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	<channel>
		<title><![CDATA[Save-Point - All Forums]]></title>
		<link>https://www.save-point.org/</link>
		<description><![CDATA[Save-Point - https://www.save-point.org]]></description>
		<pubDate>Sun, 19 Jul 2026 02:51:44 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[SPECIAL! RM WEBS TUTORIALS (Limited Time)]]></title>
			<link>https://www.save-point.org/thread-13639.html</link>
			<pubDate>Sat, 18 Jul 2026 18:32:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13639.html</guid>
			<description><![CDATA[Gonna keep this short and sweet.  This page is to hold zip/compressed files containing web pages that are found within the TUTORIALS forums in the RESOURCE CENTRAL board of RPGMaker Web.  <br />
<br />
Originally, I was going to have 1 zip file per board... in fact, I did create zip files for RM2K3, XP, VX and MZ tutorials.  But the first zip file shown below, when extracted, will reveal those same four zip files I just mentioned.<br />
<br />
<a href="https://www.mediafire.com/file/j731jlnqjisogvc/TUTORIALS_Pt_1.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/j731jlnqj...1.zip/file</a>  ---- Tutorials Pt 1 - 670MB<br />
... containing 2K/3 (49MB), XP (48MB), VX (25MB) and MZ (550MB)]]></description>
			<content:encoded><![CDATA[Gonna keep this short and sweet.  This page is to hold zip/compressed files containing web pages that are found within the TUTORIALS forums in the RESOURCE CENTRAL board of RPGMaker Web.  <br />
<br />
Originally, I was going to have 1 zip file per board... in fact, I did create zip files for RM2K3, XP, VX and MZ tutorials.  But the first zip file shown below, when extracted, will reveal those same four zip files I just mentioned.<br />
<br />
<a href="https://www.mediafire.com/file/j731jlnqjisogvc/TUTORIALS_Pt_1.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/j731jlnqj...1.zip/file</a>  ---- Tutorials Pt 1 - 670MB<br />
... containing 2K/3 (49MB), XP (48MB), VX (25MB) and MZ (550MB)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Final Boss is Here..Lol]]></title>
			<link>https://www.save-point.org/thread-13638.html</link>
			<pubDate>Sat, 18 Jul 2026 09:11:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=9561">Ashborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13638.html</guid>
			<description><![CDATA[I have been retired from the Game Making scene for a few years and when I show back up the web is shutting down and locked out. I have been in the communities for over a decade and I got that itch again to build something again. I dont know where everyone went to after the doors were locked but glad to be here and see you around. <br />
<img src="https://www.save-point.org/images/smilies/ejlol/veryhappytongue.gif" alt="Very happy + Tongue sticking out" title="Very happy + Tongue sticking out" class="smilie smilie_21" /> <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> <img src="https://www.save-point.org/images/smilies/ejlol/cheeryblush.gif" alt="Blushing + Cheery" title="Blushing + Cheery" class="smilie smilie_34" /> <img src="https://www.save-point.org/images/smilies/ejlol/wink.gif" alt="Winking" title="Winking" class="smilie smilie_33" /> <img src="https://www.save-point.org/images/smilies/ejlol/verycheery.gif" alt="Very cheery" title="Very cheery" class="smilie smilie_32" />]]></description>
			<content:encoded><![CDATA[I have been retired from the Game Making scene for a few years and when I show back up the web is shutting down and locked out. I have been in the communities for over a decade and I got that itch again to build something again. I dont know where everyone went to after the doors were locked but glad to be here and see you around. <br />
<img src="https://www.save-point.org/images/smilies/ejlol/veryhappytongue.gif" alt="Very happy + Tongue sticking out" title="Very happy + Tongue sticking out" class="smilie smilie_21" /> <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> <img src="https://www.save-point.org/images/smilies/ejlol/cheeryblush.gif" alt="Blushing + Cheery" title="Blushing + Cheery" class="smilie smilie_34" /> <img src="https://www.save-point.org/images/smilies/ejlol/wink.gif" alt="Winking" title="Winking" class="smilie smilie_33" /> <img src="https://www.save-point.org/images/smilies/ejlol/verycheery.gif" alt="Very cheery" title="Very cheery" class="smilie smilie_32" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RMRK is closing]]></title>
			<link>https://www.save-point.org/thread-13637.html</link>
			<pubDate>Sat, 18 Jul 2026 01:43:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13637.html</guid>
			<description><![CDATA[<span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Dear friends, </span></span></span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align"><span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Another website has joined RPGMakerWebs with closure, and that site is:</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">                      <img src="https://rmrk.net/logo.png" loading="lazy"  alt="[Image: logo.png]" class="mycode_img" /></span></span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">They are paid up until the end of the year. However, after that, they will be gone.</span></span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Make no mistake, archiving has already begun. And surprisingly it hasn't near as many script or plugin resources as RPGMaker Webs or others.   In fact, I can safely state that I have already downloaded viable threads for RPGMaker XP, VXAce and RPGMaker MV scripts.</span></span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">... Why oh why is there more RPGMaker VX scripts?   Well... that's next after my venture into more WEBS archiving.  And that followed by its resources and (expectingly) Completed Projects forums.</span></span></span></span></div>]]></description>
			<content:encoded><![CDATA[<span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Dear friends, </span></span></span></span><br />
<br />
<div style="text-align: justify;" class="mycode_align"><span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Another website has joined RPGMakerWebs with closure, and that site is:</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">                      <img src="https://rmrk.net/logo.png" loading="lazy"  alt="[Image: logo.png]" class="mycode_img" /></span></span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">They are paid up until the end of the year. However, after that, they will be gone.</span></span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Make no mistake, archiving has already begun. And surprisingly it hasn't near as many script or plugin resources as RPGMaker Webs or others.   In fact, I can safely state that I have already downloaded viable threads for RPGMaker XP, VXAce and RPGMaker MV scripts.</span></span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">... Why oh why is there more RPGMaker VX scripts?   Well... that's next after my venture into more WEBS archiving.  And that followed by its resources and (expectingly) Completed Projects forums.</span></span></span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello]]></title>
			<link>https://www.save-point.org/thread-13635.html</link>
			<pubDate>Fri, 17 Jul 2026 16:14:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=9557">Ebanyle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13635.html</guid>
			<description><![CDATA[I am shy and am not good with introductions. Just learned a month late about the official forums so, yeah. I sometimes do resources. Sometimes. Last one I did was three years ago... might get back into it<br />
May not be always messing with RM but I always like to signal I am still alive in case someone is curious, because that's what I think about other people whenever I see them not appearing for a long time.<br />
Cheers]]></description>
			<content:encoded><![CDATA[I am shy and am not good with introductions. Just learned a month late about the official forums so, yeah. I sometimes do resources. Sometimes. Last one I did was three years ago... might get back into it<br />
May not be always messing with RM but I always like to signal I am still alive in case someone is curious, because that's what I think about other people whenever I see them not appearing for a long time.<br />
Cheers]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SPECIAL! RM WEBS TOOLS (Limited Time)]]></title>
			<link>https://www.save-point.org/thread-13634.html</link>
			<pubDate>Thu, 16 Jul 2026 23:11:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13634.html</guid>
			<description><![CDATA[Gonna keep this short and sweet.  This page is to hold zip/compressed files containing web pages that are found within the USEFUL TOOLS SUBFORUM OF THE RESOURCE CENTRAL board in RPGMaker Web<br />
<br />
There are 43 index pages worth (20 per page). But don't be fooled.   As I have progressed through the first third of tools, so many threads were either questions asking how to use tools or they had dead links.  There was one tool that existed in 2020, but got shut down because it was sadly infected and unsalvageable.  Yes, I tested a number of threads for archived content if missing. <br />
<br />
<br />
Be that as it may, here are the current uploads: <br />
<br />
<a href="https://www.mediafire.com/file/v24k5aano642cqa/TOOLS_01-15.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/v24k5aano...5.zip/file</a>  TOOLS 01-15 - 517MB<br />
<a href="https://www.mediafire.com/file/c5qrkaml4jwqewz/TOOLS_16-End.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/c5qrkaml4...d.zip/file</a>  TOOLS 16-End - 200MB<br />
<br />
<br />
Currently, over 1/3rd of the index pages have been searched.]]></description>
			<content:encoded><![CDATA[Gonna keep this short and sweet.  This page is to hold zip/compressed files containing web pages that are found within the USEFUL TOOLS SUBFORUM OF THE RESOURCE CENTRAL board in RPGMaker Web<br />
<br />
There are 43 index pages worth (20 per page). But don't be fooled.   As I have progressed through the first third of tools, so many threads were either questions asking how to use tools or they had dead links.  There was one tool that existed in 2020, but got shut down because it was sadly infected and unsalvageable.  Yes, I tested a number of threads for archived content if missing. <br />
<br />
<br />
Be that as it may, here are the current uploads: <br />
<br />
<a href="https://www.mediafire.com/file/v24k5aano642cqa/TOOLS_01-15.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/v24k5aano...5.zip/file</a>  TOOLS 01-15 - 517MB<br />
<a href="https://www.mediafire.com/file/c5qrkaml4jwqewz/TOOLS_16-End.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/c5qrkaml4...d.zip/file</a>  TOOLS 16-End - 200MB<br />
<br />
<br />
Currently, over 1/3rd of the index pages have been searched.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Her Heart, Anew 2]]></title>
			<link>https://www.save-point.org/thread-13633.html</link>
			<pubDate>Mon, 13 Jul 2026 18:34:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5518">Starmage</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13633.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/D1HeceG.png" loading="lazy"  alt="[Image: D1HeceG.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Trailer</span>:<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/PjM6euFDmzU" frameborder="0" allowfullscreen="true"></iframe></div>
<br />
Her Heart, Anew 2 is an action RPG with an emotional storyline about self-discovery, made alongside JoTerra854 for the <a href="https://itch.io/jam/beach-pride-rpg-maker-jam" target="_blank" rel="noopener" class="mycode_url">Beach Pride RPG Maker Jam!</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Synopsis</span>:<br />
<br />
World of Vyen ~ Year 65 A.R. (Arcane Renaissance), enter the tale of an elven crusader named "Rowan", who is  tasked to save a missing lord, who is also his close friend and son of the Chancellor Isla of Gemeid. As he sets out on his journey to find and rescue the missing lord, he learns more about his close friend through memories, and ultimately, until he sees his friend again. What kind of transformation did his friend go through? And why did he disappear?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots</span>:<br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Content Hidden</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;">
<img src="https://i.imgur.com/xlwgJ9e.png" loading="lazy"  alt="[Image: xlwgJ9e.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/FlHlABq.png" loading="lazy"  alt="[Image: FlHlABq.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/zm0rEJL.png" loading="lazy"  alt="[Image: zm0rEJL.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/aBUMapJ.png" loading="lazy"  alt="[Image: aBUMapJ.png]" class="mycode_img" /><br />
</div>
		</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Downloads</span>:<br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Content Hidden</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;">
Itch: <br />
<a href="https://starmage.itch.io/her-heart-anew-2" target="_blank" rel="noopener" class="mycode_url">https://starmage.itch.io/her-heart-anew-2</a><br />
<br />
Googledrive: <br />
<a href="https://drive.google.com/file/d/1_uEHyMn0IxyqTxpkN_UByMNAacpklQ0h/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1_uEHyMn...sp=sharing</a><br />
</div>
		</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Features</span>:<br />
<br />
- Emotional story-line about self-discovery<br />
<br />
- Cute pixels<br />
<br />
- Proto DSS-LMBS (RPG Maker MZ Port of Original LMBS) from JoTerra854<br />
<br />
Enjoy real time battles with enhanced movement!<br />
Lock-On targetting system! No longer go through menus to use spells!<br />
More defensive maneuvers! Dodge incoming attacks!<br />
<br />
Currently only keyboard is supported for the battle system!<br />
<br />
Here are the keys on how to play it! (They are also inside the download folder and are shown in the game tutorial battle)<br />
<br />
<img src="https://i.imgur.com/MsMAqGS.png" loading="lazy"  alt="[Image: MsMAqGS.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/D1HeceG.png" loading="lazy"  alt="[Image: D1HeceG.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Trailer</span>:<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/PjM6euFDmzU" frameborder="0" allowfullscreen="true"></iframe></div>
<br />
Her Heart, Anew 2 is an action RPG with an emotional storyline about self-discovery, made alongside JoTerra854 for the <a href="https://itch.io/jam/beach-pride-rpg-maker-jam" target="_blank" rel="noopener" class="mycode_url">Beach Pride RPG Maker Jam!</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Synopsis</span>:<br />
<br />
World of Vyen ~ Year 65 A.R. (Arcane Renaissance), enter the tale of an elven crusader named "Rowan", who is  tasked to save a missing lord, who is also his close friend and son of the Chancellor Isla of Gemeid. As he sets out on his journey to find and rescue the missing lord, he learns more about his close friend through memories, and ultimately, until he sees his friend again. What kind of transformation did his friend go through? And why did he disappear?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots</span>:<br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Content Hidden</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;">
<img src="https://i.imgur.com/xlwgJ9e.png" loading="lazy"  alt="[Image: xlwgJ9e.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/FlHlABq.png" loading="lazy"  alt="[Image: FlHlABq.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/zm0rEJL.png" loading="lazy"  alt="[Image: zm0rEJL.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/aBUMapJ.png" loading="lazy"  alt="[Image: aBUMapJ.png]" class="mycode_img" /><br />
</div>
		</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Downloads</span>:<br />
<div class="tborder">
  			<div class="thead" style="padding:4px; margin:1px;"><input type="button" class="button" value="+" style="font-family:Monospace; padding:0px" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].style.display=='none'){ this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='';this.value='-';} else {this.parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.value='+';}"/> Content Hidden</div>
  			<div class="trow2" style="display:none; padding:4px; margin:1px;">
Itch: <br />
<a href="https://starmage.itch.io/her-heart-anew-2" target="_blank" rel="noopener" class="mycode_url">https://starmage.itch.io/her-heart-anew-2</a><br />
<br />
Googledrive: <br />
<a href="https://drive.google.com/file/d/1_uEHyMn0IxyqTxpkN_UByMNAacpklQ0h/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1_uEHyMn...sp=sharing</a><br />
</div>
		</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Features</span>:<br />
<br />
- Emotional story-line about self-discovery<br />
<br />
- Cute pixels<br />
<br />
- Proto DSS-LMBS (RPG Maker MZ Port of Original LMBS) from JoTerra854<br />
<br />
Enjoy real time battles with enhanced movement!<br />
Lock-On targetting system! No longer go through menus to use spells!<br />
More defensive maneuvers! Dodge incoming attacks!<br />
<br />
Currently only keyboard is supported for the battle system!<br />
<br />
Here are the keys on how to play it! (They are also inside the download folder and are shown in the game tutorial battle)<br />
<br />
<img src="https://i.imgur.com/MsMAqGS.png" loading="lazy"  alt="[Image: MsMAqGS.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Weekly Gazette 7-12-2026]]></title>
			<link>https://www.save-point.org/thread-13632.html</link>
			<pubDate>Mon, 13 Jul 2026 03:59:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13632.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">
<img src="https://save-point.org/images/Gazette.png" loading="lazy"  alt="[Image: Gazette.png]" class="mycode_img" /><br />
</div>
<div style="text-align: right;" class="mycode_align">(July 6 to July 12, 2026)<br />
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<a href="https://www.save-point.org/misc.php?action=help&amp;hid=11" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.save-point.org/images/Kofi/KoFi_Support.png" loading="lazy"  alt="[Image: KoFi_Support.png]" class="mycode_img" /></a></div>
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Welcome dear readers to the latest issue of the Weekly Gazette!  Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Official Area</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Announcements and Updates</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> DerVVulfman announced that he finished working upon the RPGMaker VX, and with that the last of the Engine specific resources in his <a href="showthread.php?tid=13595"><span class="highlight">RPGMaker Webs Archiving Endeavor</span></a>.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Occasions</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Someone spiffy came into the forum and remembers the earliest days when the RPGMaker line made its way into the community. Going by <a href="showthread.php?tid=13623"><span class="highlight">yukinon</span></a>, our newest member harkens back when Don Miguesl translated RPGMaker 2000 and released it to western audiences. Having taken a hiatus for over a decade, yukinon is now a software engineer and RPGMaker MZ is their current gam engine of choice.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> General Chat</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Sofrware is <a href="showthread.php?tid=2182"><span class="highlight">What's on the mind</span></a> of community members this week.  Forced into Linux from overly massive windows updates, KDC discovers that Microsoft found it was an issue with the updates themselves and that Microsoft is working upon the repairs. He has other things to also take care of, but is waiting upon Microsoft in this instance. Meanwhile, Remi-chan challenged herself to enter into a game jam  contest to prove to herself she could, and then ended the week relaxing to some Palworld with friends.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Games Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Development Discussion</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Breaking away from the norm and thinking outside of the box was soemething that <a href="showthread.php?tid=395"><span class="highlight">Was up with RMers</span></a> like kyonides.  His latest endeavor is to allow rendered assets on one map be copy-pasted into other maps. His current work has the data saved in outside files, but he is working to streamline the system and have the content stored within savegame files.   After that, Remi-chan gave screenshots and video presentations of her game-jam entry, one that was intended to be a quickly made entry but became a more polished work. She also presented more spritework by Xiie, but is very confused  as to the silence of her character portrait artist that she hasn't heard from in a long time.<br />
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Several pics from Remi-chan's new game made their way into the<a href="showthread.php?tid=2870"><span class="highlight">Maps and screenshots thread</span></a>, whether they be outdoor shots of a town with a rat infestation, an underground prison carved from stone, or a beachside resort with a slight eating disorder stemming from a scantily clad demoness with an eating disorder.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Complete Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> It seems that someone else has discovered <a href="showthread.php?tid=7228"><span class="highlight">Rave Heart+</span></a> and happily rendered piece after piece of fan art for Stramage to show off.  Presenting chibi-styled works by Applemango, we get to see characters like Chad and Zephyr  from  Gaia's Melody together, and Klein and Veronica in other works. But Applemango is not alone as we get a glimpse of Zazir done in the Grisaille style by sheshhdawg, it yet another commission by BerryB.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Upcoming Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> What does a snooty angel masquerading as a mortal and a down-on-the-luck magic user who just got fired from her last job have in common?  The answer is Remi-chan and her recent entry into a Pride-Month Game Jam competiion entitled <a href="showthread.php?tid=13629"><span class="highlight">YEN: Yearning the Eternal Night</span></a>.  Taken from the back-story of Fantasia and the mind of Remi-chan, Yen is a tale of two whom met by accident, one on a mission to find what corrupts a local town while the other whose prays for a better life. Vibrant shades of pink, exotic art, rodents run amok, and more are in this game jam entry.<br />
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KDC announced that, while still on Hiatus,  work upon <a href="showthread.php?tid=6151"><span class="highlight">Memorie</span></a> is able to resume after having transferred his system to Linux.  He had issues with the Linux edition of Steam due to the his drive formatted in NTFS, and other issues also connected to Linux use on his system. What forced his hand to transfer to Linux was the result of a faulty series of updates by Microsoft, and he has plans to restore his PC back to Windows once the faulty updates have been repaired.<br />
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Harken back to the late 80s before the Playstation era and games like Dragon Warrior and Final Fantasy were fresh.  It is this innocents in gameplay where <a href="showthread.php?tid=13626"><span class="highlight">Knight of Light</span></a> by Rose Guardian lives.  Her tale revolves around a young man who became a knight and blessed with the legendary Spear of Destiny.  However, the tale wans that the God of Logic and Order would return to claim the spear and use it against mortalkind that he felt wronged him.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> General Support</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Early this week, Rose Guardian had an issue where <a href="showthread.php?tid=13625"><span class="highlight">RPG Maker MZ won't deploy games when the exclude unused files feature is checked</span></a>.  DerVVulfman, who admits to not having the engine, said he looked into it and found that others had the same issue and that it came down to the feature built into both RPGMaker MV and MZ didn't account for resources used by all plugins and suggested a tool he discovered. While Rose Guardian feels like its not related to plugins, she is planning to save up and acquire the tool.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Material Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Tools</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> With the latest edition of <a href="showthread.php?tid=7370"><span class="highlight">HiddenChest RGSS Player Executable</span></a>, kyonides was able to allow accurate retrieval of the duration of midi files despite it being flexible and unlike audio formats. And  kyonides is working to ensure game integrity by adding SHA-256 hash testing capabilities.  Both available for both Linux and WIndows systems.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Scripts Database</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> RPGMaker XP (RGSS) Engine</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> For anyone who wishes to go beyond the number of tiles  within their map's tileset and draw upon those within another, kyonides worked upon <a href="showthread.php?tid=13628"><span class="highlight">KBuild XP</span></a>.  With it, you do not copy events from one to another like certain event spawner scripts, but are able to copy the tilework of a map to other areas. There were some issues with the initial demo, the first being a command exclusive to HiddenChest. But since corrected.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Resources Database</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> DerVVulfman's work on obtaining <a href="showthread.php?tid=13621"><span class="highlight">RM WEBS MAKER SPECIFIC RESOURCES</span></a> continued, going through and acquiring the main page for every RPGMaker MV resource thread. And with that, he finished archiving the forum designated for all engine specific content.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> 2D Resources</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> No, the person in the khakis and desert garb is not Brendan Frasier, but one more sand dweller in the Sahara series of characters found with the other <a href="showthread.php?tid=11336"><span class="highlight">Various RMXP sprites by Ace_V</span></a>. Though he is of lighter hair and blue eys, he wears the same desert garb as the otherss that Ace_V made this past month. And he includes a second render with protective eyewear for when sandstorms come into play.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Creativity Section</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Art and Design</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> With ribbon-trimmed nodachis in each hand, she awaits.  With magics swirling around her older than the universe itself, she readies. For she is the Lady Akra Olna, and with hair obsidian and alabaster, her portrait is now on display within the Gallery dedicated to <a href="showthread.php?tid=8230"><span class="highlight">Remi-chan's Neato Arty thread thing!</span></a>  <br />
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Having trekked for so long, our celestial artist had to stop for a time to get some new pumps. But now that she's feeling fashionable, <a href="showthread.php?tid=8976"><span class="highlight">Starmage's Arts and Training Journey</span></a> can now continue. This week, she's visited a friend who had commissioned fan art for her, and produced a rendering of Crampax from a fangame by BerryB in all his wintery glory. And with a striking defensive posture, the raven haired sorceress with a amethyst tipped magus staff is Starmage's tribute to Eirf's game Shadow's of the Earth! <br />
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Is there anything more adorable than children at play? To one individual within the <a href="showthread.php?tid=9311"><span class="highlight">Art deck</span></a> of Demos "Rise Evil" Kerrigan, that might be a matter of opinion. For his recent creation has a cute light-haired girl of roughly eight ready to spring her feline side upon her unsuspecting, winged, adopted older-sister. A cat is ready to pounce upon a bird within this world that Rise Evil is returning in vivid colors.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Literature</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> As work progresses upon her game, coming ever so close to its final conflict, new pages have been sewn into the leather-bound tome of <a href="showthread.php?tid=8230"><span class="highlight">Remi-chan's Writing Snippets~</span></a>. For viewing in the forum's museum, the latest chapter allows one to glance into the mind of the Regent of Zen Aneia and her resolution to face the Herald of Calamity.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Filmography</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Along with her submission into a pride month themed game jam, new clips have been prepared within <a href="showthread.php?tid=8859"><span class="highlight">Remi-chan's Cinematic Theatre</span></a>.  Simple teasers, but three in total featuring the game's protagonists, the numerous characters that are encountered in the game's sprawling world, and to show how expansive her game's universe extends.<br />
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Well, that's it for this week.<br />
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“To win a woman, take her with you to see Dracula.” - Bela Lugosi (1882–1956)<br />
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<div style="background:#eebbff;border:4px ridge purple;color: #222222;padding:2px;position:relative!important;"><span style="font-weight: bold;" class="mycode_b">PROSPECTIVE GAZETEERS!</span><br />
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<span style="font-style: italic;" class="mycode_i">If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette.  The Gazette accepts write-in announcements (which will be doublechecked).  Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.  <br />
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Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST. </span></div>
<div style="text-align: right;" class="mycode_align"><a href="https://www.save-point.org/misc.php?action=help&amp;hid=11" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.save-point.org/images/Kofi/KoFi_Support.png" loading="lazy"  alt="[Image: KoFi_Support.png]" class="mycode_img" /></a></div>
<span style="font-size: x-small;" class="mycode_size">Regularly posted  12am (EST) (between Sunday &amp; Monday) based on U.S. Daylight Savings,<br />
4am Monday (UTC), 10pm Sunday(CST/MDT), 6pm Sunday (HST), 6am Monday (CEST),  2pm Monday (AEST) observing daylight savings<br />
5am Monday (UTC), 11pm Sunday(CST), 6pm Sunday (HST), 7am Monday (CET),  3pm Monday (AEST) Not observing daylight savings</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">
<img src="https://save-point.org/images/Gazette.png" loading="lazy"  alt="[Image: Gazette.png]" class="mycode_img" /><br />
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<div style="text-align: right;" class="mycode_align">(July 6 to July 12, 2026)<br />
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<a href="https://www.save-point.org/misc.php?action=help&amp;hid=11" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.save-point.org/images/Kofi/KoFi_Support.png" loading="lazy"  alt="[Image: KoFi_Support.png]" class="mycode_img" /></a></div>
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Welcome dear readers to the latest issue of the Weekly Gazette!  Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Official Area</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Announcements and Updates</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> DerVVulfman announced that he finished working upon the RPGMaker VX, and with that the last of the Engine specific resources in his <a href="showthread.php?tid=13595"><span class="highlight">RPGMaker Webs Archiving Endeavor</span></a>.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Occasions</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Someone spiffy came into the forum and remembers the earliest days when the RPGMaker line made its way into the community. Going by <a href="showthread.php?tid=13623"><span class="highlight">yukinon</span></a>, our newest member harkens back when Don Miguesl translated RPGMaker 2000 and released it to western audiences. Having taken a hiatus for over a decade, yukinon is now a software engineer and RPGMaker MZ is their current gam engine of choice.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> General Chat</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Sofrware is <a href="showthread.php?tid=2182"><span class="highlight">What's on the mind</span></a> of community members this week.  Forced into Linux from overly massive windows updates, KDC discovers that Microsoft found it was an issue with the updates themselves and that Microsoft is working upon the repairs. He has other things to also take care of, but is waiting upon Microsoft in this instance. Meanwhile, Remi-chan challenged herself to enter into a game jam  contest to prove to herself she could, and then ended the week relaxing to some Palworld with friends.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Games Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Development Discussion</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Breaking away from the norm and thinking outside of the box was soemething that <a href="showthread.php?tid=395"><span class="highlight">Was up with RMers</span></a> like kyonides.  His latest endeavor is to allow rendered assets on one map be copy-pasted into other maps. His current work has the data saved in outside files, but he is working to streamline the system and have the content stored within savegame files.   After that, Remi-chan gave screenshots and video presentations of her game-jam entry, one that was intended to be a quickly made entry but became a more polished work. She also presented more spritework by Xiie, but is very confused  as to the silence of her character portrait artist that she hasn't heard from in a long time.<br />
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Several pics from Remi-chan's new game made their way into the<a href="showthread.php?tid=2870"><span class="highlight">Maps and screenshots thread</span></a>, whether they be outdoor shots of a town with a rat infestation, an underground prison carved from stone, or a beachside resort with a slight eating disorder stemming from a scantily clad demoness with an eating disorder.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Complete Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> It seems that someone else has discovered <a href="showthread.php?tid=7228"><span class="highlight">Rave Heart+</span></a> and happily rendered piece after piece of fan art for Stramage to show off.  Presenting chibi-styled works by Applemango, we get to see characters like Chad and Zephyr  from  Gaia's Melody together, and Klein and Veronica in other works. But Applemango is not alone as we get a glimpse of Zazir done in the Grisaille style by sheshhdawg, it yet another commission by BerryB.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Upcoming Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> What does a snooty angel masquerading as a mortal and a down-on-the-luck magic user who just got fired from her last job have in common?  The answer is Remi-chan and her recent entry into a Pride-Month Game Jam competiion entitled <a href="showthread.php?tid=13629"><span class="highlight">YEN: Yearning the Eternal Night</span></a>.  Taken from the back-story of Fantasia and the mind of Remi-chan, Yen is a tale of two whom met by accident, one on a mission to find what corrupts a local town while the other whose prays for a better life. Vibrant shades of pink, exotic art, rodents run amok, and more are in this game jam entry.<br />
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KDC announced that, while still on Hiatus,  work upon <a href="showthread.php?tid=6151"><span class="highlight">Memorie</span></a> is able to resume after having transferred his system to Linux.  He had issues with the Linux edition of Steam due to the his drive formatted in NTFS, and other issues also connected to Linux use on his system. What forced his hand to transfer to Linux was the result of a faulty series of updates by Microsoft, and he has plans to restore his PC back to Windows once the faulty updates have been repaired.<br />
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Harken back to the late 80s before the Playstation era and games like Dragon Warrior and Final Fantasy were fresh.  It is this innocents in gameplay where <a href="showthread.php?tid=13626"><span class="highlight">Knight of Light</span></a> by Rose Guardian lives.  Her tale revolves around a young man who became a knight and blessed with the legendary Spear of Destiny.  However, the tale wans that the God of Logic and Order would return to claim the spear and use it against mortalkind that he felt wronged him.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> General Support</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Early this week, Rose Guardian had an issue where <a href="showthread.php?tid=13625"><span class="highlight">RPG Maker MZ won't deploy games when the exclude unused files feature is checked</span></a>.  DerVVulfman, who admits to not having the engine, said he looked into it and found that others had the same issue and that it came down to the feature built into both RPGMaker MV and MZ didn't account for resources used by all plugins and suggested a tool he discovered. While Rose Guardian feels like its not related to plugins, she is planning to save up and acquire the tool.<br />
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</div></div>
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Material Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Tools</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> With the latest edition of <a href="showthread.php?tid=7370"><span class="highlight">HiddenChest RGSS Player Executable</span></a>, kyonides was able to allow accurate retrieval of the duration of midi files despite it being flexible and unlike audio formats. And  kyonides is working to ensure game integrity by adding SHA-256 hash testing capabilities.  Both available for both Linux and WIndows systems.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Scripts Database</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> RPGMaker XP (RGSS) Engine</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> For anyone who wishes to go beyond the number of tiles  within their map's tileset and draw upon those within another, kyonides worked upon <a href="showthread.php?tid=13628"><span class="highlight">KBuild XP</span></a>.  With it, you do not copy events from one to another like certain event spawner scripts, but are able to copy the tilework of a map to other areas. There were some issues with the initial demo, the first being a command exclusive to HiddenChest. But since corrected.<br />
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</div></div>
</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Resources Database</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> DerVVulfman's work on obtaining <a href="showthread.php?tid=13621"><span class="highlight">RM WEBS MAKER SPECIFIC RESOURCES</span></a> continued, going through and acquiring the main page for every RPGMaker MV resource thread. And with that, he finished archiving the forum designated for all engine specific content.<br />
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> 2D Resources</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> No, the person in the khakis and desert garb is not Brendan Frasier, but one more sand dweller in the Sahara series of characters found with the other <a href="showthread.php?tid=11336"><span class="highlight">Various RMXP sprites by Ace_V</span></a>. Though he is of lighter hair and blue eys, he wears the same desert garb as the otherss that Ace_V made this past month. And he includes a second render with protective eyewear for when sandstorms come into play.<br />
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Creativity Section</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Art and Design</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> With ribbon-trimmed nodachis in each hand, she awaits.  With magics swirling around her older than the universe itself, she readies. For she is the Lady Akra Olna, and with hair obsidian and alabaster, her portrait is now on display within the Gallery dedicated to <a href="showthread.php?tid=8230"><span class="highlight">Remi-chan's Neato Arty thread thing!</span></a>  <br />
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Having trekked for so long, our celestial artist had to stop for a time to get some new pumps. But now that she's feeling fashionable, <a href="showthread.php?tid=8976"><span class="highlight">Starmage's Arts and Training Journey</span></a> can now continue. This week, she's visited a friend who had commissioned fan art for her, and produced a rendering of Crampax from a fangame by BerryB in all his wintery glory. And with a striking defensive posture, the raven haired sorceress with a amethyst tipped magus staff is Starmage's tribute to Eirf's game Shadow's of the Earth! <br />
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Is there anything more adorable than children at play? To one individual within the <a href="showthread.php?tid=9311"><span class="highlight">Art deck</span></a> of Demos "Rise Evil" Kerrigan, that might be a matter of opinion. For his recent creation has a cute light-haired girl of roughly eight ready to spring her feline side upon her unsuspecting, winged, adopted older-sister. A cat is ready to pounce upon a bird within this world that Rise Evil is returning in vivid colors.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Literature</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> As work progresses upon her game, coming ever so close to its final conflict, new pages have been sewn into the leather-bound tome of <a href="showthread.php?tid=8230"><span class="highlight">Remi-chan's Writing Snippets~</span></a>. For viewing in the forum's museum, the latest chapter allows one to glance into the mind of the Regent of Zen Aneia and her resolution to face the Herald of Calamity.<br />
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</div></div>
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<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Filmography</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Along with her submission into a pride month themed game jam, new clips have been prepared within <a href="showthread.php?tid=8859"><span class="highlight">Remi-chan's Cinematic Theatre</span></a>.  Simple teasers, but three in total featuring the game's protagonists, the numerous characters that are encountered in the game's sprawling world, and to show how expansive her game's universe extends.<br />
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</div></div>
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</div>
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Well, that's it for this week.<br />
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“To win a woman, take her with you to see Dracula.” - Bela Lugosi (1882–1956)<br />
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<div style="background:#eebbff;border:4px ridge purple;color: #222222;padding:2px;position:relative!important;"><span style="font-weight: bold;" class="mycode_b">PROSPECTIVE GAZETEERS!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette.  The Gazette accepts write-in announcements (which will be doublechecked).  Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.  <br />
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Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST. </span></div>
<div style="text-align: right;" class="mycode_align"><a href="https://www.save-point.org/misc.php?action=help&amp;hid=11" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.save-point.org/images/Kofi/KoFi_Support.png" loading="lazy"  alt="[Image: KoFi_Support.png]" class="mycode_img" /></a></div>
<span style="font-size: x-small;" class="mycode_size">Regularly posted  12am (EST) (between Sunday &amp; Monday) based on U.S. Daylight Savings,<br />
4am Monday (UTC), 10pm Sunday(CST/MDT), 6pm Sunday (HST), 6am Monday (CEST),  2pm Monday (AEST) observing daylight savings<br />
5am Monday (UTC), 11pm Sunday(CST), 6pm Sunday (HST), 7am Monday (CET),  3pm Monday (AEST) Not observing daylight savings</span>]]></content:encoded>
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			<title><![CDATA[YEN: Yearning the Eternal Night]]></title>
			<link>https://www.save-point.org/thread-13629.html</link>
			<pubDate>Sun, 12 Jul 2026 04:35:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=6706">Remi-chan</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13629.html</guid>
			<description><![CDATA[<hr class="mycode_hr" />
<img src="https://i.imgur.com/CXi7Ile.png" loading="lazy"  alt="[Image: CXi7Ile.png]" class="mycode_img" /><br />
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<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Z0tbk7Cldco" frameborder="0" allowfullscreen="true"></iframe></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #998bb8;" class="mycode_color"><span style="font-size: large;" class="mycode_size">"Let me show you the eternal night you yearn for~"</span></span></span></div>
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<hr class="mycode_hr" />
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<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="color: #998bb8;" class="mycode_color"><span style="font-family: Serif;" class="mycode_font">A Tale of Love, Sacrifice and Heart~</span></span></span></span><br />
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<span style="color: #534776;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Dispatched by the Lord of Angels to investigate a corruptive taint eminating from the town of Infernotte, the angel ironically named Grace is plunged headfirst into both a romantic relationship prompted by a prayer, and a far bigger danger than she ever could have imagined!<br />
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Meanwhile, a pink-pastella native of the world gets swept up in Grace's antics and finds herself in possession of the yen she had ever been hoping for! A sapphic-vibes love story about two completely intoxicating girlies who are way in over their heads!</span></span></span></span><br />
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<hr class="mycode_hr" />
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<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="color: #998bb8;" class="mycode_color"><span style="font-family: Serif;" class="mycode_font">Meet Our Lovely Sapphic Stars~</span></span></span></span><br />
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<span style="color: #534776;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Grace</span></span></span><br />
<img src="https://i.imgur.com/emxo0sl.png" loading="lazy"  alt="[Image: emxo0sl.png]" class="mycode_img" /><br />
 <br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">Embodying the snooty book-club wordsworth who was raised on soaps and anime fan club nonsense, Grace is the deviant and borderline degenerate mind who needs someone to ground her, and Nankaina's simplistic way of seeing the world helps her stay on her feet. Grace brings a flight of fanciness to every interaction she's a part of, with very few able to catch her completely off-guard, though it does definitely happen.<br />
<br />
And while she wears her ironic book-club prose like it's both a blessing and a curse, she does have her moments where she is 'real' and communicates in a genuine way, but it's shown she rarely does this with anyone but the people she deeply cares about... Nankaina clearly ends up being one of those people.</span></span></span></span><br />
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<br />
<span style="color: #534776;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Nankaina</span></span></span><br />
<img src="https://i.imgur.com/7ACOEFb.png" loading="lazy"  alt="[Image: 7ACOEFb.png]" class="mycode_img" /><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">While as an Arcane-elemented Nekomata, you'd think her life would be a breeze, the harsh truth is that magic on Zen nekoma is so completely normalized that Nankaina is nothing special. She's a wagecuck who struggles just to pay rent and get by in a world with demands far too high for her to be expected to reasonably meet, leading her into a delusional death-spiral that eventually leads to her snapping upon her being fired from the job she had which she thought was at least sustainable.<br />
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Grace enters her life and suddenly, everything changes, and while Grace definitely has an advantage- Nankaina is able to reclaim her confidence and be there for Grace when the chips are down. She's very much the straight girl to Grace's <a href="https://mspaintadventures.fandom.com/wiki/Rose_Lalonde" target="_blank" rel="noopener" class="mycode_url">Rose Lalonde</a>ian flighty horseshit. Cutting through the pretense Grace heaps on and just getting straight to the core of an issue instead of dancing around the ironic thorns standing in the way.</span></span></span></span><br />
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<hr class="mycode_hr" />
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<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="color: #998bb8;" class="mycode_color"><span style="font-family: Serif;" class="mycode_font">Screenshots~</span></span></span></span><br />
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<img src="https://i.imgur.com/rZ01o5N.jpg" loading="lazy"  alt="[Image: rZ01o5N.jpg]" class="mycode_img" /><br />
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<hr class="mycode_hr" />
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<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="color: #998bb8;" class="mycode_color"><span style="font-family: Serif;" class="mycode_font">Downloads~</span></span></span></span><br />
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<a href="https://remichan.itch.io/yen" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/tV50nlg.jpg" loading="lazy"  alt="[Image: tV50nlg.jpg]" class="mycode_img" /></a><br />
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<hr class="mycode_hr" />
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<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="color: #998bb8;" class="mycode_color"><span style="font-family: Serif;" class="mycode_font">Features~</span></span></span></span><br />
<br />
<span style="color: #534776;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">- Stars a cast of fun, complex and endearing characters<br />
<br />
- Rat-catching minigame!<br />
<br />
- Beautifully crafted world with this being only a taste of what awaits!<br />
<br />
- Populated by a myriad of exotic species, you'll likely find something you're into!<br />
<br />
- HANDHOLDING!??<br />
<br />
- Sapphic as fuck. (Yes this is a feature. The wall graffiti pinky-promised!)<br />
<br />
- I forgor the grene.</span></span></span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="color: #998bb8;" class="mycode_color"><span style="font-family: Serif;" class="mycode_font">Controls~</span></span></span></span><br />
<br />
<span style="color: #534776;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">WASD for movement.<br />
<br />
Shift to sprint.<br />
<br />
X/Escape to Cancel and open/close the menu.<br />
<br />
Z/Enter/Spacebar to Confirm.</span></span></span><br />
</span><br />
<hr class="mycode_hr" />]]></description>
			<content:encoded><![CDATA[<hr class="mycode_hr" />
<img src="https://i.imgur.com/CXi7Ile.png" loading="lazy"  alt="[Image: CXi7Ile.png]" class="mycode_img" /><br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Z0tbk7Cldco" frameborder="0" allowfullscreen="true"></iframe></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="color: #998bb8;" class="mycode_color"><span style="font-size: large;" class="mycode_size">"Let me show you the eternal night you yearn for~"</span></span></span></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="color: #998bb8;" class="mycode_color"><span style="font-family: Serif;" class="mycode_font">A Tale of Love, Sacrifice and Heart~</span></span></span></span><br />
<br />
<span style="color: #534776;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Dispatched by the Lord of Angels to investigate a corruptive taint eminating from the town of Infernotte, the angel ironically named Grace is plunged headfirst into both a romantic relationship prompted by a prayer, and a far bigger danger than she ever could have imagined!<br />
<br />
Meanwhile, a pink-pastella native of the world gets swept up in Grace's antics and finds herself in possession of the yen she had ever been hoping for! A sapphic-vibes love story about two completely intoxicating girlies who are way in over their heads!</span></span></span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="color: #998bb8;" class="mycode_color"><span style="font-family: Serif;" class="mycode_font">Meet Our Lovely Sapphic Stars~</span></span></span></span><br />
<br />
<span style="color: #534776;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Grace</span></span></span><br />
<img src="https://i.imgur.com/emxo0sl.png" loading="lazy"  alt="[Image: emxo0sl.png]" class="mycode_img" /><br />
 <br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">Embodying the snooty book-club wordsworth who was raised on soaps and anime fan club nonsense, Grace is the deviant and borderline degenerate mind who needs someone to ground her, and Nankaina's simplistic way of seeing the world helps her stay on her feet. Grace brings a flight of fanciness to every interaction she's a part of, with very few able to catch her completely off-guard, though it does definitely happen.<br />
<br />
And while she wears her ironic book-club prose like it's both a blessing and a curse, she does have her moments where she is 'real' and communicates in a genuine way, but it's shown she rarely does this with anyone but the people she deeply cares about... Nankaina clearly ends up being one of those people.</span></span></span></span><br />
<br />
<br />
<span style="color: #534776;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Nankaina</span></span></span><br />
<img src="https://i.imgur.com/7ACOEFb.png" loading="lazy"  alt="[Image: 7ACOEFb.png]" class="mycode_img" /><br />
 <br />
<span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">While as an Arcane-elemented Nekomata, you'd think her life would be a breeze, the harsh truth is that magic on Zen nekoma is so completely normalized that Nankaina is nothing special. She's a wagecuck who struggles just to pay rent and get by in a world with demands far too high for her to be expected to reasonably meet, leading her into a delusional death-spiral that eventually leads to her snapping upon her being fired from the job she had which she thought was at least sustainable.<br />
<br />
Grace enters her life and suddenly, everything changes, and while Grace definitely has an advantage- Nankaina is able to reclaim her confidence and be there for Grace when the chips are down. She's very much the straight girl to Grace's <a href="https://mspaintadventures.fandom.com/wiki/Rose_Lalonde" target="_blank" rel="noopener" class="mycode_url">Rose Lalonde</a>ian flighty horseshit. Cutting through the pretense Grace heaps on and just getting straight to the core of an issue instead of dancing around the ironic thorns standing in the way.</span></span></span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="color: #998bb8;" class="mycode_color"><span style="font-family: Serif;" class="mycode_font">Screenshots~</span></span></span></span><br />
<br />
<img src="https://i.imgur.com/rZ01o5N.jpg" loading="lazy"  alt="[Image: rZ01o5N.jpg]" class="mycode_img" /><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="color: #998bb8;" class="mycode_color"><span style="font-family: Serif;" class="mycode_font">Downloads~</span></span></span></span><br />
<br />
<a href="https://remichan.itch.io/yen" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/tV50nlg.jpg" loading="lazy"  alt="[Image: tV50nlg.jpg]" class="mycode_img" /></a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="color: #998bb8;" class="mycode_color"><span style="font-family: Serif;" class="mycode_font">Features~</span></span></span></span><br />
<br />
<span style="color: #534776;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">- Stars a cast of fun, complex and endearing characters<br />
<br />
- Rat-catching minigame!<br />
<br />
- Beautifully crafted world with this being only a taste of what awaits!<br />
<br />
- Populated by a myriad of exotic species, you'll likely find something you're into!<br />
<br />
- HANDHOLDING!??<br />
<br />
- Sapphic as fuck. (Yes this is a feature. The wall graffiti pinky-promised!)<br />
<br />
- I forgor the grene.</span></span></span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-large;" class="mycode_size"><span style="color: #998bb8;" class="mycode_color"><span style="font-family: Serif;" class="mycode_font">Controls~</span></span></span></span><br />
<br />
<span style="color: #534776;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">WASD for movement.<br />
<br />
Shift to sprint.<br />
<br />
X/Escape to Cancel and open/close the menu.<br />
<br />
Z/Enter/Spacebar to Confirm.</span></span></span><br />
</span><br />
<hr class="mycode_hr" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[KBuild XP]]></title>
			<link>https://www.save-point.org/thread-13628.html</link>
			<pubDate>Sun, 12 Jul 2026 01:13:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=1471">kyonides</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13628.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">KBuild XP</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">by Kyonides</span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Introduction</span><br />
<br />
Did you ever want to copy and paste tiles on a map?<br />
Did you ever plan to create your very own city builder (on a small scale)?<br />
Or did you ever dream on recreating your favorite Harvest Moon game?<br />
<br />
Well, now that might be possible! <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /><br />
<img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> On a small scale at least. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> <br />
<br />
My scriptlet includes 3 useful script calls that might make it happen! <img src="https://www.save-point.org/images/smilies/ejlol/wink.gif" alt="Winking" title="Winking" class="smilie smilie_33" /><br />
<br />
2 calls are used exclusively during the <img src="https://www.save-point.org/images/smilies/ejlol/sculptor.gif" alt="Sculptor" title="Sculptor" class="smilie smilie_224" /> development stage, while the remaining one can be used at any time. <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> <br />
<br />
By the way, it can also play a SE and some animation! <img src="https://www.save-point.org/images/smilies/ejlol/thumbs.gif" alt="Two Thumbs Up!" title="Two Thumbs Up!" class="smilie smilie_61" /> Both are optional.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Script</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code># * KBuild XP * #<br />
#   Scripter : Kyonides<br />
#   v0.7.0 - 2026-07-12<br />
<br />
# This scriptlet allows you to copy and paste tiles on the fly on maps that<br />
# use the same tileset. It totally depends on script calls to work.<br />
<br />
# * Script Calls - 2 Stages * #<br />
# * Development Stage Only * #<br />
<br />
# - Copy a custom Area with Tiles on the current map for future calls.<br />
# KBuild.set_build_area(AreaID, X, Y, Width, Height)<br />
<br />
# - Save all custom Areas with Tiles for future calls.<br />
# KBuild.save_buildings<br />
<br />
# * For Both Development Stage and Normal Gameplay * #<br />
<br />
# - Paste a custom Area with Tiles on the current map.<br />
#   It will fail if both maps don't share the same tileset!<br />
# KBuild.build_area(BaseMapID, ThisMapID, AreaID, X, Y, Width, Height)<br />
<br />
module KBuild<br />
  BUILDING_AREAS_FN = "Data/KBuildingAreas.rxdata"<br />
  # Set the SE name or leave it empty<br />
  BUILD_SE = "129-Earth01"<br />
  # DB Animation ID or 0 for none<br />
  BUILD_ANIME = 17<br />
  @build_se = RPG::AudioFile.new(BUILD_SE, 50)<br />
  extend self<br />
  attr_accessor :building_areas<br />
  def set_build_area(key, *area)<br />
    map_id = &#36;game_map.map_id<br />
    b_area = @building_areas[map_id].areas[key]<br />
    b_area.id = &#36;game_map.map.tileset_id<br />
    b_area.table = &#36;game_map.area_tiles(key, area)<br />
  end<br />
<br />
  def build_area(base_map_id, map_id, key, *area)<br />
    b_area = @building_areas[base_map_id].areas[key]<br />
    return if &#36;game_map.map.tileset_id != b_area.id<br />
    areas = &#36;game_system.built_areas[map_id]<br />
    return if areas.include?(key)<br />
    &#36;game_system.se_play(@build_se) unless BUILD_SE.empty?<br />
    map = &#36;game_system.dup_map(map_id)<br />
    if BUILD_ANIME &gt; 0<br />
      interpreter = &#36;game_system.map_interpreter<br />
      event = interpreter.get_character(0)<br />
      event.animation_id = BUILD_ANIME<br />
    end<br />
    areas &lt;&lt; key<br />
    map_table = map.data<br />
    table = b_area.table<br />
    min_x = area.shift<br />
    min_y = area.shift<br />
    width = area.shift<br />
    height = area.shift<br />
    for i in 0..2<br />
      width.times do |mx|<br />
        height.times do |my|<br />
          map_table[min_x + mx, min_y + my, i] = table[mx, my, i]<br />
        end<br />
      end<br />
    end<br />
    &#36;game_map.replace_data<br />
  end<br />
<br />
  class Area<br />
    attr_accessor :table, :id<br />
  end<br />
<br />
  class Map<br />
    def initialize<br />
      @areas = {}<br />
      @areas.default = Area.new<br />
    end<br />
    attr_reader :areas<br />
  end<br />
<br />
  def save_buildings<br />
    save_data(@building_areas, BUILDING_AREAS_FN)<br />
  end<br />
<br />
  def load_maps<br />
    begin<br />
      @building_areas = load_data(BUILDING_AREAS_FN)<br />
    rescue<br />
      @building_areas = {}<br />
      @building_areas.default = Map.new<br />
    end<br />
  end<br />
  load_maps<br />
end<br />
<br />
class Game_System<br />
  alias :kyon_tiles_gm_sys_init :initialize<br />
  def initialize<br />
    kyon_tiles_gm_sys_init<br />
    @map_data = {}<br />
    @built_areas = {}<br />
    @built_areas.default = []<br />
  end<br />
<br />
  def dup_map(map_id)<br />
    @map_data[map_id] ||= &#36;game_map.map<br />
  end<br />
  attr_accessor :map_data, :built_areas<br />
end<br />
<br />
class Game_Map<br />
  alias :kyon_tiles_gm_map_stp :setup<br />
  def setup(map_id)<br />
    kyon_tiles_gm_map_stp(map_id)<br />
    replace_data<br />
  end<br />
<br />
  def replace_data<br />
    map_data = &#36;game_system.map_data<br />
    return unless map_data.has_key?(@map_id)<br />
    @map = map_data[@map_id]<br />
    @need_refresh = true<br />
  end<br />
<br />
  def area_tiles(key, area)<br />
    min_x = area.shift<br />
    min_y = area.shift<br />
    width = area.shift<br />
    height = area.shift<br />
    table = Table.new(width, height, 3)<br />
    map_table = @map.data<br />
    for i in 0..2<br />
      width.times do |mx|<br />
        height.times do |my|<br />
          table[mx, my, i] = map_table[min_x + mx, min_y + my, i]<br />
        end<br />
      end<br />
    end<br />
    table<br />
  end<br />
<br />
  def tileset_id<br />
    @map.tileset_id<br />
  end<br />
  attr_reader :map<br />
end</code></div></div><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><a href="https://www.mediafire.com/folder/nq1ox0s6rsx7r/KBuild" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD DEMO HERE</a></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Terms &amp; Conditions</span></span><br />
<br />
Free as in <img src="https://www.save-point.org/images/smilies/ejlol/beer.gif" alt="Beer" title="Beer" class="smilie smilie_189" /> beer.<br />
Include my nickname in your game credits! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /><br />
That's it! <img src="https://www.save-point.org/images/smilies/ejlol/tongue.gif" alt="Tongue sticking out" title="Tongue sticking out" class="smilie smilie_24" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">KBuild XP</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">by Kyonides</span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Introduction</span><br />
<br />
Did you ever want to copy and paste tiles on a map?<br />
Did you ever plan to create your very own city builder (on a small scale)?<br />
Or did you ever dream on recreating your favorite Harvest Moon game?<br />
<br />
Well, now that might be possible! <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /><br />
<img src="https://www.save-point.org/images/smilies/ejlol/sweathappy.gif" alt="Happy with a sweat" title="Happy with a sweat" class="smilie smilie_31" /> On a small scale at least. <img src="https://www.save-point.org/images/smilies/ejlol/laughing.gif" alt="Laughing" title="Laughing" class="smilie smilie_23" /> <br />
<br />
My scriptlet includes 3 useful script calls that might make it happen! <img src="https://www.save-point.org/images/smilies/ejlol/wink.gif" alt="Winking" title="Winking" class="smilie smilie_33" /><br />
<br />
2 calls are used exclusively during the <img src="https://www.save-point.org/images/smilies/ejlol/sculptor.gif" alt="Sculptor" title="Sculptor" class="smilie smilie_224" /> development stage, while the remaining one can be used at any time. <img src="https://www.save-point.org/images/smilies/ejlol/grin.gif" alt="Grinning" title="Grinning" class="smilie smilie_25" /> <br />
<br />
By the way, it can also play a SE and some animation! <img src="https://www.save-point.org/images/smilies/ejlol/thumbs.gif" alt="Two Thumbs Up!" title="Two Thumbs Up!" class="smilie smilie_61" /> Both are optional.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Script</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code># * KBuild XP * #<br />
#   Scripter : Kyonides<br />
#   v0.7.0 - 2026-07-12<br />
<br />
# This scriptlet allows you to copy and paste tiles on the fly on maps that<br />
# use the same tileset. It totally depends on script calls to work.<br />
<br />
# * Script Calls - 2 Stages * #<br />
# * Development Stage Only * #<br />
<br />
# - Copy a custom Area with Tiles on the current map for future calls.<br />
# KBuild.set_build_area(AreaID, X, Y, Width, Height)<br />
<br />
# - Save all custom Areas with Tiles for future calls.<br />
# KBuild.save_buildings<br />
<br />
# * For Both Development Stage and Normal Gameplay * #<br />
<br />
# - Paste a custom Area with Tiles on the current map.<br />
#   It will fail if both maps don't share the same tileset!<br />
# KBuild.build_area(BaseMapID, ThisMapID, AreaID, X, Y, Width, Height)<br />
<br />
module KBuild<br />
  BUILDING_AREAS_FN = "Data/KBuildingAreas.rxdata"<br />
  # Set the SE name or leave it empty<br />
  BUILD_SE = "129-Earth01"<br />
  # DB Animation ID or 0 for none<br />
  BUILD_ANIME = 17<br />
  @build_se = RPG::AudioFile.new(BUILD_SE, 50)<br />
  extend self<br />
  attr_accessor :building_areas<br />
  def set_build_area(key, *area)<br />
    map_id = &#36;game_map.map_id<br />
    b_area = @building_areas[map_id].areas[key]<br />
    b_area.id = &#36;game_map.map.tileset_id<br />
    b_area.table = &#36;game_map.area_tiles(key, area)<br />
  end<br />
<br />
  def build_area(base_map_id, map_id, key, *area)<br />
    b_area = @building_areas[base_map_id].areas[key]<br />
    return if &#36;game_map.map.tileset_id != b_area.id<br />
    areas = &#36;game_system.built_areas[map_id]<br />
    return if areas.include?(key)<br />
    &#36;game_system.se_play(@build_se) unless BUILD_SE.empty?<br />
    map = &#36;game_system.dup_map(map_id)<br />
    if BUILD_ANIME &gt; 0<br />
      interpreter = &#36;game_system.map_interpreter<br />
      event = interpreter.get_character(0)<br />
      event.animation_id = BUILD_ANIME<br />
    end<br />
    areas &lt;&lt; key<br />
    map_table = map.data<br />
    table = b_area.table<br />
    min_x = area.shift<br />
    min_y = area.shift<br />
    width = area.shift<br />
    height = area.shift<br />
    for i in 0..2<br />
      width.times do |mx|<br />
        height.times do |my|<br />
          map_table[min_x + mx, min_y + my, i] = table[mx, my, i]<br />
        end<br />
      end<br />
    end<br />
    &#36;game_map.replace_data<br />
  end<br />
<br />
  class Area<br />
    attr_accessor :table, :id<br />
  end<br />
<br />
  class Map<br />
    def initialize<br />
      @areas = {}<br />
      @areas.default = Area.new<br />
    end<br />
    attr_reader :areas<br />
  end<br />
<br />
  def save_buildings<br />
    save_data(@building_areas, BUILDING_AREAS_FN)<br />
  end<br />
<br />
  def load_maps<br />
    begin<br />
      @building_areas = load_data(BUILDING_AREAS_FN)<br />
    rescue<br />
      @building_areas = {}<br />
      @building_areas.default = Map.new<br />
    end<br />
  end<br />
  load_maps<br />
end<br />
<br />
class Game_System<br />
  alias :kyon_tiles_gm_sys_init :initialize<br />
  def initialize<br />
    kyon_tiles_gm_sys_init<br />
    @map_data = {}<br />
    @built_areas = {}<br />
    @built_areas.default = []<br />
  end<br />
<br />
  def dup_map(map_id)<br />
    @map_data[map_id] ||= &#36;game_map.map<br />
  end<br />
  attr_accessor :map_data, :built_areas<br />
end<br />
<br />
class Game_Map<br />
  alias :kyon_tiles_gm_map_stp :setup<br />
  def setup(map_id)<br />
    kyon_tiles_gm_map_stp(map_id)<br />
    replace_data<br />
  end<br />
<br />
  def replace_data<br />
    map_data = &#36;game_system.map_data<br />
    return unless map_data.has_key?(@map_id)<br />
    @map = map_data[@map_id]<br />
    @need_refresh = true<br />
  end<br />
<br />
  def area_tiles(key, area)<br />
    min_x = area.shift<br />
    min_y = area.shift<br />
    width = area.shift<br />
    height = area.shift<br />
    table = Table.new(width, height, 3)<br />
    map_table = @map.data<br />
    for i in 0..2<br />
      width.times do |mx|<br />
        height.times do |my|<br />
          table[mx, my, i] = map_table[min_x + mx, min_y + my, i]<br />
        end<br />
      end<br />
    end<br />
    table<br />
  end<br />
<br />
  def tileset_id<br />
    @map.tileset_id<br />
  end<br />
  attr_reader :map<br />
end</code></div></div><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><a href="https://www.mediafire.com/folder/nq1ox0s6rsx7r/KBuild" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD DEMO HERE</a></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Terms &amp; Conditions</span></span><br />
<br />
Free as in <img src="https://www.save-point.org/images/smilies/ejlol/beer.gif" alt="Beer" title="Beer" class="smilie smilie_189" /> beer.<br />
Include my nickname in your game credits! <img src="https://www.save-point.org/images/smilies/ejlol/shocked.gif" alt="Shocked" title="Shocked" class="smilie smilie_22" /><br />
That's it! <img src="https://www.save-point.org/images/smilies/ejlol/tongue.gif" alt="Tongue sticking out" title="Tongue sticking out" class="smilie smilie_24" />]]></content:encoded>
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			<title><![CDATA[Knight of Light]]></title>
			<link>https://www.save-point.org/thread-13626.html</link>
			<pubDate>Wed, 08 Jul 2026 02:18:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=330">Rose Guardian</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13626.html</guid>
			<description><![CDATA[NOTE: If you're on a Windows 11 laptop or PC make sure your 3D card is on in case the game doesn't run right away.<br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman, serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><img src="https://i.imgur.com/61HwLMy.png" loading="lazy"  alt="[Image: 61HwLMy.png]" class="mycode_img" /></span></span></span><br />
<br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman, serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Long ago there was a great battle between two gods. Spheria and Reis. Spheria was the goddess of light. Reis was the god of order. Reis descended upon the world of Zelnor in human form. However he was treated poorly by the people. He became filled with rage and stole the Spear of Destiny to rule over everyone as punishment. However the goddess Spheria stepped in and stopped.  She tried to reason with him but he wouldn't listen so she took the Spear of Destiny and made sure he couldn't do anything. However it was stated he'll return eventually.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman, serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">The story starts with a man named Harken who lost his mother at a young age. He vowed to be come a knight to protect others and was granted the Spear of Destiny that is now only reserved for the light knight and they must be pure of heart.</span></span></span><br />
<br />
<img src="https://i.imgur.com/JBOTa2u.png" loading="lazy"  alt="[Image: JBOTa2u.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/s8wpAoN.png" loading="lazy"  alt="[Image: s8wpAoN.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/eEF6TSS.png" loading="lazy"  alt="[Image: eEF6TSS.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/AVAX787.png" loading="lazy"  alt="[Image: AVAX787.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/aRhzi3T.png" loading="lazy"  alt="[Image: aRhzi3T.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/8c0qP3c.png" loading="lazy"  alt="[Image: 8c0qP3c.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/VZ42LJC.png" loading="lazy"  alt="[Image: VZ42LJC.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/rchdiNO.png" loading="lazy"  alt="[Image: rchdiNO.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/qVyMXBj.png" loading="lazy"  alt="[Image: qVyMXBj.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/P8GSxJW.png" loading="lazy"  alt="[Image: P8GSxJW.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/yVmSQyu.png" loading="lazy"  alt="[Image: yVmSQyu.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/C9wsokn.png" loading="lazy"  alt="[Image: C9wsokn.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/uYFsBoU.png" loading="lazy"  alt="[Image: uYFsBoU.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/Cu93brz.png" loading="lazy"  alt="[Image: Cu93brz.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/sA5oHOd.png" loading="lazy"  alt="[Image: sA5oHOd.png]" class="mycode_img" /><br />
<br />
<a href="https://rose-guardian.itch.io/knight-of-light" target="_blank" rel="noopener" class="mycode_url">https://rose-guardian.itch.io/knight-of-light</a>]]></description>
			<content:encoded><![CDATA[NOTE: If you're on a Windows 11 laptop or PC make sure your 3D card is on in case the game doesn't run right away.<br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman, serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><img src="https://i.imgur.com/61HwLMy.png" loading="lazy"  alt="[Image: 61HwLMy.png]" class="mycode_img" /></span></span></span><br />
<br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman, serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Long ago there was a great battle between two gods. Spheria and Reis. Spheria was the goddess of light. Reis was the god of order. Reis descended upon the world of Zelnor in human form. However he was treated poorly by the people. He became filled with rage and stole the Spear of Destiny to rule over everyone as punishment. However the goddess Spheria stepped in and stopped.  She tried to reason with him but he wouldn't listen so she took the Spear of Destiny and made sure he couldn't do anything. However it was stated he'll return eventually.</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Times New Roman, serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">The story starts with a man named Harken who lost his mother at a young age. He vowed to be come a knight to protect others and was granted the Spear of Destiny that is now only reserved for the light knight and they must be pure of heart.</span></span></span><br />
<br />
<img src="https://i.imgur.com/JBOTa2u.png" loading="lazy"  alt="[Image: JBOTa2u.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/s8wpAoN.png" loading="lazy"  alt="[Image: s8wpAoN.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/eEF6TSS.png" loading="lazy"  alt="[Image: eEF6TSS.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/AVAX787.png" loading="lazy"  alt="[Image: AVAX787.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/aRhzi3T.png" loading="lazy"  alt="[Image: aRhzi3T.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/8c0qP3c.png" loading="lazy"  alt="[Image: 8c0qP3c.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/VZ42LJC.png" loading="lazy"  alt="[Image: VZ42LJC.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/rchdiNO.png" loading="lazy"  alt="[Image: rchdiNO.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/qVyMXBj.png" loading="lazy"  alt="[Image: qVyMXBj.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/P8GSxJW.png" loading="lazy"  alt="[Image: P8GSxJW.png]" class="mycode_img" /><br />
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<img src="https://i.imgur.com/yVmSQyu.png" loading="lazy"  alt="[Image: yVmSQyu.png]" class="mycode_img" /><br />
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<br />
<img src="https://i.imgur.com/C9wsokn.png" loading="lazy"  alt="[Image: C9wsokn.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/uYFsBoU.png" loading="lazy"  alt="[Image: uYFsBoU.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/Cu93brz.png" loading="lazy"  alt="[Image: Cu93brz.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/sA5oHOd.png" loading="lazy"  alt="[Image: sA5oHOd.png]" class="mycode_img" /><br />
<br />
<a href="https://rose-guardian.itch.io/knight-of-light" target="_blank" rel="noopener" class="mycode_url">https://rose-guardian.itch.io/knight-of-light</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RPG Maker MZ won't deploy games when exclude unused files is checked]]></title>
			<link>https://www.save-point.org/thread-13625.html</link>
			<pubDate>Wed, 08 Jul 2026 01:46:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=330">Rose Guardian</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13625.html</guid>
			<description><![CDATA[For some reason whenever I check exclude unused files to deploy my game it won't deploy and just gets stuck on the deploy loading screen. I am using the steam version of RPG Maker MZ and the latest version. It's a problem because I don't always know what files I will be using.]]></description>
			<content:encoded><![CDATA[For some reason whenever I check exclude unused files to deploy my game it won't deploy and just gets stuck on the deploy loading screen. I am using the steam version of RPG Maker MZ and the latest version. It's a problem because I don't always know what files I will be using.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Old but new, hello!]]></title>
			<link>https://www.save-point.org/thread-13623.html</link>
			<pubDate>Mon, 06 Jul 2026 06:39:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=9538">yukinon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13623.html</guid>
			<description><![CDATA[Hi all, I've been toying around with RPGMaker since the Don Miguel / RM2k days. I took a huge hiatus from RM around the XP era and became a software engineer, but lately I've been dabbling with MZ. Somehow, I've not come across this forum until now! Anyway, delighted to be here and hope to learn from everyone here.]]></description>
			<content:encoded><![CDATA[Hi all, I've been toying around with RPGMaker since the Don Miguel / RM2k days. I took a huge hiatus from RM around the XP era and became a software engineer, but lately I've been dabbling with MZ. Somehow, I've not come across this forum until now! Anyway, delighted to be here and hope to learn from everyone here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Weekly Gazette 7-05-2026]]></title>
			<link>https://www.save-point.org/thread-13622.html</link>
			<pubDate>Mon, 06 Jul 2026 04:01:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13622.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">
<img src="https://save-point.org/images/Gazette.png" loading="lazy"  alt="[Image: Gazette.png]" class="mycode_img" /><br />
</div>
<div style="text-align: right;" class="mycode_align">(Junel 29 to July 05, 2026)<br />
<br />
<a href="https://www.save-point.org/misc.php?action=help&amp;hid=11" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.save-point.org/images/Kofi/KoFi_Support.png" loading="lazy"  alt="[Image: KoFi_Support.png]" class="mycode_img" /></a></div>
<br />
Welcome dear readers to the latest issue of the Weekly Gazette!  Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself<br />
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Official Area</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Announcements and Updates</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Throughout the week, DerVVulfman continued the efforts at <a href="showthread.php?tid=13595"><span class="highlight">RPGMaker Webs Archiving</span></a>, and finished acquiring the graphic resources dedicated to the RPGMaker VX and VXAce engine. However, he remarked that many resources were lost due to the image hosting sites that were used.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Occasions</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Giving the members ample time to prepare, MetalRenard announced the upcoming <a href="showthread.php?tid=13618"><span class="highlight">2026 Game Jam</span></a> that begins at the end of July.  A Ten day affair, members are free to make a simple game in under four days for fun that  centers around fairies or nature, with a few limitations of their choice. <br />
<br />
A long time member of the RPG Game making community has now appeared. After the announcement Save-Point was having a game jam, <a href="showthread.php?tid=13617"><span class="highlight">Coyotecraft</span></a> decided to introduce himself within the forum, though he has been a member of the Discord for some time.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Tech Talk</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> The video game industry was certainly front and center in this week's <a href="showthread.php?tid=7678"><span class="highlight">News of the Cyber World</span></a> as a major lobbyist for gaming industry declared private minecraft servers and the like piracy, all while "Stop Killing Games" seeks game preservation. Though it worked well for Sony in recent history, they are scaling back games for the PC while also annoucing the discontinuation of physical media for their playstation games. Other hot topics such as Kadokawa, the makers of Elden Ring and the RPGMaker engine line, being in an interior civil war and Meta's request to have charges violating the Children’s Online Privacy Protection Act dropped also hit the news.<br />
<br />
</div></div>
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</div>
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<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Games Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Development Discussion</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> If you inquire <a href="showthread.php?tid=395"><span class="highlight">What's up among our RMers</span></a>, kyonides is encountering headaches with midi files, the various files offering different outputs when trying to establsh a means to calculate a melody's duration.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Complete Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Starmage has been gushing as she has received fan-art after fan-art for<a href="showthread.php?tid=7228"><span class="highlight">Rave Heart+</span></a> almost daily thanks to her friend, Berry-B. Full body portraits of Ellemine, Chibi artwork of the cast, and even fan-service bikini bathingsuit watergun murals have been presented.  And who knows what will show up next?<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Upcoming Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> KDC has put <a href="showthread.php?tid=6151"><span class="highlight">Memorie</span></a> on a temporary hiatus once more. Due to the myriad Windows 11 updates, he is quickly running out of hard drive space and has plans to move over to Linux. However, it will also take time to set things up after migration.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Tutorials</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> It was five years when MetalRenard began his journey into <a href="showthread.php?tid=8228"><span class="highlight">Learning GDScript</span></a>, posting examples of his wok. But now, he is happy to state that he is now a full-time web developer thanks to his study.<br />
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</div></div>
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</div>
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Material Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Scripts Database</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> HiddenChest (RGSS1-3) Engine</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> The latest update to <a href="showthread.php?tid=13610"><span class="highlight">HiddenPlayList XP</span></a>, kyonides's Jukebox script for the HiddenChest executable, now includes a timelapse counter.  Along with that, more instructions on use were added to the main post.<br />
<br />
</div></div>
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> RPGMaker XP (RGSS) Engine</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> This week, <a href="showthread.php?tid=13619"><span class="highlight">DerVV's Tutorial Windows</span></a> was unveiled. A message window system of sorts, meant for in-game tutorials. The system tracks what help documents have been shown, and ensures they are not reshown without the need of default RPG Maker switches. And built into the instructions, a discussion how to insert said windows into custom minigames and applications.<br />
<br />
The <a href="showthread.php?tid=13620"><span class="highlight">Two-Stage Crafting</span></a> script by DerVVulfman is a system to give a little simulation of the player or party having to put effort into the actual creation of items. While it only works on creating items from others, it allows one to create individual workstations that remember items placed within each and allows for selective crafting stations for different purposes.<br />
<br />
</div></div>
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> RPGMaker VX/VXAce (RGSS2/3) Engines</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> DerVVulfman gave one final push in archiving the remaining <a href="showthread.php?tid=13603"><span class="highlight">RMVX and ACE PAGES</span></a> from RPGMakerWebs.com since it has closed up. He noted that some content was lost because of thread authors that tried monetizing their content with the now-lost ad.fly services. But also noted that he was familiar with the author who also did the same within RPG Maker Central.<br />
<br />
</div></div>
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Resources Database</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> beginning this month, DerVVulfman began working on archiving the <a href="showthread.php?tid=13621"><span class="highlight">MAKER SPECIFIC RESOURCES</span></a> from RPGMakerWeb.com.  He has progressed far this week, having archived graphic resources specific to most enterbrain engines, only having those for RPGMaker MV left to attack.<br />
<br />
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> 2D Resources</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> The nomads of the Sahara are in sever trouble.  While they have sufficient protective gear, the <a href="showthread.php?tid=11336"><span class="highlight">Various RMXP sprites by Ace_V</span></a> now introduces a new character, a girl with sassy purple hair. Garbed in the same goggles, masks and other protections, one question remains. Who is going to protect the tribe from her?<br />
<br />
</div></div>
</div></div>
<br />
</div>
<br />
Well, that's it for this week.<br />
<br />
“Solutions nearly always come from the direction you least expect, which means there's no point trying to look in that direction because it won't be coming from there.” - Douglas Adams (1952–2001)<br />
<br />
<br />
<div style="background:#eebbff;border:4px ridge purple;color: #222222;padding:2px;position:relative!important;"><span style="font-weight: bold;" class="mycode_b">PROSPECTIVE GAZETEERS!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette.  The Gazette accepts write-in announcements (which will be doublechecked).  Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.  <br />
<br />
Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST. </span></div>
<div style="text-align: right;" class="mycode_align"><a href="https://www.save-point.org/misc.php?action=help&amp;hid=11" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.save-point.org/images/Kofi/KoFi_Support.png" loading="lazy"  alt="[Image: KoFi_Support.png]" class="mycode_img" /></a></div>
<span style="font-size: x-small;" class="mycode_size">Regularly posted  12am (EST) (between Sunday &amp; Monday) based on U.S. Daylight Savings,<br />
4am Monday (UTC), 10pm Sunday(CST/MDT), 6pm Sunday (HST), 6am Monday (CEST),  2pm Monday (AEST) observing daylight savings<br />
5am Monday (UTC), 11pm Sunday(CST), 6pm Sunday (HST), 7am Monday (CET),  3pm Monday (AEST) Not observing daylight savings</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">
<img src="https://save-point.org/images/Gazette.png" loading="lazy"  alt="[Image: Gazette.png]" class="mycode_img" /><br />
</div>
<div style="text-align: right;" class="mycode_align">(Junel 29 to July 05, 2026)<br />
<br />
<a href="https://www.save-point.org/misc.php?action=help&amp;hid=11" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.save-point.org/images/Kofi/KoFi_Support.png" loading="lazy"  alt="[Image: KoFi_Support.png]" class="mycode_img" /></a></div>
<br />
Welcome dear readers to the latest issue of the Weekly Gazette!  Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself<br />
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Official Area</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Announcements and Updates</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Throughout the week, DerVVulfman continued the efforts at <a href="showthread.php?tid=13595"><span class="highlight">RPGMaker Webs Archiving</span></a>, and finished acquiring the graphic resources dedicated to the RPGMaker VX and VXAce engine. However, he remarked that many resources were lost due to the image hosting sites that were used.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Occasions</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Giving the members ample time to prepare, MetalRenard announced the upcoming <a href="showthread.php?tid=13618"><span class="highlight">2026 Game Jam</span></a> that begins at the end of July.  A Ten day affair, members are free to make a simple game in under four days for fun that  centers around fairies or nature, with a few limitations of their choice. <br />
<br />
A long time member of the RPG Game making community has now appeared. After the announcement Save-Point was having a game jam, <a href="showthread.php?tid=13617"><span class="highlight">Coyotecraft</span></a> decided to introduce himself within the forum, though he has been a member of the Discord for some time.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Tech Talk</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> The video game industry was certainly front and center in this week's <a href="showthread.php?tid=7678"><span class="highlight">News of the Cyber World</span></a> as a major lobbyist for gaming industry declared private minecraft servers and the like piracy, all while "Stop Killing Games" seeks game preservation. Though it worked well for Sony in recent history, they are scaling back games for the PC while also annoucing the discontinuation of physical media for their playstation games. Other hot topics such as Kadokawa, the makers of Elden Ring and the RPGMaker engine line, being in an interior civil war and Meta's request to have charges violating the Children’s Online Privacy Protection Act dropped also hit the news.<br />
<br />
</div></div>
<br />
</div>
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Games Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Development Discussion</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> If you inquire <a href="showthread.php?tid=395"><span class="highlight">What's up among our RMers</span></a>, kyonides is encountering headaches with midi files, the various files offering different outputs when trying to establsh a means to calculate a melody's duration.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Complete Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> Starmage has been gushing as she has received fan-art after fan-art for<a href="showthread.php?tid=7228"><span class="highlight">Rave Heart+</span></a> almost daily thanks to her friend, Berry-B. Full body portraits of Ellemine, Chibi artwork of the cast, and even fan-service bikini bathingsuit watergun murals have been presented.  And who knows what will show up next?<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Upcoming Projects</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> KDC has put <a href="showthread.php?tid=6151"><span class="highlight">Memorie</span></a> on a temporary hiatus once more. Due to the myriad Windows 11 updates, he is quickly running out of hard drive space and has plans to move over to Linux. However, it will also take time to set things up after migration.<br />
<br />
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Tutorials</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> It was five years when MetalRenard began his journey into <a href="showthread.php?tid=8228"><span class="highlight">Learning GDScript</span></a>, posting examples of his wok. But now, he is happy to state that he is now a full-time web developer thanks to his study.<br />
<br />
</div></div>
<br />
</div>
<br />
<div style="background: #63B1BC url(images/4/color_blue/body_bg.png) top left repeat; border:4px ridge #001144;padding:2px;position:relative!important;"><div style="text-align: center;" class="mycode_align"><span style="font-family: Impact;" class="mycode_font"><font size="6"><span style="font-weight: bold;" class="mycode_b"> Material Development</span></font></span></div></div>
<div style="background: #CDE2DC  url(images/4/color_blue/container_bg.png) top left repeat; border:2px solid #000000;color: #000000;padding:4px;;position:relative!important;">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Scripts Database</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align">
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> HiddenChest (RGSS1-3) Engine</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> The latest update to <a href="showthread.php?tid=13610"><span class="highlight">HiddenPlayList XP</span></a>, kyonides's Jukebox script for the HiddenChest executable, now includes a timelapse counter.  Along with that, more instructions on use were added to the main post.<br />
<br />
</div></div>
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> RPGMaker XP (RGSS) Engine</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> This week, <a href="showthread.php?tid=13619"><span class="highlight">DerVV's Tutorial Windows</span></a> was unveiled. A message window system of sorts, meant for in-game tutorials. The system tracks what help documents have been shown, and ensures they are not reshown without the need of default RPG Maker switches. And built into the instructions, a discussion how to insert said windows into custom minigames and applications.<br />
<br />
The <a href="showthread.php?tid=13620"><span class="highlight">Two-Stage Crafting</span></a> script by DerVVulfman is a system to give a little simulation of the player or party having to put effort into the actual creation of items. While it only works on creating items from others, it allows one to create individual workstations that remember items placed within each and allows for selective crafting stations for different purposes.<br />
<br />
</div></div>
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> RPGMaker VX/VXAce (RGSS2/3) Engines</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> DerVVulfman gave one final push in archiving the remaining <a href="showthread.php?tid=13603"><span class="highlight">RMVX and ACE PAGES</span></a> from RPGMakerWebs.com since it has closed up. He noted that some content was lost because of thread authors that tried monetizing their content with the now-lost ad.fly services. But also noted that he was familiar with the author who also did the same within RPG Maker Central.<br />
<br />
</div></div>
</div></div>
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> Resources Database</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> beginning this month, DerVVulfman began working on archiving the <a href="showthread.php?tid=13621"><span class="highlight">MAKER SPECIFIC RESOURCES</span></a> from RPGMakerWeb.com.  He has progressed far this week, having archived graphic resources specific to most enterbrain engines, only having those for RPGMaker MV left to attack.<br />
<br />
<br />
<div style="background:#036492 url(images/4/color_blue/thead_bg.png) left repeat;border:2px outset #001122;color: #FFFFFF;-moz-border-radius: 6px; -webkit-border-radius: 6px; padding:2px;position:relative!important;"><font size="4">  <span style="font-weight: bold;" class="mycode_b"> 2D Resources</span></font></div>
<div style="background:#EEF9F9;border:2px outset #001122;color: #000000;-moz-border-radius: 6px; -webkit-border-radius: 6px;margin-left: 40px; padding:6px;position:relative!important;"><div style="text-align: justify;" class="mycode_align"> The nomads of the Sahara are in sever trouble.  While they have sufficient protective gear, the <a href="showthread.php?tid=11336"><span class="highlight">Various RMXP sprites by Ace_V</span></a> now introduces a new character, a girl with sassy purple hair. Garbed in the same goggles, masks and other protections, one question remains. Who is going to protect the tribe from her?<br />
<br />
</div></div>
</div></div>
<br />
</div>
<br />
Well, that's it for this week.<br />
<br />
“Solutions nearly always come from the direction you least expect, which means there's no point trying to look in that direction because it won't be coming from there.” - Douglas Adams (1952–2001)<br />
<br />
<br />
<div style="background:#eebbff;border:4px ridge purple;color: #222222;padding:2px;position:relative!important;"><span style="font-weight: bold;" class="mycode_b">PROSPECTIVE GAZETEERS!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette.  The Gazette accepts write-in announcements (which will be doublechecked).  Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.  <br />
<br />
Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST. </span></div>
<div style="text-align: right;" class="mycode_align"><a href="https://www.save-point.org/misc.php?action=help&amp;hid=11" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.save-point.org/images/Kofi/KoFi_Support.png" loading="lazy"  alt="[Image: KoFi_Support.png]" class="mycode_img" /></a></div>
<span style="font-size: x-small;" class="mycode_size">Regularly posted  12am (EST) (between Sunday &amp; Monday) based on U.S. Daylight Savings,<br />
4am Monday (UTC), 10pm Sunday(CST/MDT), 6pm Sunday (HST), 6am Monday (CEST),  2pm Monday (AEST) observing daylight savings<br />
5am Monday (UTC), 11pm Sunday(CST), 6pm Sunday (HST), 7am Monday (CET),  3pm Monday (AEST) Not observing daylight savings</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SPECIAL! RM WEBS RESOURCES (Limited Time)]]></title>
			<link>https://www.save-point.org/thread-13621.html</link>
			<pubDate>Wed, 01 Jul 2026 20:32:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13621.html</guid>
			<description><![CDATA[Gonna keep this short and sweet.  This page is to hold zip/compressed files containing web pages that are found within the RESOURCE CENTRAL board of RPGMaker Web, this meaning Maker Specific and all other resources.  They are not divided by characterset vs background vs Tile.  They are in files solely based on the MAKER subforum they were in.<br />
<br />
Only a couple threads had multiple pages. some appear blank because WEB's code didn't work with the site the graphics were within. A few appear blank, but on upening with a text file editor, you may find URLS to files that can be 'recovered' with the Internet Archive.  Fortunately, quite a few had the resources themselves saved within the web page's attached folder, while others have live IMGUR links.<br />
<br />
Only a few were lost.<br />
<br />
Be that as it may, here are the current uploads:<br />
<br />
The Official Freebies:<br />
<br />
<a href="https://www.mediafire.com/file/gpzvvflv7qkl7mx/RPG_Maker_Official_Freebies.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/gpzvvflv7...s.zip/file</a>  OFFICIAL FREEBIES - 387MB<br />
<br />
<hr class="mycode_hr" />
<br />
Staff Releases:<br />
<br />
<a href="https://www.mediafire.com/file/t3tommdl0bug50w/Resource_Staff_Releases_1-3.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/t3tommdl0...3.zip/file</a> RESOURCE STAFF RELEASES - 183MB<br />
(The "ReStaff Release Index" html has update links for any broken)<br />
<br />
<hr class="mycode_hr" />
<br />
Engine Specific<br />
<br />
<a href="https://www.mediafire.com/file/zmxjxd1fx0smz31/RM2k3_Resources.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/zmxjxd1fx...s.zip/file</a>  (RPGMaker 2003) - 52MB<br />
<a href="https://www.mediafire.com/file/pl2v47pj8nhqczk/RPG_Maker_XP_Resources.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/pl2v47pj8...s.zip/file</a>  (RPGMaker XP) - 225MB<br />
<br />
<a href="https://www.mediafire.com/file/n8ph507f9gm61kw/RPG_Maker_VXAce_Resources_01-05.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/n8ph507f9...5.zip/file</a>  (RPGMaker VX / Ace 01-05) - 475MB<br />
<a href="https://www.mediafire.com/file/dxcehglvkhhnzhh/RPG_Maker_VXAce_Resources_06-10.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/dxcehglvk...0.zip/file</a>  (RPGMaker VX / Ace 06-10) - 283MB<br />
<a href="https://www.mediafire.com/file/xq0tfwk5ufp2gmx/RPG_Maker_VXAce_Resources_11-15.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/xq0tfwk5u...5.zip/file</a>  (RPGMaker VX / Ace 11-15) - 235MB<br />
<a href="https://www.mediafire.com/file/kxx8cztav3rimj8/RPG_Maker_VXAce_Resources_16-20.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/kxx8cztav...0.zip/file</a>  (RPGMaker VX / Ace 16-20) - 168MB<br />
<a href="https://www.mediafire.com/file/c34wma2s2xghuzq/RPG_Maker_VXAce_Resources_21-25.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/c34wma2s2...5.zip/file</a>  (RPGMaker VX / Ace 21-25) - 145MB<br />
<a href="https://www.mediafire.com/file/0o16t34zbpljtru/RPG_Maker_VXAce_Resources_26-28.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/0o16t34zb...8.zip/file</a>  (RPGMaker VX / Ace 26-28) - 57MB<br />
<br />
<a href="https://www.mediafire.com/file/qi8oymtw2cc5xdl/RPG_Maker_MV_Resources_01-05.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/qi8oymtw2...5.zip/file</a>   (RPGMaker MV 01-05) - 597MB<br />
<a href="https://www.mediafire.com/file/1322zc83gh2um2e/RPG_Maker_MV_Resources_06-10.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/1322zc83g...0.zip/file</a>  (RPGMaker MV 06-10) - 467MB<br />
<a href="https://www.mediafire.com/file/06acirkd5amr2dv/RPG_Maker_MV_Resources_11-15.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/06acirkd5...5.zip/file</a>   (RPGMaker MV 11-15) - 397MB<br />
<a href="https://www.mediafire.com/file/nsdlpasu1nikjag/RPG_Maker_MV_Resources_16-20.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/nsdlpasu1...0.zip/file</a>   (RPGMaker MV 16-20) - 369MB<br />
<a href="https://www.mediafire.com/file/yxmt66md9oal47j/RPG_Maker_MV_Resources_21-25.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/yxmt66md9...5.zip/file</a>   (RPGMaker MV 21-25) - 316MB<br />
<a href="https://www.mediafire.com/file/zy8o48pea11vaia/RPG_Maker_MV_Resources_26-30.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/zy8o48pea...0.zip/file</a>   (RPGMaker MV 26-30) - 308MB<br />
<a href="https://www.mediafire.com/file/37xmsw27k3t77da/RPG_Maker_MV_Resources_31-35.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/37xmsw27k...5.zip/file</a>   (RPGMaker MV 31-35) - 302MB<br />
<a href="https://www.mediafire.com/file/80aniwz7kw8qwoc/RPG_Maker_MV_Resources_36-40.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/80aniwz7k...0.zip/file</a>   (RPGMaker MV 36-40) - 369MB<br />
<a href="https://www.mediafire.com/file/5uns2uih3gr8zyq/RPG_Maker_MV_Resources_41-45.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/5uns2uih3...5.zip/file</a>   (RPGMaker MV 41-45) - 249MB<br />
<a href="https://www.mediafire.com/file/jvabpydeejsqgj1/RPG_Maker_MV_Resources_46-50.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/jvabpydee...0.zip/file</a>   (RPGMaker MV 46-50) - 233MB<br />
<a href="https://www.mediafire.com/file/g4picq7f5u1mxg5/RPG_Maker_MV_Resources_51-56.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/g4picq7f5...6.zip/file</a>   (RPGMaker MV 51-56) - 215MB<br />
<br />
<a href="https://www.mediafire.com/file/0nh6ypuh4u7vhvo/RPG_Maker_MZ_Resources.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/0nh6ypuh4...s.zip/file</a>   (RPGMAKER MZ) - 812MB<br />
<br />
<hr class="mycode_hr" />
<br />
General Resources:<br />
<br />
<a href="https://www.mediafire.com/file/5zhpzpbmsdrg41q/General_Resources_01-05.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/5zhpzpbms...5.zip/file</a>   General - 01-05 - 486MB<br />
<a href="https://www.mediafire.com/file/mc1wnxjwqmqtm3t/General_Resources_06-10.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/mc1wnxjwq...0.zip/file</a>   General - 06-10 - 424MB<br />
<a href="https://www.mediafire.com/file/y0ejc4a3o3dlyqi/General_Resources_11-15.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/y0ejc4a3o...5.zip/file</a>   General - 11-15 - 331MB<br />
<a href="https://www.mediafire.com/file/a2y7fdzakwoja38/General_Resources_16-20.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/a2y7fdzak...0.zip/file</a>   General - 16-20 - 470MB<br />
<a href="https://www.mediafire.com/file/ixu3ijoiqc4euxf/General_Resources_21-25.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/ixu3ijoiq...5.zip/file</a>   General - 21-25 - 196MB<br />
<a href="https://www.mediafire.com/file/bxt4fpkd9kpa7gn/General_Resources_26-30.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/bxt4fpkd9...0.zip/file</a>   General - 26-30 - 140MB<br />
<a href="https://www.mediafire.com/file/rtcawdgkpzehtgg/General_Resources_31-END.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/rtcawdgkp...D.zip/file</a>  General - 31-35 - 122MB (INDEX 36 USELESS)<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://www.mediafire.com/file/iwvzjdw32qv6ii5/Non-RM_Program_Resources.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/iwvzjdw32...s.zip/file</a>  Non-RM Program Resources 25MB<br />
(Subforum of General Resources)]]></description>
			<content:encoded><![CDATA[Gonna keep this short and sweet.  This page is to hold zip/compressed files containing web pages that are found within the RESOURCE CENTRAL board of RPGMaker Web, this meaning Maker Specific and all other resources.  They are not divided by characterset vs background vs Tile.  They are in files solely based on the MAKER subforum they were in.<br />
<br />
Only a couple threads had multiple pages. some appear blank because WEB's code didn't work with the site the graphics were within. A few appear blank, but on upening with a text file editor, you may find URLS to files that can be 'recovered' with the Internet Archive.  Fortunately, quite a few had the resources themselves saved within the web page's attached folder, while others have live IMGUR links.<br />
<br />
Only a few were lost.<br />
<br />
Be that as it may, here are the current uploads:<br />
<br />
The Official Freebies:<br />
<br />
<a href="https://www.mediafire.com/file/gpzvvflv7qkl7mx/RPG_Maker_Official_Freebies.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/gpzvvflv7...s.zip/file</a>  OFFICIAL FREEBIES - 387MB<br />
<br />
<hr class="mycode_hr" />
<br />
Staff Releases:<br />
<br />
<a href="https://www.mediafire.com/file/t3tommdl0bug50w/Resource_Staff_Releases_1-3.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/t3tommdl0...3.zip/file</a> RESOURCE STAFF RELEASES - 183MB<br />
(The "ReStaff Release Index" html has update links for any broken)<br />
<br />
<hr class="mycode_hr" />
<br />
Engine Specific<br />
<br />
<a href="https://www.mediafire.com/file/zmxjxd1fx0smz31/RM2k3_Resources.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/zmxjxd1fx...s.zip/file</a>  (RPGMaker 2003) - 52MB<br />
<a href="https://www.mediafire.com/file/pl2v47pj8nhqczk/RPG_Maker_XP_Resources.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/pl2v47pj8...s.zip/file</a>  (RPGMaker XP) - 225MB<br />
<br />
<a href="https://www.mediafire.com/file/n8ph507f9gm61kw/RPG_Maker_VXAce_Resources_01-05.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/n8ph507f9...5.zip/file</a>  (RPGMaker VX / Ace 01-05) - 475MB<br />
<a href="https://www.mediafire.com/file/dxcehglvkhhnzhh/RPG_Maker_VXAce_Resources_06-10.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/dxcehglvk...0.zip/file</a>  (RPGMaker VX / Ace 06-10) - 283MB<br />
<a href="https://www.mediafire.com/file/xq0tfwk5ufp2gmx/RPG_Maker_VXAce_Resources_11-15.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/xq0tfwk5u...5.zip/file</a>  (RPGMaker VX / Ace 11-15) - 235MB<br />
<a href="https://www.mediafire.com/file/kxx8cztav3rimj8/RPG_Maker_VXAce_Resources_16-20.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/kxx8cztav...0.zip/file</a>  (RPGMaker VX / Ace 16-20) - 168MB<br />
<a href="https://www.mediafire.com/file/c34wma2s2xghuzq/RPG_Maker_VXAce_Resources_21-25.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/c34wma2s2...5.zip/file</a>  (RPGMaker VX / Ace 21-25) - 145MB<br />
<a href="https://www.mediafire.com/file/0o16t34zbpljtru/RPG_Maker_VXAce_Resources_26-28.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/0o16t34zb...8.zip/file</a>  (RPGMaker VX / Ace 26-28) - 57MB<br />
<br />
<a href="https://www.mediafire.com/file/qi8oymtw2cc5xdl/RPG_Maker_MV_Resources_01-05.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/qi8oymtw2...5.zip/file</a>   (RPGMaker MV 01-05) - 597MB<br />
<a href="https://www.mediafire.com/file/1322zc83gh2um2e/RPG_Maker_MV_Resources_06-10.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/1322zc83g...0.zip/file</a>  (RPGMaker MV 06-10) - 467MB<br />
<a href="https://www.mediafire.com/file/06acirkd5amr2dv/RPG_Maker_MV_Resources_11-15.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/06acirkd5...5.zip/file</a>   (RPGMaker MV 11-15) - 397MB<br />
<a href="https://www.mediafire.com/file/nsdlpasu1nikjag/RPG_Maker_MV_Resources_16-20.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/nsdlpasu1...0.zip/file</a>   (RPGMaker MV 16-20) - 369MB<br />
<a href="https://www.mediafire.com/file/yxmt66md9oal47j/RPG_Maker_MV_Resources_21-25.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/yxmt66md9...5.zip/file</a>   (RPGMaker MV 21-25) - 316MB<br />
<a href="https://www.mediafire.com/file/zy8o48pea11vaia/RPG_Maker_MV_Resources_26-30.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/zy8o48pea...0.zip/file</a>   (RPGMaker MV 26-30) - 308MB<br />
<a href="https://www.mediafire.com/file/37xmsw27k3t77da/RPG_Maker_MV_Resources_31-35.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/37xmsw27k...5.zip/file</a>   (RPGMaker MV 31-35) - 302MB<br />
<a href="https://www.mediafire.com/file/80aniwz7kw8qwoc/RPG_Maker_MV_Resources_36-40.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/80aniwz7k...0.zip/file</a>   (RPGMaker MV 36-40) - 369MB<br />
<a href="https://www.mediafire.com/file/5uns2uih3gr8zyq/RPG_Maker_MV_Resources_41-45.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/5uns2uih3...5.zip/file</a>   (RPGMaker MV 41-45) - 249MB<br />
<a href="https://www.mediafire.com/file/jvabpydeejsqgj1/RPG_Maker_MV_Resources_46-50.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/jvabpydee...0.zip/file</a>   (RPGMaker MV 46-50) - 233MB<br />
<a href="https://www.mediafire.com/file/g4picq7f5u1mxg5/RPG_Maker_MV_Resources_51-56.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/g4picq7f5...6.zip/file</a>   (RPGMaker MV 51-56) - 215MB<br />
<br />
<a href="https://www.mediafire.com/file/0nh6ypuh4u7vhvo/RPG_Maker_MZ_Resources.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/0nh6ypuh4...s.zip/file</a>   (RPGMAKER MZ) - 812MB<br />
<br />
<hr class="mycode_hr" />
<br />
General Resources:<br />
<br />
<a href="https://www.mediafire.com/file/5zhpzpbmsdrg41q/General_Resources_01-05.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/5zhpzpbms...5.zip/file</a>   General - 01-05 - 486MB<br />
<a href="https://www.mediafire.com/file/mc1wnxjwqmqtm3t/General_Resources_06-10.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/mc1wnxjwq...0.zip/file</a>   General - 06-10 - 424MB<br />
<a href="https://www.mediafire.com/file/y0ejc4a3o3dlyqi/General_Resources_11-15.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/y0ejc4a3o...5.zip/file</a>   General - 11-15 - 331MB<br />
<a href="https://www.mediafire.com/file/a2y7fdzakwoja38/General_Resources_16-20.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/a2y7fdzak...0.zip/file</a>   General - 16-20 - 470MB<br />
<a href="https://www.mediafire.com/file/ixu3ijoiqc4euxf/General_Resources_21-25.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/ixu3ijoiq...5.zip/file</a>   General - 21-25 - 196MB<br />
<a href="https://www.mediafire.com/file/bxt4fpkd9kpa7gn/General_Resources_26-30.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/bxt4fpkd9...0.zip/file</a>   General - 26-30 - 140MB<br />
<a href="https://www.mediafire.com/file/rtcawdgkpzehtgg/General_Resources_31-END.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/rtcawdgkp...D.zip/file</a>  General - 31-35 - 122MB (INDEX 36 USELESS)<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://www.mediafire.com/file/iwvzjdw32qv6ii5/Non-RM_Program_Resources.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/iwvzjdw32...s.zip/file</a>  Non-RM Program Resources 25MB<br />
(Subforum of General Resources)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Two-Stage Crafting]]></title>
			<link>https://www.save-point.org/thread-13620.html</link>
			<pubDate>Wed, 01 Jul 2026 13:48:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.save-point.org/member.php?action=profile&uid=5">DerVVulfman</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.save-point.org/thread-13620.html</guid>
			<description><![CDATA[<div align="center"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Two-Stage Crafting</span></span><br />
<span style="font-size: medium;" class="mycode_size">Version: 1.0</span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
<br />
This system is designed for game developers who wish to make fixed crafting stations requiring the player  to move from one station to simulate the experience of actively working.<br />
<br />
There should be little confusion for the player  in how the crafting system operates.   One station is defined  to allow the player select  one or more pre-defined items in possession that are to be combined. And the other station requires the player to supply one more to finish the crafting service.<br />
<br />
The system can use 'DerVV's Tutorial Windows'  to bring up helpful one-time information screens. Optional, not manditory.<br />
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Features</span></span><ul class="mycode_list"><li>Physical stations to perform the work</li>
<li>Requires going between two stations simulating actual activity</li>
<li>Able to create multiple stations based on a linking ID value</li>
<li>Define type of items crafted by element tagging</li>
<li>Able to have multiple ways to create a singular item</li>
<li>Use of charactersets/tilest graphics to represent the crafting stations</li>
</ul>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Demo</span></span><br />
<br />
<a href="https://app.box.com/s/q5ggsieyk9hmaybabgdtr5jk8punodm1" target="_blank" rel="noopener" class="mycode_url"><span style="color: #E82A1F;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">A Box.Com Demo link</span> </span></a> <span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">In the Box.com page, the download button is in the top-right.</span></span><br />
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Instructions</span></span><br />
<br />
Plenty. A simple means to create crafting stations described, and each configuration option with their own separate instruction set.<br />
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Compatibility</span></span><br />
<br />
Compatible with RPGMaker XP and has no rewrites.<br />
Compatible with <a href="showthread.php?tid=13619"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">DerVV's Tutorial Windows</span></span></a> to allow pop-up hint windows for each station at will.<br />
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits and Thanks</span></span><br />
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Thanks to Ace_V who supplied graphics for the Demo's Crafting Stations.<br />
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<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Terms and Conditions</span></span><br />
<br />
Free for use, even in commercial games.  Only due credit is required.]]></description>
			<content:encoded><![CDATA[<div align="center"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Two-Stage Crafting</span></span><br />
<span style="font-size: medium;" class="mycode_size">Version: 1.0</span></div>
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Introduction</span></span><br />
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This system is designed for game developers who wish to make fixed crafting stations requiring the player  to move from one station to simulate the experience of actively working.<br />
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There should be little confusion for the player  in how the crafting system operates.   One station is defined  to allow the player select  one or more pre-defined items in possession that are to be combined. And the other station requires the player to supply one more to finish the crafting service.<br />
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The system can use 'DerVV's Tutorial Windows'  to bring up helpful one-time information screens. Optional, not manditory.<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Features</span></span><ul class="mycode_list"><li>Physical stations to perform the work</li>
<li>Requires going between two stations simulating actual activity</li>
<li>Able to create multiple stations based on a linking ID value</li>
<li>Define type of items crafted by element tagging</li>
<li>Able to have multiple ways to create a singular item</li>
<li>Use of charactersets/tilest graphics to represent the crafting stations</li>
</ul>
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Demo</span></span><br />
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<a href="https://app.box.com/s/q5ggsieyk9hmaybabgdtr5jk8punodm1" target="_blank" rel="noopener" class="mycode_url"><span style="color: #E82A1F;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">A Box.Com Demo link</span> </span></a> <span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">In the Box.com page, the download button is in the top-right.</span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Instructions</span></span><br />
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Plenty. A simple means to create crafting stations described, and each configuration option with their own separate instruction set.<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Compatibility</span></span><br />
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Compatible with RPGMaker XP and has no rewrites.<br />
Compatible with <a href="showthread.php?tid=13619"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">DerVV's Tutorial Windows</span></span></a> to allow pop-up hint windows for each station at will.<br />
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<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Credits and Thanks</span></span><br />
<br />
Thanks to Ace_V who supplied graphics for the Demo's Crafting Stations.<br />
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Terms and Conditions</span></span><br />
<br />
Free for use, even in commercial games.  Only due credit is required.]]></content:encoded>
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