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		<title><![CDATA[Save-Point - The Abandoned and Forgotten]]></title>
		<link>https://www.save-point.org/</link>
		<description><![CDATA[Save-Point - https://www.save-point.org]]></description>
		<pubDate>Tue, 21 Apr 2026 12:51:47 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Animal Survival Horror Game (some mature content)]]></title>
			<link>https://www.save-point.org/thread-7325.html</link>
			<pubDate>Thu, 06 Sep 2018 00:22:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5572">ChickenFetus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7325.html</guid>
			<description><![CDATA[For the past couple years I had been working on two prototypes for game concepts I had. One was an ecosystem sim/world-building game in Unity, the other was an animal based survival horror (which I used "Cat Story" as a placeholder name) in RM VX Ace (however, I'll probably switch to Unity for the actual game)<br />
<br />
<span style="font-style: italic;" class="mycode_i">I made these to get people's thoughts and opinions (e.g concepts, mechanics, art and etc.) before deciding what direction I want to go in with a more serious project. I've also been doing a lot of practice with pixel art and wanted people's opinions on that as well.</span><br />
<br />
<hr class="mycode_hr" />
<br />
I didn't bother adding a download link to either since I assumed no one would be interested in actually playing either prototype. But if for some reason someone is interested in trying the Animal Survival one (the ecosystem sim is not really in a usable state) let me know.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Warning: Some violent, morbid and creepy content in this one. This is not a child friendly game despite the cute kittens.</span><br />
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<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cat Story </span></span><span style="font-size: large;" class="mycode_size"><span style="color: #ff0000;" class="mycode_color">A Survival Horror About Animals</span></span><img src="https://i.imgur.com/E2Ojexv.png" loading="lazy"  alt="[Image: E2Ojexv.png]" class="mycode_img" /><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Mama Kat used to live a peaceful life family: her owner and her owner's other pets. She had everything she needed, and the only thing she had to worry about was her brother and the family dog annoying her. Now the humans are gone and the town pets are either dead or want Mama Kat dead. All that remains of her family are her three young kittens. To keep what's left of her family alive, she must hunt and avoid being hunted.<br />
<br />
But feral dogs, and a crazy territorial calico, are not the only creatures she has to fear. In absence of man, strange and terrifying beasts have begun to arrive. Some from the cold forests of the north, others from the dark ruins to the south. These deadly creatures now fight to claim rulership of this land, with Mama Kat's family caught in between.</span></span></span></blockquote>
<br />
This is a prototype for a game concept I've wanted to make for a long time: A <span style="font-style: italic;" class="mycode_i">post apocalyptic open world survival horror</span> game about <span style="font-style: italic;" class="mycode_i">animals trying to raise families</span> in a savage land where man has left behind ruins... <span style="color: #ff3333;" class="mycode_color">and nightmares.</span><br />
<ul class="mycode_list"><li>A strong emphasis on creature interactions in a dynamic ecosystem where the player is small and not special to the world. Each creature has it's own ways to hunt or avoid being hunted<span style="font-weight: bold;" class="mycode_b"> <span style="font-size: xx-small;" class="mycode_size">(the prototype has 32 different species of creatures, 12 of which prey animal for the player)</span></span><br />
</li>
<li>Many creatures are individuals with unique personalities.<br />
</li>
<li>Various habitats and regions that require different playstyles having different dangers and prey sources.<br />
</li>
<li>The animals, especially the player, can use foliage and their environment to their advantage. Such as hiding in the grass or using trees to escape predators.<br />
</li>
<li>A combination of artstyles such as pixel and photomanipulation<br />
</li>
</ul>
Some Influences: Shelter 2, Call of The Wild, Raptor Red, Rainworld, Tokyo Jungle, White Fang, Warrior Cats,<br />
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Silent Hill, SCP Containment Breach, S.T.A.L.K.E.R, Resident Evil, Isolation (a 2005 Irish film), various flash horror games such as Exmortis and Vorago, and various rpg maker horror such as Snow Drift.<br />
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<hr class="mycode_hr" />
<span style="font-size: small;" class="mycode_size">This prototype was made with RPG Maker VX Ace (although I did also use XP assets, I own both. Plus I purchased several dlcs during a steam sale). However, for actual game I'll probably switch to Unity and re purpose the code from the above ecosystem game. The plot of this prototype was taken from a story I originally wanted to write as either a novel or webcomic.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Although, I have been considering dropping the plot in favor of a more something more generic and less linear (although I still do want to continue Mama Kat's story somehow in the future). I find making linear storied games, and cutscenes, to be less enjoyable to make than more procedural worlds and stories without cutscenes.<br />
</span><br />
<span style="font-size: small;" class="mycode_size">However regardless if I keep the story or not, I do intend to add other playable animals. Mama Kat's story basically being the "campaign mode" so to speak. </span><br />
<hr class="mycode_hr" />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">Playthrough and Videos</span></span></span><br />
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I made a playthrough video series (as well as videos of cutscenes and bonus content). Since the playthrough was kind of long, the spoiler below only has part 1, 4 and 5 (and the extras). They were shorter while showing off more atmosphere and gameplay. The rest of the playthrough series is on my youtube channel and demonstrates other mechanics and atmosphere. Credits for resources used to make the prototype are in "Cat Story part 7" of the playthrough.<br />
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Part 5<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Ucj-JMmX_m0" frameborder="0" allowfullscreen="true"></iframe><br />
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Part 4<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/0BgDqraj41Q" frameborder="0" allowfullscreen="true"></iframe><br />
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Part 1<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/W58S85SAkhM" frameborder="0" allowfullscreen="true"></iframe><br />
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All Cutscenes (plus hidden extras)<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/fMyyFF3XABM" frameborder="0" allowfullscreen="true"></iframe><br />
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The Zoo<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/1gy4CCJAf40" frameborder="0" allowfullscreen="true"></iframe><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">Screenshots from Prototype</span></span></span><br />
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  <img src="https://i.imgur.com/w3iTU8A.jpg" loading="lazy"  alt="[Image: w3iTU8A.jpg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/j8AqiVp.jpg" loading="lazy"  alt="[Image: j8AqiVp.jpg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/YhPRmHW.jpg" loading="lazy"  alt="[Image: YhPRmHW.jpg]" class="mycode_img" /><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">Gameplay Mechanics</span></span></span><br />
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(Kind of long, see above for shorter synopsis)<br />
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<span style="font-size: small;" class="mycode_size"></li>
<li>A dynamic ecosystem where the player is neither special nor important. Each creature tries to hunt or avoid being hunted. For example, at 6:20 in Part 4 of the playthrough, an owl catches a mouse that mama kat was stalking. Although in the prototype, rats and snakes will also hunt mice while dogs and wolves hunt rabbits. There are also occasions where player can find dogs and wolves chasing animals such as deer and foxes (although these are preset events, I want in the future for it to be more procedural). There are also cutscenes, and preset events, of animals fighting for food and territory but again I plan for that to be be more procedural with actual combat between npcs.<br />
</li>
<li>Many of the animals are individuals with personalities. Among mama's kittens: the white is often the first to greet her, the black loves to play chase. Both black and white kittens sleep on a cat bed. The tabby kitten is a lazy bum who sleeps wherever  it's standing. Among the dogs: the brown is the slowest yet most powerful, the white is fastest, the husky sees farthest and the black/grey dogs can track mama's scent even if they haven't seen her.<br />
</li>
<li>Each prey animal has a means of escape other than just fleeing and none (except bugs and certain abominations) are helpless to predators.  Rodents can run into holes, birds fly off, squirrels can climb trees and buildings, bullfrogs swim away and etc. Rats will bite when cornered and rabbits can deliver powerful kicks if caught.<br />
</li>
<li>Most games have ambient noises that are not made by ai, but rather are simply background noise. But Cat Story has birds and frogs that let out calls both for atmosphere and to notify player that prey is in the area.<br />
</li>
<li>Strange objects and edible non-animal creatures that can do things for player that ordinary wildlife cannot (e.g regenerate health, increase stats and etc.)<br />
</li>
<li>Various habitats and regions that require different playstyles having different dangers and prey sources. Players will have to decide which areas are safer and offer the best food. Prey and dangers vary upon time of day as well.<br />
</li>
<li>The animals, especially the player, can use foliage and their environment to their advantage. In the game mother cat and other animals can use tall grass and bushes to hide from prey and predators. She (and owls) can hide in trees as well. To escape many predators, mother cat can climb trees while squirrels can also climb buildings.<br />
</span></li>
</ul>
<span style="font-size: small;" class="mycode_size">However, I'm not very happy with how tree climbing came out in Cat Story. But I'm not sure how else to set that mechanic in a 2d overhead setting.</span><ul class="mycode_list"><li>
<span style="font-size: small;" class="mycode_size"></li>
<li>Animal combat is more than just smacking each other around till one party dies. In real life predators try to restrain prey while attacking. Prey try to keep enemies at bay (e.g running away, threatening if cornered or striking if caught). So I gave mother cat the ability to grab prey and bite. However caught prey (especially rabbits and rats) will try to strike at her and make her let go. Mother cat can use her claws to keep predators away if she's cornered.<br />
</span></li>
</ul>
<span style="font-size: small;" class="mycode_size">(In the past predators in Cat Story could grab mother cat as well and she would have to use her claws to keep escape. But because of bugs I removed it. The basic mechanic of predators grabbing the player and the player having to thrash or attack is still something I want to do in the future.)</span><ul class="mycode_list"><li>
<span style="font-size: small;" class="mycode_size"></li>
<li>Conversely, among rival predators that are evenly matched there's often more display and intimidation than actual combat (aside from biting exposed rears).  Although there's no actual npc vs npc group fighting, there are cutscenes and events involving groups of animals fighting. Most came out bad, unrealistic and not how I wanted (I still loathe the cutscene with the grey dog being killed for how unrealistic and corny it came out). But I thought the dogs challenging the creatures over the deer carcass in part 5, and the dog pack surrounding the wolf (part 2 at 2:40) were okay and conveyed what I envisioned in my head. They were both inspired by videos I saw of groups of wild animals fighting (grey wolves vs bears or domestic dogs, african wild dogs vs hyenas, hyenas vs lions). Although I probably should have added more rear biting that was common in those videos.<br />
</li>
<li>Photomanipulation: When I was younger I played a lot of flash horror, many of which utilized photo-manipulation (especially Exmortis). But I also really loved Omega Flowey from Undertale. So I decided to try photomanipulation for a game myself. The image I used was of uncooked mutton being sold at a market. While I like how it came out, I'm not sure I'll do it again in the future. I'm not sure how to utilize photo-manipulation in a 2d overhead game without getting repetitive. Plus, even if I do photo-manip again, I don't think I'll use meat again for a source image for various reasons.<br />
</span></li>
</ul>
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<span style="font-size: small;" class="mycode_size"><span style="font-size: x-small;" class="mycode_size">All resources were either made by me, RTP from VX Ace and XP (I own both), purchased DLC or resources free for non-commercial usage (mainly scripts, music and animal sound effects). No animals were hurt in the making of this prototype. The sound effects came from various sources online,  none of which stated animals being harmed (for example, the dog death howl was actually just a slowed down puppy tantrum). If you know otherwise, please let me know so I can remove it. The photo-manipulation was made using an image from FLICKR of mutton being sold at a market from human consumption</span>.</span><br />
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<br />
Although I probably will no longer work on the ecosystem sim for various reasons (but mostly because I assume animal survival would generate more interest), much of the code and concepts will likely be re-purposed for the animal survival game when/if I switch to Unity. Although the actual tools for modifying to ecosystem will no longer be utilized outside of debugging. But I figured I'd state what this was originally going to be nonetheless and see if people thought any of the concepts could still work in a survival game.<br />
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<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/epourY41g4g" frameborder="0" allowfullscreen="true"></iframe><br />
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In the video above showed some features of a much older version of ecosystem sim I made in Unity (I have much more recent versions with better code, ui, day/night system but this version was the only one with functional AI). Unlike the animal survival one, almost everything here was made by me (but much of it is old and no longer used).<br />
<br />
The basic idea was a more modernized version of Simlife (although I also took inspirations from Site B mode in JPOG, Zoo Tycoon, Wildlife Tycoon and StarWars: Gungan Frontier) or even something like Dwarf Fortress but building an entire ecosystem instead of a fortress. Some concepts I had were...<br />
<ul class="mycode_list"><li> Ai that has dynamic interactions. For example, in the video the "Twerbivores" form mated pairs and work together to protect their offspring from predators. Carnivores stalk their prey because if they charge to soon they can run out of stamina and the prey can escape. Later versions of the game (not the one in the video) had pack hunters and creatures were only females engaged in parental care while males would kill offspring to bring females back into heat.<br />
</li>
<li>Most ecosystem games I've played the only thing that influences populations is death by starvation and predation to "balance the ecosystem. While predation is important, it is not the only factor (plus the way most games have it set up, often predators consume everything and cause their own extinction). Plus death is not often the main cause of population decline when it comes to malnutrition, it's lack of reproductive success. In my ecosystem game, animals can only breed if they have enough nutrition. Evidence suggests that inability to reproduce from malnutrition (or stress) can be just as, if not more, important to animal populations than predation and may be the true source of population cycles. I also had plans for predators to be defend territories and kill rivals so as to limit population density or predators as is the case with many predators IRL. <br />
</li>
<li>Not in the sim, but I wanted to include diseases and parasites which are also important in controlling animal populations.<br />
</li>
<li> Complex soil and flora that's more dynamic than is typical in most video games. In most games, plants are only scenery or, at best, intractable objects. In this game, they are just alive as the animals and have their own needs (e.g plants reproduce, require sunlight and moisture but can also die from drowning or overgrazing.) I also had plans for them to have defenses as real plants do, or utilize animals for reproduction (while the plants in the video produce fruit, it doesn't really do anything other than feed herbivores).<br />
</li>
<li>Weather that influences the ecosystem (later versions have rain that effects soil moisture and players could set what kind of weather the ecosystem had such as monsoons)<br />
</li>
</ul>
However based on observations and research, I suspect interest ecosystem management game would not generate as much interest as survival game (and let's be honest, half the comments I see regarding ecosystem games is "I want to play the animal").<br />
<br />
But I do plan to retool much of the ecosystem code I wrote into the survival game. Although plants and soil will not be as dynamic as planned, I still want them to be more dynamic than most games.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Sprites</span></span></span><br />
Although the Animal Survival Prototype uses many placeholder assets, I added many of my own sprites (owl, deer, snake, humans and most monsters). Although I did not add any original environmental assets to that prototype, I have been practicing on making pixel buildings and foliage. I would appreciate your thoughts on the sprites I made.<br />
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<img src="https://i.imgur.com/aRaP2sg.png" loading="lazy"  alt="[Image: aRaP2sg.png]" class="mycode_img" /><br />
 <img src="https://i.imgur.com/13CUThf.png" loading="lazy"  alt="[Image: 13CUThf.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/4YkYw0h.png" loading="lazy"  alt="[Image: 4YkYw0h.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/XexybiH.png" loading="lazy"  alt="[Image: XexybiH.png]" class="mycode_img" /><br />
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<span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">I would like input on which direction to go regarding playable animals in the survival game (please vote in the poll)</span></span></span><br />
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 <span style="font-style: italic;" class="mycode_i">I've also considered doing fictional animals instead of real ones (this does not include monsters which I intend to be separate from animals).</span><br />
<br />
While I imagine people would prefer real species, this would come with many difficulties that would severely limit gameplay and species amount. People (including myself) have much higher expectations for real animals, and making sure the design and gameplay adheres to the real thing can be a challenge (for example, finding specific sound effects for specific kinds of animals can be a difficult, sometimes almost impossible.).<br />
<br />
<span style="font-style: italic;" class="mycode_i">The challenge with real animals would also mean the overall species diversity, and gameplay, would be FAR lower than if I did fictional ones.</span><br />
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<br />
Several directions I'm considering for fictional animals are...<ul class="mycode_list"><li><ul class="mycode_list"><li>Continue current direction with real animals. It's important to note that this direction would have FAR FEWER species and much more limited gameplay.<br />
</li>
</ul>
<ul class="mycode_list"><li>Fictional species that have fantasy powers (I always toyed with the idea of a game that's based on Steven King's The Mist where people play as the alien creatures). This would probably allow far greater freedom gameplay wise and allow for a much much higher species diversity. Design influences would be Half Life, Metroid and Wayne Barlowe's Expedition. <br />
</li>
</ul>
</li>
</ul>
Something to note is even if I go with more of "The Mist" direction, I'd still probably have small things such as rats and bugs. It's also possible for me to continue with mama cat's story. Except instead of an ecosystem of real animals, it's an ecosystem of alien creatures.<br />
<ul class="mycode_list"><li><ul class="mycode_list"><li>A combination of real and fictional animals. Not sure how that'd work though. Possibly include some abnormal animals (e.g resident evil, rainworld, stalker, the isle)<br />
<br />
</li>
</ul>
</li>
</ul>
If you want idea of possible ways animal-like creatures would look, my deviantart has various animal and monster designs I've made in the past unrelated to this project. <a href="https://www.deviantart.com/troodontidae" target="_blank" rel="noopener" class="mycode_url">If you want idea of possible ways animal-like creatures would look, my deviantart has various animal and monster designs I've made in the past unrelated to this project.</a><br />
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			<content:encoded><![CDATA[For the past couple years I had been working on two prototypes for game concepts I had. One was an ecosystem sim/world-building game in Unity, the other was an animal based survival horror (which I used "Cat Story" as a placeholder name) in RM VX Ace (however, I'll probably switch to Unity for the actual game)<br />
<br />
<span style="font-style: italic;" class="mycode_i">I made these to get people's thoughts and opinions (e.g concepts, mechanics, art and etc.) before deciding what direction I want to go in with a more serious project. I've also been doing a lot of practice with pixel art and wanted people's opinions on that as well.</span><br />
<br />
<hr class="mycode_hr" />
<br />
I didn't bother adding a download link to either since I assumed no one would be interested in actually playing either prototype. But if for some reason someone is interested in trying the Animal Survival one (the ecosystem sim is not really in a usable state) let me know.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Warning: Some violent, morbid and creepy content in this one. This is not a child friendly game despite the cute kittens.</span><br />
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<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cat Story </span></span><span style="font-size: large;" class="mycode_size"><span style="color: #ff0000;" class="mycode_color">A Survival Horror About Animals</span></span><img src="https://i.imgur.com/E2Ojexv.png" loading="lazy"  alt="[Image: E2Ojexv.png]" class="mycode_img" /><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Mama Kat used to live a peaceful life family: her owner and her owner's other pets. She had everything she needed, and the only thing she had to worry about was her brother and the family dog annoying her. Now the humans are gone and the town pets are either dead or want Mama Kat dead. All that remains of her family are her three young kittens. To keep what's left of her family alive, she must hunt and avoid being hunted.<br />
<br />
But feral dogs, and a crazy territorial calico, are not the only creatures she has to fear. In absence of man, strange and terrifying beasts have begun to arrive. Some from the cold forests of the north, others from the dark ruins to the south. These deadly creatures now fight to claim rulership of this land, with Mama Kat's family caught in between.</span></span></span></blockquote>
<br />
This is a prototype for a game concept I've wanted to make for a long time: A <span style="font-style: italic;" class="mycode_i">post apocalyptic open world survival horror</span> game about <span style="font-style: italic;" class="mycode_i">animals trying to raise families</span> in a savage land where man has left behind ruins... <span style="color: #ff3333;" class="mycode_color">and nightmares.</span><br />
<ul class="mycode_list"><li>A strong emphasis on creature interactions in a dynamic ecosystem where the player is small and not special to the world. Each creature has it's own ways to hunt or avoid being hunted<span style="font-weight: bold;" class="mycode_b"> <span style="font-size: xx-small;" class="mycode_size">(the prototype has 32 different species of creatures, 12 of which prey animal for the player)</span></span><br />
</li>
<li>Many creatures are individuals with unique personalities.<br />
</li>
<li>Various habitats and regions that require different playstyles having different dangers and prey sources.<br />
</li>
<li>The animals, especially the player, can use foliage and their environment to their advantage. Such as hiding in the grass or using trees to escape predators.<br />
</li>
<li>A combination of artstyles such as pixel and photomanipulation<br />
</li>
</ul>
Some Influences: Shelter 2, Call of The Wild, Raptor Red, Rainworld, Tokyo Jungle, White Fang, Warrior Cats,<br />
<br />
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Silent Hill, SCP Containment Breach, S.T.A.L.K.E.R, Resident Evil, Isolation (a 2005 Irish film), various flash horror games such as Exmortis and Vorago, and various rpg maker horror such as Snow Drift.<br />
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<hr class="mycode_hr" />
<span style="font-size: small;" class="mycode_size">This prototype was made with RPG Maker VX Ace (although I did also use XP assets, I own both. Plus I purchased several dlcs during a steam sale). However, for actual game I'll probably switch to Unity and re purpose the code from the above ecosystem game. The plot of this prototype was taken from a story I originally wanted to write as either a novel or webcomic.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Although, I have been considering dropping the plot in favor of a more something more generic and less linear (although I still do want to continue Mama Kat's story somehow in the future). I find making linear storied games, and cutscenes, to be less enjoyable to make than more procedural worlds and stories without cutscenes.<br />
</span><br />
<span style="font-size: small;" class="mycode_size">However regardless if I keep the story or not, I do intend to add other playable animals. Mama Kat's story basically being the "campaign mode" so to speak. </span><br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">Playthrough and Videos</span></span></span><br />
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<br />
I made a playthrough video series (as well as videos of cutscenes and bonus content). Since the playthrough was kind of long, the spoiler below only has part 1, 4 and 5 (and the extras). They were shorter while showing off more atmosphere and gameplay. The rest of the playthrough series is on my youtube channel and demonstrates other mechanics and atmosphere. Credits for resources used to make the prototype are in "Cat Story part 7" of the playthrough.<br />
<br />
Part 5<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Ucj-JMmX_m0" frameborder="0" allowfullscreen="true"></iframe><br />
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Part 4<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/0BgDqraj41Q" frameborder="0" allowfullscreen="true"></iframe><br />
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Part 1<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/W58S85SAkhM" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
All Cutscenes (plus hidden extras)<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/fMyyFF3XABM" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
The Zoo<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/1gy4CCJAf40" frameborder="0" allowfullscreen="true"></iframe><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">Screenshots from Prototype</span></span></span><br />
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  <img src="https://i.imgur.com/w3iTU8A.jpg" loading="lazy"  alt="[Image: w3iTU8A.jpg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/j8AqiVp.jpg" loading="lazy"  alt="[Image: j8AqiVp.jpg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/YhPRmHW.jpg" loading="lazy"  alt="[Image: YhPRmHW.jpg]" class="mycode_img" /><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">Gameplay Mechanics</span></span></span><br />
<br />
(Kind of long, see above for shorter synopsis)<br />
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<span style="font-size: small;" class="mycode_size"></li>
<li>A dynamic ecosystem where the player is neither special nor important. Each creature tries to hunt or avoid being hunted. For example, at 6:20 in Part 4 of the playthrough, an owl catches a mouse that mama kat was stalking. Although in the prototype, rats and snakes will also hunt mice while dogs and wolves hunt rabbits. There are also occasions where player can find dogs and wolves chasing animals such as deer and foxes (although these are preset events, I want in the future for it to be more procedural). There are also cutscenes, and preset events, of animals fighting for food and territory but again I plan for that to be be more procedural with actual combat between npcs.<br />
</li>
<li>Many of the animals are individuals with personalities. Among mama's kittens: the white is often the first to greet her, the black loves to play chase. Both black and white kittens sleep on a cat bed. The tabby kitten is a lazy bum who sleeps wherever  it's standing. Among the dogs: the brown is the slowest yet most powerful, the white is fastest, the husky sees farthest and the black/grey dogs can track mama's scent even if they haven't seen her.<br />
</li>
<li>Each prey animal has a means of escape other than just fleeing and none (except bugs and certain abominations) are helpless to predators.  Rodents can run into holes, birds fly off, squirrels can climb trees and buildings, bullfrogs swim away and etc. Rats will bite when cornered and rabbits can deliver powerful kicks if caught.<br />
</li>
<li>Most games have ambient noises that are not made by ai, but rather are simply background noise. But Cat Story has birds and frogs that let out calls both for atmosphere and to notify player that prey is in the area.<br />
</li>
<li>Strange objects and edible non-animal creatures that can do things for player that ordinary wildlife cannot (e.g regenerate health, increase stats and etc.)<br />
</li>
<li>Various habitats and regions that require different playstyles having different dangers and prey sources. Players will have to decide which areas are safer and offer the best food. Prey and dangers vary upon time of day as well.<br />
</li>
<li>The animals, especially the player, can use foliage and their environment to their advantage. In the game mother cat and other animals can use tall grass and bushes to hide from prey and predators. She (and owls) can hide in trees as well. To escape many predators, mother cat can climb trees while squirrels can also climb buildings.<br />
</span></li>
</ul>
<span style="font-size: small;" class="mycode_size">However, I'm not very happy with how tree climbing came out in Cat Story. But I'm not sure how else to set that mechanic in a 2d overhead setting.</span><ul class="mycode_list"><li>
<span style="font-size: small;" class="mycode_size"></li>
<li>Animal combat is more than just smacking each other around till one party dies. In real life predators try to restrain prey while attacking. Prey try to keep enemies at bay (e.g running away, threatening if cornered or striking if caught). So I gave mother cat the ability to grab prey and bite. However caught prey (especially rabbits and rats) will try to strike at her and make her let go. Mother cat can use her claws to keep predators away if she's cornered.<br />
</span></li>
</ul>
<span style="font-size: small;" class="mycode_size">(In the past predators in Cat Story could grab mother cat as well and she would have to use her claws to keep escape. But because of bugs I removed it. The basic mechanic of predators grabbing the player and the player having to thrash or attack is still something I want to do in the future.)</span><ul class="mycode_list"><li>
<span style="font-size: small;" class="mycode_size"></li>
<li>Conversely, among rival predators that are evenly matched there's often more display and intimidation than actual combat (aside from biting exposed rears).  Although there's no actual npc vs npc group fighting, there are cutscenes and events involving groups of animals fighting. Most came out bad, unrealistic and not how I wanted (I still loathe the cutscene with the grey dog being killed for how unrealistic and corny it came out). But I thought the dogs challenging the creatures over the deer carcass in part 5, and the dog pack surrounding the wolf (part 2 at 2:40) were okay and conveyed what I envisioned in my head. They were both inspired by videos I saw of groups of wild animals fighting (grey wolves vs bears or domestic dogs, african wild dogs vs hyenas, hyenas vs lions). Although I probably should have added more rear biting that was common in those videos.<br />
</li>
<li>Photomanipulation: When I was younger I played a lot of flash horror, many of which utilized photo-manipulation (especially Exmortis). But I also really loved Omega Flowey from Undertale. So I decided to try photomanipulation for a game myself. The image I used was of uncooked mutton being sold at a market. While I like how it came out, I'm not sure I'll do it again in the future. I'm not sure how to utilize photo-manipulation in a 2d overhead game without getting repetitive. Plus, even if I do photo-manip again, I don't think I'll use meat again for a source image for various reasons.<br />
</span></li>
</ul>
<br />
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---<br />
<span style="font-size: small;" class="mycode_size"><span style="font-size: x-small;" class="mycode_size">All resources were either made by me, RTP from VX Ace and XP (I own both), purchased DLC or resources free for non-commercial usage (mainly scripts, music and animal sound effects). No animals were hurt in the making of this prototype. The sound effects came from various sources online,  none of which stated animals being harmed (for example, the dog death howl was actually just a slowed down puppy tantrum). If you know otherwise, please let me know so I can remove it. The photo-manipulation was made using an image from FLICKR of mutton being sold at a market from human consumption</span>.</span><br />
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<br />
Although I probably will no longer work on the ecosystem sim for various reasons (but mostly because I assume animal survival would generate more interest), much of the code and concepts will likely be re-purposed for the animal survival game when/if I switch to Unity. Although the actual tools for modifying to ecosystem will no longer be utilized outside of debugging. But I figured I'd state what this was originally going to be nonetheless and see if people thought any of the concepts could still work in a survival game.<br />
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<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/epourY41g4g" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
In the video above showed some features of a much older version of ecosystem sim I made in Unity (I have much more recent versions with better code, ui, day/night system but this version was the only one with functional AI). Unlike the animal survival one, almost everything here was made by me (but much of it is old and no longer used).<br />
<br />
The basic idea was a more modernized version of Simlife (although I also took inspirations from Site B mode in JPOG, Zoo Tycoon, Wildlife Tycoon and StarWars: Gungan Frontier) or even something like Dwarf Fortress but building an entire ecosystem instead of a fortress. Some concepts I had were...<br />
<ul class="mycode_list"><li> Ai that has dynamic interactions. For example, in the video the "Twerbivores" form mated pairs and work together to protect their offspring from predators. Carnivores stalk their prey because if they charge to soon they can run out of stamina and the prey can escape. Later versions of the game (not the one in the video) had pack hunters and creatures were only females engaged in parental care while males would kill offspring to bring females back into heat.<br />
</li>
<li>Most ecosystem games I've played the only thing that influences populations is death by starvation and predation to "balance the ecosystem. While predation is important, it is not the only factor (plus the way most games have it set up, often predators consume everything and cause their own extinction). Plus death is not often the main cause of population decline when it comes to malnutrition, it's lack of reproductive success. In my ecosystem game, animals can only breed if they have enough nutrition. Evidence suggests that inability to reproduce from malnutrition (or stress) can be just as, if not more, important to animal populations than predation and may be the true source of population cycles. I also had plans for predators to be defend territories and kill rivals so as to limit population density or predators as is the case with many predators IRL. <br />
</li>
<li>Not in the sim, but I wanted to include diseases and parasites which are also important in controlling animal populations.<br />
</li>
<li> Complex soil and flora that's more dynamic than is typical in most video games. In most games, plants are only scenery or, at best, intractable objects. In this game, they are just alive as the animals and have their own needs (e.g plants reproduce, require sunlight and moisture but can also die from drowning or overgrazing.) I also had plans for them to have defenses as real plants do, or utilize animals for reproduction (while the plants in the video produce fruit, it doesn't really do anything other than feed herbivores).<br />
</li>
<li>Weather that influences the ecosystem (later versions have rain that effects soil moisture and players could set what kind of weather the ecosystem had such as monsoons)<br />
</li>
</ul>
However based on observations and research, I suspect interest ecosystem management game would not generate as much interest as survival game (and let's be honest, half the comments I see regarding ecosystem games is "I want to play the animal").<br />
<br />
But I do plan to retool much of the ecosystem code I wrote into the survival game. Although plants and soil will not be as dynamic as planned, I still want them to be more dynamic than most games.<br />
</div>
		</div>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Sprites</span></span></span><br />
Although the Animal Survival Prototype uses many placeholder assets, I added many of my own sprites (owl, deer, snake, humans and most monsters). Although I did not add any original environmental assets to that prototype, I have been practicing on making pixel buildings and foliage. I would appreciate your thoughts on the sprites I made.<br />
<br />
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<img src="https://i.imgur.com/aRaP2sg.png" loading="lazy"  alt="[Image: aRaP2sg.png]" class="mycode_img" /><br />
 <img src="https://i.imgur.com/13CUThf.png" loading="lazy"  alt="[Image: 13CUThf.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/4YkYw0h.png" loading="lazy"  alt="[Image: 4YkYw0h.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/XexybiH.png" loading="lazy"  alt="[Image: XexybiH.png]" class="mycode_img" /><br />
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<span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">I would like input on which direction to go regarding playable animals in the survival game (please vote in the poll)</span></span></span><br />
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 <span style="font-style: italic;" class="mycode_i">I've also considered doing fictional animals instead of real ones (this does not include monsters which I intend to be separate from animals).</span><br />
<br />
While I imagine people would prefer real species, this would come with many difficulties that would severely limit gameplay and species amount. People (including myself) have much higher expectations for real animals, and making sure the design and gameplay adheres to the real thing can be a challenge (for example, finding specific sound effects for specific kinds of animals can be a difficult, sometimes almost impossible.).<br />
<br />
<span style="font-style: italic;" class="mycode_i">The challenge with real animals would also mean the overall species diversity, and gameplay, would be FAR lower than if I did fictional ones.</span><br />
<br />
<br />
Several directions I'm considering for fictional animals are...<ul class="mycode_list"><li><ul class="mycode_list"><li>Continue current direction with real animals. It's important to note that this direction would have FAR FEWER species and much more limited gameplay.<br />
</li>
</ul>
<ul class="mycode_list"><li>Fictional species that have fantasy powers (I always toyed with the idea of a game that's based on Steven King's The Mist where people play as the alien creatures). This would probably allow far greater freedom gameplay wise and allow for a much much higher species diversity. Design influences would be Half Life, Metroid and Wayne Barlowe's Expedition. <br />
</li>
</ul>
</li>
</ul>
Something to note is even if I go with more of "The Mist" direction, I'd still probably have small things such as rats and bugs. It's also possible for me to continue with mama cat's story. Except instead of an ecosystem of real animals, it's an ecosystem of alien creatures.<br />
<ul class="mycode_list"><li><ul class="mycode_list"><li>A combination of real and fictional animals. Not sure how that'd work though. Possibly include some abnormal animals (e.g resident evil, rainworld, stalker, the isle)<br />
<br />
</li>
</ul>
</li>
</ul>
If you want idea of possible ways animal-like creatures would look, my deviantart has various animal and monster designs I've made in the past unrelated to this project. <a href="https://www.deviantart.com/troodontidae" target="_blank" rel="noopener" class="mycode_url">If you want idea of possible ways animal-like creatures would look, my deviantart has various animal and monster designs I've made in the past unrelated to this project.</a><br />
<br />
</div>
		</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Scarlet Star]]></title>
			<link>https://www.save-point.org/thread-7205.html</link>
			<pubDate>Sat, 13 Jan 2018 23:19:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=6011">Darkantuan</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-7205.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/1GBi61H.png" loading="lazy"  alt="[Image: 1GBi61H.png]" class="mycode_img" /></div>
<br />
<span style="color: #141414;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, 'Segoe UI', Arial, sans-serif;" class="mycode_font">   Set in Pennsylvania during 1932, Scarlet Star centers on the residents of an all-girl boarding house being stalked by a mysterious masked killer cloaked in red. You play as Jillian Rose, the newest resident of the boarding house after the deaths of her parents.</span></span></span><br />
<br />
<br />
<span style="color: #141414;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, 'Segoe UI', Arial, sans-serif;" class="mycode_font">Designed with a heavy focus on the story, the full game is expected to run just over an hour long. Being a young girl, you will rarely have the option to fight back. Survival will depend on quick thinking and awareness of your environment.</span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/JOGMgHMeguk" frameborder="0" allowfullscreen="true"></iframe></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/baLUF0M.png" loading="lazy"  alt="[Image: baLUF0M.png]" class="mycode_img" /></div>
<br />
4/11 Characters Completed So Far<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/6mJNdAz.png" loading="lazy"  alt="[Image: 6mJNdAz.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/gMRhX0t.png" loading="lazy"  alt="[Image: gMRhX0t.png]" class="mycode_img" /></div>
<br />
-Johnathon;<br />
The keeper of the estate, and the institute's receptionist. Has an extremely dry personality,<br />
and although he is an art buff, he speaks with an astonishing lack of passion in his voice.<br />
<br />
-Violet Crane;<br />
The head mistress of the institute after the passing of it's founder, Darren Kristy.<br />
<br />
-Beth;<br />
One of the youngest at the institute, quiet and reserved. Is a member of Jennifer's occult club. Beth is one of the unfortunate girls who was left with no knowledge of her name or her past. She was given the name Beth.<br />
<br />
-Jillian Rose;<br />
The protagonist. Recently lost her parents in a horrific accident, as such has become somewhat introverted. Gets roped into Jennifer's occult club after making friends with her and other members.<br />
<br />
-Jennifer Grant;<br />
Has been at the institute the longest out of the central characters. Has a deep passion for the occult, wants<br />
to contact the spirit of the institute's namesake.<br />
<br />
-Shay Harvey (Not Pictured);<br />
The same age as Beth, sticks to Jennifer like glue. Unlike Beth, she is very talkative and enthusiastic, she adores Jennifer's geeky love for the occult.<br />
<br />
-Regan Calvetti;<br />
The oldest of the group, being fifteen years of age. Bossy, standoffish, she muscled her way into the group, not having any other friends at the institute. Constantly picks on the younger girls, and is very controlling because she thinks its the only way to keep friends.<br />
<br />
-Darren Kristy;<br />
The founder of the Scarlatta Institute, passed away in 1928.<br />
<br />
-Stella Scarlatta;<br />
The previous owner of the manor, a young singer known locally as The Virgin Siren. Was brutally murdered by an unknown attacker who was never caught.<br />
<br />
-Ted Casper (Not Pictured);<br />
A detective employed at the county sheriffs' department. Was at the scene the night Jillian's parents died. He was the one to comfort Jillian, he also knew of the open space at the Scarlatta Institute.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">SCREENSHOTS</span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/40USMlS.png" loading="lazy"  alt="[Image: 40USMlS.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/1l2fgK3.png" loading="lazy"  alt="[Image: 1l2fgK3.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/NAD146Z.png" loading="lazy"  alt="[Image: NAD146Z.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/aM8m7CB.png" loading="lazy"  alt="[Image: aM8m7CB.png]" class="mycode_img" /></div>
<br />
Planning to have an image overlay of a walk cycle, to give the look and feel of a third person over-the-shoulder<br />
experience.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/3RvSgg0.png" loading="lazy"  alt="[Image: 3RvSgg0.png]" class="mycode_img" /></div>
<br />
Scarlet Star is being developed in RPG Maker XP using MGC's "First Person Labyrinth Explorer" script.<br />
<br />
I originally started developing Scarlet Star back in 2014 under the title Project THOBA ('The House of Black Ashes) which later became Belfrey and eventually Scarlet Star. Aside from minor tweaks to the story, like the protagonist's name and their reason for being at the institute, the concept has remained the same.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/1GBi61H.png" loading="lazy"  alt="[Image: 1GBi61H.png]" class="mycode_img" /></div>
<br />
<span style="color: #141414;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, 'Segoe UI', Arial, sans-serif;" class="mycode_font">   Set in Pennsylvania during 1932, Scarlet Star centers on the residents of an all-girl boarding house being stalked by a mysterious masked killer cloaked in red. You play as Jillian Rose, the newest resident of the boarding house after the deaths of her parents.</span></span></span><br />
<br />
<br />
<span style="color: #141414;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, 'Segoe UI', Arial, sans-serif;" class="mycode_font">Designed with a heavy focus on the story, the full game is expected to run just over an hour long. Being a young girl, you will rarely have the option to fight back. Survival will depend on quick thinking and awareness of your environment.</span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/JOGMgHMeguk" frameborder="0" allowfullscreen="true"></iframe></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/baLUF0M.png" loading="lazy"  alt="[Image: baLUF0M.png]" class="mycode_img" /></div>
<br />
4/11 Characters Completed So Far<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/6mJNdAz.png" loading="lazy"  alt="[Image: 6mJNdAz.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/gMRhX0t.png" loading="lazy"  alt="[Image: gMRhX0t.png]" class="mycode_img" /></div>
<br />
-Johnathon;<br />
The keeper of the estate, and the institute's receptionist. Has an extremely dry personality,<br />
and although he is an art buff, he speaks with an astonishing lack of passion in his voice.<br />
<br />
-Violet Crane;<br />
The head mistress of the institute after the passing of it's founder, Darren Kristy.<br />
<br />
-Beth;<br />
One of the youngest at the institute, quiet and reserved. Is a member of Jennifer's occult club. Beth is one of the unfortunate girls who was left with no knowledge of her name or her past. She was given the name Beth.<br />
<br />
-Jillian Rose;<br />
The protagonist. Recently lost her parents in a horrific accident, as such has become somewhat introverted. Gets roped into Jennifer's occult club after making friends with her and other members.<br />
<br />
-Jennifer Grant;<br />
Has been at the institute the longest out of the central characters. Has a deep passion for the occult, wants<br />
to contact the spirit of the institute's namesake.<br />
<br />
-Shay Harvey (Not Pictured);<br />
The same age as Beth, sticks to Jennifer like glue. Unlike Beth, she is very talkative and enthusiastic, she adores Jennifer's geeky love for the occult.<br />
<br />
-Regan Calvetti;<br />
The oldest of the group, being fifteen years of age. Bossy, standoffish, she muscled her way into the group, not having any other friends at the institute. Constantly picks on the younger girls, and is very controlling because she thinks its the only way to keep friends.<br />
<br />
-Darren Kristy;<br />
The founder of the Scarlatta Institute, passed away in 1928.<br />
<br />
-Stella Scarlatta;<br />
The previous owner of the manor, a young singer known locally as The Virgin Siren. Was brutally murdered by an unknown attacker who was never caught.<br />
<br />
-Ted Casper (Not Pictured);<br />
A detective employed at the county sheriffs' department. Was at the scene the night Jillian's parents died. He was the one to comfort Jillian, he also knew of the open space at the Scarlatta Institute.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">SCREENSHOTS</span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/40USMlS.png" loading="lazy"  alt="[Image: 40USMlS.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/1l2fgK3.png" loading="lazy"  alt="[Image: 1l2fgK3.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/NAD146Z.png" loading="lazy"  alt="[Image: NAD146Z.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/aM8m7CB.png" loading="lazy"  alt="[Image: aM8m7CB.png]" class="mycode_img" /></div>
<br />
Planning to have an image overlay of a walk cycle, to give the look and feel of a third person over-the-shoulder<br />
experience.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/3RvSgg0.png" loading="lazy"  alt="[Image: 3RvSgg0.png]" class="mycode_img" /></div>
<br />
Scarlet Star is being developed in RPG Maker XP using MGC's "First Person Labyrinth Explorer" script.<br />
<br />
I originally started developing Scarlet Star back in 2014 under the title Project THOBA ('The House of Black Ashes) which later became Belfrey and eventually Scarlet Star. Aside from minor tweaks to the story, like the protagonist's name and their reason for being at the institute, the concept has remained the same.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Saddy Night (Game) [NSFW]]]></title>
			<link>https://www.save-point.org/thread-6661.html</link>
			<pubDate>Sat, 01 Jul 2017 21:41:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5853">Saddy DS</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-6661.html</guid>
			<description><![CDATA[Greeting, my name is Saddy DS, and I am new to the forums, but irregardlessly, I'm not letting that bring me down; I'm coming out with my first game. <br />
<br />
The style and philosophy of Saddy Night is most likely one that you haven't encountered in your time as a member of save-point and avid gamer. We take "pride" in our approach to the game design, gameplay, and plot of our game, and we are (69%) sure that you will appreciate all aspects of it. In addition to being pretty good, Saddy Night has a unique sense of humor that is most DEFINITELY family friendly as well as incredibly, ingenuitively, and intuitively clever. Nearly all of the music is recorded live for a more authentic and tasteful aesthetic. Similarly, Saddy Night is entirely original content with the occasional inspiration of a fan favorite. Not to mention that our team consists of a few professanal athletes that have dedicated their body, soul, and passion into this conception of a new world of gaming. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Plot:</span></span><br />
<br />
The year is XXX69, and it's June 9th, which happens to be Alex's birthday - and the date of which Saddy Night occurs in Shattersville every year, and the new Saddy is chosen. When Alex finds himself thrown into the, well, closet, and tries to get out, things get messy. Somehow, Alex has become the most reputable candidate to become the next Saddy, despite the overwhelming competition. Will Alex be able to out spank his rivals? Or is Paul Biondi just too good at playing the Sax? Follow Alex Bob, an innocent, submissive, unsuspecting, aggressive, young, adolescent, jovial teen male through the challenges of coming of age, and the dangers of the big city as he collects allies and rivals alike on the journey of my lifetime.<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Screenshots:</span></span></span><br />
<br />
<a href="http://imgur.com/6xTvc5J" target="_blank" rel="noopener" class="mycode_url">http://imgur.com/6xTvc5J</a><br />
<br />
<a href="http://imgur.com/a/bdj18" target="_blank" rel="noopener" class="mycode_url">http://imgur.com/a/bdj18</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Characters:</span></span><br />
<br />
Alex Bob: An extremely burly and unfeeling sensitive young adolescent teen boy. He enjoys pondering unanswerable questions and caring for those big enough for him to see. Alex is emotionally and mentally weak, but he makes up as a potent STD donor.<br />
<br />
Homie G: A close friend of Alex's. With a flat personality and even flatter face, Homie is an awesome addition to the group. He’s quite the laid-back kid who never listens to anything. Homie's really dumb, but easily practices restraint regardless of his powerful temper. Homie might be stubborn, ignorant, and lazy, but he’s a great help to the team.<br />
<br />
Tan Johnson (a.k.a. Spankard): A rival of Alex's, he’s the cool kid on the block, always gambling for money. Apart from ditching school everyday, Tan Johnson likes smoking and vandalizing his neighborhood with neglected homework assignments. He’s a pretty rich guy, and carries all of his money around with him. With a spiteful attitude like him, there’s no doubt why he has such amazing qualities for becoming the next Saddy.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Q &amp; A:</span></span><br />
<br />
Q. Is Saddy Night age appropriate?<br />
A. Saddy Night has been rated (I) by ESRB (Irregardlessly Inappropriate for all ages). So, yes.<br />
<br />
Q. What the hell is a Saddy? <br />
A. There is a lot of misleading information on the inter-webs, but I assure you that through gameplay you will be sufficiently informed as to what a Saddy is and does. But for now, think of it this way: Saddy lives on 6969 Saddy St, in a house so nice that he wants to invite everyone inside. He's essentially the backbone of Shattersville and runs the city from the... inside? <br />
<br />
Q. Where does Saddy Night take place?<br />
A. We like to think it could take place anywhere, but the game takes place in Shattersville, Sudan.<br />
<br />
Q. Is Homie G gay?<br />
A. Well, the G has to stand for something.<br />
<br />
Q. So... this is an RPG?<br />
A. Yeah. On a serious note, Saddy Night is a humor based RPG. <br />
<br />
Q. What is the goal in this game?<br />
A. Become the next Saddy! We aspire to foster a gaming environment of true equality in which the players choose their own fate through conscious decisions. In other words... We don't freaking know.<br />
<br />
Q. What was the inspiration that drove you guys to make this game?<br />
A. Probably you. Or Donald Trump. Who knows.<br />
<br />
Q. When is this game coming out? <br />
A. I'm pretty sure Saddy Night has already come out to the public, but it's slated for a June 9th release. The year is ambiguous (potentially 2018, on a serious note), just like me.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Miscellanus:</span><br />
<br />
.... Anyhow,<br />
<br />
We're really keen on answering any questions, and hearing feedback. Thanks.<br />
<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=885" target="_blank" title="">Dontgetraped1.png</a> (Size: 264.12 KB / Downloads: 358)
<br />
<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=886" target="_blank" title="">homieisnotinthehouse1.png</a> (Size: 52.17 KB / Downloads: 312)
<br />
<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=887" target="_blank" title="">seriouslythesuperpillisdangerous1.png</a> (Size: 506.26 KB / Downloads: 339)
]]></description>
			<content:encoded><![CDATA[Greeting, my name is Saddy DS, and I am new to the forums, but irregardlessly, I'm not letting that bring me down; I'm coming out with my first game. <br />
<br />
The style and philosophy of Saddy Night is most likely one that you haven't encountered in your time as a member of save-point and avid gamer. We take "pride" in our approach to the game design, gameplay, and plot of our game, and we are (69%) sure that you will appreciate all aspects of it. In addition to being pretty good, Saddy Night has a unique sense of humor that is most DEFINITELY family friendly as well as incredibly, ingenuitively, and intuitively clever. Nearly all of the music is recorded live for a more authentic and tasteful aesthetic. Similarly, Saddy Night is entirely original content with the occasional inspiration of a fan favorite. Not to mention that our team consists of a few professanal athletes that have dedicated their body, soul, and passion into this conception of a new world of gaming. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Plot:</span></span><br />
<br />
The year is XXX69, and it's June 9th, which happens to be Alex's birthday - and the date of which Saddy Night occurs in Shattersville every year, and the new Saddy is chosen. When Alex finds himself thrown into the, well, closet, and tries to get out, things get messy. Somehow, Alex has become the most reputable candidate to become the next Saddy, despite the overwhelming competition. Will Alex be able to out spank his rivals? Or is Paul Biondi just too good at playing the Sax? Follow Alex Bob, an innocent, submissive, unsuspecting, aggressive, young, adolescent, jovial teen male through the challenges of coming of age, and the dangers of the big city as he collects allies and rivals alike on the journey of my lifetime.<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Screenshots:</span></span></span><br />
<br />
<a href="http://imgur.com/6xTvc5J" target="_blank" rel="noopener" class="mycode_url">http://imgur.com/6xTvc5J</a><br />
<br />
<a href="http://imgur.com/a/bdj18" target="_blank" rel="noopener" class="mycode_url">http://imgur.com/a/bdj18</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Characters:</span></span><br />
<br />
Alex Bob: An extremely burly and unfeeling sensitive young adolescent teen boy. He enjoys pondering unanswerable questions and caring for those big enough for him to see. Alex is emotionally and mentally weak, but he makes up as a potent STD donor.<br />
<br />
Homie G: A close friend of Alex's. With a flat personality and even flatter face, Homie is an awesome addition to the group. He’s quite the laid-back kid who never listens to anything. Homie's really dumb, but easily practices restraint regardless of his powerful temper. Homie might be stubborn, ignorant, and lazy, but he’s a great help to the team.<br />
<br />
Tan Johnson (a.k.a. Spankard): A rival of Alex's, he’s the cool kid on the block, always gambling for money. Apart from ditching school everyday, Tan Johnson likes smoking and vandalizing his neighborhood with neglected homework assignments. He’s a pretty rich guy, and carries all of his money around with him. With a spiteful attitude like him, there’s no doubt why he has such amazing qualities for becoming the next Saddy.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Q &amp; A:</span></span><br />
<br />
Q. Is Saddy Night age appropriate?<br />
A. Saddy Night has been rated (I) by ESRB (Irregardlessly Inappropriate for all ages). So, yes.<br />
<br />
Q. What the hell is a Saddy? <br />
A. There is a lot of misleading information on the inter-webs, but I assure you that through gameplay you will be sufficiently informed as to what a Saddy is and does. But for now, think of it this way: Saddy lives on 6969 Saddy St, in a house so nice that he wants to invite everyone inside. He's essentially the backbone of Shattersville and runs the city from the... inside? <br />
<br />
Q. Where does Saddy Night take place?<br />
A. We like to think it could take place anywhere, but the game takes place in Shattersville, Sudan.<br />
<br />
Q. Is Homie G gay?<br />
A. Well, the G has to stand for something.<br />
<br />
Q. So... this is an RPG?<br />
A. Yeah. On a serious note, Saddy Night is a humor based RPG. <br />
<br />
Q. What is the goal in this game?<br />
A. Become the next Saddy! We aspire to foster a gaming environment of true equality in which the players choose their own fate through conscious decisions. In other words... We don't freaking know.<br />
<br />
Q. What was the inspiration that drove you guys to make this game?<br />
A. Probably you. Or Donald Trump. Who knows.<br />
<br />
Q. When is this game coming out? <br />
A. I'm pretty sure Saddy Night has already come out to the public, but it's slated for a June 9th release. The year is ambiguous (potentially 2018, on a serious note), just like me.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Miscellanus:</span><br />
<br />
.... Anyhow,<br />
<br />
We're really keen on answering any questions, and hearing feedback. Thanks.<br />
<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=885" target="_blank" title="">Dontgetraped1.png</a> (Size: 264.12 KB / Downloads: 358)
<br />
<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=886" target="_blank" title="">homieisnotinthehouse1.png</a> (Size: 52.17 KB / Downloads: 312)
<br />
<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=887" target="_blank" title="">seriouslythesuperpillisdangerous1.png</a> (Size: 506.26 KB / Downloads: 339)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Creating my first game - Adventriox]]></title>
			<link>https://www.save-point.org/thread-6258.html</link>
			<pubDate>Sun, 26 Feb 2017 04:38:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5751">Speedog</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-6258.html</guid>
			<description><![CDATA[Its been about a week since I started making the game I titled <span style="text-decoration: underline;" class="mycode_u">Adventriox</span>. I am still unsure about the plot and how I want to approach things but lets just hope it all goes well <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> . If you guys have any suggestions for better designing or programs/websites to organize plot please reply to this post! Thanks!  <img src="https://www.save-point.org/images/smilies/ejlol/veryhappytongue.gif" alt="Very happy + Tongue sticking out" title="Very happy + Tongue sticking out" class="smilie smilie_21" /> <img src="http://i68.tinypic.com/epjb6a.png" loading="lazy"  alt="[Image: epjb6a.png]" class="mycode_img" />" /&gt;<br />
Still working on the title screen but I think I am going to keep the font.<br />
<img src="http://i66.tinypic.com/2hog485.png" loading="lazy"  alt="[Image: 2hog485.png]" class="mycode_img" />" /&gt;<br />
Added full character customization thanks to SumRndmDde.<br />
<img src="http://i65.tinypic.com/whigw3.png" loading="lazy"  alt="[Image: whigw3.png]" class="mycode_img" />" /&gt;<br />
Starting room which leads to a dungeon through the crack at the top right<br />
<img src="http://i66.tinypic.com/9q8sir.png" loading="lazy"  alt="[Image: 9q8sir.png]" class="mycode_img" />" /&gt;<br />
I also added 3 classes they each give you different starting items.<img src="http://&lt;a%20href=" loading="lazy"  alt="[Image: %3Ca%20href=]" class="mycode_img" /><img src="http://i63.tinypic.com/1zmphzk.png" loading="lazy"  alt="[Image: 1zmphzk.png]" class="mycode_img" />" /&gt;<br />
And finally this is how far I have gotten.]]></description>
			<content:encoded><![CDATA[Its been about a week since I started making the game I titled <span style="text-decoration: underline;" class="mycode_u">Adventriox</span>. I am still unsure about the plot and how I want to approach things but lets just hope it all goes well <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> . If you guys have any suggestions for better designing or programs/websites to organize plot please reply to this post! Thanks!  <img src="https://www.save-point.org/images/smilies/ejlol/veryhappytongue.gif" alt="Very happy + Tongue sticking out" title="Very happy + Tongue sticking out" class="smilie smilie_21" /> <img src="http://i68.tinypic.com/epjb6a.png" loading="lazy"  alt="[Image: epjb6a.png]" class="mycode_img" />" /&gt;<br />
Still working on the title screen but I think I am going to keep the font.<br />
<img src="http://i66.tinypic.com/2hog485.png" loading="lazy"  alt="[Image: 2hog485.png]" class="mycode_img" />" /&gt;<br />
Added full character customization thanks to SumRndmDde.<br />
<img src="http://i65.tinypic.com/whigw3.png" loading="lazy"  alt="[Image: whigw3.png]" class="mycode_img" />" /&gt;<br />
Starting room which leads to a dungeon through the crack at the top right<br />
<img src="http://i66.tinypic.com/9q8sir.png" loading="lazy"  alt="[Image: 9q8sir.png]" class="mycode_img" />" /&gt;<br />
I also added 3 classes they each give you different starting items.<img src="http://&lt;a%20href=" loading="lazy"  alt="[Image: %3Ca%20href=]" class="mycode_img" /><img src="http://i63.tinypic.com/1zmphzk.png" loading="lazy"  alt="[Image: 1zmphzk.png]" class="mycode_img" />" /&gt;<br />
And finally this is how far I have gotten.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Heroes of a Cosmic Empire (wip)]]></title>
			<link>https://www.save-point.org/thread-6255.html</link>
			<pubDate>Thu, 23 Feb 2017 01:25:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5738">jreagan406</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-6255.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">Hello everybody! Jay here to talk to you all about my small upcoming project...</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/Banner_zps1l9j1xoj.png" loading="lazy"  alt="[Image: Banner_zps1l9j1xoj.png]" class="mycode_img" /></div>
<br />
<br />
<hr class="mycode_hr" />
STORY:<br />
<br />
You are Kahtu, top agent of the DOHAER of Almadea, a top elite mercenary group, capable of completing any job in the universe, at whatever expense, through whatever means necessary.<br />
<br />
You are the best of the best, but soon you find yourself training a rookie, Rami. Together you are given a simple assignment: escort the Emperor's daughter to Khorintea so she can meet her secret lover. But while on Planet Imperia you come across a mysterious Lord, Heiwa Zayn, who entangles you in an intricate web of secret wars, conspiracy, and magic. You will soon be faced with an overwhelming mission:  save the universe from a power hungry tyrant bent on using the Emperor's own technology to overthrow the millennial Empire. What path will you choose?<br />
<br />
Explore the Empire in your own ship, acquire collectibles, engage in side quests for money, reputation, and interest!<br />
<br />
Choose a side, gather your allies, and you can either save the Cosmic Empire, or destroy it!<br />
<br />
<hr class="mycode_hr" />
CHARACTERS:<br />
<br />
Kahtu (Last Name Unknown)<br />
<img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/Kahtu_zpswum59rvp.png" loading="lazy"  alt="[Image: Kahtu_zpswum59rvp.png]" class="mycode_img" /><br />
Age: 25<br />
Occupation: DOHAER Merc<br />
Bio: (As the playable character, Kahtu has four different origin stories that the player can choose, which can affect the course of the story)<br />
<br />
- Imperial Born: Kahtu is the son of an Imperial Soldier, and was brought up in Planet Imperia, near the Capital City. This conditioning granted him great charismatic ability, as well as rigorous combat and Bio-Tech training. His affinity is somewhat neutral, but leans slightly towards Purity.<br />
<br />
- Almadean Farmer: Kahtu is the youngest in a large family from the farmlands of Almadea. His father used to be a P'sidus Monk, and taught Kahtu many things about nature, spirit, healing, and cosmic connections, making him a humble and easy-going man who thinks before acting and measures his words cautiously. His affinity is towards Purity.<br />
<br />
- Trionan Wanderer: Kahtu was found by the DOHAER in the jungles of Triona at a very young age. Without a real past, Kahtu developed an interest in Bio-Tech and physical combat. His enigmatic personality makes his affinity dubious, but leaning towards Wickedness.<br />
<br />
- Abysmal Born: Kahtu was born to a single mother in the heart of The Abysmal City, so he had to learn to survive in the metal jungle from a very young age, learning mostly physical combat. His resentment towards society, his mother, his abandoning father, and the hardships he's overcome has made Kahtu a violent man whose affinity tilts sharply towards Wickedness.<br />
<br />
Rami Seighas<br />
<img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/Rami_zpshy6bust9.png" loading="lazy"  alt="[Image: Rami_zpshy6bust9.png]" class="mycode_img" /><br />
Age: 19<br />
Occupation: DOHAER Merc (Rookie)<br />
Bio: Rami grew up in the tranquil fields of Palasia, but has always felt an insatiable wanderlust. She ran away from home at a young age to pursue a career in the military, but the rigurous Imperial screening processes discarded her as unfit for the force due to a low sense of patriotism. Rami is a skilled fighter, but also a humanist who sees the beauty in everything, and believes above all in second chances.<br />
<br />
Dominic Altivo<br />
<img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/Dominic_zpsqcevtv6x.png" loading="lazy"  alt="[Image: Dominic_zpsqcevtv6x.png]" class="mycode_img" /><br />
Age: 30<br />
Occupation: Imperial Guard Elite<br />
Bio: An honest and devoted servant of the Empire, Dominic's past is as shady as he is unyielding. Beneath his cool demeanor is a humble and charming man whose motivations have always been a mystery, even to himself. It is said that he hails from a mysterious and faraway planet without a House (what is known as "savage land"), and thus had to put twice the effort in reaching greatness. He is the Emperor's top Elite, and a master swordsman.<br />
<br />
Mikhe Misas Sahut (Mimi)<br />
<img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/Mimi_zpsknbecouv.png" loading="lazy"  alt="[Image: Mimi_zpsknbecouv.png]" class="mycode_img" /><br />
Age: 24<br />
Occupation: Engineer by day, Bounty Hunter by night.<br />
Bio: Also known as "The Long Shadow of Vlak City", Mimi, as she insists to be called, grew up alone in the mean, lawless metal mazes of Vlak City in planet Khorintea. She paid for a university education by stealing, dancing, and doing odd jobs for crime bosses in the undercity, a past she is not proud of. She works at the massive Crisas Factories by day, but by night she becomes a type of vigilante, who terrorizes the out-of-control gangs of Vlak City. As a vigilante, she is known for her strange fashion and constant use of Bio-Tech.<br />
<hr class="mycode_hr" />
FEATURES:<br />
<br />
100% Original soundtrack!<br />
<br />
The game features a morality system and a personality system. These decide the course of the game through your interactions with NPC's. They also define which abilities you are able to learn, and how your teammates interact with you.<br />
<br />
A trust system, which determines your relationship with your team members. (Personality and Morality affect this)<br />
<br />
Choose between Charismatic, Humble, Enigmatic, or Violent personalities. Personality types only affect NPC interaction and some skills, like Persuasion or Intimidation, but not the course of the story.<br />
<br />
Choose between Purity and Wickedness. Morality can affect NPC's interaction, team member trust, and skills you can learn, as well as the course of the story.<br />
<br />
Different Origin stories, which you can pick, affect the course of the game as well.<br />
<br />
ATB Sideview Battle System. (Script by Atoa. ACBS)<br />
<br />
A dynamic skill learning system, in which both your affinity to Purity or Wickedness, as well as your personality, can affect. Skills (or Bio-Tech) can be bought with TEC points, which some of the more powerful enemies can leave behind. Every character has individual skills that your personality can't affect.<br />
<br />
A Lockpicking, Persuasion, Intimidation, and Engineering system. Use lockspikes to open closed doors and chests, convince NPCs with Persuasion, Intimidate an NPC, and fix broken machines and computers with the Engineering skill.<br />
<br />
Neat visual equipments (Your character won't look the same with different armors, and it definitely looks weird with nothing on!)<br />
Visual equipments in battle. (ACBS)<br />
<br />
A rich lore and an intricate backstory, as well as character development side missions.<br />
<hr class="mycode_hr" />
SCREENSHOTS: <br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/snap7_zps2jo97th6.png" loading="lazy"  alt="[Image: snap7_zps2jo97th6.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/snap3_zps9rbto9sd.png" loading="lazy"  alt="[Image: snap3_zps9rbto9sd.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/snap2_zpsxwfc4k1q.png" loading="lazy"  alt="[Image: snap2_zpsxwfc4k1q.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/snap9_zpskcijorur.png" loading="lazy"  alt="[Image: snap9_zpskcijorur.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/snap5_zps7t0lrhbt.png" loading="lazy"  alt="[Image: snap5_zps7t0lrhbt.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/snap6_zps7wx898lz.png" loading="lazy"  alt="[Image: snap6_zps7wx898lz.png]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">EXPECT A DEMO VERY SOON!!!!</span></span></div>
<br />
<hr class="mycode_hr" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">Hello everybody! Jay here to talk to you all about my small upcoming project...</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/Banner_zps1l9j1xoj.png" loading="lazy"  alt="[Image: Banner_zps1l9j1xoj.png]" class="mycode_img" /></div>
<br />
<br />
<hr class="mycode_hr" />
STORY:<br />
<br />
You are Kahtu, top agent of the DOHAER of Almadea, a top elite mercenary group, capable of completing any job in the universe, at whatever expense, through whatever means necessary.<br />
<br />
You are the best of the best, but soon you find yourself training a rookie, Rami. Together you are given a simple assignment: escort the Emperor's daughter to Khorintea so she can meet her secret lover. But while on Planet Imperia you come across a mysterious Lord, Heiwa Zayn, who entangles you in an intricate web of secret wars, conspiracy, and magic. You will soon be faced with an overwhelming mission:  save the universe from a power hungry tyrant bent on using the Emperor's own technology to overthrow the millennial Empire. What path will you choose?<br />
<br />
Explore the Empire in your own ship, acquire collectibles, engage in side quests for money, reputation, and interest!<br />
<br />
Choose a side, gather your allies, and you can either save the Cosmic Empire, or destroy it!<br />
<br />
<hr class="mycode_hr" />
CHARACTERS:<br />
<br />
Kahtu (Last Name Unknown)<br />
<img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/Kahtu_zpswum59rvp.png" loading="lazy"  alt="[Image: Kahtu_zpswum59rvp.png]" class="mycode_img" /><br />
Age: 25<br />
Occupation: DOHAER Merc<br />
Bio: (As the playable character, Kahtu has four different origin stories that the player can choose, which can affect the course of the story)<br />
<br />
- Imperial Born: Kahtu is the son of an Imperial Soldier, and was brought up in Planet Imperia, near the Capital City. This conditioning granted him great charismatic ability, as well as rigorous combat and Bio-Tech training. His affinity is somewhat neutral, but leans slightly towards Purity.<br />
<br />
- Almadean Farmer: Kahtu is the youngest in a large family from the farmlands of Almadea. His father used to be a P'sidus Monk, and taught Kahtu many things about nature, spirit, healing, and cosmic connections, making him a humble and easy-going man who thinks before acting and measures his words cautiously. His affinity is towards Purity.<br />
<br />
- Trionan Wanderer: Kahtu was found by the DOHAER in the jungles of Triona at a very young age. Without a real past, Kahtu developed an interest in Bio-Tech and physical combat. His enigmatic personality makes his affinity dubious, but leaning towards Wickedness.<br />
<br />
- Abysmal Born: Kahtu was born to a single mother in the heart of The Abysmal City, so he had to learn to survive in the metal jungle from a very young age, learning mostly physical combat. His resentment towards society, his mother, his abandoning father, and the hardships he's overcome has made Kahtu a violent man whose affinity tilts sharply towards Wickedness.<br />
<br />
Rami Seighas<br />
<img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/Rami_zpshy6bust9.png" loading="lazy"  alt="[Image: Rami_zpshy6bust9.png]" class="mycode_img" /><br />
Age: 19<br />
Occupation: DOHAER Merc (Rookie)<br />
Bio: Rami grew up in the tranquil fields of Palasia, but has always felt an insatiable wanderlust. She ran away from home at a young age to pursue a career in the military, but the rigurous Imperial screening processes discarded her as unfit for the force due to a low sense of patriotism. Rami is a skilled fighter, but also a humanist who sees the beauty in everything, and believes above all in second chances.<br />
<br />
Dominic Altivo<br />
<img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/Dominic_zpsqcevtv6x.png" loading="lazy"  alt="[Image: Dominic_zpsqcevtv6x.png]" class="mycode_img" /><br />
Age: 30<br />
Occupation: Imperial Guard Elite<br />
Bio: An honest and devoted servant of the Empire, Dominic's past is as shady as he is unyielding. Beneath his cool demeanor is a humble and charming man whose motivations have always been a mystery, even to himself. It is said that he hails from a mysterious and faraway planet without a House (what is known as "savage land"), and thus had to put twice the effort in reaching greatness. He is the Emperor's top Elite, and a master swordsman.<br />
<br />
Mikhe Misas Sahut (Mimi)<br />
<img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/Mimi_zpsknbecouv.png" loading="lazy"  alt="[Image: Mimi_zpsknbecouv.png]" class="mycode_img" /><br />
Age: 24<br />
Occupation: Engineer by day, Bounty Hunter by night.<br />
Bio: Also known as "The Long Shadow of Vlak City", Mimi, as she insists to be called, grew up alone in the mean, lawless metal mazes of Vlak City in planet Khorintea. She paid for a university education by stealing, dancing, and doing odd jobs for crime bosses in the undercity, a past she is not proud of. She works at the massive Crisas Factories by day, but by night she becomes a type of vigilante, who terrorizes the out-of-control gangs of Vlak City. As a vigilante, she is known for her strange fashion and constant use of Bio-Tech.<br />
<hr class="mycode_hr" />
FEATURES:<br />
<br />
100% Original soundtrack!<br />
<br />
The game features a morality system and a personality system. These decide the course of the game through your interactions with NPC's. They also define which abilities you are able to learn, and how your teammates interact with you.<br />
<br />
A trust system, which determines your relationship with your team members. (Personality and Morality affect this)<br />
<br />
Choose between Charismatic, Humble, Enigmatic, or Violent personalities. Personality types only affect NPC interaction and some skills, like Persuasion or Intimidation, but not the course of the story.<br />
<br />
Choose between Purity and Wickedness. Morality can affect NPC's interaction, team member trust, and skills you can learn, as well as the course of the story.<br />
<br />
Different Origin stories, which you can pick, affect the course of the game as well.<br />
<br />
ATB Sideview Battle System. (Script by Atoa. ACBS)<br />
<br />
A dynamic skill learning system, in which both your affinity to Purity or Wickedness, as well as your personality, can affect. Skills (or Bio-Tech) can be bought with TEC points, which some of the more powerful enemies can leave behind. Every character has individual skills that your personality can't affect.<br />
<br />
A Lockpicking, Persuasion, Intimidation, and Engineering system. Use lockspikes to open closed doors and chests, convince NPCs with Persuasion, Intimidate an NPC, and fix broken machines and computers with the Engineering skill.<br />
<br />
Neat visual equipments (Your character won't look the same with different armors, and it definitely looks weird with nothing on!)<br />
Visual equipments in battle. (ACBS)<br />
<br />
A rich lore and an intricate backstory, as well as character development side missions.<br />
<hr class="mycode_hr" />
SCREENSHOTS: <br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/snap7_zps2jo97th6.png" loading="lazy"  alt="[Image: snap7_zps2jo97th6.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/snap3_zps9rbto9sd.png" loading="lazy"  alt="[Image: snap3_zps9rbto9sd.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/snap2_zpsxwfc4k1q.png" loading="lazy"  alt="[Image: snap2_zpsxwfc4k1q.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/snap9_zpskcijorur.png" loading="lazy"  alt="[Image: snap9_zpskcijorur.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/snap5_zps7t0lrhbt.png" loading="lazy"  alt="[Image: snap5_zps7t0lrhbt.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1320.photobucket.com/albums/u539/Jay_Reagan/snap6_zps7wx898lz.png" loading="lazy"  alt="[Image: snap6_zps7wx898lz.png]" class="mycode_img" /></div>
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">EXPECT A DEMO VERY SOON!!!!</span></span></div>
<br />
<hr class="mycode_hr" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FOE (formerly Hearts Forbidden)]]></title>
			<link>https://www.save-point.org/thread-6179.html</link>
			<pubDate>Tue, 25 Oct 2016 03:59:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5180">BeJeremiah</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-6179.html</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-size: large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Impact;" class="mycode_font">Frailty of Eden</span></span></span></span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">The Tragedy of Adam</span></span></span></span><br />
<br />
<br />
<span style="font-family: Impact;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">( Formerly Hearts Forbidden TCG)</span></span></span></span><br />
<br />
Welcome to my Game Post. I had not originally planned to release any game information until I had a Demo, but after watching Bounty Hunter Lani's video and seeing many other projects posted I figured why not. <br />
<br />
I proposed the Idea of a Card Based battle system a long time back. I then played the game Lost Kingdoms II and thought "That cant be too hard to replicate"…well it is. However, I figure it’s a challenge worth attempting. Having no story at the time I felt it too soon to post. However, with a book idea in hand I have decided to return to work on this. Because of the large number of cards needed to make it playable; Information here is in early stages. <br />
<br />
As of 5/28. I have entirely revamped the intended card battle system. Dubbed as Project Card Fight, it has many features akin to BuddyFight! and Vanguard.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">About</span></span></span><br />
<br />
Genre: Card Battle Action RPG<br />
Engine: RMXP Project<br />
Play Style: One Player, Linear - Select One path of Several<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Setting</span></span></span><br />
<br />
Because my favorite tile-set is the ocean set I have placed The setting in a area similar in form to the Country located on the Horn of Africa called Somalia. There is no other similarity or reference at this time. The setting is a mix of ocean and beach land in climate to express what to expect in maps. Lots of rain, lots of water, lots of animals, but far reaching country with very few people to see or interact with.<br />
<br />
As of 6/2. There are not two distinct play areas. The world of the Player and the world the player "observes". The world of the player is the room he/she is trapped in searching for ways to escape. There is a mysterious air of gloom to the room. Something happened here, but "what" is the question and "why" as we soon learn it was not long ago.<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Features</span></span></span><br />
<br />
Card based action Role-Playing Game fought in real time. The best reference for this is Lost Kingdoms I &amp; II. Go <a href="https://en.wikipedia.org/wiki/Lost_Kingdoms" target="_blank" rel="noopener" class="mycode_url">here</a> to see what the reference game is like.<br />
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As of 5/28. Check out Google for BuddyFight! and CardFight Vanguard Reference material.<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Story</span></span></span><br />
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As of 6/2. You are the protagonist.<br />
<br />
Your family decided to venture on a leisurely trip to Florida this year. Everyone else, decides to fly. Due to health issues, you decide to drive. However, you didn't check the weather forecast and are now stranded in the middle of nowhere in a down pour. Your car breaks down and you are forced to go door to door in the rain searching for a safe place to rest up until morning. After walking several blocks, knocking on many doors to no avail, you reach a house with all the lights on and the door strangely unlocked. Your better judgement would say...don't do this, but your drenched clothes and tired feet thrust you forward into the unknown.<br />
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/>  "Before Update"</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"></span></span><br />
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A group of strangers get thrown into a far away land on an unexpected vacation by their respective friends, family, and employers. Exploring this unfamiliar country the three main characters happen upon each other and strike up a friendship as they learn about this striking country on the western coast of one the most ancient pieces of land.<br />
<br />
In this land separated by war and traditions steeped in conflict and violence; men, women, and children still sit down together to eat, talk, and play. Passed among the children are cards that picture creatures both common and ancient. Weapons and Armor from the many cultures that have crossed the land. Heroes and Antagonist considered the souls of better times where bloody were the ties that bind and war was just a game with a high price. Among the adults the cards have a deeper meaning. They represent the people taking their history both negative and positive and collecting it. Not in a book, but in a game. Before there was ever war everyone believed that there was love in games. Even the man that could not read, could see the pictures and teach a child a lesson about life and honor and that it is never lost even in death.<br />
<br />
The men learn secrets about themselves that would shock anyone, but it is together through the card game played most by the locals that that they learn a secret that will bind them together. When set before them is a trial; there will be a baptism by Fire, a ritual in deep Woods, a moment's piece on Yellow sands, a doorway hidden in the clearest Blue seas, a blank White card for the story unwritten among many, a secret hidden in the Blackest Darkness, and an ominous intent that cares nothing of race, creed, money, location, or time.<br />
<br />
A promise will be broken … blood will be shed … new ties in the colorless forever will be revealed. If there is truly love in games and a lesson in life; it is best to keep your heart in a locket with the lover you treasure most and your dreams in a tightly wrapped box with your hopes, where even gods cannot gift it away and Pandora can never open it.<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
		</div></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Characters</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">As of 6/2. Characters have not entirely changed from previous. However, now YOU as the player are a male or female protagonist. Instead of playing as one of the 3 male protagonist you follow them and observe their story. They are all children now, so consider yourself their guardian angel as you explore their lives while you struggle to find a way out of the abandoned house.</span></span><br />
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Protagonist</span> is YOU the player. Your underlying attributes are based on a bit of a back story but your choices along the way are totally up to you. Keep in mind you are directed by the exploits you chosen ward.</span></span><br />
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Your Wards...</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Jeremiah.</span> Shy young man, struggling with many fears and regrets. His only outlet is joining his friends to listen to the stories of the enigmatic Mortua. He tries his best to ignore Azrael. He is often with a pair of broken head phones on. No one knows if he actually hears something, or is trying to drown something out...like Azrael constantly calling him Jeffrey...</span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Azrael. </span>Outspoken and somewhat childish, he likes to bother the quiet Jeremiah for kicks (Hey, he looks like a Jeffrey to me...heheh), but loves to explore the unknown with his friends.</span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ramael.</span> He is the oldest of the group. A mature young man who is methodical and careful natured, but go out of his way for his friends. He is easily annoyed by Azrael's antics.</span></span><br />
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Mortua. </span>The ecclectic inhabitant of a cave along the coast. The three wards of our protagonist seek both her guidance and company to escape their everyday lives. The details of which are explored by the player. There is some relation between Mortua and the the stories she tells...are they all fiction, hmmm.</span></span><br />
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/>  "</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Before Update"</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Jeremiah Black</span> is an unassuming ordinary man trying to hold on to his youth and his sanity working a job that his likes but does not love, with people that he tolerates but does exactly like, and life in which he exist in but would not necessarily say he has lived. His "friends" call him strange, and his coworkers call him "Jeffrey". His one escape from the boring everyday life he leads is a trip he never wanted or expected. Will the secrets to be revealed to Mr. Black be a welcome experience or shake up the life of this man who "Looks like a Jeffrey"? <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Elias Nyx</span> is wealthy young entrepreneur who has only three loves in his life. Wealth-borne Freedom, High rises with a dream of flying and a heart condition that may make this impossible, and a love story in his heart with a collection of juliets so his story never gets boring. When Mr. Nyx life take a turn for the worse when the mother he cherishes more than any of his loves passes away suddenly. She leaves in her will two things. A watch from his father whom he never met and a letter speckled by tears written in a language he cannot read with the only clue to its meaning being the envelop with the return address being a country on a ocean beaten rock on the other side of world. Will there be more to the secrets revealed to Elias than that hidden in this mysterious letter.<br />
<br />
Lastly there is <span style="font-weight: bold;" class="mycode_b">Ra`Mael Sigh</span>, whose reasons for visiting this country are not as noble as Elias' or as haphazard as Mr. Black. Ramael has no attachments to family and no financial or employment related engagements. Ramael and his strange name that seems all too similar to an alias is what you call a Political Refuge from a neighboring land. He escaped his home country under direst. However, with his motives hidden and his reason for "escaping" his homeland also well concealed he joins the other two with his only reason given being "I am seeking a safe and peaceful place to plant my feet and a few friends to have a little adventure along the way". With the disposition of an assassin but all the refinement of royalty he joins the group as the resident pretty boy to the Don Juan natured Elias dragging along the introverted dark child who sits in the shadow of Man named "Jeffrey".<br />
<br />
Along the way, many others from their respective lives and this country's current and ancient past will take part in a dark fantasy with a little adventure, a little drama, a little comedy, a little love, and whole lot of cards.<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
		</div></span></span><br />
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<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Teasers and Videos</span></span></span><br />
</span></span><br />
WIP Splash and Title Screens<br />
<br />
<a href="https://youtu.be/K3dlKqGBAmA" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/K3dlKqGBAmA</a><br />
<br />
Text Intro. Currently working on a background image to breakup the void space. Gives an early look at custom bedroom tileset<br />
<br />
<a href="https://youtu.be/RFtSxew7vjM" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/RFtSxew7vjM</a><br />
<br />
Coming Soon!<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Screen Shots</span></span></span><br />
<br />
The current ABS. I'm in the process of removing for a different option. However, I think it looked nice.<br />

<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=1029" target="_blank" title="">CardFightABS.jpg</a> (Size: 63.77 KB / Downloads: 295)
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<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/>  "</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Before Update"</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"></span></span><br />

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<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=658" target="_blank" title="">titlescreen.png</a> (Size: 454.27 KB / Downloads: 292)
    
<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=659" target="_blank" title="">gameplay01.png</a> (Size: 248.42 KB / Downloads: 286)
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
		</div></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Cards</span></span></span><br />
<br />
The cards being revamped. However work about the same. You collect Weapon, Armours, Vessels (Items), Equips (same as items and Weapon but weaker non timed effects), Rites (Magic Rituals / Spells), and Event Cards. When in battle your deck include all non Event cards and can be used to attack, defend, evade, spread damage, reflects damage, counter, heal, buff, debuff, etc. Event cards are quest items. Collect something as simple as a drop of water or a flame will have its use for not only completing quest but also Crafting cards as well. Enemies are capturable to get Event Cards as well if not available as normal drops.<br />
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/>  Story </span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Before Update</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"></span></span><br />
There are four groups of cards. Weapons and Armor, Souls and Vessels, Beast, and Rites. Along with card types there are elements. The elements include "Colorless", "Infernal Red", "Arboreal Green", "Adamant Yellow", "Aquarion Blue", "Neutral Black", and "Radiant White". Each type has specific advantages and the elements apart from their strengths over other elements have unique playstyles all their own. It will be possible to buy, sell, and collect cards throughout the game. Some enemies classified as beast or vessels will be capturable if the required conditions are met. <span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
		</div></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Gameplay</span></span></span><br />
<br />
There are two forms of battle. <br />
<br />
ABS uses card to buff, debuff, heal, etc.<br />
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/>  "</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Before Update"</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"></span></span><br />
Real Time battles that occur on the map against beings classified as beast and vessels in the world. Unlike the reference game(s). The player can attack enemies to deliver a rather weak attack with their weapon but without using cards their weapons do nearly nothing. Because there is no purchasable weapons, armor, or crafting all player stats are derived from card bonus given when used. The player gains experience when enemies are defeated and cards gain experience when used. Using weaker cards allow them to be upgraded or duplicated at the cost of experience point on the respective card. <br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
		</div></span></span><br />
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The second battle type is done with cards only against NPC opponents using the Versus Engine. The Versus Engine will be further explained at a later time, but is currently on hold.<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Scripting Credits (Tentative)</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">CardFight Engine &amp; Related Scripts</span> By: BE Jeremiah<br />
<span style="font-weight: bold;" class="mycode_b">Multiple Message Windows </span>By: Wachunga Revised by Heretic<br />
<span style="font-weight: bold;" class="mycode_b">Unlimited Fogs</span> By: game_guy<br />
<span style="font-weight: bold;" class="mycode_b">Cloud Altitude </span>By: Heretic<br />
<span style="font-weight: bold;" class="mycode_b">XP Wave Effect</span> By: zecomeia Edited by LiTTleDRAgo<br />
<span style="font-weight: bold;" class="mycode_b">Dynamic Lights</span> By: kellessdee<br />
<span style="font-weight: bold;" class="mycode_b">Meagan's Particles </span>By: DerVVulfman<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">HFTCG - Hearts Forbidden TCG Functions </span>By:  BE. Jeremiah</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Universal Message System </span>By: Ccoa</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Window - Hidden RGSS Class </span>By: Selwyn</span><br />
<span style="font-weight: bold;" class="mycode_b">Aleworks Alib/AIM/AKM </span>By: Aleworks<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">FF Damage Rewrite </span>By: Squall</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Transition Pack </span>By: Fantasist</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Pausing with F12 </span>By: Zeriab</span><br />
<span style="font-weight: bold;" class="mycode_b">Zer0 Advanced Weather </span>By: Forever Zer0<br />
<span style="font-weight: bold;" class="mycode_b">Advanced Pathfinding </span>By: Forever Zer0<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Custom Resolution </span>By: Forever Zer0</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-size: large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Impact;" class="mycode_font">Frailty of Eden</span></span></span></span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">The Tragedy of Adam</span></span></span></span><br />
<br />
<br />
<span style="font-family: Impact;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">( Formerly Hearts Forbidden TCG)</span></span></span></span><br />
<br />
Welcome to my Game Post. I had not originally planned to release any game information until I had a Demo, but after watching Bounty Hunter Lani's video and seeing many other projects posted I figured why not. <br />
<br />
I proposed the Idea of a Card Based battle system a long time back. I then played the game Lost Kingdoms II and thought "That cant be too hard to replicate"…well it is. However, I figure it’s a challenge worth attempting. Having no story at the time I felt it too soon to post. However, with a book idea in hand I have decided to return to work on this. Because of the large number of cards needed to make it playable; Information here is in early stages. <br />
<br />
As of 5/28. I have entirely revamped the intended card battle system. Dubbed as Project Card Fight, it has many features akin to BuddyFight! and Vanguard.<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">About</span></span></span><br />
<br />
Genre: Card Battle Action RPG<br />
Engine: RMXP Project<br />
Play Style: One Player, Linear - Select One path of Several<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Setting</span></span></span><br />
<br />
Because my favorite tile-set is the ocean set I have placed The setting in a area similar in form to the Country located on the Horn of Africa called Somalia. There is no other similarity or reference at this time. The setting is a mix of ocean and beach land in climate to express what to expect in maps. Lots of rain, lots of water, lots of animals, but far reaching country with very few people to see or interact with.<br />
<br />
As of 6/2. There are not two distinct play areas. The world of the Player and the world the player "observes". The world of the player is the room he/she is trapped in searching for ways to escape. There is a mysterious air of gloom to the room. Something happened here, but "what" is the question and "why" as we soon learn it was not long ago.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Features</span></span></span><br />
<br />
Card based action Role-Playing Game fought in real time. The best reference for this is Lost Kingdoms I &amp; II. Go <a href="https://en.wikipedia.org/wiki/Lost_Kingdoms" target="_blank" rel="noopener" class="mycode_url">here</a> to see what the reference game is like.<br />
<br />
As of 5/28. Check out Google for BuddyFight! and CardFight Vanguard Reference material.<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Story</span></span></span><br />
<br />
As of 6/2. You are the protagonist.<br />
<br />
Your family decided to venture on a leisurely trip to Florida this year. Everyone else, decides to fly. Due to health issues, you decide to drive. However, you didn't check the weather forecast and are now stranded in the middle of nowhere in a down pour. Your car breaks down and you are forced to go door to door in the rain searching for a safe place to rest up until morning. After walking several blocks, knocking on many doors to no avail, you reach a house with all the lights on and the door strangely unlocked. Your better judgement would say...don't do this, but your drenched clothes and tired feet thrust you forward into the unknown.<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/>  "Before Update"</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"></span></span><br />
<br />
A group of strangers get thrown into a far away land on an unexpected vacation by their respective friends, family, and employers. Exploring this unfamiliar country the three main characters happen upon each other and strike up a friendship as they learn about this striking country on the western coast of one the most ancient pieces of land.<br />
<br />
In this land separated by war and traditions steeped in conflict and violence; men, women, and children still sit down together to eat, talk, and play. Passed among the children are cards that picture creatures both common and ancient. Weapons and Armor from the many cultures that have crossed the land. Heroes and Antagonist considered the souls of better times where bloody were the ties that bind and war was just a game with a high price. Among the adults the cards have a deeper meaning. They represent the people taking their history both negative and positive and collecting it. Not in a book, but in a game. Before there was ever war everyone believed that there was love in games. Even the man that could not read, could see the pictures and teach a child a lesson about life and honor and that it is never lost even in death.<br />
<br />
The men learn secrets about themselves that would shock anyone, but it is together through the card game played most by the locals that that they learn a secret that will bind them together. When set before them is a trial; there will be a baptism by Fire, a ritual in deep Woods, a moment's piece on Yellow sands, a doorway hidden in the clearest Blue seas, a blank White card for the story unwritten among many, a secret hidden in the Blackest Darkness, and an ominous intent that cares nothing of race, creed, money, location, or time.<br />
<br />
A promise will be broken … blood will be shed … new ties in the colorless forever will be revealed. If there is truly love in games and a lesson in life; it is best to keep your heart in a locket with the lover you treasure most and your dreams in a tightly wrapped box with your hopes, where even gods cannot gift it away and Pandora can never open it.<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
		</div></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Characters</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">As of 6/2. Characters have not entirely changed from previous. However, now YOU as the player are a male or female protagonist. Instead of playing as one of the 3 male protagonist you follow them and observe their story. They are all children now, so consider yourself their guardian angel as you explore their lives while you struggle to find a way out of the abandoned house.</span></span><br />
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Protagonist</span> is YOU the player. Your underlying attributes are based on a bit of a back story but your choices along the way are totally up to you. Keep in mind you are directed by the exploits you chosen ward.</span></span><br />
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Your Wards...</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Jeremiah.</span> Shy young man, struggling with many fears and regrets. His only outlet is joining his friends to listen to the stories of the enigmatic Mortua. He tries his best to ignore Azrael. He is often with a pair of broken head phones on. No one knows if he actually hears something, or is trying to drown something out...like Azrael constantly calling him Jeffrey...</span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Azrael. </span>Outspoken and somewhat childish, he likes to bother the quiet Jeremiah for kicks (Hey, he looks like a Jeffrey to me...heheh), but loves to explore the unknown with his friends.</span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ramael.</span> He is the oldest of the group. A mature young man who is methodical and careful natured, but go out of his way for his friends. He is easily annoyed by Azrael's antics.</span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Mortua. </span>The ecclectic inhabitant of a cave along the coast. The three wards of our protagonist seek both her guidance and company to escape their everyday lives. The details of which are explored by the player. There is some relation between Mortua and the the stories she tells...are they all fiction, hmmm.</span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/>  "</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Before Update"</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Jeremiah Black</span> is an unassuming ordinary man trying to hold on to his youth and his sanity working a job that his likes but does not love, with people that he tolerates but does exactly like, and life in which he exist in but would not necessarily say he has lived. His "friends" call him strange, and his coworkers call him "Jeffrey". His one escape from the boring everyday life he leads is a trip he never wanted or expected. Will the secrets to be revealed to Mr. Black be a welcome experience or shake up the life of this man who "Looks like a Jeffrey"? <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Elias Nyx</span> is wealthy young entrepreneur who has only three loves in his life. Wealth-borne Freedom, High rises with a dream of flying and a heart condition that may make this impossible, and a love story in his heart with a collection of juliets so his story never gets boring. When Mr. Nyx life take a turn for the worse when the mother he cherishes more than any of his loves passes away suddenly. She leaves in her will two things. A watch from his father whom he never met and a letter speckled by tears written in a language he cannot read with the only clue to its meaning being the envelop with the return address being a country on a ocean beaten rock on the other side of world. Will there be more to the secrets revealed to Elias than that hidden in this mysterious letter.<br />
<br />
Lastly there is <span style="font-weight: bold;" class="mycode_b">Ra`Mael Sigh</span>, whose reasons for visiting this country are not as noble as Elias' or as haphazard as Mr. Black. Ramael has no attachments to family and no financial or employment related engagements. Ramael and his strange name that seems all too similar to an alias is what you call a Political Refuge from a neighboring land. He escaped his home country under direst. However, with his motives hidden and his reason for "escaping" his homeland also well concealed he joins the other two with his only reason given being "I am seeking a safe and peaceful place to plant my feet and a few friends to have a little adventure along the way". With the disposition of an assassin but all the refinement of royalty he joins the group as the resident pretty boy to the Don Juan natured Elias dragging along the introverted dark child who sits in the shadow of Man named "Jeffrey".<br />
<br />
Along the way, many others from their respective lives and this country's current and ancient past will take part in a dark fantasy with a little adventure, a little drama, a little comedy, a little love, and whole lot of cards.<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
		</div></span></span><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Teasers and Videos</span></span></span><br />
</span></span><br />
WIP Splash and Title Screens<br />
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<a href="https://youtu.be/K3dlKqGBAmA" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/K3dlKqGBAmA</a><br />
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Text Intro. Currently working on a background image to breakup the void space. Gives an early look at custom bedroom tileset<br />
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<a href="https://youtu.be/RFtSxew7vjM" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/RFtSxew7vjM</a><br />
<br />
Coming Soon!<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Screen Shots</span></span></span><br />
<br />
The current ABS. I'm in the process of removing for a different option. However, I think it looked nice.<br />

<br />
<img src="https://www.save-point.org/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=1029" target="_blank" title="">CardFightABS.jpg</a> (Size: 63.77 KB / Downloads: 295)
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<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/>  "</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Before Update"</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"></span></span><br />

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<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=658" target="_blank" title="">titlescreen.png</a> (Size: 454.27 KB / Downloads: 292)
    
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<img src="https://www.save-point.org/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=659" target="_blank" title="">gameplay01.png</a> (Size: 248.42 KB / Downloads: 286)
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
		</div></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Cards</span></span></span><br />
<br />
The cards being revamped. However work about the same. You collect Weapon, Armours, Vessels (Items), Equips (same as items and Weapon but weaker non timed effects), Rites (Magic Rituals / Spells), and Event Cards. When in battle your deck include all non Event cards and can be used to attack, defend, evade, spread damage, reflects damage, counter, heal, buff, debuff, etc. Event cards are quest items. Collect something as simple as a drop of water or a flame will have its use for not only completing quest but also Crafting cards as well. Enemies are capturable to get Event Cards as well if not available as normal drops.<br />
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/>  Story </span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Before Update</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"></span></span><br />
There are four groups of cards. Weapons and Armor, Souls and Vessels, Beast, and Rites. Along with card types there are elements. The elements include "Colorless", "Infernal Red", "Arboreal Green", "Adamant Yellow", "Aquarion Blue", "Neutral Black", and "Radiant White". Each type has specific advantages and the elements apart from their strengths over other elements have unique playstyles all their own. It will be possible to buy, sell, and collect cards throughout the game. Some enemies classified as beast or vessels will be capturable if the required conditions are met. <span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
		</div></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Gameplay</span></span></span><br />
<br />
There are two forms of battle. <br />
<br />
ABS uses card to buff, debuff, heal, etc.<br />
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<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/>  "</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Before Update"</span></span><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"></span></span><br />
Real Time battles that occur on the map against beings classified as beast and vessels in the world. Unlike the reference game(s). The player can attack enemies to deliver a rather weak attack with their weapon but without using cards their weapons do nearly nothing. Because there is no purchasable weapons, armor, or crafting all player stats are derived from card bonus given when used. The player gains experience when enemies are defeated and cards gain experience when used. Using weaker cards allow them to be upgraded or duplicated at the cost of experience point on the respective card. <br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"></div>
		</div></span></span><br />
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The second battle type is done with cards only against NPC opponents using the Versus Engine. The Versus Engine will be further explained at a later time, but is currently on hold.<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Scripting Credits (Tentative)</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">CardFight Engine &amp; Related Scripts</span> By: BE Jeremiah<br />
<span style="font-weight: bold;" class="mycode_b">Multiple Message Windows </span>By: Wachunga Revised by Heretic<br />
<span style="font-weight: bold;" class="mycode_b">Unlimited Fogs</span> By: game_guy<br />
<span style="font-weight: bold;" class="mycode_b">Cloud Altitude </span>By: Heretic<br />
<span style="font-weight: bold;" class="mycode_b">XP Wave Effect</span> By: zecomeia Edited by LiTTleDRAgo<br />
<span style="font-weight: bold;" class="mycode_b">Dynamic Lights</span> By: kellessdee<br />
<span style="font-weight: bold;" class="mycode_b">Meagan's Particles </span>By: DerVVulfman<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">HFTCG - Hearts Forbidden TCG Functions </span>By:  BE. Jeremiah</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Universal Message System </span>By: Ccoa</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Window - Hidden RGSS Class </span>By: Selwyn</span><br />
<span style="font-weight: bold;" class="mycode_b">Aleworks Alib/AIM/AKM </span>By: Aleworks<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">FF Damage Rewrite </span>By: Squall</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Transition Pack </span>By: Fantasist</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Pausing with F12 </span>By: Zeriab</span><br />
<span style="font-weight: bold;" class="mycode_b">Zer0 Advanced Weather </span>By: Forever Zer0<br />
<span style="font-weight: bold;" class="mycode_b">Advanced Pathfinding </span>By: Forever Zer0<br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Custom Resolution </span>By: Forever Zer0</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shave the World]]></title>
			<link>https://www.save-point.org/thread-5855.html</link>
			<pubDate>Mon, 11 Jul 2016 19:45:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3728">chaucer</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5855.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_06/STWTitle.png.8e36556b093c3e0e15b44e2860b935a0.png" loading="lazy"  alt="[Image: STWTitle.png.8e36556b093c3e0e15b44e2860b935a0.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align">
<img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_06/STWStory.png.e72836c79729e9487a68ce4fad9f1eef.png" loading="lazy"  alt="[Image: STWStory.png.e72836c79729e9487a68ce4fad9f1eef.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">It's another average day in Retro City, the birds are chirping, the sun is shining, and people are being transformed into hairy creatures and going on a rampage?! For some reason people are being taken over by the hair on their head, they seemingly are driven by a single goal, find and infect everyone they come across! Within hours the plague consumes seamingly all of Retro City, but hope is not lost yet, On the outskirts of town, theres an unlikely hero. The Odd barber with, a compulsive urge to shave people bald. Will our unlikely hero be able to shave the world? </span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_06/STWFeatures.png.e6c1b2e23fca84d64de7422eddafa905.png" loading="lazy"  alt="[Image: STWFeatures.png.e6c1b2e23fca84d64de7422eddafa905.png]" class="mycode_img" /><br />
<br />
</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• Awesome Pixel art graphics with a cartoony vibe. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• An incredible soundtrack that will put you in the mood to shave. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• Hair raising action in Metroidvania style gameplay with it's own unique style. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• A variety of tools at your disposal range from giant straight razors, high powered blow driers, a giant high pressure mouse can and more! </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• Several unique modern stages, like an electronics store, the super market and even the city itself. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• Lots of bad hair related puns. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• Several different game modes, ranging from easy - hard, for story mode, time attack and boss rush. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• A score system which will keep track of your best run on each stage as well as an online scoreboard to compete with other players high scores. </span></span></span></div>
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<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_06/STWCharacters.png.53577acb1e9dd9484a445e22af1ef999.png" loading="lazy"  alt="[Image: STWCharacters.png.53577acb1e9dd9484a445e22af1ef999.png]" class="mycode_img" /><br />
</span></span></span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">The Barber :  <br />
</span></span></span><br />
<img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_06/Barber.png.cb3f12226a08a5e84f090679fa157dab.png" loading="lazy"  alt="[Image: Barber.png.cb3f12226a08a5e84f090679fa157dab.png]" class="mycode_img" /><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">Ever since he was little he's always been a bit odd, he never had any friends for long, due to his compulsive nature to shave them bald. His only friend growing up was the family dog, who he would chase around the yard to try and shave him. The dogs name started out as Rex, then turned to Patches, and then Baldy. When the barber grew his mustache, he claimed it could talk, everyone thought he was crazy but the barber's mustache often gives helpful advice that can help in hairy situations.</span></span></span><br />
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<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"> The Stylist :</span></span></span><br />
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<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">An air headed klutz who while growing up, her parents had little hope for, at least until she got her hands on a pair of scissors, frightened at first, but soon they realized their daughter was a talented hair stylist. Her haircuts would always come out artful and unique, at least when she didn't space out and shave the person bald, she barely managed to get her cosmetology license, despite being the star pupil of the class. Her business didn't last long either, after balding half her clients due to forgetting what they asked for, but now that the worlds completely taken over by hair monsters, theres no one left to complain about a bad hair cut, so she sees this as her opportuity to make a comeback in her career. </span></span></span><br />
</span></span></span></div>
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<div style="text-align: left;" class="mycode_align">
<img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_06/STWScreenshots.png.83e85b81e6a7a43218a9921bf73ccf4d.png" loading="lazy"  alt="[Image: STWScreenshots.png.83e85b81e6a7a43218a9921bf73ccf4d.png]" class="mycode_img" /><br />
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<img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_03/Screenshot.png.89694cdb4e2ddc16fb233f11cb9c870a.png" loading="lazy"  alt="[Image: Screenshot.png.89694cdb4e2ddc16fb233f11cb9c870a.png]" class="mycode_img" /><br />
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<img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_03/ezgif.com-gif-maker.gif.d7e70bdfc76da169d43cd46975128a23.gif" loading="lazy"  alt="[Image: ezgif.com-gif-maker.gif.d7e70bdfc76da169...128a23.gif]" class="mycode_img" /><br />
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<img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_07/Download.png.7d476fad87248eb31e1a59fb5acb7262.png" loading="lazy"  alt="[Image: Download.png.7d476fad87248eb31e1a59fb5acb7262.png]" class="mycode_img" /><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">Currently this is a very early demo, there's no actual story, or level design, it's just to get feedback on the games mechanics, attacking, jumping etc, any feedback is much appreciated </span></span></span><img src="http://forum.chaos-project.com/Smileys/default/laugh.gif" loading="lazy"  alt="[Image: laugh.gif]" class="mycode_img" /><br />
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<a href="https://www.dropbox.com/s/heh379q2ofkpklk/STWMechanicsDemo.zip?dl=0" target="_blank" rel="noopener" class="mycode_url"><span style="color: #663333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">https://www.dropbox.com/s/heh379q2ofkpklk/STWMechanicsDemo.zip?dl=0</span></span></span></a><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">Credits : </span></span></span></div>
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><br />
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</span></span></span></span></span></span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align">ConkerMich - Artwork </div>
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><br />
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<div style="text-align: center;" class="mycode_align">jcbrickston - Music &amp; Sfx </div>
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><br />
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</span></span></span></span></span></span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align">Yanfly - Screen Resolution Plugin </div>
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</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_06/STWTitle.png.8e36556b093c3e0e15b44e2860b935a0.png" loading="lazy"  alt="[Image: STWTitle.png.8e36556b093c3e0e15b44e2860b935a0.png]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align">
<img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_06/STWStory.png.e72836c79729e9487a68ce4fad9f1eef.png" loading="lazy"  alt="[Image: STWStory.png.e72836c79729e9487a68ce4fad9f1eef.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">It's another average day in Retro City, the birds are chirping, the sun is shining, and people are being transformed into hairy creatures and going on a rampage?! For some reason people are being taken over by the hair on their head, they seemingly are driven by a single goal, find and infect everyone they come across! Within hours the plague consumes seamingly all of Retro City, but hope is not lost yet, On the outskirts of town, theres an unlikely hero. The Odd barber with, a compulsive urge to shave people bald. Will our unlikely hero be able to shave the world? </span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_06/STWFeatures.png.e6c1b2e23fca84d64de7422eddafa905.png" loading="lazy"  alt="[Image: STWFeatures.png.e6c1b2e23fca84d64de7422eddafa905.png]" class="mycode_img" /><br />
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</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• Awesome Pixel art graphics with a cartoony vibe. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• An incredible soundtrack that will put you in the mood to shave. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• Hair raising action in Metroidvania style gameplay with it's own unique style. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• A variety of tools at your disposal range from giant straight razors, high powered blow driers, a giant high pressure mouse can and more! </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• Several unique modern stages, like an electronics store, the super market and even the city itself. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• Lots of bad hair related puns. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• Several different game modes, ranging from easy - hard, for story mode, time attack and boss rush. </span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">• A score system which will keep track of your best run on each stage as well as an online scoreboard to compete with other players high scores. </span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_06/STWCharacters.png.53577acb1e9dd9484a445e22af1ef999.png" loading="lazy"  alt="[Image: STWCharacters.png.53577acb1e9dd9484a445e22af1ef999.png]" class="mycode_img" /><br />
</span></span></span></div>
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<div style="text-align: left;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">The Barber :  <br />
</span></span></span><br />
<img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_06/Barber.png.cb3f12226a08a5e84f090679fa157dab.png" loading="lazy"  alt="[Image: Barber.png.cb3f12226a08a5e84f090679fa157dab.png]" class="mycode_img" /><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">Ever since he was little he's always been a bit odd, he never had any friends for long, due to his compulsive nature to shave them bald. His only friend growing up was the family dog, who he would chase around the yard to try and shave him. The dogs name started out as Rex, then turned to Patches, and then Baldy. When the barber grew his mustache, he claimed it could talk, everyone thought he was crazy but the barber's mustache often gives helpful advice that can help in hairy situations.</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"> The Stylist :</span></span></span><br />
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<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">An air headed klutz who while growing up, her parents had little hope for, at least until she got her hands on a pair of scissors, frightened at first, but soon they realized their daughter was a talented hair stylist. Her haircuts would always come out artful and unique, at least when she didn't space out and shave the person bald, she barely managed to get her cosmetology license, despite being the star pupil of the class. Her business didn't last long either, after balding half her clients due to forgetting what they asked for, but now that the worlds completely taken over by hair monsters, theres no one left to complain about a bad hair cut, so she sees this as her opportuity to make a comeback in her career. </span></span></span><br />
</span></span></span></div>
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<div style="text-align: left;" class="mycode_align">
<img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_06/STWScreenshots.png.83e85b81e6a7a43218a9921bf73ccf4d.png" loading="lazy"  alt="[Image: STWScreenshots.png.83e85b81e6a7a43218a9921bf73ccf4d.png]" class="mycode_img" /><br />
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<img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_03/Screenshot.png.89694cdb4e2ddc16fb233f11cb9c870a.png" loading="lazy"  alt="[Image: Screenshot.png.89694cdb4e2ddc16fb233f11cb9c870a.png]" class="mycode_img" /><br />
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<img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_03/ezgif.com-gif-maker.gif.d7e70bdfc76da169d43cd46975128a23.gif" loading="lazy"  alt="[Image: ezgif.com-gif-maker.gif.d7e70bdfc76da169...128a23.gif]" class="mycode_img" /><br />
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<img src="http://forums.rpgmakerweb.com/uploads/monthly_2016_07/Download.png.7d476fad87248eb31e1a59fb5acb7262.png" loading="lazy"  alt="[Image: Download.png.7d476fad87248eb31e1a59fb5acb7262.png]" class="mycode_img" /><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">Currently this is a very early demo, there's no actual story, or level design, it's just to get feedback on the games mechanics, attacking, jumping etc, any feedback is much appreciated </span></span></span><img src="http://forum.chaos-project.com/Smileys/default/laugh.gif" loading="lazy"  alt="[Image: laugh.gif]" class="mycode_img" /><br />
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<br />
<a href="https://www.dropbox.com/s/heh379q2ofkpklk/STWMechanicsDemo.zip?dl=0" target="_blank" rel="noopener" class="mycode_url"><span style="color: #663333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">https://www.dropbox.com/s/heh379q2ofkpklk/STWMechanicsDemo.zip?dl=0</span></span></span></a><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font">Credits : </span></span></span></div>
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><br />
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</span></span></span></span></span></span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align">ConkerMich - Artwork </div>
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><br />
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</span></span></span></span></span></span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align">jcbrickston - Music &amp; Sfx </div>
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;" class="mycode_font"><br />
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</span></span></span></span></span></span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align">Yanfly - Screen Resolution Plugin </div>
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			<title><![CDATA[Harrowdale [18+]]]></title>
			<link>https://www.save-point.org/thread-5843.html</link>
			<pubDate>Tue, 28 Jun 2016 07:03:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=4293">swickster</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5843.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size">HARROWDALE - A Comedy/Horror RPG</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Hey all, this isn't so much a showcase thread so much as a recruitment one. But it's like a showcase thread at the same time. K nvm.</div>
<div style="text-align: center;" class="mycode_align">I'm developing a game called Harrowdale about a small town that's been put under an evil spell by a Demon Prince named Orias. The game is Halloween themed.</div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">FEATURES:</span></span></div>
<div style="text-align: center;" class="mycode_align">- Open world (mostly)</div>
<div style="text-align: center;" class="mycode_align">- Lycan ABS</div>
<div style="text-align: center;" class="mycode_align">- Branching dialogues</div>
<div style="text-align: center;" class="mycode_align">- Changeable Halloween costumes</div>
<div style="text-align: center;" class="mycode_align">- COMPLETELY original pixel art and character art</div>
<div style="text-align: center;" class="mycode_align">- COMPLETELY original soundtrack</div>
<div style="text-align: center;" class="mycode_align">- Other stuff we haven't thought of yet</div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">INITIAL STORY (Don't mind the cliches.)</span></span></div>
<div style="text-align: center;" class="mycode_align">It's Halloween night when a few local kids are messing around in the middle of a graveyard. Having stole an ancient tome from the town's history museum, they read a few key lines from the book, and due to certain circumstances, they succeed in<span style="font-weight: bold;" class="mycode_b"> </span>summoning a Prince from Hell named Orias.  The town of Harrowdale eventually becomes sick under a spell casted by the Prince.  This leaves the town vulnerable to all sorts of undead madness. </div>
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<div style="text-align: center;" class="mycode_align">You are Sam Wolff. A completely uninteresting character because we haven't developed him yet. (We got some basic ideas down.)</div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">CHARACTERS/NAMES (thus far):</span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Samuel "Sam" Wolff</span></div>
<div style="text-align: center;" class="mycode_align">Our main protagonist. He's cool.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://trello-attachments.s3.amazonaws.com/57706f160dce7bb457bc774c/54x86/300f02171193b99812e79701e3750130/8BITSAM.png" loading="lazy"  alt="[Image: 8BITSAM.png]" class="mycode_img" /><br />
</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Adelaide "Addie" Blaire</span></div>
<div style="text-align: center;" class="mycode_align">Sam's love interest. She's wearing a Halloween costume. Like for most of the game, most likely.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><img src="https://trello-attachments.s3.amazonaws.com/5770738832b90991e70b2222/53x86/6761913e34f4ff519ff596a22cb5d70e/8BITADDIE.png" loading="lazy"  alt="[Image: 8BITADDIE.png]" class="mycode_img" /><br />
</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Lily</span></div>
<div style="text-align: center;" class="mycode_align">She's a pug. Who can talk eventually.</div>
<div style="text-align: center;" class="mycode_align"><img src="https://trello-attachments.s3.amazonaws.com/57708fc5ffaf829ec95a43db/50x78/258cccbca8f5920320d8dd16c44e41cf/8BITLILY.png" loading="lazy"  alt="[Image: 8BITLILY.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">SCREENSHOTS:</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i219.photobucket.com/albums/cc184/swick153/Screenshot1_zps9kqm4sra.png" loading="lazy"  alt="[Image: Screenshot1_zps9kqm4sra.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i219.photobucket.com/albums/cc184/swick153/Screenshot2_zpsjurrxjag.png" loading="lazy"  alt="[Image: Screenshot2_zpsjurrxjag.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i219.photobucket.com/albums/cc184/swick153/Screenshot4_zpsoqehrjcl.png" loading="lazy"  alt="[Image: Screenshot4_zpsoqehrjcl.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i219.photobucket.com/albums/cc184/swick153/Screenshot3_zps8yzgepgr.png" loading="lazy"  alt="[Image: Screenshot3_zps8yzgepgr.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://trello-attachments.s3.amazonaws.com/57721eae4f81a844d8ccadb9/640x480/87c047dd520c7ef58e8d39a56ee5a8db/Screenshot6.png" loading="lazy"  alt="[Image: Screenshot6.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://trello-attachments.s3.amazonaws.com/576b1e8e3af2a1b3dbc5035b/640x480/6d6aa463cb8f301e505b8265bb48b6ce/SS6.png" loading="lazy"  alt="[Image: SS6.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">TEAM/WHAT I'M LOOKING FOR</span></span></div>
<div style="text-align: center;" class="mycode_align">Right now the team is just pretty much just me and another dude. I do everything except character portrait art. We commune through Skype chat (not voice chat) and have a place to brainstorm. (A Trello page.)</div>
<br />
<div style="text-align: center;" class="mycode_align">I'm looking for a <span style="font-weight: bold;" class="mycode_b">writer</span>. Like i don't know if you could tell right now but I'm not that great at writing. I need someone who's good with character development and dialogue writing. Keep in mind, this game is 18+ due to subject matter, language and gore. </div>
<br />
<div style="text-align: center;" class="mycode_align">You can contact me through this post, PM me or e-mail me at chrisjohnson153@hotmail.com</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Was I supposed to use spoilers btw cause I can never figure that stuff out LOL.</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size">HARROWDALE - A Comedy/Horror RPG</span></span></span></div>
<div style="text-align: center;" class="mycode_align">Hey all, this isn't so much a showcase thread so much as a recruitment one. But it's like a showcase thread at the same time. K nvm.</div>
<div style="text-align: center;" class="mycode_align">I'm developing a game called Harrowdale about a small town that's been put under an evil spell by a Demon Prince named Orias. The game is Halloween themed.</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">FEATURES:</span></span></div>
<div style="text-align: center;" class="mycode_align">- Open world (mostly)</div>
<div style="text-align: center;" class="mycode_align">- Lycan ABS</div>
<div style="text-align: center;" class="mycode_align">- Branching dialogues</div>
<div style="text-align: center;" class="mycode_align">- Changeable Halloween costumes</div>
<div style="text-align: center;" class="mycode_align">- COMPLETELY original pixel art and character art</div>
<div style="text-align: center;" class="mycode_align">- COMPLETELY original soundtrack</div>
<div style="text-align: center;" class="mycode_align">- Other stuff we haven't thought of yet</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">INITIAL STORY (Don't mind the cliches.)</span></span></div>
<div style="text-align: center;" class="mycode_align">It's Halloween night when a few local kids are messing around in the middle of a graveyard. Having stole an ancient tome from the town's history museum, they read a few key lines from the book, and due to certain circumstances, they succeed in<span style="font-weight: bold;" class="mycode_b"> </span>summoning a Prince from Hell named Orias.  The town of Harrowdale eventually becomes sick under a spell casted by the Prince.  This leaves the town vulnerable to all sorts of undead madness. </div>
<br />
<div style="text-align: center;" class="mycode_align">You are Sam Wolff. A completely uninteresting character because we haven't developed him yet. (We got some basic ideas down.)</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">CHARACTERS/NAMES (thus far):</span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Samuel "Sam" Wolff</span></div>
<div style="text-align: center;" class="mycode_align">Our main protagonist. He's cool.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="https://trello-attachments.s3.amazonaws.com/57706f160dce7bb457bc774c/54x86/300f02171193b99812e79701e3750130/8BITSAM.png" loading="lazy"  alt="[Image: 8BITSAM.png]" class="mycode_img" /><br />
</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Adelaide "Addie" Blaire</span></div>
<div style="text-align: center;" class="mycode_align">Sam's love interest. She's wearing a Halloween costume. Like for most of the game, most likely.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><img src="https://trello-attachments.s3.amazonaws.com/5770738832b90991e70b2222/53x86/6761913e34f4ff519ff596a22cb5d70e/8BITADDIE.png" loading="lazy"  alt="[Image: 8BITADDIE.png]" class="mycode_img" /><br />
</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Lily</span></div>
<div style="text-align: center;" class="mycode_align">She's a pug. Who can talk eventually.</div>
<div style="text-align: center;" class="mycode_align"><img src="https://trello-attachments.s3.amazonaws.com/57708fc5ffaf829ec95a43db/50x78/258cccbca8f5920320d8dd16c44e41cf/8BITLILY.png" loading="lazy"  alt="[Image: 8BITLILY.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">SCREENSHOTS:</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i219.photobucket.com/albums/cc184/swick153/Screenshot1_zps9kqm4sra.png" loading="lazy"  alt="[Image: Screenshot1_zps9kqm4sra.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i219.photobucket.com/albums/cc184/swick153/Screenshot2_zpsjurrxjag.png" loading="lazy"  alt="[Image: Screenshot2_zpsjurrxjag.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i219.photobucket.com/albums/cc184/swick153/Screenshot4_zpsoqehrjcl.png" loading="lazy"  alt="[Image: Screenshot4_zpsoqehrjcl.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i219.photobucket.com/albums/cc184/swick153/Screenshot3_zps8yzgepgr.png" loading="lazy"  alt="[Image: Screenshot3_zps8yzgepgr.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://trello-attachments.s3.amazonaws.com/57721eae4f81a844d8ccadb9/640x480/87c047dd520c7ef58e8d39a56ee5a8db/Screenshot6.png" loading="lazy"  alt="[Image: Screenshot6.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://trello-attachments.s3.amazonaws.com/576b1e8e3af2a1b3dbc5035b/640x480/6d6aa463cb8f301e505b8265bb48b6ce/SS6.png" loading="lazy"  alt="[Image: SS6.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">TEAM/WHAT I'M LOOKING FOR</span></span></div>
<div style="text-align: center;" class="mycode_align">Right now the team is just pretty much just me and another dude. I do everything except character portrait art. We commune through Skype chat (not voice chat) and have a place to brainstorm. (A Trello page.)</div>
<br />
<div style="text-align: center;" class="mycode_align">I'm looking for a <span style="font-weight: bold;" class="mycode_b">writer</span>. Like i don't know if you could tell right now but I'm not that great at writing. I need someone who's good with character development and dialogue writing. Keep in mind, this game is 18+ due to subject matter, language and gore. </div>
<br />
<div style="text-align: center;" class="mycode_align">You can contact me through this post, PM me or e-mail me at chrisjohnson153@hotmail.com</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Was I supposed to use spoilers btw cause I can never figure that stuff out LOL.</span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rain in January]]></title>
			<link>https://www.save-point.org/thread-5819.html</link>
			<pubDate>Sun, 05 Jun 2016 18:32:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3787">Zackwell</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5819.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">So here we go. This is just a V1 of the thread, so I'll try to keep it updated with any changes. </div>
<div style="text-align: center;" class="mycode_align">Be forewarned, I did try to use spoilers to shrink down some of the text, but it didn't seem to want to work. </div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/title_zps4lazsxry.png" loading="lazy"  alt="[Image: title_zps4lazsxry.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">"Could this rain be never-ending, or has time been washed away?"</span></span></span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">Rain in January is my solo project of many years. I started it in 2010, and have since lost and rediscovered it countless times.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">While I've had many projects before, this is the only one that I feel I stand a chance of completing with minimal staff and expenditure.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">I hope you guys like what you see, and hopefully before long I'll have a demo out of this, career permitting.</span></span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/story_zpsyg4drnii.png" loading="lazy"  alt="[Image: story_zpsyg4drnii.png]" class="mycode_img" /></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align">It was many years ago that a legend began to spread through the land.<br />
It spoke of a vast, prosperous kingdom, ruled by an almighty, righteous king.<br />
Though his name is now unknown, his deeds are what make his story legendary.<br />
With his will of steel, took the four warring lands and wrought them into one unified kingdom.<br />
With his magic, He brought happiness and plenty upon his people.<br />
And with his own hands he felled giants of evil and brought light to the darkest corners of every man's heart.<br />
Death was the one adversary he had not the desire to overcome.</div>
<div style="text-align: left;" class="mycode_align">
When the Great King died, it is said that the stars faded and the land cried in anguish.<br />
He left but a single heir.<br />
Barely into his second decade, the young king felt himself crack under the weight of his father's crown.<br />
The people demanded that he make the stars shine once again.<br />
Alas, he could not.<br />
His anguish, though great, was ignored by the land that once yielded to the Old King.<br />
It was in the young king's moment of greatest despair that a strange figure arrived at the gates of the castle, on the very cusp of death.<br />
Nursed to health at the King's behest, the young stranger proved to be an adept swordsman, and in time, a stalwart friend.<br />
Together the two faced insurmountable odds and prevailed.<br />
With his friend at his side, the young king steeled his heart, and won those of his nation.<br />
The stars shined once again.<br />
<br />
Years passed by.<br />
Something in the King's friend had changed. Where once there was light behind his eyes, now there was darkness.<br />
In the dark of the night, he would steal away into the forest and return with even less of his former self remaining.<br />
So the King followed his friend to where he would run.<br />
A foul darkness pervaded the forest; sickly and insidious.<br />
As he gazed toward his friend, his eyes caught sight of something so terrible. So horrific.<br />
That the castle was never the same again.<br />
And then...<br />
... Everyone died.<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">"An ancient nomadic legend tells of a castle, surrounded by mist.<br />
Long ago, it was the center of a thriving kingdom, ruled justly by it's four regents with the power to move the earth and heavens themselves.<br />
Until one day, the castle disappeared into the mist, never to be seen again.<br />
Some say the castle was afflicted by a curse so dark, that even I, Orion the watcher couldn't break it.<br />
Children are told that if they wander too far into the mist, the curse will take them, and they would disappear too.<br />
Not fazed by his childhood tales, young Aruchid takes flight into the beyond, filled with a deep sadness.<br />
</span><span style="font-style: italic;" class="mycode_i">Perhaps it is he who can break the cycle. I shall test his mettle, and weigh his soul on the scales of fate..."</span><br />
</div>
<br />
<img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/characters_zpsfwlm4mbh.png" loading="lazy"  alt="[Image: characters_zpsfwlm4mbh.png]" class="mycode_img" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/aruchid_zpsvzanxf3w.png" loading="lazy"  alt="[Image: aruchid_zpsvzanxf3w.png]" class="mycode_img" /><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/orion_zpsok3xghoj.png" loading="lazy"  alt="[Image: orion_zpsok3xghoj.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/gemise_zpsfn0u6hwh.png" loading="lazy"  alt="[Image: gemise_zpsfn0u6hwh.png]" class="mycode_img" /><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/kingofstars_zps06wlpsii.png" loading="lazy"  alt="[Image: kingofstars_zps06wlpsii.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align">(More to come as I update!)</div>
<div style="text-align: left;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/battle_zpscyfalbwt.png" loading="lazy"  alt="[Image: battle_zpscyfalbwt.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/battleflow_zpst56y8c9s.gif" loading="lazy"  alt="[Image: battleflow_zpst56y8c9s.gif]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align">Don't be daunted! Though this combat system has many features, it's actually quite straightforward.</div>
<div style="text-align: left;" class="mycode_align">The main battle consists of three main phases, and a few optional phases.</div>
<hr class="mycode_hr" />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Phase 1: ASD</span></div>
<div style="text-align: left;" class="mycode_align">Attack, Shock, Defend. Sound familiar?</div>
<div style="text-align: left;" class="mycode_align">It's basically Rock, Paper, Scissors.</div>
<div style="text-align: left;" class="mycode_align">This occurs before each turn and determines whether Aruchid will take an Offensive stance, Defensive stance, or if he'll attempt to stun the enemy.</div>
<div style="text-align: left;" class="mycode_align">I refer you to my glamorous table enveloped below.</div>
<div style="text-align: left;" class="mycode_align"><div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> ASD Results</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/ASD_zpsw9iz3n22.png" loading="lazy"  alt="[Image: ASD_zpsw9iz3n22.png]" class="mycode_img" /></div>
		</div></div>
<div style="text-align: left;" class="mycode_align">Obviously random chance would be unfair, unfun and untactical to use effectively in battle. SO...</div>
<br />
<div style="text-align: left;" class="mycode_align">ENEMY PATTERNS</div>
<div style="text-align: left;" class="mycode_align">Each enemy, Minor and boss have a pattern that they follow.</div>
<div style="text-align: left;" class="mycode_align">For example, an enemies pattern might be A_A_S_R_D</div>
<div style="text-align: left;" class="mycode_align">This means that the enemy will always choose ATK twice at the start of the battle, followed by SHK, then a random pick and finally DEF before looping back to the two ATKs.</div>
<div style="text-align: left;" class="mycode_align">These are patterns that you'll have to work out yourself to assure the best chance of victory. Study enemies well, you don't know how long their patterns are, or if a move is random.</div>
<div style="text-align: left;" class="mycode_align">That said, there are some items which reveal a portion of the enemy's pattern, should you have one and be in need of it.</div>
<div style="text-align: left;" class="mycode_align">For bosses, keep a look out for clues in the area!</div>
<br />
<div style="text-align: left;" class="mycode_align">Once you've chosen an ASD command and it's effect is put into effect, you move on to phase 2, Command Phase.</div>
<hr class="mycode_hr" />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Phase 2: Command Phase</span></div>
<div style="text-align: left;" class="mycode_align">This is the part we all know and love, the classic RPG style battle menu, consisting of four choices.</div>
<div style="text-align: left;" class="mycode_align">Attack:  Deals damage based on weapon</div>
<div style="text-align: left;" class="mycode_align">Skill: Uses a learned skill</div>
<div style="text-align: left;" class="mycode_align">Defend: Reduces damage by 50% and heals for 5% of Max HP</div>
<div style="text-align: left;" class="mycode_align">Item: Uses an acquired item</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">All pretty standard, eh?</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">Attack is pretty standard. Chop chop chop, watchin' monsters drop.</div>
<div style="text-align: left;" class="mycode_align">Skills are learned via the Anima system, which I'll explain later. They can have many effects, not least allowing you to deal massive damage.</div>
<div style="text-align: left;" class="mycode_align">Defend might seem obsolete when you've already won the DEF ASD. But reducing the enemy's damage by 75% in total and healing for 10% of your Max HP is nothing to sniff at.</div>
<div style="text-align: left;" class="mycode_align">Items can have a plethora of different effects. They can addle the ASD in your favor, reveal an enemy's HP, reduce skill cooldowns and cast various powerful magicks. Cool huh? Let's look a little more into items quickly.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">There are 5 kinds of items.</div>
<div style="text-align: left;" class="mycode_align">(♥Healing Items♥)</div>
<div style="text-align: left;" class="mycode_align">Classic. Healing items restore HP, Cure ailments and reduce skill coodowns (Like Ethers). It also includes the Litanies which apply Auto-res. Very handy for a 1-man battle.</div>
<div style="text-align: left;" class="mycode_align">(♣Charms♣)</div>
<div style="text-align: left;" class="mycode_align">These beauties exist solely to screw with the ASD phase. Double the effects of victories, swap effects around or even skip the ASD altogether. Use wisely.</div>
<div style="text-align: left;" class="mycode_align">(♠Attack Items♠)</div>
<div style="text-align: left;" class="mycode_align">These use an elemental magic at a random level. Incredibly useful in a pinch as they don't apply skill cooldowns.</div>
<div style="text-align: left;" class="mycode_align">(♦Misc♦)</div>
<div style="text-align: left;" class="mycode_align">Where to begin? Reveal Enemy HP, View an enemy's next ASD, Double Fragments or sacrifice your fragments to fully heal after the battle. Again, use with care.</div>
<div style="text-align: left;" class="mycode_align">(♪Summons♪)</div>
<div style="text-align: left;" class="mycode_align">Awww yisss. We all love summons. These items are ridiculously powerful and flashy, calling an ally to batter the living daylights out of your enemies. BUT AT WHAT COST? (Skill <span style="font-style: italic;" class="mycode_i">and</span> Item cooldown. That cost.)</div>
<br />
You heard me mention cooldowns, right? Yeah that's a thing.<br />
Every item has a cooldown period, so you can't spam powerful items one after the other. The more potent the item, the longer before you can use another item.<br />
Skills also have a cooldown separate to the items. Skill cooldowns can be reduced with healing items,<span style="font-style: italic;" class="mycode_i"> item</span> cooldowns however, cannot.<br />
<br />
<br />
I expect you to memorize ALL OF THIS. (Because I can't. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /> )<br />
<br />
The Command Phase leads on to the damage phase, but what happens there is far too obvious to need to explain.<br />
I'd much rather talk about...<br />
<hr class="mycode_hr" />
<span style="font-size: medium;" class="mycode_size">OPTIONAL PHASE 1: SHOWDOWN, BABY!</span><br />
<br />
So, it'd be a hell of a shame if you got 5 ASD draws in a row and had nothing to show for it, right?<br />
WELL GUESS AGAIN!<br />
Get 3 draws in a row and you enter a SHOWDOWN. (It's as cool as it sounds)<br />
You and your enemy stare each other down for a random amount of time. You take a breath and prepare. A timed button press occurs!<br />
If you successfully hit the timed button press, you can deal an immense amount of damage to your enemy, or just a scratch.<br />
Lose, however, and you may have to endure the shame and damage for an eternity.<br />
All is fair in SHOWDOWN!<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/showdown_zps7ndhkjrk.png" loading="lazy"  alt="[Image: showdown_zps7ndhkjrk.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">Which leads us to my favorite part...</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" />
<span style="font-size: medium;" class="mycode_size">OPTIONAL PHASE 2: <span style="text-decoration: line-through;" class="mycode_s">LIMIT BREAK</span> COMBO</span></div>
<br />
<div style="text-align: left;" class="mycode_align">Another benefit to the ASD system is it's combo feature.</div>
<div style="text-align: left;" class="mycode_align">Every time you successfully mash the enemy a minimum of 5 times in a row with the ASD system, either by dumb luck or careful planning, you earn yourself a combo.</div>
<div style="text-align: center;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/combo_zpsxj9s4vbr.png" loading="lazy"  alt="[Image: combo_zpsxj9s4vbr.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">Not only do you feel good about the many flashy colours you've just unleashed upon the screen, you also get to give your enemy hell.</div>
<div style="text-align: left;" class="mycode_align">You get three choices to start with:</div>
<div style="text-align: left;" class="mycode_align">Celcius: High physical damage</div>
<div style="text-align: left;" class="mycode_align">Fulmination: High magic damage</div>
<div style="text-align: left;" class="mycode_align">Aegis: Powerful heal + barriers</div>
<br />
<div style="text-align: left;" class="mycode_align">As you progress in the story, you'll gain other combo skills with various effects, each flashier than the last.</div>
<br />
<div style="text-align: left;" class="mycode_align">And that's all I have to say about the battle system for now folks! Thanks for reading!</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">TL;DR: Pretty sick battle system. Needs work but could be good idk.</span></div>
<br />
<br />
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/animas_zpsd2qjmfcx.png" loading="lazy"  alt="[Image: animas_zpsd2qjmfcx.png]" class="mycode_img" /><br />
</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/anima_zpsk83ozfra.png" loading="lazy"  alt="[Image: anima_zpsk83ozfra.png]" class="mycode_img" /><br />
</span></div>
<div style="text-align: left;" class="mycode_align">In Rain in January, your victories are rewarded with dark fragments.</div>
<div style="text-align: left;" class="mycode_align">These fragments can be used in the Anima Converter.</div>
<div style="text-align: left;" class="mycode_align">There are three options as you can see above.</div>
<div style="text-align: left;" class="mycode_align">Learn skills - Spend fragments to learn skills for battle</div>
<div style="text-align: left;" class="mycode_align">Absorb Anima - Use Anima Stones to increase your base stats</div>
<div style="text-align: left;" class="mycode_align">Convert Fragments - Turn fragments into Anima Stones.</div>
<br />
<div style="text-align: left;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/music_zpsobiuz1cp.png" loading="lazy"  alt="[Image: music_zpsobiuz1cp.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">Of course, this is my favorite part really.</div>
<div style="text-align: left;" class="mycode_align">All of Rain in January's music is and will be composed by yours truly.</div>
<br />
<div style="text-align: left;" class="mycode_align">I've prepared a few samples for you today, but I wont tell you what they're for or when they're played.</div>
<br />
<div style="text-align: left;" class="mycode_align"><a href="https://drive.google.com/open?id=0Byf_67de1MNbT0NwSFFUT3NlV1E" target="_blank" rel="noopener" class="mycode_url">Falling</a></div>
<a href="https://drive.google.com/open?id=0Byf_67de1MNbU09vSm5UTk4yVE0" target="_blank" rel="noopener" class="mycode_url">Evil Creatures</a><br />
<a href="https://drive.google.com/open?id=0Byf_67de1MNbbWNQZ0llWHJzY2M" target="_blank" rel="noopener" class="mycode_url">White Demon</a><br />
<a href="https://drive.google.com/open?id=0Byf_67de1MNbMzVBVmtiV2RvODQ" target="_blank" rel="noopener" class="mycode_url">We Used to Dance Here</a><br />
<a href="https://drive.google.com/open?id=0Byf_67de1MNbN09ZQzVTc0FXMGs" target="_blank" rel="noopener" class="mycode_url">The Castle Gardens</a>  **NEW 21/06/2016**<br />
<br />
Hopefully those give you an idea of some of the feelings I'm trying to squeeze into the game.<br />
<br />
<img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/credits_zpsm794gezt.png" loading="lazy"  alt="[Image: credits_zpsm794gezt.png]" class="mycode_img" /><br />
So here's where I get to be totes humble.<br />
<br />
Some of the key scripts I'm using include:<br />
Rotimikid's Camera Battle System (For the panning camera)<br />
Goldaryn's Multiple Resolution Kit<br />
Ccoa's Weather Script<br />
Theory's Greater Items<br />
Skill Shop by the one and only LegacyX, edited by me.<br />
Slipknot's Letter by Letter Message window<br />
And the battle system is just a botchy edit of the default battle system done by me.<br />
<br />
The battlers in the Character section and Battle system were made by Leongon<br />
<br />
Currently the battlebacks are just a placeholder.<br />
<br />
Most of the graphics are placeholders and just waiting for me to find something I'm happy to settle with.<br />
<br />
The soundtrack is all original by myself.<br />
<br />
The game itself belongs to <span style="font-style: italic;" class="mycode_i">Valence Studios.</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">So here we go. This is just a V1 of the thread, so I'll try to keep it updated with any changes. </div>
<div style="text-align: center;" class="mycode_align">Be forewarned, I did try to use spoilers to shrink down some of the text, but it didn't seem to want to work. </div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/title_zps4lazsxry.png" loading="lazy"  alt="[Image: title_zps4lazsxry.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">"Could this rain be never-ending, or has time been washed away?"</span></span></span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">Rain in January is my solo project of many years. I started it in 2010, and have since lost and rediscovered it countless times.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">While I've had many projects before, this is the only one that I feel I stand a chance of completing with minimal staff and expenditure.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">I hope you guys like what you see, and hopefully before long I'll have a demo out of this, career permitting.</span></span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/story_zpsyg4drnii.png" loading="lazy"  alt="[Image: story_zpsyg4drnii.png]" class="mycode_img" /></span></span></div>
<br />
<div style="text-align: left;" class="mycode_align">It was many years ago that a legend began to spread through the land.<br />
It spoke of a vast, prosperous kingdom, ruled by an almighty, righteous king.<br />
Though his name is now unknown, his deeds are what make his story legendary.<br />
With his will of steel, took the four warring lands and wrought them into one unified kingdom.<br />
With his magic, He brought happiness and plenty upon his people.<br />
And with his own hands he felled giants of evil and brought light to the darkest corners of every man's heart.<br />
Death was the one adversary he had not the desire to overcome.</div>
<div style="text-align: left;" class="mycode_align">
When the Great King died, it is said that the stars faded and the land cried in anguish.<br />
He left but a single heir.<br />
Barely into his second decade, the young king felt himself crack under the weight of his father's crown.<br />
The people demanded that he make the stars shine once again.<br />
Alas, he could not.<br />
His anguish, though great, was ignored by the land that once yielded to the Old King.<br />
It was in the young king's moment of greatest despair that a strange figure arrived at the gates of the castle, on the very cusp of death.<br />
Nursed to health at the King's behest, the young stranger proved to be an adept swordsman, and in time, a stalwart friend.<br />
Together the two faced insurmountable odds and prevailed.<br />
With his friend at his side, the young king steeled his heart, and won those of his nation.<br />
The stars shined once again.<br />
<br />
Years passed by.<br />
Something in the King's friend had changed. Where once there was light behind his eyes, now there was darkness.<br />
In the dark of the night, he would steal away into the forest and return with even less of his former self remaining.<br />
So the King followed his friend to where he would run.<br />
A foul darkness pervaded the forest; sickly and insidious.<br />
As he gazed toward his friend, his eyes caught sight of something so terrible. So horrific.<br />
That the castle was never the same again.<br />
And then...<br />
... Everyone died.<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">"An ancient nomadic legend tells of a castle, surrounded by mist.<br />
Long ago, it was the center of a thriving kingdom, ruled justly by it's four regents with the power to move the earth and heavens themselves.<br />
Until one day, the castle disappeared into the mist, never to be seen again.<br />
Some say the castle was afflicted by a curse so dark, that even I, Orion the watcher couldn't break it.<br />
Children are told that if they wander too far into the mist, the curse will take them, and they would disappear too.<br />
Not fazed by his childhood tales, young Aruchid takes flight into the beyond, filled with a deep sadness.<br />
</span><span style="font-style: italic;" class="mycode_i">Perhaps it is he who can break the cycle. I shall test his mettle, and weigh his soul on the scales of fate..."</span><br />
</div>
<br />
<img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/characters_zpsfwlm4mbh.png" loading="lazy"  alt="[Image: characters_zpsfwlm4mbh.png]" class="mycode_img" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/aruchid_zpsvzanxf3w.png" loading="lazy"  alt="[Image: aruchid_zpsvzanxf3w.png]" class="mycode_img" /><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/orion_zpsok3xghoj.png" loading="lazy"  alt="[Image: orion_zpsok3xghoj.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/gemise_zpsfn0u6hwh.png" loading="lazy"  alt="[Image: gemise_zpsfn0u6hwh.png]" class="mycode_img" /><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/kingofstars_zps06wlpsii.png" loading="lazy"  alt="[Image: kingofstars_zps06wlpsii.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align">(More to come as I update!)</div>
<div style="text-align: left;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/battle_zpscyfalbwt.png" loading="lazy"  alt="[Image: battle_zpscyfalbwt.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/battleflow_zpst56y8c9s.gif" loading="lazy"  alt="[Image: battleflow_zpst56y8c9s.gif]" class="mycode_img" /></div>
<br />
<div style="text-align: left;" class="mycode_align">Don't be daunted! Though this combat system has many features, it's actually quite straightforward.</div>
<div style="text-align: left;" class="mycode_align">The main battle consists of three main phases, and a few optional phases.</div>
<hr class="mycode_hr" />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Phase 1: ASD</span></div>
<div style="text-align: left;" class="mycode_align">Attack, Shock, Defend. Sound familiar?</div>
<div style="text-align: left;" class="mycode_align">It's basically Rock, Paper, Scissors.</div>
<div style="text-align: left;" class="mycode_align">This occurs before each turn and determines whether Aruchid will take an Offensive stance, Defensive stance, or if he'll attempt to stun the enemy.</div>
<div style="text-align: left;" class="mycode_align">I refer you to my glamorous table enveloped below.</div>
<div style="text-align: left;" class="mycode_align"><div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> ASD Results</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/ASD_zpsw9iz3n22.png" loading="lazy"  alt="[Image: ASD_zpsw9iz3n22.png]" class="mycode_img" /></div>
		</div></div>
<div style="text-align: left;" class="mycode_align">Obviously random chance would be unfair, unfun and untactical to use effectively in battle. SO...</div>
<br />
<div style="text-align: left;" class="mycode_align">ENEMY PATTERNS</div>
<div style="text-align: left;" class="mycode_align">Each enemy, Minor and boss have a pattern that they follow.</div>
<div style="text-align: left;" class="mycode_align">For example, an enemies pattern might be A_A_S_R_D</div>
<div style="text-align: left;" class="mycode_align">This means that the enemy will always choose ATK twice at the start of the battle, followed by SHK, then a random pick and finally DEF before looping back to the two ATKs.</div>
<div style="text-align: left;" class="mycode_align">These are patterns that you'll have to work out yourself to assure the best chance of victory. Study enemies well, you don't know how long their patterns are, or if a move is random.</div>
<div style="text-align: left;" class="mycode_align">That said, there are some items which reveal a portion of the enemy's pattern, should you have one and be in need of it.</div>
<div style="text-align: left;" class="mycode_align">For bosses, keep a look out for clues in the area!</div>
<br />
<div style="text-align: left;" class="mycode_align">Once you've chosen an ASD command and it's effect is put into effect, you move on to phase 2, Command Phase.</div>
<hr class="mycode_hr" />
<div style="text-align: left;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">Phase 2: Command Phase</span></div>
<div style="text-align: left;" class="mycode_align">This is the part we all know and love, the classic RPG style battle menu, consisting of four choices.</div>
<div style="text-align: left;" class="mycode_align">Attack:  Deals damage based on weapon</div>
<div style="text-align: left;" class="mycode_align">Skill: Uses a learned skill</div>
<div style="text-align: left;" class="mycode_align">Defend: Reduces damage by 50% and heals for 5% of Max HP</div>
<div style="text-align: left;" class="mycode_align">Item: Uses an acquired item</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">All pretty standard, eh?</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">Attack is pretty standard. Chop chop chop, watchin' monsters drop.</div>
<div style="text-align: left;" class="mycode_align">Skills are learned via the Anima system, which I'll explain later. They can have many effects, not least allowing you to deal massive damage.</div>
<div style="text-align: left;" class="mycode_align">Defend might seem obsolete when you've already won the DEF ASD. But reducing the enemy's damage by 75% in total and healing for 10% of your Max HP is nothing to sniff at.</div>
<div style="text-align: left;" class="mycode_align">Items can have a plethora of different effects. They can addle the ASD in your favor, reveal an enemy's HP, reduce skill cooldowns and cast various powerful magicks. Cool huh? Let's look a little more into items quickly.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">There are 5 kinds of items.</div>
<div style="text-align: left;" class="mycode_align">(♥Healing Items♥)</div>
<div style="text-align: left;" class="mycode_align">Classic. Healing items restore HP, Cure ailments and reduce skill coodowns (Like Ethers). It also includes the Litanies which apply Auto-res. Very handy for a 1-man battle.</div>
<div style="text-align: left;" class="mycode_align">(♣Charms♣)</div>
<div style="text-align: left;" class="mycode_align">These beauties exist solely to screw with the ASD phase. Double the effects of victories, swap effects around or even skip the ASD altogether. Use wisely.</div>
<div style="text-align: left;" class="mycode_align">(♠Attack Items♠)</div>
<div style="text-align: left;" class="mycode_align">These use an elemental magic at a random level. Incredibly useful in a pinch as they don't apply skill cooldowns.</div>
<div style="text-align: left;" class="mycode_align">(♦Misc♦)</div>
<div style="text-align: left;" class="mycode_align">Where to begin? Reveal Enemy HP, View an enemy's next ASD, Double Fragments or sacrifice your fragments to fully heal after the battle. Again, use with care.</div>
<div style="text-align: left;" class="mycode_align">(♪Summons♪)</div>
<div style="text-align: left;" class="mycode_align">Awww yisss. We all love summons. These items are ridiculously powerful and flashy, calling an ally to batter the living daylights out of your enemies. BUT AT WHAT COST? (Skill <span style="font-style: italic;" class="mycode_i">and</span> Item cooldown. That cost.)</div>
<br />
You heard me mention cooldowns, right? Yeah that's a thing.<br />
Every item has a cooldown period, so you can't spam powerful items one after the other. The more potent the item, the longer before you can use another item.<br />
Skills also have a cooldown separate to the items. Skill cooldowns can be reduced with healing items,<span style="font-style: italic;" class="mycode_i"> item</span> cooldowns however, cannot.<br />
<br />
<br />
I expect you to memorize ALL OF THIS. (Because I can't. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /> )<br />
<br />
The Command Phase leads on to the damage phase, but what happens there is far too obvious to need to explain.<br />
I'd much rather talk about...<br />
<hr class="mycode_hr" />
<span style="font-size: medium;" class="mycode_size">OPTIONAL PHASE 1: SHOWDOWN, BABY!</span><br />
<br />
So, it'd be a hell of a shame if you got 5 ASD draws in a row and had nothing to show for it, right?<br />
WELL GUESS AGAIN!<br />
Get 3 draws in a row and you enter a SHOWDOWN. (It's as cool as it sounds)<br />
You and your enemy stare each other down for a random amount of time. You take a breath and prepare. A timed button press occurs!<br />
If you successfully hit the timed button press, you can deal an immense amount of damage to your enemy, or just a scratch.<br />
Lose, however, and you may have to endure the shame and damage for an eternity.<br />
All is fair in SHOWDOWN!<br />
<div style="text-align: center;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/showdown_zps7ndhkjrk.png" loading="lazy"  alt="[Image: showdown_zps7ndhkjrk.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">Which leads us to my favorite part...</div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" />
<span style="font-size: medium;" class="mycode_size">OPTIONAL PHASE 2: <span style="text-decoration: line-through;" class="mycode_s">LIMIT BREAK</span> COMBO</span></div>
<br />
<div style="text-align: left;" class="mycode_align">Another benefit to the ASD system is it's combo feature.</div>
<div style="text-align: left;" class="mycode_align">Every time you successfully mash the enemy a minimum of 5 times in a row with the ASD system, either by dumb luck or careful planning, you earn yourself a combo.</div>
<div style="text-align: center;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/combo_zpsxj9s4vbr.png" loading="lazy"  alt="[Image: combo_zpsxj9s4vbr.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">Not only do you feel good about the many flashy colours you've just unleashed upon the screen, you also get to give your enemy hell.</div>
<div style="text-align: left;" class="mycode_align">You get three choices to start with:</div>
<div style="text-align: left;" class="mycode_align">Celcius: High physical damage</div>
<div style="text-align: left;" class="mycode_align">Fulmination: High magic damage</div>
<div style="text-align: left;" class="mycode_align">Aegis: Powerful heal + barriers</div>
<br />
<div style="text-align: left;" class="mycode_align">As you progress in the story, you'll gain other combo skills with various effects, each flashier than the last.</div>
<br />
<div style="text-align: left;" class="mycode_align">And that's all I have to say about the battle system for now folks! Thanks for reading!</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">TL;DR: Pretty sick battle system. Needs work but could be good idk.</span></div>
<br />
<br />
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/animas_zpsd2qjmfcx.png" loading="lazy"  alt="[Image: animas_zpsd2qjmfcx.png]" class="mycode_img" /><br />
</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/anima_zpsk83ozfra.png" loading="lazy"  alt="[Image: anima_zpsk83ozfra.png]" class="mycode_img" /><br />
</span></div>
<div style="text-align: left;" class="mycode_align">In Rain in January, your victories are rewarded with dark fragments.</div>
<div style="text-align: left;" class="mycode_align">These fragments can be used in the Anima Converter.</div>
<div style="text-align: left;" class="mycode_align">There are three options as you can see above.</div>
<div style="text-align: left;" class="mycode_align">Learn skills - Spend fragments to learn skills for battle</div>
<div style="text-align: left;" class="mycode_align">Absorb Anima - Use Anima Stones to increase your base stats</div>
<div style="text-align: left;" class="mycode_align">Convert Fragments - Turn fragments into Anima Stones.</div>
<br />
<div style="text-align: left;" class="mycode_align"><img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/music_zpsobiuz1cp.png" loading="lazy"  alt="[Image: music_zpsobiuz1cp.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">Of course, this is my favorite part really.</div>
<div style="text-align: left;" class="mycode_align">All of Rain in January's music is and will be composed by yours truly.</div>
<br />
<div style="text-align: left;" class="mycode_align">I've prepared a few samples for you today, but I wont tell you what they're for or when they're played.</div>
<br />
<div style="text-align: left;" class="mycode_align"><a href="https://drive.google.com/open?id=0Byf_67de1MNbT0NwSFFUT3NlV1E" target="_blank" rel="noopener" class="mycode_url">Falling</a></div>
<a href="https://drive.google.com/open?id=0Byf_67de1MNbU09vSm5UTk4yVE0" target="_blank" rel="noopener" class="mycode_url">Evil Creatures</a><br />
<a href="https://drive.google.com/open?id=0Byf_67de1MNbbWNQZ0llWHJzY2M" target="_blank" rel="noopener" class="mycode_url">White Demon</a><br />
<a href="https://drive.google.com/open?id=0Byf_67de1MNbMzVBVmtiV2RvODQ" target="_blank" rel="noopener" class="mycode_url">We Used to Dance Here</a><br />
<a href="https://drive.google.com/open?id=0Byf_67de1MNbN09ZQzVTc0FXMGs" target="_blank" rel="noopener" class="mycode_url">The Castle Gardens</a>  **NEW 21/06/2016**<br />
<br />
Hopefully those give you an idea of some of the feelings I'm trying to squeeze into the game.<br />
<br />
<img src="http://i1317.photobucket.com/albums/t639/Kris_Erhart/credits_zpsm794gezt.png" loading="lazy"  alt="[Image: credits_zpsm794gezt.png]" class="mycode_img" /><br />
So here's where I get to be totes humble.<br />
<br />
Some of the key scripts I'm using include:<br />
Rotimikid's Camera Battle System (For the panning camera)<br />
Goldaryn's Multiple Resolution Kit<br />
Ccoa's Weather Script<br />
Theory's Greater Items<br />
Skill Shop by the one and only LegacyX, edited by me.<br />
Slipknot's Letter by Letter Message window<br />
And the battle system is just a botchy edit of the default battle system done by me.<br />
<br />
The battlers in the Character section and Battle system were made by Leongon<br />
<br />
Currently the battlebacks are just a placeholder.<br />
<br />
Most of the graphics are placeholders and just waiting for me to find something I'm happy to settle with.<br />
<br />
The soundtrack is all original by myself.<br />
<br />
The game itself belongs to <span style="font-style: italic;" class="mycode_i">Valence Studios.</span>]]></content:encoded>
		</item>
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			<title><![CDATA[FRAMED: Innocence Lost - What would you do if you were framed for murder?]]></title>
			<link>https://www.save-point.org/thread-5795.html</link>
			<pubDate>Sat, 14 May 2016 18:42:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5563">SparkWare</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5795.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">FRAMED: Innocence Lost</span> is a story-driven RPG and the first game developed by SparkWare Interactive. It features two playable protagonists: Jordan Miller and Steven Grayson. At certain checkpoints along the game, you will switch between the two characters. As the story progresses, you will be given choices which affect your immediate circumstances, and more importantly, determine how your game ends. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">What would you do if you were framed for murder?</span><br />
<br />
Our tagline fits the story perfectly. Not only do your choices affect the characters' personalities, current circumstances, and even future events, they also change the ending of the game significantly. Play as Jordan Miller, a 17 year old boy from the small town of Maplebrook framed for the murder of his parents after a horrific attack on his family. Make new allies, avoid prosecution and do whatever it takes to discover the truth. Play as Steven Grayson, a 36 year old detective from the bustling city of Oakham called to the scene of the crime and sent to various places to solve the tragedy of the Miller family. Get anonymous tips, make dangerous choices and put your life on the line, all to crack the case. <br />
<br />
Follow Us on Twitter: <a href="http://twitter.com/sparkwareuk" target="_blank" rel="noopener" class="mycode_url">@SparkWareUK</a><br />
and our website: <a href="http://sparkware.co.nf" target="_blank" rel="noopener" class="mycode_url">SparkWare</a>]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">FRAMED: Innocence Lost</span> is a story-driven RPG and the first game developed by SparkWare Interactive. It features two playable protagonists: Jordan Miller and Steven Grayson. At certain checkpoints along the game, you will switch between the two characters. As the story progresses, you will be given choices which affect your immediate circumstances, and more importantly, determine how your game ends. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">What would you do if you were framed for murder?</span><br />
<br />
Our tagline fits the story perfectly. Not only do your choices affect the characters' personalities, current circumstances, and even future events, they also change the ending of the game significantly. Play as Jordan Miller, a 17 year old boy from the small town of Maplebrook framed for the murder of his parents after a horrific attack on his family. Make new allies, avoid prosecution and do whatever it takes to discover the truth. Play as Steven Grayson, a 36 year old detective from the bustling city of Oakham called to the scene of the crime and sent to various places to solve the tragedy of the Miller family. Get anonymous tips, make dangerous choices and put your life on the line, all to crack the case. <br />
<br />
Follow Us on Twitter: <a href="http://twitter.com/sparkwareuk" target="_blank" rel="noopener" class="mycode_url">@SparkWareUK</a><br />
and our website: <a href="http://sparkware.co.nf" target="_blank" rel="noopener" class="mycode_url">SparkWare</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2D Dragonball MMO]]></title>
			<link>https://www.save-point.org/thread-5781.html</link>
			<pubDate>Sat, 30 Apr 2016 13:23:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=4840">whitespirits</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5781.html</guid>
			<description><![CDATA[<img src="http://i.imgur.com/kuTq7ok.png" loading="lazy"  alt="[Image: kuTq7ok.png]" class="mycode_img" /><br />
<br />
CURRENTLY ONLINE<br />
<br />
I am hosting a Dragonball Z game using RMX-OS Online systems that so far has proved very stable and enjoyable for players.<br />
<br />
About the game:<br />
<br />
The game is very much based around the Sagas of Dragonball Z series to begin with and later I will develop more custom Sagas for people to play with.<br />
<br />
Classes &amp; Content<br />
<br />
So the game has a unique character collection system, You will start with basic Dragonball characters and have chance to explore quest and kill to gain 'Golden Capsules' these will grant special playable characters to collect with unique animations and skills.<br />
<br />
I have implemented a handful of quests a City and a few large playable areas with enemies.<br />
<br />
The world is growing on a daily basis, this should be the only download you will need as I now have implemented an Updater that should work after some testing.<br />
<br />
Have fun!!<br />
<br />
<br />
<br />
NEW 02/5/16 - Link - <br />
<a href="https://www.dropbox.com/sh/75ewose35qi102o/AAAcSzyY-j21gEMzM40qYstba?dl=0" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/sh/75ewose35qi10...Ystba?dl=0</a><br />
<br />
<br />
<img src="http://i.imgur.com/XZkNxaV.png" loading="lazy"  alt="[Image: XZkNxaV.png]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/XQuLDpC.png" loading="lazy"  alt="[Image: XQuLDpC.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<img src="http://i.imgur.com/kuTq7ok.png" loading="lazy"  alt="[Image: kuTq7ok.png]" class="mycode_img" /><br />
<br />
CURRENTLY ONLINE<br />
<br />
I am hosting a Dragonball Z game using RMX-OS Online systems that so far has proved very stable and enjoyable for players.<br />
<br />
About the game:<br />
<br />
The game is very much based around the Sagas of Dragonball Z series to begin with and later I will develop more custom Sagas for people to play with.<br />
<br />
Classes &amp; Content<br />
<br />
So the game has a unique character collection system, You will start with basic Dragonball characters and have chance to explore quest and kill to gain 'Golden Capsules' these will grant special playable characters to collect with unique animations and skills.<br />
<br />
I have implemented a handful of quests a City and a few large playable areas with enemies.<br />
<br />
The world is growing on a daily basis, this should be the only download you will need as I now have implemented an Updater that should work after some testing.<br />
<br />
Have fun!!<br />
<br />
<br />
<br />
NEW 02/5/16 - Link - <br />
<a href="https://www.dropbox.com/sh/75ewose35qi102o/AAAcSzyY-j21gEMzM40qYstba?dl=0" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/sh/75ewose35qi10...Ystba?dl=0</a><br />
<br />
<br />
<img src="http://i.imgur.com/XZkNxaV.png" loading="lazy"  alt="[Image: XZkNxaV.png]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/XQuLDpC.png" loading="lazy"  alt="[Image: XQuLDpC.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Augmented Realities]]></title>
			<link>https://www.save-point.org/thread-5713.html</link>
			<pubDate>Tue, 02 Feb 2016 21:43:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=4431">Ahzoh</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5713.html</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">This is only a working title until something more descriptive can be found.</span><br />
<br />
This thread is for all information regarding my RPG project which is <span style="text-decoration: line-through;" class="mycode_s">in development hell</span> very slowly being worked on.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Setting:</span><br />
The main setting of the story is Yat-Vrkhazh, a nation controlled by the magocratic empire Ma'lis Wustun (Empire of Mages). The land is described as mostly an arid desert in the north and a tropical forest in the southern with two large mountain ranges in the north and east. Its neighbours are Yashi Hammbyy on the south-west coast, Tligkiz on the north-west coast behind the Eastern Mountains, Ethuanek in the East, and Paliqapke to its north. <br />
<img src="http://i.imgur.com/LhjcDic.png" loading="lazy"  width="372" height="526" alt="[Image: LhjcDic.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Background:</span><br />
When the ancestors of the Vrkhazhians, Ethuanekans, and Hammyyics, known as the Himoshians, arrived on the continent, they built a sturdy civilization and adapted fairly well to the diverse climate for a few thousand years. However, for unknown reasons, rifts started to appear every century or two with vile creatures of darkness called mansud pouring from them, destroying everything in their path before strangely returning from whence they came.<br />
The Himoshians were ill-equiped to defend against these creatures as the creatures seem unaffected by their weapons. While their mages could harm them with fire, for the creatures were very weak to it, there were too few of them to fend off their onslaught. For centuries, all that the Himoshians and their descendants could do was prepare for the invasions and focus on damage control. This was done mostly by the construction and employment of golems, large beings fashioned out of various metals, which reduced the number of living casualties. However, eventually these constructs became unstable and often collapsed into piles. Some became possessed by the mansud and turned on their human creators. For this reason, the golems stopped being created and knowledge of how to create them became lost.<br />
<br />
Initially, the descendants of the Himoshians formed alliances with each other, such as the Ashrnic Pact. However, years passed and the invasions got worse and worse, and so their relationships strained and they grew more and more culturally and politically distant and their alliances eventually crumbled as they grew distrustful of one another; a distrust formed by the culmination of successive failed attempts to protect their own people while the aid from their allies was either arrived too late or did not come at all.<br />
<br />
Then, many centuries later, a young soldier named Ihmeki Arashjun, born of the city of Uzer, discovered a kind of magic that could imbue objects with the power to kill the mansud. Using his newfound power, he united all the tribes of Yat-Vrkhazh under his banner, forming the Vrkhazhian Empire and becoming its ruler. During the golden age of his reign he conquered vast territories and amass great wealth. In preparation for the coming appearances of the rifts, he devised military strategies and formations, increased the numbers of soldiers in his armies, prepared them to watch and guard key cities, and equipped them with weapons that were imbued with the mysterious magic. By the time the rifts did appear decades later, the empire was prepared to defend its people with the largest armies the continent had ever seen. Due to the magic imbuing the armies' weapons, the creatures were able to be slain for the first time since they appeared and the rift itself could be sealed up. The success of the campaign gave the Vrkhazhians a newfound sense of pride and release from the centuries of despair and fear they and their ancestors felt. However, before the empire's victory could be truly celebrated, Arashjun suddenly disappeared.<br />
<br />
Recovering from a short power struggle between his generals and his family, his descendants took the mantle of defending the empire, however they proved unable to drive back the creatures with the same effectiveness as Arashjun, as the creatures came in far greater numbers than before and now brought with them horrible powers that could spread plague and raise the dead. One invasion occurred 114 years after Arashjun's disappearance, which resulted in the complete destruction and desertion of The City of Wise Scholars, now a cursed ruin on the southern edge of the Wall of Yat-Vrkhazh that no-one dares to approach.<br />
<br />
Eventually, people started noticing over time that the rift stopped appearing as it usually did, which created a long period of peace and prosperity lasting even to this day. However, many had begun to forget about the creatures, now believing them to be only myths and legends. During this time, a powerful mage named Sem'eli Ikani overthrew his brother, who was the emperor, and handed his throne over to the Omniscient Order forming a part of what would be called "The Empire of Mages". This act of not only usurping his emperor but handing over the nation to foreigners was perceived as a great act of treason and thus the people gave him the name "Ikani the Traitor".<br />
<br />
The magocratic empire, with its new acquisition, continued to expand in the coming centuries. Using its large armies, it grew to span across lower half of the continent from the south coasts to the Death Marches north of Yat-Vrkhazh.<br />
However, the Empire of Mages now struggles to maintain control of their peripheral territories, as they have begun to rebel against it. Additionally, the empire has made several enemies with other nations and empires, who collectively call themselves The Inland Powers. As of now tensions are high between the Empire and this alliance and whispers of a potential war reverberates across the land.<br />
<br />
Amidst this conflict, strange deaths have been occurring sporadically across the empire and an ominous feeling is being felt by those who travel near ruins of the City of Wise Scholars.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Story:</span><br />
The Empire of Mages has declared war on an alliance of nations known as the Inland Powers. The protagonists of the story are conscripted soldiers that must fight in a war that threatens their homeland, however, mysterious events lead them to discovering that there are great powers that could threaten all of humanity. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Characters:</span><br />
<span style="font-style: italic;" class="mycode_i">Sem'eli Humri of Ubiya</span><br />
The older brother of Yavi and Osha. He is very loyal to his family and his nation and believes strongly in the cause of the Empire of Mages. He leads a nomadic pastorial lifestyle, herding his goats and cattle across the desert, but often returns to his home village for every year to visit his siblings and assist his younger brother in some of his farm work.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Zmeri Yavi of Ubiya</span><br />
The younger brother of Humri and Osha. He was born with albinism which is considered a curse to the villagers. Because of his condition he is outcast by the rest of the villagers and lives on the outskirts of the settlement. His only friends are his family, and maintains a strong relationship with his older siblings. Due to his social isolation, he is reclusive and somewhat cynical. Additionally, because of his albinism, he is prone to sunburns, forcing him to stay inside or wear a cloak that fully covers his body and head.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Rizhiya Osha of Ubiya</span><br />
The older sister of Yavi and younger sister of Humri. [to be elaborated]<br />
<br />
<span style="font-style: italic;" class="mycode_i">Dlahtisatami Shushmi of Ubiya</span><br />
The childhood friend of Humri and Osha's husband. [to be elaborated]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Features to be implemented</span><ul class="mycode_list"><li>ABS where player is transported to a battlefield like Star Ocean Second Story.<br />
</li>
<li>Environments that can damage characters without sufficient items.<br />
</li>
<li>A mechanism for making characters fearful<br />
</li>
<li>8-directional movement<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Scripts Used</span><ul class="mycode_list"><li>DerVVulfman's Lycan ABS<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">This is only a working title until something more descriptive can be found.</span><br />
<br />
This thread is for all information regarding my RPG project which is <span style="text-decoration: line-through;" class="mycode_s">in development hell</span> very slowly being worked on.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Setting:</span><br />
The main setting of the story is Yat-Vrkhazh, a nation controlled by the magocratic empire Ma'lis Wustun (Empire of Mages). The land is described as mostly an arid desert in the north and a tropical forest in the southern with two large mountain ranges in the north and east. Its neighbours are Yashi Hammbyy on the south-west coast, Tligkiz on the north-west coast behind the Eastern Mountains, Ethuanek in the East, and Paliqapke to its north. <br />
<img src="http://i.imgur.com/LhjcDic.png" loading="lazy"  width="372" height="526" alt="[Image: LhjcDic.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Background:</span><br />
When the ancestors of the Vrkhazhians, Ethuanekans, and Hammyyics, known as the Himoshians, arrived on the continent, they built a sturdy civilization and adapted fairly well to the diverse climate for a few thousand years. However, for unknown reasons, rifts started to appear every century or two with vile creatures of darkness called mansud pouring from them, destroying everything in their path before strangely returning from whence they came.<br />
The Himoshians were ill-equiped to defend against these creatures as the creatures seem unaffected by their weapons. While their mages could harm them with fire, for the creatures were very weak to it, there were too few of them to fend off their onslaught. For centuries, all that the Himoshians and their descendants could do was prepare for the invasions and focus on damage control. This was done mostly by the construction and employment of golems, large beings fashioned out of various metals, which reduced the number of living casualties. However, eventually these constructs became unstable and often collapsed into piles. Some became possessed by the mansud and turned on their human creators. For this reason, the golems stopped being created and knowledge of how to create them became lost.<br />
<br />
Initially, the descendants of the Himoshians formed alliances with each other, such as the Ashrnic Pact. However, years passed and the invasions got worse and worse, and so their relationships strained and they grew more and more culturally and politically distant and their alliances eventually crumbled as they grew distrustful of one another; a distrust formed by the culmination of successive failed attempts to protect their own people while the aid from their allies was either arrived too late or did not come at all.<br />
<br />
Then, many centuries later, a young soldier named Ihmeki Arashjun, born of the city of Uzer, discovered a kind of magic that could imbue objects with the power to kill the mansud. Using his newfound power, he united all the tribes of Yat-Vrkhazh under his banner, forming the Vrkhazhian Empire and becoming its ruler. During the golden age of his reign he conquered vast territories and amass great wealth. In preparation for the coming appearances of the rifts, he devised military strategies and formations, increased the numbers of soldiers in his armies, prepared them to watch and guard key cities, and equipped them with weapons that were imbued with the mysterious magic. By the time the rifts did appear decades later, the empire was prepared to defend its people with the largest armies the continent had ever seen. Due to the magic imbuing the armies' weapons, the creatures were able to be slain for the first time since they appeared and the rift itself could be sealed up. The success of the campaign gave the Vrkhazhians a newfound sense of pride and release from the centuries of despair and fear they and their ancestors felt. However, before the empire's victory could be truly celebrated, Arashjun suddenly disappeared.<br />
<br />
Recovering from a short power struggle between his generals and his family, his descendants took the mantle of defending the empire, however they proved unable to drive back the creatures with the same effectiveness as Arashjun, as the creatures came in far greater numbers than before and now brought with them horrible powers that could spread plague and raise the dead. One invasion occurred 114 years after Arashjun's disappearance, which resulted in the complete destruction and desertion of The City of Wise Scholars, now a cursed ruin on the southern edge of the Wall of Yat-Vrkhazh that no-one dares to approach.<br />
<br />
Eventually, people started noticing over time that the rift stopped appearing as it usually did, which created a long period of peace and prosperity lasting even to this day. However, many had begun to forget about the creatures, now believing them to be only myths and legends. During this time, a powerful mage named Sem'eli Ikani overthrew his brother, who was the emperor, and handed his throne over to the Omniscient Order forming a part of what would be called "The Empire of Mages". This act of not only usurping his emperor but handing over the nation to foreigners was perceived as a great act of treason and thus the people gave him the name "Ikani the Traitor".<br />
<br />
The magocratic empire, with its new acquisition, continued to expand in the coming centuries. Using its large armies, it grew to span across lower half of the continent from the south coasts to the Death Marches north of Yat-Vrkhazh.<br />
However, the Empire of Mages now struggles to maintain control of their peripheral territories, as they have begun to rebel against it. Additionally, the empire has made several enemies with other nations and empires, who collectively call themselves The Inland Powers. As of now tensions are high between the Empire and this alliance and whispers of a potential war reverberates across the land.<br />
<br />
Amidst this conflict, strange deaths have been occurring sporadically across the empire and an ominous feeling is being felt by those who travel near ruins of the City of Wise Scholars.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Story:</span><br />
The Empire of Mages has declared war on an alliance of nations known as the Inland Powers. The protagonists of the story are conscripted soldiers that must fight in a war that threatens their homeland, however, mysterious events lead them to discovering that there are great powers that could threaten all of humanity. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Characters:</span><br />
<span style="font-style: italic;" class="mycode_i">Sem'eli Humri of Ubiya</span><br />
The older brother of Yavi and Osha. He is very loyal to his family and his nation and believes strongly in the cause of the Empire of Mages. He leads a nomadic pastorial lifestyle, herding his goats and cattle across the desert, but often returns to his home village for every year to visit his siblings and assist his younger brother in some of his farm work.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Zmeri Yavi of Ubiya</span><br />
The younger brother of Humri and Osha. He was born with albinism which is considered a curse to the villagers. Because of his condition he is outcast by the rest of the villagers and lives on the outskirts of the settlement. His only friends are his family, and maintains a strong relationship with his older siblings. Due to his social isolation, he is reclusive and somewhat cynical. Additionally, because of his albinism, he is prone to sunburns, forcing him to stay inside or wear a cloak that fully covers his body and head.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Rizhiya Osha of Ubiya</span><br />
The older sister of Yavi and younger sister of Humri. [to be elaborated]<br />
<br />
<span style="font-style: italic;" class="mycode_i">Dlahtisatami Shushmi of Ubiya</span><br />
The childhood friend of Humri and Osha's husband. [to be elaborated]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Features to be implemented</span><ul class="mycode_list"><li>ABS where player is transported to a battlefield like Star Ocean Second Story.<br />
</li>
<li>Environments that can damage characters without sufficient items.<br />
</li>
<li>A mechanism for making characters fearful<br />
</li>
<li>8-directional movement<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Scripts Used</span><ul class="mycode_list"><li>DerVVulfman's Lycan ABS<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crisis Time a touch screen arcade game]]></title>
			<link>https://www.save-point.org/thread-5668.html</link>
			<pubDate>Sun, 06 Dec 2015 17:10:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=4022">ThePrinceofMars</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5668.html</guid>
			<description><![CDATA[<img src="http://s3.postimg.org/x0gfbolyb/LOGOLARGE.png" loading="lazy"  alt="[Image: LOGOLARGE.png]" class="mycode_img" /><br />
Crisis Time is an homage to namco's classic time crisis series at the moment I am planing to make it a completely free fan game I have not been working on it long, but I would love to hear what people think it is being made in construct 2 <br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/gqnrCbtHzzc" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<img src="http://s27.postimg.org/l722sr6z7/ss1doubled.png" loading="lazy"  alt="[Image: ss1doubled.png]" class="mycode_img" /><br />
<img src="http://s14.postimg.org/4ovqz2729/ss2doubled.png" loading="lazy"  alt="[Image: ss2doubled.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<img src="http://s3.postimg.org/x0gfbolyb/LOGOLARGE.png" loading="lazy"  alt="[Image: LOGOLARGE.png]" class="mycode_img" /><br />
Crisis Time is an homage to namco's classic time crisis series at the moment I am planing to make it a completely free fan game I have not been working on it long, but I would love to hear what people think it is being made in construct 2 <br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/gqnrCbtHzzc" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<img src="http://s27.postimg.org/l722sr6z7/ss1doubled.png" loading="lazy"  alt="[Image: ss1doubled.png]" class="mycode_img" /><br />
<img src="http://s14.postimg.org/4ovqz2729/ss2doubled.png" loading="lazy"  alt="[Image: ss2doubled.png]" class="mycode_img" />]]></content:encoded>
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		<item>
			<title><![CDATA[Mother: Kaizen Rises]]></title>
			<link>https://www.save-point.org/thread-5443.html</link>
			<pubDate>Mon, 06 Apr 2015 17:03:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5167">dumball92master</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5443.html</guid>
			<description><![CDATA[Hi! I’m working on a new project titled Mother: Kaizen Rises. It is supposed to be a spinoff <br />
<br />
of Mother 2. The story is that the 14 year old boy, Dalton, lives with <br />
his brother, and his mother. His step father is always at work, but <br />
calls constantly to keep in touch with his family. However, Dalton and <br />
his older brother, Danny, think that he is their real father. Their real<br />
father tragically died in a war of man against alien. His father was <br />
fighting against the evil forces of the head of the aliens, Kaizen. <br />
Kaizen, had the special ability to indirectly control others by the use <br />
of special shards. Their father, who was brave enough to gather the <br />
shards, made a mask to seal away Kaizen, and tragically died trying to <br />
find a safe place to keep the mask. 14 years have passed, Dalton was <br />
born, and Danny was 2. Danny finds a strange hole in a forest near their<br />
home town and finds a strange mask. Dalton, being a curious boy, puts <br />
on the mask. Their Father gave their Mother a strange device, for just <br />
such an occasion. Dalton manages to take off the mask and shatters it in<br />
the process. Doing so, Kaizen is freed from his masky grave, but <br />
through the use of the strange device, the shards of the mask disappear.<br />
Their mother proceeds to tell them the truth of what happened to their <br />
father, and Dalton realizes his destiny. Dalton must find the missing <br />
shards to put them back together before Kaizen finds them to destroy <br />
them. Dalton meets many others on his quest to stop Kaizen once and for <br />
all…<br />
<br />
Team: custardmario <a href="https://www.youtube.com/user/custardmario" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/user/custardmario</a> is graciously providing music for the project.<br />
<br />
clusa:Providing a storyline to go with this game. I mean c’mon, I don’t want to make Hydlide.<br />
<br />
PunchLab_Industries: Scripting! I’m way too excited about this guy helping out!<br />
<br />
SuperSonic1879: OW Sprites, our game needs ‘em!<br />
<br />
Me: Pretty much everything else…<img src="http://forum.starmen.net/include/images/smilies/cry.png" loading="lazy"  alt="[Image: cry.png]" class="mycode_img" /><br />
<br />
You if you’re interested in helping out with the project, PM me!<br />
Check out the original post! <a href="http://forum.starmen.net/forum/Fan/Games/Mother-5-6/page/1/" target="_blank" rel="noopener" class="mycode_url">http://forum.starmen.net/forum/Fan/Games...-6/page/1/</a><br />
<br />
<img src="http://local-static2.forum-files.fobby.net/forum_attachments/0038/7577/animbattleback.gif" loading="lazy"  alt="[Image: animbattleback.gif]" class="mycode_img" /><br />
<img src="http://local-static0.forum-files.fobby.net/forum_attachments/0038/7300/testing_the_gif.gif" loading="lazy"  alt="[Image: testing_the_gif.gif]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hi! I’m working on a new project titled Mother: Kaizen Rises. It is supposed to be a spinoff <br />
<br />
of Mother 2. The story is that the 14 year old boy, Dalton, lives with <br />
his brother, and his mother. His step father is always at work, but <br />
calls constantly to keep in touch with his family. However, Dalton and <br />
his older brother, Danny, think that he is their real father. Their real<br />
father tragically died in a war of man against alien. His father was <br />
fighting against the evil forces of the head of the aliens, Kaizen. <br />
Kaizen, had the special ability to indirectly control others by the use <br />
of special shards. Their father, who was brave enough to gather the <br />
shards, made a mask to seal away Kaizen, and tragically died trying to <br />
find a safe place to keep the mask. 14 years have passed, Dalton was <br />
born, and Danny was 2. Danny finds a strange hole in a forest near their<br />
home town and finds a strange mask. Dalton, being a curious boy, puts <br />
on the mask. Their Father gave their Mother a strange device, for just <br />
such an occasion. Dalton manages to take off the mask and shatters it in<br />
the process. Doing so, Kaizen is freed from his masky grave, but <br />
through the use of the strange device, the shards of the mask disappear.<br />
Their mother proceeds to tell them the truth of what happened to their <br />
father, and Dalton realizes his destiny. Dalton must find the missing <br />
shards to put them back together before Kaizen finds them to destroy <br />
them. Dalton meets many others on his quest to stop Kaizen once and for <br />
all…<br />
<br />
Team: custardmario <a href="https://www.youtube.com/user/custardmario" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/user/custardmario</a> is graciously providing music for the project.<br />
<br />
clusa:Providing a storyline to go with this game. I mean c’mon, I don’t want to make Hydlide.<br />
<br />
PunchLab_Industries: Scripting! I’m way too excited about this guy helping out!<br />
<br />
SuperSonic1879: OW Sprites, our game needs ‘em!<br />
<br />
Me: Pretty much everything else…<img src="http://forum.starmen.net/include/images/smilies/cry.png" loading="lazy"  alt="[Image: cry.png]" class="mycode_img" /><br />
<br />
You if you’re interested in helping out with the project, PM me!<br />
Check out the original post! <a href="http://forum.starmen.net/forum/Fan/Games/Mother-5-6/page/1/" target="_blank" rel="noopener" class="mycode_url">http://forum.starmen.net/forum/Fan/Games...-6/page/1/</a><br />
<br />
<img src="http://local-static2.forum-files.fobby.net/forum_attachments/0038/7577/animbattleback.gif" loading="lazy"  alt="[Image: animbattleback.gif]" class="mycode_img" /><br />
<img src="http://local-static0.forum-files.fobby.net/forum_attachments/0038/7300/testing_the_gif.gif" loading="lazy"  alt="[Image: testing_the_gif.gif]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RMXP Project - Shakespeare RPG Tool]]></title>
			<link>https://www.save-point.org/thread-5352.html</link>
			<pubDate>Thu, 08 Jan 2015 18:51:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-5352.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Shakespeare RPG Tool - RPG Based Character Database</span></span></div>
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Project version 0.3 (Update 2/9/15)</span> <br />
<br />
This will be an RMXP Tool, yes a tool.... to generate millions upon millions of characters. <br />
<br />
No, I'm not talking about creating character sprites. I'm talking about everything from character backgrounds, motivations, names, genders, mother/father professions, number of siblings, and more. <br />
<br />
Using tons of different combinations, and by using sources like the Judges Guild Character Name generator, and Paul Jaquay's Central Casting, we can get deep and into depth with the character generation. Once a character is completed, it can be saved, jsut the same as a game file would be saved for a game, allowing you to file and reference all your character files seemlessly. <br />
<br />
- Name Generator: Using a total of <span style="font-weight: bold;" class="mycode_b">1500 </span>basic first names, <span style="font-weight: bold;" class="mycode_b">300</span> first name compound bits, and upwards of hundreds of last names and family names, you can create all the families, hierarchs and more for your setting. <br />
<br />
- Character Background: Based on the classic "Central Casting" by Paul Jaquays, you can build the character's background in a reference, quickly and easily. <br />
<br />
- Character Heirarchy: Find out a bit more about your character's family, finding out storyline on the character's father, mother, professions and more. <br />
<br />
- Character Foreground: Based on background variables, imagine being able to see what the character's current profession path may be, with profession class, personality, Allies, Enemies, and more. <br />
<br />
- <span style="font-weight: bold;" class="mycode_b">The Town! With a click of a mouse, receive information on the leaders, allies, enemies, and main NPCS of a typical RPG Town. <br />
<br />
</span>This tool would be offered simply as a guide, just to assist the game designer in creating richer characters for his game.</div>
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Revision 0.3 - NOW with All the World's A Stage - </span>What good is a program that makes actor names without a world to place them on? Now Shakespeare will feature a KINGDOM creator! Get the name of the royal family, the type of kingdom, roble families in the kingdom, a timeline history of events in the kingdom and MUCH MUCH more! Included are mapping suggestions for the kingdom, as well as heraldry - I look to have about 50 designs in varied colors with varied symbols for the heraldry to give not only information about the kingdom but also a reason behind the colors and symbols! This will not just be a randomized generator, but one that makes sense!]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Shakespeare RPG Tool - RPG Based Character Database</span></span></div>
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Project version 0.3 (Update 2/9/15)</span> <br />
<br />
This will be an RMXP Tool, yes a tool.... to generate millions upon millions of characters. <br />
<br />
No, I'm not talking about creating character sprites. I'm talking about everything from character backgrounds, motivations, names, genders, mother/father professions, number of siblings, and more. <br />
<br />
Using tons of different combinations, and by using sources like the Judges Guild Character Name generator, and Paul Jaquay's Central Casting, we can get deep and into depth with the character generation. Once a character is completed, it can be saved, jsut the same as a game file would be saved for a game, allowing you to file and reference all your character files seemlessly. <br />
<br />
- Name Generator: Using a total of <span style="font-weight: bold;" class="mycode_b">1500 </span>basic first names, <span style="font-weight: bold;" class="mycode_b">300</span> first name compound bits, and upwards of hundreds of last names and family names, you can create all the families, hierarchs and more for your setting. <br />
<br />
- Character Background: Based on the classic "Central Casting" by Paul Jaquays, you can build the character's background in a reference, quickly and easily. <br />
<br />
- Character Heirarchy: Find out a bit more about your character's family, finding out storyline on the character's father, mother, professions and more. <br />
<br />
- Character Foreground: Based on background variables, imagine being able to see what the character's current profession path may be, with profession class, personality, Allies, Enemies, and more. <br />
<br />
- <span style="font-weight: bold;" class="mycode_b">The Town! With a click of a mouse, receive information on the leaders, allies, enemies, and main NPCS of a typical RPG Town. <br />
<br />
</span>This tool would be offered simply as a guide, just to assist the game designer in creating richer characters for his game.</div>
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Revision 0.3 - NOW with All the World's A Stage - </span>What good is a program that makes actor names without a world to place them on? Now Shakespeare will feature a KINGDOM creator! Get the name of the royal family, the type of kingdom, roble families in the kingdom, a timeline history of events in the kingdom and MUCH MUCH more! Included are mapping suggestions for the kingdom, as well as heraldry - I look to have about 50 designs in varied colors with varied symbols for the heraldry to give not only information about the kingdom but also a reason behind the colors and symbols! This will not just be a randomized generator, but one that makes sense!]]></content:encoded>
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