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		<title><![CDATA[Save-Point - General Chat]]></title>
		<link>https://www.save-point.org/</link>
		<description><![CDATA[Save-Point - https://www.save-point.org]]></description>
		<pubDate>Fri, 01 May 2026 10:40:31 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[April 'Fooled' finds 2026]]></title>
			<link>https://www.save-point.org/thread-13449.html</link>
			<pubDate>Wed, 01 Apr 2026 16:03:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3665">KDC</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13449.html</guid>
			<description><![CDATA[It's that time of year again where I look around on the Internet and find some April "foolery". x3<br />
<br />
Let's see what's new in the April Fools Joking world. :3<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Palworld </span>- So they keep doing this running gag for a April Fools joke where their next Palworld themed game is going to be a dating sim. :3<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/KtsUVpnBFg0" frameborder="0" allowfullscreen="true"></iframe><br />
Turns out that April Fools Day was yesterday...... <span style="font-weight: bold;" class="mycode_b">in Japan</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Developers of the game, R.E.P.O., released P.E.A.K.O.</span> - Developers of the multiplayer game, R.E.P.O. had been developing a game called P.E.A.K.O. for a few years now, and now they're ready to release it.<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/NBllDh1wcjM" frameborder="0" allowfullscreen="true"></iframe><br />
In P.E.A.K.O., you, and three other players, climb a mountain, and reach its peak. Sounds...... familiar to another game with a similar concept. O.o<br />
</li>
</ul>
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">YouTubers and Twitch Streamers - </span>YouTubers and Twitch Streamers having their own April Fools Day Jokes, as the usual. :3<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">PSO2:NGS taken over</span> - Neau... Neow.... Or however you spell it, had taken over PSO2:NGS' Twitter account. The interns from PSO2:NGS had already dealt with the.... cat-like thing, and are operating back to normal. The takeover was yesterday, due to April Fools Day happening in Japan a day early.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[It's that time of year again where I look around on the Internet and find some April "foolery". x3<br />
<br />
Let's see what's new in the April Fools Joking world. :3<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Palworld </span>- So they keep doing this running gag for a April Fools joke where their next Palworld themed game is going to be a dating sim. :3<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/KtsUVpnBFg0" frameborder="0" allowfullscreen="true"></iframe><br />
Turns out that April Fools Day was yesterday...... <span style="font-weight: bold;" class="mycode_b">in Japan</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Developers of the game, R.E.P.O., released P.E.A.K.O.</span> - Developers of the multiplayer game, R.E.P.O. had been developing a game called P.E.A.K.O. for a few years now, and now they're ready to release it.<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/NBllDh1wcjM" frameborder="0" allowfullscreen="true"></iframe><br />
In P.E.A.K.O., you, and three other players, climb a mountain, and reach its peak. Sounds...... familiar to another game with a similar concept. O.o<br />
</li>
</ul>
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">YouTubers and Twitch Streamers - </span>YouTubers and Twitch Streamers having their own April Fools Day Jokes, as the usual. :3<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">PSO2:NGS taken over</span> - Neau... Neow.... Or however you spell it, had taken over PSO2:NGS' Twitter account. The interns from PSO2:NGS had already dealt with the.... cat-like thing, and are operating back to normal. The takeover was yesterday, due to April Fools Day happening in Japan a day early.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ADOBE CAVES TO USERS - ANIMATE IS STAYING]]></title>
			<link>https://www.save-point.org/thread-13407.html</link>
			<pubDate>Sun, 08 Feb 2026 20:28:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13407.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://arstechnica.com/gadgets/2026/02/adobe-reverses-decision-to-discontinue-animate-after-a-lot-of-confusion-and-angst/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">User blowback convinces Adobe<br />
to keep supporting<br />
30-year-old 2D animation app</span></span></a></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Despite the about-face, some customers think “the damage is done.”</span></div>
<br />
Well, its yet another nail in Adobe's coffin after the last fiasco over their <a href="showthread.php?tid=8962"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Photoshop terms</span></span></a>, right?<br />
<br />
<blockquote class="mycode_quote"><cite>Scharon Harding, Ars Technica Wrote:</cite>Adobe has canceled plans to discontinue its 2D animation software Animate.<br />
<br />
On Monday, Adobe <a href="https://www.pcworld.com/article/3050939/end-of-an-era-adobe-animate-is-being-put-to-rest-after-30-years.html" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">announced</span></a> that it would stop allowing people to sell subscriptions to Animate on March 1, saying the software had “served its purpose.” People who already had a software license would be able to keep using Animate with technical support until March 1, 2027; businesses had until March 1, 2029. Per an email sent to customers, Adobe also said users would lose access to Animate files and project data on March 1, 2027. Animate costs &#36;23 per month.<br />
<br />
After receiving backlash from animators and other users, Adobe reversed its decision on <a href="https://community.adobe.com/announcements-539/adobe-animate-end-of-life-and-support-timeline-1548220" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">Tuesday night</span></a>. In an <a href="https://helpx.adobe.com/animate/kb/maintenance-mode.html" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">announcement</span></a> posted online, the San Jose, California-headquartered company said:<br />
<br />
<p style="margin-left: 35px;"><span style="font-style: italic;" class="mycode_i"><br />
We are not discontinuing or removing access to Adobe Animate. Animate will continue to be available for both current and new customers, and we will ensure you continue to have access to your content. There is no longer a deadline or date by which Animate will no longer be available.</span></p>
<br />
Adobe said the software will be available for individuals and businesses and will still receive technical support and security and bug fixes, but not new features.<br />
<br />
The company said its Monday announcement “did not meet our standards and caused a lot of confusion and angst.”<br />
<br />
“We are committed to ensuring Animate users have access to their content regardless if the state of development changes,” Adobe said.<br />
<br />
Mike Chambers, a community director at Adobe, <a href="https://www.reddit.com/r/adobeanimate/comments/1qv5yju/comment/o3jrbg4/?context=3&amp;utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">affirmed</span></a> via Reddit that Adobe has no plans to shut down Animate. If the company decides to discontinue the software, it “will work closely with the community to ensure they have adequate time to plan in order to minimize disruption and will take steps so that the community continues to have long-term access to their content,” <a href="https://www.reddit.com/r/adobeanimate/comments/1qv5yju/updates_on_the_status_of_adobe_animate/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">he said</span></a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">30 years of animation</span></span><br />
<br />
Animate debuted in 1996 as FutureWave Software’s FutureSplash Animator. After a 1997 acquisition by Macromedia, <a href="https://arstechnica.com/information-technology/2020/07/the-rise-and-fall-of-adobe-flash/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">FutureSplash Animator became Macromedia Flash</span></a>. In 2005, Adobe bought Macromedia and renamed Macromedia Flash to Adobe Flash Professional. In 2015, the software became <a href="https://arstechnica.com/information-technology/2015/12/adobe-to-kill-off-flash-in-januarys-creative-cloud-update/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">Adobe Animate CC</span></a>. In its nearly 30 years of use, Animate has been used in numerous popular animated <a href="https://en.wikipedia.org/wiki/List_of_Flash_animated_films" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">films</span></a> and <a href="https://en.wikipedia.org/wiki/List_of_Flash_animated_television_series" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">shows</span></a>, including <a href="https://www.slashfilm.com/1628186/choosing-star-trek-lower-decks-uniform-color" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">Star Trek: Lower Decks</span></a>. Still, Adobe said on Monday that “new platforms and paradigms have emerged that better serve the needs of the user.”<br />
<br />
Based on the response to Monday’s announcement, not everyone agrees that Animate is obsolete. Adobe’s announcement has also drawn increased scrutiny because of the company’s <a href="https://arstechnica.com/information-technology/2023/10/adobes-ai-image-generators-get-beefy-updates-including-vector-graphics/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">growing focus</span></a> on AI-based tools, which have led to <a href="https://community.adobe.com/announcements-539/adobe-animate-end-of-life-and-support-timeline-1548220" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">higher subscription fees</span></a>.<br />
<br />
“Shutting down Animate and cutting off users from decades worth of work, while simultaneously focusing on anti-artist AI technology, is incredibly disrespectful to your users. Make the software open-source if you’re not going to do the work yourself,” a user on Adobe’s forum going by “FFFlay” wrote in response to Monday’s announcement.<br />
<br />
Although Adobe has shown an ability to respond to customer frustration and will allow people to use Animate for the foreseeable future, people who depend on the software, including for animation and education, are concerned about relying on a program that Adobe almost discontinued.<br />
<br />
In a post today, an Adobe community member going by the username rayek.elfin wrote, “The damage is done in my opinion. The news of Adobe discontinuing Animate went viral and probably created so much anxiety and uncertainty that studios and indie animators are already looking to replace Animate in their pipelines.”<br />
<br />
When asked how Adobe will try to rebuild trust among users, Chambers <a href="https://www.reddit.com/r/adobeanimate/comments/1qv5yju/comment/o3honm0/?context=3" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">said</span></a>, “Trust doesn’t come beforehand, it comes after (and has to be earned). We say what we will do, and if we consistently do it, we gain trust. We are at the ‘we say what we will do’ part for a lot of people.”</blockquote>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://arstechnica.com/gadgets/2026/02/adobe-reverses-decision-to-discontinue-animate-after-a-lot-of-confusion-and-angst/" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">User blowback convinces Adobe<br />
to keep supporting<br />
30-year-old 2D animation app</span></span></a></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Despite the about-face, some customers think “the damage is done.”</span></div>
<br />
Well, its yet another nail in Adobe's coffin after the last fiasco over their <a href="showthread.php?tid=8962"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Photoshop terms</span></span></a>, right?<br />
<br />
<blockquote class="mycode_quote"><cite>Scharon Harding, Ars Technica Wrote:</cite>Adobe has canceled plans to discontinue its 2D animation software Animate.<br />
<br />
On Monday, Adobe <a href="https://www.pcworld.com/article/3050939/end-of-an-era-adobe-animate-is-being-put-to-rest-after-30-years.html" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">announced</span></a> that it would stop allowing people to sell subscriptions to Animate on March 1, saying the software had “served its purpose.” People who already had a software license would be able to keep using Animate with technical support until March 1, 2027; businesses had until March 1, 2029. Per an email sent to customers, Adobe also said users would lose access to Animate files and project data on March 1, 2027. Animate costs &#36;23 per month.<br />
<br />
After receiving backlash from animators and other users, Adobe reversed its decision on <a href="https://community.adobe.com/announcements-539/adobe-animate-end-of-life-and-support-timeline-1548220" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">Tuesday night</span></a>. In an <a href="https://helpx.adobe.com/animate/kb/maintenance-mode.html" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">announcement</span></a> posted online, the San Jose, California-headquartered company said:<br />
<br />
<p style="margin-left: 35px;"><span style="font-style: italic;" class="mycode_i"><br />
We are not discontinuing or removing access to Adobe Animate. Animate will continue to be available for both current and new customers, and we will ensure you continue to have access to your content. There is no longer a deadline or date by which Animate will no longer be available.</span></p>
<br />
Adobe said the software will be available for individuals and businesses and will still receive technical support and security and bug fixes, but not new features.<br />
<br />
The company said its Monday announcement “did not meet our standards and caused a lot of confusion and angst.”<br />
<br />
“We are committed to ensuring Animate users have access to their content regardless if the state of development changes,” Adobe said.<br />
<br />
Mike Chambers, a community director at Adobe, <a href="https://www.reddit.com/r/adobeanimate/comments/1qv5yju/comment/o3jrbg4/?context=3&amp;utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">affirmed</span></a> via Reddit that Adobe has no plans to shut down Animate. If the company decides to discontinue the software, it “will work closely with the community to ensure they have adequate time to plan in order to minimize disruption and will take steps so that the community continues to have long-term access to their content,” <a href="https://www.reddit.com/r/adobeanimate/comments/1qv5yju/updates_on_the_status_of_adobe_animate/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">he said</span></a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">30 years of animation</span></span><br />
<br />
Animate debuted in 1996 as FutureWave Software’s FutureSplash Animator. After a 1997 acquisition by Macromedia, <a href="https://arstechnica.com/information-technology/2020/07/the-rise-and-fall-of-adobe-flash/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">FutureSplash Animator became Macromedia Flash</span></a>. In 2005, Adobe bought Macromedia and renamed Macromedia Flash to Adobe Flash Professional. In 2015, the software became <a href="https://arstechnica.com/information-technology/2015/12/adobe-to-kill-off-flash-in-januarys-creative-cloud-update/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">Adobe Animate CC</span></a>. In its nearly 30 years of use, Animate has been used in numerous popular animated <a href="https://en.wikipedia.org/wiki/List_of_Flash_animated_films" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">films</span></a> and <a href="https://en.wikipedia.org/wiki/List_of_Flash_animated_television_series" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">shows</span></a>, including <a href="https://www.slashfilm.com/1628186/choosing-star-trek-lower-decks-uniform-color" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">Star Trek: Lower Decks</span></a>. Still, Adobe said on Monday that “new platforms and paradigms have emerged that better serve the needs of the user.”<br />
<br />
Based on the response to Monday’s announcement, not everyone agrees that Animate is obsolete. Adobe’s announcement has also drawn increased scrutiny because of the company’s <a href="https://arstechnica.com/information-technology/2023/10/adobes-ai-image-generators-get-beefy-updates-including-vector-graphics/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">growing focus</span></a> on AI-based tools, which have led to <a href="https://community.adobe.com/announcements-539/adobe-animate-end-of-life-and-support-timeline-1548220" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">higher subscription fees</span></a>.<br />
<br />
“Shutting down Animate and cutting off users from decades worth of work, while simultaneously focusing on anti-artist AI technology, is incredibly disrespectful to your users. Make the software open-source if you’re not going to do the work yourself,” a user on Adobe’s forum going by “FFFlay” wrote in response to Monday’s announcement.<br />
<br />
Although Adobe has shown an ability to respond to customer frustration and will allow people to use Animate for the foreseeable future, people who depend on the software, including for animation and education, are concerned about relying on a program that Adobe almost discontinued.<br />
<br />
In a post today, an Adobe community member going by the username rayek.elfin wrote, “The damage is done in my opinion. The news of Adobe discontinuing Animate went viral and probably created so much anxiety and uncertainty that studios and indie animators are already looking to replace Animate in their pipelines.”<br />
<br />
When asked how Adobe will try to rebuild trust among users, Chambers <a href="https://www.reddit.com/r/adobeanimate/comments/1qv5yju/comment/o3honm0/?context=3" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">said</span></a>, “Trust doesn’t come beforehand, it comes after (and has to be earned). We say what we will do, and if we consistently do it, we gain trust. We are at the ‘we say what we will do’ part for a lot of people.”</blockquote>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RPGMaker.Net has Survived]]></title>
			<link>https://www.save-point.org/thread-13397.html</link>
			<pubDate>Sun, 01 Feb 2026 20:49:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13397.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://rpgmaker.net/media/images/layout/logo_black.png" loading="lazy"  width="332" height="100" alt="[Image: logo_black.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">HAS SURVIVED</span></span></div>
<br />
<br />
For roughly a year, many that attempted to visit RPGMaker.Net only to see the above logo and a message to say the site was down.   But as of this past Monday, the site has been resurrected.<br />
<br />
<blockquote class="mycode_quote"><cite>Liberty Wrote:</cite>Welcome back, all!<br />
Yes, you heard correctly, the site is back! Thanks to Benny (and team) RMN has been revived and is stable on life support.<br />
<br />
Is this the upgrade? No. It's just the site as it was before it went down, but with a faster loading time and much more stable than it was. It should mostly run as normal, bar a few bits and bobs.<br />
<br />
Current things to keep in mind:<br />
- Downloads aren't working yet.<br />
- Latest Articles, Media, etc are also not quite working.<br />
- Lockers should be working so if there's stuff in them you want to access or download, you can!<br />
- Registrations are currently locked so that bots don't rush the site but depending on how well the site does with the current influx of members we'll re-enable to let new members join.<br />
<br />
If you find any bugs, crashes or general weirdness, please report them to the Bug Report topic. I'll update this topic as needed.<br />
<br />
Don't forget to thank Benny and his team for all the work they've done to help bring the site back online:</blockquote><br />
The site had been down for some time, El Dorado being its last featured game on the 28th of April 2024. But days later on May the 2nd, the only access you had to RPGMaker.Net was into their discord by way of their service down page.  <br />
<br />
As Remi-chan would probably point out, its a good thing I didn't decide to tackle archiving this site.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://rpgmaker.net/media/images/layout/logo_black.png" loading="lazy"  width="332" height="100" alt="[Image: logo_black.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">HAS SURVIVED</span></span></div>
<br />
<br />
For roughly a year, many that attempted to visit RPGMaker.Net only to see the above logo and a message to say the site was down.   But as of this past Monday, the site has been resurrected.<br />
<br />
<blockquote class="mycode_quote"><cite>Liberty Wrote:</cite>Welcome back, all!<br />
Yes, you heard correctly, the site is back! Thanks to Benny (and team) RMN has been revived and is stable on life support.<br />
<br />
Is this the upgrade? No. It's just the site as it was before it went down, but with a faster loading time and much more stable than it was. It should mostly run as normal, bar a few bits and bobs.<br />
<br />
Current things to keep in mind:<br />
- Downloads aren't working yet.<br />
- Latest Articles, Media, etc are also not quite working.<br />
- Lockers should be working so if there's stuff in them you want to access or download, you can!<br />
- Registrations are currently locked so that bots don't rush the site but depending on how well the site does with the current influx of members we'll re-enable to let new members join.<br />
<br />
If you find any bugs, crashes or general weirdness, please report them to the Bug Report topic. I'll update this topic as needed.<br />
<br />
Don't forget to thank Benny and his team for all the work they've done to help bring the site back online:</blockquote><br />
The site had been down for some time, El Dorado being its last featured game on the 28th of April 2024. But days later on May the 2nd, the only access you had to RPGMaker.Net was into their discord by way of their service down page.  <br />
<br />
As Remi-chan would probably point out, its a good thing I didn't decide to tackle archiving this site.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ALERT: Overheating Switch 2]]></title>
			<link>https://www.save-point.org/thread-11603.html</link>
			<pubDate>Mon, 07 Jul 2025 01:18:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-11603.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://www.techradar.com/gaming/nintendo-switch/nintendo-switch-2-owners-beware-some-owners-are-reporting-worrisome-overheating-problems" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nintendo Switch 2 owners, beware:<br />
some owners are reporting worrisome overheating problems</span></span></a><br />
<span style="font-size: large;" class="mycode_size">Yet another Switch 2 issue...</span></div>
<br />
<blockquote class="mycode_quote"><cite>Isaiah Williams Wrote:</cite><ul class="mycode_list"><li>Nintendo Switch 2 users are reporting overheating issues in handheld and docked modes<br />
</li>
<li>It comes amid Nintendo's recent controversies surrounding its new Switch 2 device<br />
</li>
<li>It reportedly occurs even when playing less demanding games</li>
</ul>
<br />
It's no secret that Nintendo has been at the center of controversy since the announcement of &#36;80 game prices, along with recent findings around its new <a href="https://www.techradar.com/gaming/nintendo/the-switch-2s-value-has-just-been-diminished-significantly-due-to-its-poor-display-and-its-another-reason-you-should-opt-for-a-handheld-gaming-pc" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Switch 2 display and its ghosting issues</span></span></a>. However, the handheld's problems seemingly don't stop there.<br />
<br />
As highlighted by Notebookcheck, multiple users are reporting overheating issues with the Nintendo Switch 2, even while playing less demanding games. Notably, most reports suggest overheating occurs when using the Switch 2's Dock, a vital component that allows users to play on external displays and provides more power for improved performance.<br />
<br />
A plethora of Redditors have voiced frustrations with the Switch 2 Dock's lack of ventilation despite featuring a built-in fan. The latter isn't designed to cool the Switch 2, but rather the Dock.<br />
<br />
Others also point out higher temperatures while using its Ethernet port, to the point where the handheld and its accessory are too hot to touch, and the display output ends despite the console still running.<br />
<br />
Nintendo suggests setting the console aside to cool down and ensuring the handheld's air vents aren't obstructed – but frankly, that's hardly much of a solution to eliminate the supposed overheating.<br />
<br />
It's not just the Dock alone; users are also reporting that the device displays a warning message before entering sleep mode when undocked. This appears to be the system's way of throttling, but instead of that, it makes it not playable while resting.<br />
<br />
This is a worrying sign for Switch 2 owners. If these issues become more prevalent, it would most certainly supersede the concerns about the display quality.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Analysis: Hopefully this isn't a bigger issue than I think...</span><br />
<br />
It's not uncommon to hear reports about overheating with new hardware. I've become quite accustomed to it, with new GPU launches, and (more relevant) the early reports of SD cards overheating in the Asus ROG Ally.<br />
<br />
Since this is a similar issue, it seems that Nintendo might be able to address it with a software update, similar to what Asus did. However, there's no guarantee that this will lead to a resolution. It also comes at a bad time for the Switch 2, considering its recent controversies.<br />
<br />
It's the absolute worst-case scenario for a new handheld console owner, especially at its &#36;449.99 / £395.99 / AU&#36;699.95 price; it's also worth noting that the original Switch has seen a price hike in some regions, so it's not exactly a great time for these overheating reports to emerge.<br />
<br />
If the Dock happens to be a detriment to the Switch 2's cooling, I doubt any software update will be able to fix the issue. There's also a lack of compatibility with third-party docks, so if you're facing these temperature issues, there isn't much of a solution for now.<br />
<br />
Let's just hope Nintendo is quick to address this before it gets out of hand...</blockquote>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://www.techradar.com/gaming/nintendo-switch/nintendo-switch-2-owners-beware-some-owners-are-reporting-worrisome-overheating-problems" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nintendo Switch 2 owners, beware:<br />
some owners are reporting worrisome overheating problems</span></span></a><br />
<span style="font-size: large;" class="mycode_size">Yet another Switch 2 issue...</span></div>
<br />
<blockquote class="mycode_quote"><cite>Isaiah Williams Wrote:</cite><ul class="mycode_list"><li>Nintendo Switch 2 users are reporting overheating issues in handheld and docked modes<br />
</li>
<li>It comes amid Nintendo's recent controversies surrounding its new Switch 2 device<br />
</li>
<li>It reportedly occurs even when playing less demanding games</li>
</ul>
<br />
It's no secret that Nintendo has been at the center of controversy since the announcement of &#36;80 game prices, along with recent findings around its new <a href="https://www.techradar.com/gaming/nintendo/the-switch-2s-value-has-just-been-diminished-significantly-due-to-its-poor-display-and-its-another-reason-you-should-opt-for-a-handheld-gaming-pc" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Switch 2 display and its ghosting issues</span></span></a>. However, the handheld's problems seemingly don't stop there.<br />
<br />
As highlighted by Notebookcheck, multiple users are reporting overheating issues with the Nintendo Switch 2, even while playing less demanding games. Notably, most reports suggest overheating occurs when using the Switch 2's Dock, a vital component that allows users to play on external displays and provides more power for improved performance.<br />
<br />
A plethora of Redditors have voiced frustrations with the Switch 2 Dock's lack of ventilation despite featuring a built-in fan. The latter isn't designed to cool the Switch 2, but rather the Dock.<br />
<br />
Others also point out higher temperatures while using its Ethernet port, to the point where the handheld and its accessory are too hot to touch, and the display output ends despite the console still running.<br />
<br />
Nintendo suggests setting the console aside to cool down and ensuring the handheld's air vents aren't obstructed – but frankly, that's hardly much of a solution to eliminate the supposed overheating.<br />
<br />
It's not just the Dock alone; users are also reporting that the device displays a warning message before entering sleep mode when undocked. This appears to be the system's way of throttling, but instead of that, it makes it not playable while resting.<br />
<br />
This is a worrying sign for Switch 2 owners. If these issues become more prevalent, it would most certainly supersede the concerns about the display quality.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Analysis: Hopefully this isn't a bigger issue than I think...</span><br />
<br />
It's not uncommon to hear reports about overheating with new hardware. I've become quite accustomed to it, with new GPU launches, and (more relevant) the early reports of SD cards overheating in the Asus ROG Ally.<br />
<br />
Since this is a similar issue, it seems that Nintendo might be able to address it with a software update, similar to what Asus did. However, there's no guarantee that this will lead to a resolution. It also comes at a bad time for the Switch 2, considering its recent controversies.<br />
<br />
It's the absolute worst-case scenario for a new handheld console owner, especially at its &#36;449.99 / £395.99 / AU&#36;699.95 price; it's also worth noting that the original Switch has seen a price hike in some regions, so it's not exactly a great time for these overheating reports to emerge.<br />
<br />
If the Dock happens to be a detriment to the Switch 2's cooling, I doubt any software update will be able to fix the issue. There's also a lack of compatibility with third-party docks, so if you're facing these temperature issues, there isn't much of a solution for now.<br />
<br />
Let's just hope Nintendo is quick to address this before it gets out of hand...</blockquote>]]></content:encoded>
		</item>
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			<title><![CDATA[PalWorld Update!  Nintendo's Lawsuit hits a SNAG!]]></title>
			<link>https://www.save-point.org/thread-11490.html</link>
			<pubDate>Mon, 17 Feb 2025 03:15:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-11490.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://hothardware.com/news/nintendos-patent-assault-snag-as-uspto-rejects-filings" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Nintendo's Anti-Palworld Patent Assault Hits A Snag As USPTO Rejects 22 Of 23 Filings</span></span></a></div>
<br />
by Alan Velasco (of HotHardware.Com) - Friday, February 14, 2025<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://images.hothardware.com/contentimages/newsitem/66801/content/nintento-palworld-patent-rejected-hero.jpg" loading="lazy"  alt="[Image: nintento-palworld-patent-rejected-hero.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: justify;" class="mycode_align">Palworld was one of the surprise <a href="https://hothardware.com/news/palworld-makes-too-much-money" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">hits of 2024</span></a>, capturing gamer zeitgeist by delivering a familiar experience with a fun twist. However, this success also caught the attention of Nintendo and the Pokémon Company, leading to both of those companies <a href="https://hothardware.com/news/nintendo-sics-patent-lawyers-on-pocketpair" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">filing a lawsuit</span></a> against Palworld developers, Pocketpair. Now there’s a newly added wrinkle that might have a big impact on the legal battle.</div>
<div style="text-align: justify;" class="mycode_align"> </div>
<div style="text-align: justify;" class="mycode_align">In the lawsuit filed last year, Nintendo and the Pokémon Company claimed that “Palworld, a game developed and released by the Defendant, infringes multiple patent rights.” Now, these claims may be null and void after a decision by the United States Patent and Trademark Office landed a big blow to the case the two plaintiffs were making against Pocketpair.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://images.hothardware.com/contentimages/newsitem/66801/content/nintento-palworld-patent-rejected-body.jpg" loading="lazy"  alt="[Image: nintento-palworld-patent-rejected-body.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: justify;" class="mycode_align">The agency has rejected 22 of the 23 patent applications filed by Nintendo that form the basis of the lawsuit, after finding that they did not meet the criteria to be considered new or based on any kind of invention. Additionally, the one patent the agency is willing to grant Nintendo will only be granted if the company agrees to the rejection of the other 22. Only having 1 patent claim is enough to continue with a lawsuit, but companies typically like having multiple infringements when going into this kind of case.</div>
<div style="text-align: justify;" class="mycode_align"> </div>
<div style="text-align: justify;" class="mycode_align">Of course, Nintendo is notoriously litigious and there will be an opportunity for the company to get this decision reversed. It’s highly likely the company will flex its legal muscles to appeal the decision and try and get all these patents approved. Although, this at least gives Pocketpair more time to prepare its legal defense.</div>
<div style="text-align: justify;" class="mycode_align"> </div>
<div style="text-align: justify;" class="mycode_align">This will be an <a href="https://gbatemp.net/threads/us-patent-office-rejects-22-out-of-23-patent-claims-from-nintendo-amongst-palworld-lawsuit.666945/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">interesting case</span></a> to keep an eye on, as it could have a massive impact on the gaming industry. Video games are often highly iterative experiences that build on ideas that show up in other games. If Nintendo is successful, the legal precedence set in this case might greatly restrict future types of games that are made and released.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://hothardware.com/news/nintendos-patent-assault-snag-as-uspto-rejects-filings" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Nintendo's Anti-Palworld Patent Assault Hits A Snag As USPTO Rejects 22 Of 23 Filings</span></span></a></div>
<br />
by Alan Velasco (of HotHardware.Com) - Friday, February 14, 2025<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://images.hothardware.com/contentimages/newsitem/66801/content/nintento-palworld-patent-rejected-hero.jpg" loading="lazy"  alt="[Image: nintento-palworld-patent-rejected-hero.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: justify;" class="mycode_align">Palworld was one of the surprise <a href="https://hothardware.com/news/palworld-makes-too-much-money" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">hits of 2024</span></a>, capturing gamer zeitgeist by delivering a familiar experience with a fun twist. However, this success also caught the attention of Nintendo and the Pokémon Company, leading to both of those companies <a href="https://hothardware.com/news/nintendo-sics-patent-lawyers-on-pocketpair" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">filing a lawsuit</span></a> against Palworld developers, Pocketpair. Now there’s a newly added wrinkle that might have a big impact on the legal battle.</div>
<div style="text-align: justify;" class="mycode_align"> </div>
<div style="text-align: justify;" class="mycode_align">In the lawsuit filed last year, Nintendo and the Pokémon Company claimed that “Palworld, a game developed and released by the Defendant, infringes multiple patent rights.” Now, these claims may be null and void after a decision by the United States Patent and Trademark Office landed a big blow to the case the two plaintiffs were making against Pocketpair.</div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://images.hothardware.com/contentimages/newsitem/66801/content/nintento-palworld-patent-rejected-body.jpg" loading="lazy"  alt="[Image: nintento-palworld-patent-rejected-body.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: justify;" class="mycode_align">The agency has rejected 22 of the 23 patent applications filed by Nintendo that form the basis of the lawsuit, after finding that they did not meet the criteria to be considered new or based on any kind of invention. Additionally, the one patent the agency is willing to grant Nintendo will only be granted if the company agrees to the rejection of the other 22. Only having 1 patent claim is enough to continue with a lawsuit, but companies typically like having multiple infringements when going into this kind of case.</div>
<div style="text-align: justify;" class="mycode_align"> </div>
<div style="text-align: justify;" class="mycode_align">Of course, Nintendo is notoriously litigious and there will be an opportunity for the company to get this decision reversed. It’s highly likely the company will flex its legal muscles to appeal the decision and try and get all these patents approved. Although, this at least gives Pocketpair more time to prepare its legal defense.</div>
<div style="text-align: justify;" class="mycode_align"> </div>
<div style="text-align: justify;" class="mycode_align">This will be an <a href="https://gbatemp.net/threads/us-patent-office-rejects-22-out-of-23-patent-claims-from-nintendo-amongst-palworld-lawsuit.666945/" target="_blank" rel="noopener" class="mycode_url"><span style="text-decoration: underline;" class="mycode_u">interesting case</span></a> to keep an eye on, as it could have a massive impact on the gaming industry. Video games are often highly iterative experiences that build on ideas that show up in other games. If Nintendo is successful, the legal precedence set in this case might greatly restrict future types of games that are made and released.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What happened to Kain Vinosec?]]></title>
			<link>https://www.save-point.org/thread-10991.html</link>
			<pubDate>Sat, 23 Nov 2024 08:29:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=7840">AVGB-KBGaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-10991.html</guid>
			<description><![CDATA[The musician behind some of the best BGM I've ever heard, and have had the honor of purchasing for use in my projects...<br />
<br />
I found out that one of my Steam Wishlist items was delisted...<br />
<a href="https://steamdb.info/app/229757/" target="_blank" rel="noopener" class="mycode_url">https://steamdb.info/app/229757/</a><br />
It's by the same musician. I want this asset pack, but I can't find any archives of it, now that it's delisted and isn't available anymore elsewhere.<br />
...<br />
Anyone got details on this?]]></description>
			<content:encoded><![CDATA[The musician behind some of the best BGM I've ever heard, and have had the honor of purchasing for use in my projects...<br />
<br />
I found out that one of my Steam Wishlist items was delisted...<br />
<a href="https://steamdb.info/app/229757/" target="_blank" rel="noopener" class="mycode_url">https://steamdb.info/app/229757/</a><br />
It's by the same musician. I want this asset pack, but I can't find any archives of it, now that it's delisted and isn't available anymore elsewhere.<br />
...<br />
Anyone got details on this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Google Search Algorithm (More like Google SUCKS Algorithm)]]></title>
			<link>https://www.save-point.org/thread-10090.html</link>
			<pubDate>Wed, 09 Oct 2024 21:57:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=8107">Solitaire</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-10090.html</guid>
			<description><![CDATA[I like to keep to myself, and generally I've never really been the type to join forums to ask questions about problems I have, so instead I usually do a lot of google searching. Actually, even when not looking for solutions to things, I google search. Google search for art inspiration, Google search for new additions to my endless <span style="font-style: italic;" class="mycode_i">The Sims 3</span> custom content hoard. (<span style="font-style: italic;" class="mycode_i">eventually ending up in all manner of sketchy Russian websites more often then not with that last one.</span>)<br />
<br />
I'm sure literally anyone who might be viewing this can identify to all that. (<span style="font-style: italic;" class="mycode_i">Okay, maybe not the pillaging sketchy Russian websites for cute virtual hairstyles thing, but still.</span>) So, I ask you members of the Save-point forums, in however many years or decades you've been using the google search engine, would you consider it being on a downwards slope? Or is it the same as it's always been?<br />
Personally, I find myself having more and more trouble every year when I end up trying to go down rabbit holes for solutions to whatever issues I might be facing. There have been many instances when I was just <span style="font-weight: bold;" class="mycode_b">SURE </span>something had to be posted about a specific script issue somewhere, but google showed me nothing.<br />
<br />
Aside from this, did you know that Google is always in flux? And things that can be found easily on the clear-net one day, might drift below the reaches of searchability the next? Because I didn't know that until a couple years ago. <br />
Also, different languages have their own "<span style="font-style: italic;" class="mycode_i">internets</span>" you might say. Can't find something on English Google? Try Chinese Google, or Yiddish Google, (<span style="font-style: italic;" class="mycode_i">or Russian Google, as with the earlier mentions</span>). For me, it just boggles the mind how much stuff we don't see on the web (<span style="font-style: italic;" class="mycode_i">particularly if you're a fellow monolinguist</span>). There's so, so many many pages that have just drifted into the nether from age alone. Truly fascinating I think.<br />
<br />
...But, oh yeah, the Google Search algorithm still hella sucks.<br />
<br />
Maybe all search algorithms are like this, or maybe I'm just being a <span style="font-weight: bold;" class="mycode_b">GOOGLIOCENTRIC. </span>Maybe over there on Bing and Ask Jeeves deep-dark-web accessibility is a built in feature. And cat videos, and MLP fan wikis, and red-rooms, and everybody's personal Paypal account pages all live in simultaneous harmony.<br />
<br />
Anyway, that just popped into my thoughtvat, and I thought; what's better than to use this opportunity for a first non-introduction post, and dump out all my random observations onto this forum lol.<br />
<br />
TLDR: Anyone else having trouble searching up specific stuff on Google? Or do you even use Google? If so, what about your preferred engine then?]]></description>
			<content:encoded><![CDATA[I like to keep to myself, and generally I've never really been the type to join forums to ask questions about problems I have, so instead I usually do a lot of google searching. Actually, even when not looking for solutions to things, I google search. Google search for art inspiration, Google search for new additions to my endless <span style="font-style: italic;" class="mycode_i">The Sims 3</span> custom content hoard. (<span style="font-style: italic;" class="mycode_i">eventually ending up in all manner of sketchy Russian websites more often then not with that last one.</span>)<br />
<br />
I'm sure literally anyone who might be viewing this can identify to all that. (<span style="font-style: italic;" class="mycode_i">Okay, maybe not the pillaging sketchy Russian websites for cute virtual hairstyles thing, but still.</span>) So, I ask you members of the Save-point forums, in however many years or decades you've been using the google search engine, would you consider it being on a downwards slope? Or is it the same as it's always been?<br />
Personally, I find myself having more and more trouble every year when I end up trying to go down rabbit holes for solutions to whatever issues I might be facing. There have been many instances when I was just <span style="font-weight: bold;" class="mycode_b">SURE </span>something had to be posted about a specific script issue somewhere, but google showed me nothing.<br />
<br />
Aside from this, did you know that Google is always in flux? And things that can be found easily on the clear-net one day, might drift below the reaches of searchability the next? Because I didn't know that until a couple years ago. <br />
Also, different languages have their own "<span style="font-style: italic;" class="mycode_i">internets</span>" you might say. Can't find something on English Google? Try Chinese Google, or Yiddish Google, (<span style="font-style: italic;" class="mycode_i">or Russian Google, as with the earlier mentions</span>). For me, it just boggles the mind how much stuff we don't see on the web (<span style="font-style: italic;" class="mycode_i">particularly if you're a fellow monolinguist</span>). There's so, so many many pages that have just drifted into the nether from age alone. Truly fascinating I think.<br />
<br />
...But, oh yeah, the Google Search algorithm still hella sucks.<br />
<br />
Maybe all search algorithms are like this, or maybe I'm just being a <span style="font-weight: bold;" class="mycode_b">GOOGLIOCENTRIC. </span>Maybe over there on Bing and Ask Jeeves deep-dark-web accessibility is a built in feature. And cat videos, and MLP fan wikis, and red-rooms, and everybody's personal Paypal account pages all live in simultaneous harmony.<br />
<br />
Anyway, that just popped into my thoughtvat, and I thought; what's better than to use this opportunity for a first non-introduction post, and dump out all my random observations onto this forum lol.<br />
<br />
TLDR: Anyone else having trouble searching up specific stuff on Google? Or do you even use Google? If so, what about your preferred engine then?]]></content:encoded>
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		<item>
			<title><![CDATA[Chance to make it illegal for companies to kill their own games!]]></title>
			<link>https://www.save-point.org/thread-8988.html</link>
			<pubDate>Sun, 04 Aug 2024 03:59:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8988.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">If 1 million people sign a petition, </span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">a ban on</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">rendering </span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">multiplayer games unplayable</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">has a chance to become </span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">law in Europe</span></span></div>
<br />
<blockquote class="mycode_quote"><cite>Christopher Livingston at PC Gamer Wrote:</cite>A European initiative is now underway for videogame preservation and consumer protections against publishers "killing games."<br />
<br />
One of the most common reasons a game becomes unplayable is because it can only be played online and its servers have been shut down by publishers. In <a href="https://www.pcgamer.com/all-the-big-games-that-shut-down-in-2023/" target="_blank" rel="noopener" class="mycode_url">2023 alone</a> we saw nearly a dozen games like Battlefield, Call of Duty: Warzone, Knockout City, Spellbreak, Gundam Evolution, and more meet the same grim fate as the lights went off for good. <br />
<br />
There are two tragedies when games go dark. First off, the work of all those programmers, artists, writers, animators, modelers, and everyone else who labored on a game, maybe for years, is gone forever. Killing a game is also anti-consumer because, y'know… people bought that game. They paid for a product, the same way they'd buy a book, a movie, or a song, and they should be able to use that product for as long as they like. Troublingly, there's no legal recourse when a game you paid for gets shut down.<br />
<br />
But there are people trying to get laws passed to protect both the games and the people who buy them. For a more enjoyable explanation of the effort from someone more interesting than me, please direct your eyes to the video below:<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/mkMe9MxxZiI" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
You'll probably recognize Ross Scott's voice immediately—he's the creator and narrator of YouTube webseries <a href="https://www.pcgamer.com/youtube-comedy-series-freemans-mind-arrives-in-half-life-2/" target="_blank" rel="noopener" class="mycode_url">Freeman's Mind</a>—and he's one of the organizers behind <a href="https://www.stopkillinggames.com/" target="_blank" rel="noopener" class="mycode_url">Stop Killing Games</a>. Scott compares the practice of publishers shutting down games to movie studios during the silent film era "burning their own films after they were done showing them to recover the silver content," pointing out that "now most films of that era are gone forever." Game preservation is a concern, definitely, but so is protecting consumers.<br />
<br />
One way to combat the killing of games is to propose a new law, an effort that is currently underway in the European Union. The process is called the "European Citizens Initiative," and if it's signed by 1 million citizens in the EU it has a chance to become an actual law. If passed, the law would require "publishers that sell or license videogames to consumers in the European Union (or related features and assets sold for videogames they operate) to leave said videogames in a functional (playable) state," even in the event that the servers are shut down or the studio closes. <br />
<br />
"An increasing number of publishers are selling videogames that are required to connect through the internet to the game publisher, or 'phone home' to function," the petition reads. "While this is not a problem in itself, when support ends for these types of games, very often publishers simply sever the connection necessary for the game to function, proceed to destroy all working copies of the game, and implement extensive measures to prevent the customer from repairing the game in any way."<br />
<br />
Understanding that developers and publishers can't support games forever, the initiative would expect "the publisher to provide resources for the said videogame once they discontinue it while leaving it in a reasonably functional (playable) state." That means giving players the tools to host the game on their own servers, for example, and removing the requirement for games to connect to the publisher's (defunct) servers in order to be played. This is what the <a href="https://www.pcgamer.com/knockout-city-sunset-gdc-talk/" target="_blank" rel="noopener" class="mycode_url">developer behind Knockout City</a> did when it pulled the plug on the game's official servers.<br />
<br />
Not only does this initiative apply to games that are sold, but includes free to play games that have microtransactions for assets (like skins) or other paid-for features. The thought is, if you purchase an item in a free game, you should have the right to continue to use it indefinitely—which means keeping that free game playable in some form.<br />
<br />
It's important to note that even a million signatures doesn't mean an automatic win, just that it'll go forward to the European Union as a proposal to become a law. A million signatures is a pretty tall order—though as far as I can tell, the initiative has been signed by about 45,000 people after a single day online, which is a great start. The initiative will also remain open for a full year, so there's plenty of time to acquire the rest of the signatures. You can view <a href="https://citizens-initiative.europa.eu/initiatives/details/2024/000007_en#" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">the full initiative here</span></a>, and learn more at <a href="http://stopkillinggames.com/" target="_blank" rel="noopener" class="mycode_url">StopKillingGames.com</a>.</blockquote>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">If 1 million people sign a petition, </span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">a ban on</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">rendering </span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">multiplayer games unplayable</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">has a chance to become </span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">law in Europe</span></span></div>
<br />
<blockquote class="mycode_quote"><cite>Christopher Livingston at PC Gamer Wrote:</cite>A European initiative is now underway for videogame preservation and consumer protections against publishers "killing games."<br />
<br />
One of the most common reasons a game becomes unplayable is because it can only be played online and its servers have been shut down by publishers. In <a href="https://www.pcgamer.com/all-the-big-games-that-shut-down-in-2023/" target="_blank" rel="noopener" class="mycode_url">2023 alone</a> we saw nearly a dozen games like Battlefield, Call of Duty: Warzone, Knockout City, Spellbreak, Gundam Evolution, and more meet the same grim fate as the lights went off for good. <br />
<br />
There are two tragedies when games go dark. First off, the work of all those programmers, artists, writers, animators, modelers, and everyone else who labored on a game, maybe for years, is gone forever. Killing a game is also anti-consumer because, y'know… people bought that game. They paid for a product, the same way they'd buy a book, a movie, or a song, and they should be able to use that product for as long as they like. Troublingly, there's no legal recourse when a game you paid for gets shut down.<br />
<br />
But there are people trying to get laws passed to protect both the games and the people who buy them. For a more enjoyable explanation of the effort from someone more interesting than me, please direct your eyes to the video below:<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/mkMe9MxxZiI" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
You'll probably recognize Ross Scott's voice immediately—he's the creator and narrator of YouTube webseries <a href="https://www.pcgamer.com/youtube-comedy-series-freemans-mind-arrives-in-half-life-2/" target="_blank" rel="noopener" class="mycode_url">Freeman's Mind</a>—and he's one of the organizers behind <a href="https://www.stopkillinggames.com/" target="_blank" rel="noopener" class="mycode_url">Stop Killing Games</a>. Scott compares the practice of publishers shutting down games to movie studios during the silent film era "burning their own films after they were done showing them to recover the silver content," pointing out that "now most films of that era are gone forever." Game preservation is a concern, definitely, but so is protecting consumers.<br />
<br />
One way to combat the killing of games is to propose a new law, an effort that is currently underway in the European Union. The process is called the "European Citizens Initiative," and if it's signed by 1 million citizens in the EU it has a chance to become an actual law. If passed, the law would require "publishers that sell or license videogames to consumers in the European Union (or related features and assets sold for videogames they operate) to leave said videogames in a functional (playable) state," even in the event that the servers are shut down or the studio closes. <br />
<br />
"An increasing number of publishers are selling videogames that are required to connect through the internet to the game publisher, or 'phone home' to function," the petition reads. "While this is not a problem in itself, when support ends for these types of games, very often publishers simply sever the connection necessary for the game to function, proceed to destroy all working copies of the game, and implement extensive measures to prevent the customer from repairing the game in any way."<br />
<br />
Understanding that developers and publishers can't support games forever, the initiative would expect "the publisher to provide resources for the said videogame once they discontinue it while leaving it in a reasonably functional (playable) state." That means giving players the tools to host the game on their own servers, for example, and removing the requirement for games to connect to the publisher's (defunct) servers in order to be played. This is what the <a href="https://www.pcgamer.com/knockout-city-sunset-gdc-talk/" target="_blank" rel="noopener" class="mycode_url">developer behind Knockout City</a> did when it pulled the plug on the game's official servers.<br />
<br />
Not only does this initiative apply to games that are sold, but includes free to play games that have microtransactions for assets (like skins) or other paid-for features. The thought is, if you purchase an item in a free game, you should have the right to continue to use it indefinitely—which means keeping that free game playable in some form.<br />
<br />
It's important to note that even a million signatures doesn't mean an automatic win, just that it'll go forward to the European Union as a proposal to become a law. A million signatures is a pretty tall order—though as far as I can tell, the initiative has been signed by about 45,000 people after a single day online, which is a great start. The initiative will also remain open for a full year, so there's plenty of time to acquire the rest of the signatures. You can view <a href="https://citizens-initiative.europa.eu/initiatives/details/2024/000007_en#" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">the full initiative here</span></a>, and learn more at <a href="http://stopkillinggames.com/" target="_blank" rel="noopener" class="mycode_url">StopKillingGames.com</a>.</blockquote>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ADOBE'S HEADACHES]]></title>
			<link>https://www.save-point.org/thread-8962.html</link>
			<pubDate>Sun, 09 Jun 2024 01:58:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8962.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><a href="https://www.theverge.com/2024/6/7/24173838/adobe-tos-update-firefly-generative-ai-trust" target="_blank" rel="noopener" class="mycode_url">ADOBE'S NEW TERMS OF SERVICE<br />
AREN'T THE PROBLEM...<br />
ITS THE TRUST</a></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">(From DerVVulfman: <span style="font-style: italic;" class="mycode_i">This is as bad as the Unity Fiasco!</span>)</span></div>
<br />
by Jess Weatherbed<br />
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A recent notification from Adobe about a <a href="https://www.adobe.com/legal/terms.html?clickref=1011lyCGLro9&amp;mv=affiliate&amp;mv2=pz&amp;as_camptype=&amp;as_channel=affiliate&amp;as_source=partnerize&amp;as_campaign=vox" target="_blank" rel="noopener" class="mycode_url">terms of service</a> update caused outrage online once many people — forced to accept the new terms for continued access to its apps and services — interpreted it to mean Adobe was permitting itself free rein to access and use their work to train AI models</span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Specifically, the notification said Adobe had “clarified that we may access your content through both automated and manual methods” within its TOS, directing users to a section that says “techniques such as machine learning” may be used to analyze content to improve services, software, and user experiences. The update went viral after creatives took Adobe’s vague language to mean that it would use their work to train <a href="https://www.theverge.com/2023/3/21/23648315/adobe-firefly-ai-image-generator-announced" target="_blank" rel="noopener" class="mycode_url">Firefly</a> — the company’s generative AI model — or access sensitive projects that might be under NDA.</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://pbs.twimg.com/media/GPRSrl1XwAATscD?format=png" loading="lazy"  alt="[Image: GPRSrl1XwAATscD?format=png]" class="mycode_img" /></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Adobe has now <a href="https://blog.adobe.com/en/publish/2024/06/06/clarification-adobe-terms-of-use" target="_blank" rel="noopener" class="mycode_url">published a blog</a> to address those concerns and assure its users that this isn’t the case. “Our commitments to our customers have not changed,” Adobe said in its statement, affirming that the company doesn’t train Firefly on customer content or assume ownership of a customer’s work. “Firefly generative AI models are trained on a dataset of licensed content, such as Adobe Stock, and public domain content where copyright has expired.”</span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A before and after comparison of the TOS update (which you can see below) shows that very little about the policy has actually changed. The inclusion of “machine learning,” particularly, while vague, isn’t new and has been present in the TOS for years. One explanation for this is that variations of AI technology that pre-date Firefly have long been used in tools like Photoshop’s Content-Aware Fill and Lightroom’s Select Subject. Confusingly, however, the updated language within the TOS has actually been live since February, with Adobe having only recently notified users of the change.</span></span></div>
<br />
<img src="https://duet-cdn.vox-cdn.com/thumbor/0x0:808x558/750x518/filters:focal(404x279:405x280):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/25482117/Adobe_TOS_update_language.jpg" loading="lazy"  alt="[Image: Adobe_TOS_update_language.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Adobe’s chief product officer, Scott Belsky, <a href="https://x.com/scottbelsky/status/1798698501204791351" target="_blank" rel="noopener" class="mycode_url">acknowledged on X</a> that the wording within the notification is “unclear” and said the company’s legal team was working to address concerns about the vague language within the policy. “Adobe has had something like this in TOS for over a decade,” said Belsky. “But trust and transparency couldn’t be more crucial these days.” </span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Adobe has developed something of an “image” problem as it’s grown over the years, especially among individual creatives who no longer feel the company has their best interests at heart. It’s been criticized for <a href="https://www.vice.com/en/article/a3xk3p/adobe-tells-users-they-can-get-sued-for-using-old-versions-of-photoshop" target="_blank" rel="noopener" class="mycode_url">dropping its one-time purchase model</a> in favor of recurring subscriptions and accused of creating a monopoly over the creative software industry — which concerned regulators enough to effectively force the company to <a href="https://www.theverge.com/2023/12/18/24005996/adobe-figma-acquisition-abandoned-termination-fee" target="_blank" rel="noopener" class="mycode_url">abandon its attempt to acquire Figma</a> last year. While similar software <span style="font-style: italic;" class="mycode_i">is</span> available from other brands like Affinity, Adobe’s is typically considered the “industry standard” and difficult to avoid using in professional environments. </span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Notably, Adobe has also developed a <a href="https://www.theverge.com/2023/9/13/23871537/adobe-firefly-generative-ai-model-general-availability-launch-date-price" target="_blank" rel="noopener" class="mycode_url">mountain</a> <a href="https://www.theverge.com/2023/10/10/23911114/adobe-max-firefly-generative-ai-model-photoshop-illustrator-express" target="_blank" rel="noopener" class="mycode_url">of generative</a> <a href="https://www.theverge.com/2024/3/7/24093148/adobe-express-mobile-app-beta-firefly-generative-ai-design-tool" target="_blank" rel="noopener" class="mycode_url">AI tools</a> <a href="https://www.theverge.com/2024/3/26/24112533/adobe-summit-genstudio-ai-firefly-marketing-platform" target="_blank" rel="noopener" class="mycode_url">and services</a> since introducing its own Firefly model in March 2023, enthusiastically promoting them as a means for people with limited creative experience to quickly produce content at scale. I imagine that sounds very attractive to businesses, but not so much to creative professionals who are anxious about their job security. It’s easy to see why so many feel betrayed by the company, especially when Adobe <a href="https://www.theverge.com/2024/4/12/24128588/adobe-trained-firefly-on-some-ai-images" target="_blank" rel="noopener" class="mycode_url">seemingly</a> <a href="https://futurism.com/adobe-caught-selling-ai-generated-images-israel-palestine-violence" target="_blank" rel="noopener" class="mycode_url">struggles to</a> <a href="https://www.theverge.com/2024/6/3/24170285/adobe-stock-ansel-adams-style-ai-generated-images" target="_blank" rel="noopener" class="mycode_url">enforce the</a> <a href="https://www.creativebloq.com/news/adobe-copyright-ai" target="_blank" rel="noopener" class="mycode_url">generative AI policies</a> it introduced to protect them.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">That breakdown of trust brings us here. While this viral drama surrounding Adobe’s TOS “update” may blow over, hoards of creatives are watching the company like a hawk. Adobe will have to find an effective way to address those trust issues if it wants independent creators, who have come to expect the worst from the company, to see it as the friend it claims to be rather than a foe.</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><a href="https://www.theverge.com/2024/6/7/24173838/adobe-tos-update-firefly-generative-ai-trust" target="_blank" rel="noopener" class="mycode_url">ADOBE'S NEW TERMS OF SERVICE<br />
AREN'T THE PROBLEM...<br />
ITS THE TRUST</a></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">(From DerVVulfman: <span style="font-style: italic;" class="mycode_i">This is as bad as the Unity Fiasco!</span>)</span></div>
<br />
by Jess Weatherbed<br />
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A recent notification from Adobe about a <a href="https://www.adobe.com/legal/terms.html?clickref=1011lyCGLro9&amp;mv=affiliate&amp;mv2=pz&amp;as_camptype=&amp;as_channel=affiliate&amp;as_source=partnerize&amp;as_campaign=vox" target="_blank" rel="noopener" class="mycode_url">terms of service</a> update caused outrage online once many people — forced to accept the new terms for continued access to its apps and services — interpreted it to mean Adobe was permitting itself free rein to access and use their work to train AI models</span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Specifically, the notification said Adobe had “clarified that we may access your content through both automated and manual methods” within its TOS, directing users to a section that says “techniques such as machine learning” may be used to analyze content to improve services, software, and user experiences. The update went viral after creatives took Adobe’s vague language to mean that it would use their work to train <a href="https://www.theverge.com/2023/3/21/23648315/adobe-firefly-ai-image-generator-announced" target="_blank" rel="noopener" class="mycode_url">Firefly</a> — the company’s generative AI model — or access sensitive projects that might be under NDA.</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://pbs.twimg.com/media/GPRSrl1XwAATscD?format=png" loading="lazy"  alt="[Image: GPRSrl1XwAATscD?format=png]" class="mycode_img" /></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Adobe has now <a href="https://blog.adobe.com/en/publish/2024/06/06/clarification-adobe-terms-of-use" target="_blank" rel="noopener" class="mycode_url">published a blog</a> to address those concerns and assure its users that this isn’t the case. “Our commitments to our customers have not changed,” Adobe said in its statement, affirming that the company doesn’t train Firefly on customer content or assume ownership of a customer’s work. “Firefly generative AI models are trained on a dataset of licensed content, such as Adobe Stock, and public domain content where copyright has expired.”</span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">A before and after comparison of the TOS update (which you can see below) shows that very little about the policy has actually changed. The inclusion of “machine learning,” particularly, while vague, isn’t new and has been present in the TOS for years. One explanation for this is that variations of AI technology that pre-date Firefly have long been used in tools like Photoshop’s Content-Aware Fill and Lightroom’s Select Subject. Confusingly, however, the updated language within the TOS has actually been live since February, with Adobe having only recently notified users of the change.</span></span></div>
<br />
<img src="https://duet-cdn.vox-cdn.com/thumbor/0x0:808x558/750x518/filters:focal(404x279:405x280):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/25482117/Adobe_TOS_update_language.jpg" loading="lazy"  alt="[Image: Adobe_TOS_update_language.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Adobe’s chief product officer, Scott Belsky, <a href="https://x.com/scottbelsky/status/1798698501204791351" target="_blank" rel="noopener" class="mycode_url">acknowledged on X</a> that the wording within the notification is “unclear” and said the company’s legal team was working to address concerns about the vague language within the policy. “Adobe has had something like this in TOS for over a decade,” said Belsky. “But trust and transparency couldn’t be more crucial these days.” </span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Adobe has developed something of an “image” problem as it’s grown over the years, especially among individual creatives who no longer feel the company has their best interests at heart. It’s been criticized for <a href="https://www.vice.com/en/article/a3xk3p/adobe-tells-users-they-can-get-sued-for-using-old-versions-of-photoshop" target="_blank" rel="noopener" class="mycode_url">dropping its one-time purchase model</a> in favor of recurring subscriptions and accused of creating a monopoly over the creative software industry — which concerned regulators enough to effectively force the company to <a href="https://www.theverge.com/2023/12/18/24005996/adobe-figma-acquisition-abandoned-termination-fee" target="_blank" rel="noopener" class="mycode_url">abandon its attempt to acquire Figma</a> last year. While similar software <span style="font-style: italic;" class="mycode_i">is</span> available from other brands like Affinity, Adobe’s is typically considered the “industry standard” and difficult to avoid using in professional environments. </span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">Notably, Adobe has also developed a <a href="https://www.theverge.com/2023/9/13/23871537/adobe-firefly-generative-ai-model-general-availability-launch-date-price" target="_blank" rel="noopener" class="mycode_url">mountain</a> <a href="https://www.theverge.com/2023/10/10/23911114/adobe-max-firefly-generative-ai-model-photoshop-illustrator-express" target="_blank" rel="noopener" class="mycode_url">of generative</a> <a href="https://www.theverge.com/2024/3/7/24093148/adobe-express-mobile-app-beta-firefly-generative-ai-design-tool" target="_blank" rel="noopener" class="mycode_url">AI tools</a> <a href="https://www.theverge.com/2024/3/26/24112533/adobe-summit-genstudio-ai-firefly-marketing-platform" target="_blank" rel="noopener" class="mycode_url">and services</a> since introducing its own Firefly model in March 2023, enthusiastically promoting them as a means for people with limited creative experience to quickly produce content at scale. I imagine that sounds very attractive to businesses, but not so much to creative professionals who are anxious about their job security. It’s easy to see why so many feel betrayed by the company, especially when Adobe <a href="https://www.theverge.com/2024/4/12/24128588/adobe-trained-firefly-on-some-ai-images" target="_blank" rel="noopener" class="mycode_url">seemingly</a> <a href="https://futurism.com/adobe-caught-selling-ai-generated-images-israel-palestine-violence" target="_blank" rel="noopener" class="mycode_url">struggles to</a> <a href="https://www.theverge.com/2024/6/3/24170285/adobe-stock-ansel-adams-style-ai-generated-images" target="_blank" rel="noopener" class="mycode_url">enforce the</a> <a href="https://www.creativebloq.com/news/adobe-copyright-ai" target="_blank" rel="noopener" class="mycode_url">generative AI policies</a> it introduced to protect them.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font">That breakdown of trust brings us here. While this viral drama surrounding Adobe’s TOS “update” may blow over, hoards of creatives are watching the company like a hawk. Adobe will have to find an effective way to address those trust issues if it wants independent creators, who have come to expect the worst from the company, to see it as the friend it claims to be rather than a foe.</span></span></div>]]></content:encoded>
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		<item>
			<title><![CDATA[Jim Ward, Dungeons & Dragons designer, died at age 72]]></title>
			<link>https://www.save-point.org/thread-8928.html</link>
			<pubDate>Wed, 20 Mar 2024 00:50:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8928.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><a href="https://www.gamedeveloper.com/business/obituary-jim-ward-dungeons-dragons-designer-died-at-age-72#close-modal" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: large;" class="mycode_size">Jim Ward,<br />
Dungeons &amp; Dragons designer,<br />
died at age 72</span></a></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ward joined TSR during Dungeons &amp; Dragons' first boom, and worked on several add-ons for the TTRPG, plus his own science-fantasy game, Metamorphosis Alpha.</span></div>
<br />
<img src="https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltc4a6aa399931c3f9/65f9c14f527c48040769f427/james_m_ward.jpg" loading="lazy"  alt="[Image: james_m_ward.jpg]" class="mycode_img" /><br />
<br />
Jim Ward, a longtime game designer for the Dungeons &amp; Dragons tabletop game, passed away on <span style="font-style: italic;" class="mycode_i"><a href="https://www.facebook.com/Jamesmwardauthor/?_rdr" target="_blank" rel="noopener" class="mycode_url">March 18</a></span> at 72 years old.<br />
<br />
Born May 23, 1951, Ward began his game career in 1976 with his and Rob Kuntz's Gods, Demi-Gods &amp; Heroes rulebook for TSR. That same year, he created Metamorphosis Alpha, TSR's fourth role-playing game ever and its first science-fantasy RPG.<br />
<br />
At TSR, Ward worked on various modules and supplements. This was at the same time D&amp;D was in its first popularity boom, and the Ruins of Adventure supplement he co-made with David Cook, Steve Winter, and Mike Breault was adapted into the 1988 Pool of Radiance video game.<br />
<br />
He'd also work his way up the executive ranks, becoming its creative services VP before exiting in 1996 from disagreements with fellow higher-ups.<br />
<br />
For his work at the time, Ward was inducted into the Academy of Adventure Gaming Arts &amp; Design Hall of Fame in 1989.<br />
<br />
After leaving TSR, Ward designed a collectible card game for Dragon Ball Z by the late <span style="font-style: italic;" class="mycode_i"><a href="https://www.gamedeveloper.com/business/obituary-akira-toriyama-dragon-ball-creator-died-at-age-68" target="_blank" rel="noopener" class="mycode_url">Akira Toriyama.</a></span> He'd later help make similar games for Robert Jordan's The Wheel of Time, Core Design's Tomb Raider, and the TV series Babylon 5.<br />
<br />
Eventually, he'd go to co-found his own company, Fast Forward Entertainment, with the likes of fellow role-playing designers like Timothy Brown and Lester W. Smith. He'd later join Troll Games as a writer for game supplements like Castles &amp; Crusades.<br />
<br />
"I appreciate everything Jim did to help me out when I was working for Gary Gygax many years ago," wrote Hyperborea writer <span style="font-style: italic;" class="mycode_i"><a href="https://twitter.com/hyperborea576/status/1769888882013688147" target="_blank" rel="noopener" class="mycode_url">Jeffrey Talanian</a></span>. "He was so kind, generous, and patient with me. [...] A pleasure to be around. A sad day, indeed."<br />
<br />
"James leaves behind a legacy that transcends the bounds of time and space, continuing to inspire future generations of writers, gamers, and dreamers," reads his <span style="font-style: italic;" class="mycode_i"><a href="https://www.facebook.com/Jamesmwardauthor/posts/pfbid02rxfia86UhHdS2Y5VeptDezDnjomcx7pMWpSVWyHdXP39NzdpjTbsQTzSQGaMXVCCl" target="_blank" rel="noopener" class="mycode_url">Facebook</a></span> eulogy. "His spirit will forever dwell in the worlds he brought to life and the hearts of those who knew him.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><a href="https://www.gamedeveloper.com/business/obituary-jim-ward-dungeons-dragons-designer-died-at-age-72#close-modal" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: large;" class="mycode_size">Jim Ward,<br />
Dungeons &amp; Dragons designer,<br />
died at age 72</span></a></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Ward joined TSR during Dungeons &amp; Dragons' first boom, and worked on several add-ons for the TTRPG, plus his own science-fantasy game, Metamorphosis Alpha.</span></div>
<br />
<img src="https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltc4a6aa399931c3f9/65f9c14f527c48040769f427/james_m_ward.jpg" loading="lazy"  alt="[Image: james_m_ward.jpg]" class="mycode_img" /><br />
<br />
Jim Ward, a longtime game designer for the Dungeons &amp; Dragons tabletop game, passed away on <span style="font-style: italic;" class="mycode_i"><a href="https://www.facebook.com/Jamesmwardauthor/?_rdr" target="_blank" rel="noopener" class="mycode_url">March 18</a></span> at 72 years old.<br />
<br />
Born May 23, 1951, Ward began his game career in 1976 with his and Rob Kuntz's Gods, Demi-Gods &amp; Heroes rulebook for TSR. That same year, he created Metamorphosis Alpha, TSR's fourth role-playing game ever and its first science-fantasy RPG.<br />
<br />
At TSR, Ward worked on various modules and supplements. This was at the same time D&amp;D was in its first popularity boom, and the Ruins of Adventure supplement he co-made with David Cook, Steve Winter, and Mike Breault was adapted into the 1988 Pool of Radiance video game.<br />
<br />
He'd also work his way up the executive ranks, becoming its creative services VP before exiting in 1996 from disagreements with fellow higher-ups.<br />
<br />
For his work at the time, Ward was inducted into the Academy of Adventure Gaming Arts &amp; Design Hall of Fame in 1989.<br />
<br />
After leaving TSR, Ward designed a collectible card game for Dragon Ball Z by the late <span style="font-style: italic;" class="mycode_i"><a href="https://www.gamedeveloper.com/business/obituary-akira-toriyama-dragon-ball-creator-died-at-age-68" target="_blank" rel="noopener" class="mycode_url">Akira Toriyama.</a></span> He'd later help make similar games for Robert Jordan's The Wheel of Time, Core Design's Tomb Raider, and the TV series Babylon 5.<br />
<br />
Eventually, he'd go to co-found his own company, Fast Forward Entertainment, with the likes of fellow role-playing designers like Timothy Brown and Lester W. Smith. He'd later join Troll Games as a writer for game supplements like Castles &amp; Crusades.<br />
<br />
"I appreciate everything Jim did to help me out when I was working for Gary Gygax many years ago," wrote Hyperborea writer <span style="font-style: italic;" class="mycode_i"><a href="https://twitter.com/hyperborea576/status/1769888882013688147" target="_blank" rel="noopener" class="mycode_url">Jeffrey Talanian</a></span>. "He was so kind, generous, and patient with me. [...] A pleasure to be around. A sad day, indeed."<br />
<br />
"James leaves behind a legacy that transcends the bounds of time and space, continuing to inspire future generations of writers, gamers, and dreamers," reads his <span style="font-style: italic;" class="mycode_i"><a href="https://www.facebook.com/Jamesmwardauthor/posts/pfbid02rxfia86UhHdS2Y5VeptDezDnjomcx7pMWpSVWyHdXP39NzdpjTbsQTzSQGaMXVCCl" target="_blank" rel="noopener" class="mycode_url">Facebook</a></span> eulogy. "His spirit will forever dwell in the worlds he brought to life and the hearts of those who knew him.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Videogames You Should Stay Away From]]></title>
			<link>https://www.save-point.org/thread-8824.html</link>
			<pubDate>Sun, 01 Oct 2023 05:30:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8824.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Videogames You Should Stay Away From</span></span></div>
<br />
First of all, I gotta say this thread is not about telling people about how ugly you find the bubbleheaded characters present in famous games or even in MV / MZ like games. That's not the focus here. <img src="https://www.save-point.org/images/smilies/ejlol/serious.gif" alt="Serious" title="Serious" class="smilie smilie_50" /> <br />
<br />
What this is all about is telling you to not spent a <img src="https://www.save-point.org/images/smilies/ejlol/cash.gif" alt="Cash" title="Cash" class="smilie smilie_191" /> dime in <img src="https://www.save-point.org/images/smilies/ejlol/gamer.gif" alt="Gamer" title="Gamer" class="smilie smilie_183" /> videogames that will make your gaming life miserable.<br />
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> I mean, this handles about those games that make you go nowhere after playtesting them right after purchase, and after applying n number of patches, etc.<br />
<br />
<div align="center"><span style="font-style: italic;" class="mycode_i">What inspired me to open this thread now?</span></div>
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/up.gif" alt="Look Up" title="Look Up" class="smilie smilie_62" /> Well, it happened once upon a time, like yesterday, that I bought a game called Divinity 2: Developer's Cut, some 32 bit era kind of game, and <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> guess what? It didn't run, not even once! <img src="https://www.save-point.org/images/smilies/ejlol/angry.gif" alt="Angry" title="Angry" class="smilie smilie_28" /><br />
<br />
Besides showing you 2 optional introductory WMA videos that could savely move to any other directory, it simply crashes. <img src="https://www.save-point.org/images/smilies/ejlol/whocares.gif" alt="Indifferent" title="Indifferent" class="smilie smilie_37" /> Nope, you don't get your typical Windows debugger window popping up at all. No registry is created. You simply get a few seconds of a <img src="https://www.save-point.org/images/smilies/ejlol/tv.gif" alt="TV" title="TV" class="smilie smilie_234" /> big black nothing and that's it. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /><br />
<br />
If you search for patches, you will find none that can 100% or 90% guarantee it will start running.<br />
Some claim that patching the executable to make it allow to use more than 2 or 4 GB of RAM is all you ever needed. Other say that installing stuff like DirectX 9.0c will do the trick. Another group says that you gotta have an Nvidia card, others say that it's not that important and ATI/AMD cards will work with some slight performance.<br />
<br />
The thing is that even from an earlier patch / upgrade, this issue has never gone away at all. And it was first released between 2009 and 2010. <img src="https://www.save-point.org/images/smilies/ejlol/sarcasmconfused.gif" alt="Sarcasm + Confused" title="Sarcasm + Confused" class="smilie smilie_27" /> Then it got updated a couple of times like back in 2010 and 2012. You can still find support threads from 2014 or even 2019 and 2020 either on GOG or Steam.<br />
<br />
I know that old games might not run on Windows 7, 8 or even 11. <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> <br />
Yet, even Lords of the Realm II that was released in the 90's runs even on Linux via Wine. <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /><br />
Nope, emulating it only results in getting a frozen big black nothing. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> I tried that already and got nowhere.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Videogames You Should Stay Away From</span></span></div>
<br />
First of all, I gotta say this thread is not about telling people about how ugly you find the bubbleheaded characters present in famous games or even in MV / MZ like games. That's not the focus here. <img src="https://www.save-point.org/images/smilies/ejlol/serious.gif" alt="Serious" title="Serious" class="smilie smilie_50" /> <br />
<br />
What this is all about is telling you to not spent a <img src="https://www.save-point.org/images/smilies/ejlol/cash.gif" alt="Cash" title="Cash" class="smilie smilie_191" /> dime in <img src="https://www.save-point.org/images/smilies/ejlol/gamer.gif" alt="Gamer" title="Gamer" class="smilie smilie_183" /> videogames that will make your gaming life miserable.<br />
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> I mean, this handles about those games that make you go nowhere after playtesting them right after purchase, and after applying n number of patches, etc.<br />
<br />
<div align="center"><span style="font-style: italic;" class="mycode_i">What inspired me to open this thread now?</span></div>
<br />
<img src="https://www.save-point.org/images/smilies/ejlol/up.gif" alt="Look Up" title="Look Up" class="smilie smilie_62" /> Well, it happened once upon a time, like yesterday, that I bought a game called Divinity 2: Developer's Cut, some 32 bit era kind of game, and <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> guess what? It didn't run, not even once! <img src="https://www.save-point.org/images/smilies/ejlol/angry.gif" alt="Angry" title="Angry" class="smilie smilie_28" /><br />
<br />
Besides showing you 2 optional introductory WMA videos that could savely move to any other directory, it simply crashes. <img src="https://www.save-point.org/images/smilies/ejlol/whocares.gif" alt="Indifferent" title="Indifferent" class="smilie smilie_37" /> Nope, you don't get your typical Windows debugger window popping up at all. No registry is created. You simply get a few seconds of a <img src="https://www.save-point.org/images/smilies/ejlol/tv.gif" alt="TV" title="TV" class="smilie smilie_234" /> big black nothing and that's it. <img src="https://www.save-point.org/images/smilies/ejlol/sad.gif" alt="Sad" title="Sad" class="smilie smilie_29" /><br />
<br />
If you search for patches, you will find none that can 100% or 90% guarantee it will start running.<br />
Some claim that patching the executable to make it allow to use more than 2 or 4 GB of RAM is all you ever needed. Other say that installing stuff like DirectX 9.0c will do the trick. Another group says that you gotta have an Nvidia card, others say that it's not that important and ATI/AMD cards will work with some slight performance.<br />
<br />
The thing is that even from an earlier patch / upgrade, this issue has never gone away at all. And it was first released between 2009 and 2010. <img src="https://www.save-point.org/images/smilies/ejlol/sarcasmconfused.gif" alt="Sarcasm + Confused" title="Sarcasm + Confused" class="smilie smilie_27" /> Then it got updated a couple of times like back in 2010 and 2012. You can still find support threads from 2014 or even 2019 and 2020 either on GOG or Steam.<br />
<br />
I know that old games might not run on Windows 7, 8 or even 11. <img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> <br />
Yet, even Lords of the Realm II that was released in the 90's runs even on Linux via Wine. <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /><br />
Nope, emulating it only results in getting a frozen big black nothing. <img src="https://www.save-point.org/images/smilies/ejlol/confused.gif" alt="Confused" title="Confused" class="smilie smilie_39" /> I tried that already and got nowhere.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pixelation.org is Now in "Archive" mode :/]]></title>
			<link>https://www.save-point.org/thread-8756.html</link>
			<pubDate>Mon, 12 Jun 2023 01:58:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=99">Kain Nobel</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8756.html</guid>
			<description><![CDATA[Hello and good day!<br />
<br />
This is old news (January 2023) but Pixelation.org is now in read-only "Archive" mode. Back in the day, this is where all the talented pixel wizards went to flex their pixel skills, and new pixel mages came to learn their craft. I'm saddened to see the state of affairs in these communities nowadays, but it is what it is. Getting a little quiet, aye?<br />
<br />
This has all been part and parcel with the state of the various communities these days.<br />
<br />
On January 9th, 2023 the administrator that goes by the name of Indigo made the following announcement.<br />
<br />
<blockquote class="mycode_quote"><cite>Indigo (of Pixelation.org) Wrote:</cite>Happy New Year everyone. This is just an announcement that the forum has officially entered archive mode. All boards have been set to read only.</blockquote><br />
It's not all bad; anybody from Pixelation.org who needs a venue for their pixel art is more than welcome to join our community as we'd love to take you in. We may not have as many artists as we did back in the day, I'd love to see more artists on Save-Point for sure! Also, Kainers needs a good friendly rivalry.<br />
<br />
While I've never been very active at Pixelation.org, I'd like to extend gratitude to the many talented artists for which have taught me a thing or two, things which I would've probably not learned on my own. This was a cool community and I'd lurked those forums for a decade, with an occasional post here and there (I think I've posted there anyway o.o)<br />
<br />
RIP Pixelation.org, you will be dearly missed.]]></description>
			<content:encoded><![CDATA[Hello and good day!<br />
<br />
This is old news (January 2023) but Pixelation.org is now in read-only "Archive" mode. Back in the day, this is where all the talented pixel wizards went to flex their pixel skills, and new pixel mages came to learn their craft. I'm saddened to see the state of affairs in these communities nowadays, but it is what it is. Getting a little quiet, aye?<br />
<br />
This has all been part and parcel with the state of the various communities these days.<br />
<br />
On January 9th, 2023 the administrator that goes by the name of Indigo made the following announcement.<br />
<br />
<blockquote class="mycode_quote"><cite>Indigo (of Pixelation.org) Wrote:</cite>Happy New Year everyone. This is just an announcement that the forum has officially entered archive mode. All boards have been set to read only.</blockquote><br />
It's not all bad; anybody from Pixelation.org who needs a venue for their pixel art is more than welcome to join our community as we'd love to take you in. We may not have as many artists as we did back in the day, I'd love to see more artists on Save-Point for sure! Also, Kainers needs a good friendly rivalry.<br />
<br />
While I've never been very active at Pixelation.org, I'd like to extend gratitude to the many talented artists for which have taught me a thing or two, things which I would've probably not learned on my own. This was a cool community and I'd lurked those forums for a decade, with an occasional post here and there (I think I've posted there anyway o.o)<br />
<br />
RIP Pixelation.org, you will be dearly missed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My Discord account hacked.]]></title>
			<link>https://www.save-point.org/thread-8740.html</link>
			<pubDate>Sun, 21 May 2023 00:55:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8740.html</guid>
			<description><![CDATA[Hey all, it's me... no, really it's me.<br />
<br />
I was a dumb shit and clicked on a link that seemed legit in Discord, and well, got my discord account hacked.<br />
<br />
SO, if you are in anyway connected to my Jayvinci account #1662 I ask you to block that account, and whatever you do, don't respond to anything a "2d adventure project" called Mathas, it's not a real link, it IS a virus, and welp... yep.]]></description>
			<content:encoded><![CDATA[Hey all, it's me... no, really it's me.<br />
<br />
I was a dumb shit and clicked on a link that seemed legit in Discord, and well, got my discord account hacked.<br />
<br />
SO, if you are in anyway connected to my Jayvinci account #1662 I ask you to block that account, and whatever you do, don't respond to anything a "2d adventure project" called Mathas, it's not a real link, it IS a virus, and welp... yep.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[STEAM SUPPORT ENDING FOR WIN 7 & 8]]></title>
			<link>https://www.save-point.org/thread-8731.html</link>
			<pubDate>Sun, 07 May 2023 22:17:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-8731.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://help.steampowered.com/en/faqs/view/4784-4F2B-1321-800A" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Windows 7 and Windows 8 Steam Support Ending</span></a></div>
<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><div style="text-align: justify;" class="mycode_align">As of January 1 2024, Steam will officially stop supporting the Windows 7, Windows 8 and Windows 8.1 operating systems. After that date, the Steam Client will no longer run on those versions of Windows. In order to continue running Steam and any games or other products purchased through Steam, users will need to update to a more recent version of Windows.</div>
<br />
<div style="text-align: justify;" class="mycode_align">This change is required as core features in Steam rely on an embedded version of Google Chrome, which no longer functions on older versions of Windows. In addition, future versions of Steam will require Windows feature and security updates only present in Windows 10 and above.</div>
<br />
<div style="text-align: justify;" class="mycode_align">Although support won't end until 2024, we strongly encourage all Windows 7/8/8.1 users to update sooner rather than later. Microsoft ended security updates and technical support for Windows 7 in January 2020 and for Windows 8.1 in January 2023. Computers running these operating systems, when connected to the internet, are susceptible to new malware and other exploits which will not be patched. That malware can cause your PC, Steam and games to perform poorly or crash. That malware can also be used to steal the credentials for your Steam account or other services.</div></blockquote>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://help.steampowered.com/en/faqs/view/4784-4F2B-1321-800A" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Windows 7 and Windows 8 Steam Support Ending</span></a></div>
<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><div style="text-align: justify;" class="mycode_align">As of January 1 2024, Steam will officially stop supporting the Windows 7, Windows 8 and Windows 8.1 operating systems. After that date, the Steam Client will no longer run on those versions of Windows. In order to continue running Steam and any games or other products purchased through Steam, users will need to update to a more recent version of Windows.</div>
<br />
<div style="text-align: justify;" class="mycode_align">This change is required as core features in Steam rely on an embedded version of Google Chrome, which no longer functions on older versions of Windows. In addition, future versions of Steam will require Windows feature and security updates only present in Windows 10 and above.</div>
<br />
<div style="text-align: justify;" class="mycode_align">Although support won't end until 2024, we strongly encourage all Windows 7/8/8.1 users to update sooner rather than later. Microsoft ended security updates and technical support for Windows 7 in January 2020 and for Windows 8.1 in January 2023. Computers running these operating systems, when connected to the internet, are susceptible to new malware and other exploits which will not be patched. That malware can cause your PC, Steam and games to perform poorly or crash. That malware can also be used to steal the credentials for your Steam account or other services.</div></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Trainwreck in East Palestine Ohio - WTF?]]></title>
			<link>https://www.save-point.org/thread-13278.html</link>
			<pubDate>Mon, 06 Mar 2023 12:02:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=3669">JayRay</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13278.html</guid>
			<description><![CDATA[Okay, we all know that about 4 weeks ago, a train derailed after hitting a tanker truck releasing a ton of chemicals in the town of East Palestine Ohio, right??<br />
<br />
Get this!<br />
<br />
In 2022, Netflix released a series called "White Noise" in which a small town had to be evacuated because a train derailed after hitting a tanker truck.<br />
<br />
Where? ....<br />
<br />
East Palestine, Ohio... where the film was shot. Several East Palestine citizens played extras in the movie.<br />
<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">It isn't long into the film "White Noise" that the line between fiction and reality starts to blur.</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #333335;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">During the movie's second third, a tanker truck carrying toxic materials crashes into a train in a small Ohio town creating an airborne toxic event. Sound familiar?</span></span></span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Why it matters:</span> On Feb. 3, a real-life <a href="https://www.axios.com/2023/02/13/what-we-know-about-ohio-train-derailment" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">freight train derailment</span></span></a> occurred in East Palestine, Ohio.</span></span></span><ul class="mycode_list"><li><span style="color: #333335;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">Just as in "White Noise," which was released in November on <a href="https://www.netflix.com/title/81317320" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Netflix</span></span></a>, the East Palestine derailment resulted in the venting and burning of carcinogenic chemicals.</span></span></span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">The intrigue:</span> "White Noise" was shot almost entirely in Northeast Ohio where several East Palestine residents worked as extras in the movie.</span></span></span><ul class="mycode_list"><li><span style="color: #333335;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">The film is based on author Don DeLillo's <a href="https://www.amazon.com/White-Noise-Don-DeLillo/dp/0143105981" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">1985 novel of the same name</span></span></a>, which won the National Book Award for fiction.</span></span></span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">What they're saying:</span> Ben Ratner, an East Palestine resident who played an extra in "White Noise," told <a href="https://www.cnn.com/2023/02/11/health/ohio-train-derailment-white-noise/index.html" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">CNN</span></span></a> the film "hits too close to home."</span></span></span><ul class="mycode_list"><li><span style="color: #333335;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">"The first half of the movie is all almost exactly what's going on here," Ratner said a week after the derailment. "Everybody's been talking about that."</span></span></span><br />
</li>
<li><span style="color: #333335;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">No one associated with the film nor DeLillo has commented on the East Palestine derailment.</span></span></span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">State of play:</span> Since the train derailment, the trailer for "White Noise" has been viewed <a href="https://www.youtube.com/watch?v=SgwKZAMx_gM" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">on YouTube</span></span></a> more than 325,000 times, more than double the number of views during the previous two weeks.</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Threat level:</span> The East Palestine derailment forced hundreds of people to evacuate and caused alarm about toxic fumes and <a href="https://www.axios.com/2023/02/15/ohio-train-derailment-water-safe" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">water contamination</span></span></a> from spilled materials.</span></span></span><ul class="mycode_list"><li><span style="color: #333335;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">Ohio Gov. Mike DeWine <a href="https://www.axios.com/2023/02/15/ohio-train-derailment-water-safe" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">said Wednesday</span></span></a> that water in East Palestine's municipal system is safe to drink.</span></span></span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Meanwhile, </span>the ending of "White Noise" veers into Hollywood fiction territory with violence and a strange dance number.</span></span><br />
</span></blockquote>
]]></description>
			<content:encoded><![CDATA[Okay, we all know that about 4 weeks ago, a train derailed after hitting a tanker truck releasing a ton of chemicals in the town of East Palestine Ohio, right??<br />
<br />
Get this!<br />
<br />
In 2022, Netflix released a series called "White Noise" in which a small town had to be evacuated because a train derailed after hitting a tanker truck.<br />
<br />
Where? ....<br />
<br />
East Palestine, Ohio... where the film was shot. Several East Palestine citizens played extras in the movie.<br />
<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">It isn't long into the film "White Noise" that the line between fiction and reality starts to blur.</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #333335;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">During the movie's second third, a tanker truck carrying toxic materials crashes into a train in a small Ohio town creating an airborne toxic event. Sound familiar?</span></span></span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Why it matters:</span> On Feb. 3, a real-life <a href="https://www.axios.com/2023/02/13/what-we-know-about-ohio-train-derailment" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">freight train derailment</span></span></a> occurred in East Palestine, Ohio.</span></span></span><ul class="mycode_list"><li><span style="color: #333335;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">Just as in "White Noise," which was released in November on <a href="https://www.netflix.com/title/81317320" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Netflix</span></span></a>, the East Palestine derailment resulted in the venting and burning of carcinogenic chemicals.</span></span></span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">The intrigue:</span> "White Noise" was shot almost entirely in Northeast Ohio where several East Palestine residents worked as extras in the movie.</span></span></span><ul class="mycode_list"><li><span style="color: #333335;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">The film is based on author Don DeLillo's <a href="https://www.amazon.com/White-Noise-Don-DeLillo/dp/0143105981" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">1985 novel of the same name</span></span></a>, which won the National Book Award for fiction.</span></span></span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">What they're saying:</span> Ben Ratner, an East Palestine resident who played an extra in "White Noise," told <a href="https://www.cnn.com/2023/02/11/health/ohio-train-derailment-white-noise/index.html" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">CNN</span></span></a> the film "hits too close to home."</span></span></span><ul class="mycode_list"><li><span style="color: #333335;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">"The first half of the movie is all almost exactly what's going on here," Ratner said a week after the derailment. "Everybody's been talking about that."</span></span></span><br />
</li>
<li><span style="color: #333335;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">No one associated with the film nor DeLillo has commented on the East Palestine derailment.</span></span></span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">State of play:</span> Since the train derailment, the trailer for "White Noise" has been viewed <a href="https://www.youtube.com/watch?v=SgwKZAMx_gM" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">on YouTube</span></span></a> more than 325,000 times, more than double the number of views during the previous two weeks.</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Threat level:</span> The East Palestine derailment forced hundreds of people to evacuate and caused alarm about toxic fumes and <a href="https://www.axios.com/2023/02/15/ohio-train-derailment-water-safe" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">water contamination</span></span></a> from spilled materials.</span></span></span><ul class="mycode_list"><li><span style="color: #333335;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font">Ohio Gov. Mike DeWine <a href="https://www.axios.com/2023/02/15/ohio-train-derailment-water-safe" target="_blank" rel="noopener" class="mycode_url"><span style="color: #2257da;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">said Wednesday</span></span></a> that water in East Palestine's municipal system is safe to drink.</span></span></span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size"><span style="color: #333335;" class="mycode_color"><span style="font-family: Atiza, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Meanwhile, </span>the ending of "White Noise" veers into Hollywood fiction territory with violence and a strange dance number.</span></span><br />
</span></blockquote>
]]></content:encoded>
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