj/Order_13.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/5sv6wkqzk...3.zip/file</a><br />
<br />
<a href="https://www.mediafire.com/file/u1b2gvmqxrlu0uj/Archer_Zip.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/u1b2gvmqx...p.zip/file</a><br />
<br />
<br />
In addition I have been experimenting with Twine Text Based Games and a partially finished detective story Swansea Noir can also be played on my website. I am developing it daily as it is at an early stage at the moment.<br />
<br />
If you visit the website you can also browse my poetry, short stories, photographs and articles. There is also a section of photographs of India taken by my father in WW2 when he was fitting airborne RADAR to aircraft and a section of slides I inherited from a cousin of transport in the 1970s and 80s.<br />
<br />
Will get back to 2000, 2003, XP and Ace before too long.<br />
<br />
Mike]]></description>
			<content:encoded><![CDATA[Not sure if this is the right section. I haven't been online for awhile as I have been developing my website at <a href="http://www.everley.link" target="_blank" rel="noopener" class="mycode_url">www.everley.link</a> and adding two MV Games that can be played directly on the website. They are Archer - based on characters by Low and Order 13 - based on the Medieval Characters and Tilesets by PV Games. These can alternatively be downloaded from mediafire:<br />
<br />
<a href="https://www.mediafire.com/file/5sv6wkqzktvm7oj/Order_13.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/5sv6wkqzk...3.zip/file</a><br />
<br />
<a href="https://www.mediafire.com/file/u1b2gvmqxrlu0uj/Archer_Zip.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/u1b2gvmqx...p.zip/file</a><br />
<br />
<br />
In addition I have been experimenting with Twine Text Based Games and a partially finished detective story Swansea Noir can also be played on my website. I am developing it daily as it is at an early stage at the moment.<br />
<br />
If you visit the website you can also browse my poetry, short stories, photographs and articles. There is also a section of photographs of India taken by my father in WW2 when he was fitting airborne RADAR to aircraft and a section of slides I inherited from a cousin of transport in the 1970s and 80s.<br />
<br />
Will get back to 2000, 2003, XP and Ace before too long.<br />
<br />
Mike]]></content:encoded>
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