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 HiddenChest RGSS Player Executable
A Revisited ToggleButtonSprite Class Has Arrived! Shocked

[Image: hiddenchest11.jpg]
I'm sorry, you can't escape anymore! Confused

Now the hidden ToggleButtonSprite class allows you to use a bitmap to show the player what's on focus right now! Grinning 
I hope this improvement makes it easy to notice where the hell you are at any given time. Laughing

By the way, it runs on Ruby 2.7! Shocked

In my previous post I forgot to mention I had also included the window padding option in my engine. You see, I had only talked about it on the What's up, RMers? thread

Here is the test script I have been using lately.

Code:
module ButtonData
  TITLE = "Scene Settings"
  BACKDROP = 'recycle texture'
  ICONS = %w{toggle1 toggle2 toggle3 toggle4}
  LABELS = ['Find Treasures', 'Kick Asses', 'Play Minigames',
            'Contract Covid-19', 'Hug Corona-chan', 'Escape']
end

class ToggleButtons
  def initialize(pos, states)
    @index = pos
    @timer = 0
    @buttons = []
    @labels = []
    @total = ButtonData::LABELS.size
    @total.times do |n|
      cy = 44 + n * 32
      sprite = ToggleButtonSprite.new
      sprite.set_xy(8, cy)
      sprite.frame = RPG::Cache.icon(ButtonData::ICONS[0])
      sprite.bitmap_on = RPG::Cache.icon(ButtonData::ICONS[1])
      sprite.bitmap_off = RPG::Cache.icon(ButtonData::ICONS[2])
      sprite.button = RPG::Cache.icon(ButtonData::ICONS[3])
      sprite.state = states[n]
      @buttons << sprite
      sprite = Sprite.new
      sprite.set_xy(36, cy)
      sprite.bitmap = bit = Bitmap.new(160, 28)
      bit.draw_text(0, 0, bit.width, bit.height, ButtonData::LABELS[n])
      @labels << sprite
    end
    @buttons[0].focus = true
    @buttons[5].block = true
  end

  def change_focus(pos)
    @buttons[@index].focus = false
    @buttons[pos].focus = true
    @index = pos
  end

  def update
    @buttons.each{|button| button.update }
    return @timer -= 1 if @timer > 0
    if Input.left_click?
      pos = 0
      @buttons.each do |button|
        unless button.mouse_above?
          pos += 1
          next
        end
        if button.block
          Audio.play_buzzer
          change_focus(pos)
          return @timer = Graphics.frame_rate / 3
        end
        Audio.play_ok
        change_focus(pos) if @index != pos
        button.state = !button.state
        @timer = Graphics.frame_rate / 3
        return
      end
      return
    elsif Input.trigger?(Input::UP)
      Audio.play_cursor
      @buttons[@index].focus = false
      @index = (@index - 1) % @total
      @buttons[@index].focus = true
      return
    elsif Input.trigger?(Input::DOWN)
      Audio.play_cursor
      @buttons[@index].focus = false
      @index = (@index + 1) % @total
      @buttons[@index].focus = true
    end
  end

  def dispose
    (@buttons + @labels).each{|b| b.dispose }
  end
  def states() @buttons.map(&:state) end
end

class MenuScene
  def main
    @bg = Sprite.new
    @bg.bitmap = RPG::Cache.title(ButtonData::BACKDROP)
    @title = Sprite.new
    @title.set_xy(Graphics.width / 2 - 120, 8)
    @title.bitmap = bit = Bitmap.new(240, 32)
    bit.draw_text(0, 0, 240, 32, ButtonData::TITLE, 1)
    states = [true, false, true, false, true, false]
    @buttonset = ToggleButtons.new(0, states)
    states.clear
    Graphics.transition
    main_loop while $scene == self
    Graphics.freeze
    @buttonset.dispose
    @title.dispose
    @bg.dispose
  end

  def main_loop
    Graphics.update
    Input.update
    update
  end

  def update
    @buttonset.update
    if Input.trigger?(Input::B)
      Audio.play_cancel
      @buttonset.states
      $scene = Scene_Title.new
      return
    elsif Input.trigger?(Input::KeyP)
      Audio.play_ok
      Graphics.save_screenshot
      return
    end
  end
end

My Final Message is... Confused 
There is no end! Laughing + Tongue sticking out

Unless Corona-Chan catches you off guard. Sad  
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }


Messages In This Thread
HiddenChest RGSS Player Executable - by kyonides - 11-21-2018, 10:44 PM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-22-2018, 06:33 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-25-2018, 12:17 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-25-2018, 05:48 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-26-2018, 12:55 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-26-2018, 04:42 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-27-2018, 08:56 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-28-2018, 11:31 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-29-2018, 05:10 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-01-2018, 07:15 AM
RE: MKXPPLUS RGSS Player Executable - by Melana - 12-01-2018, 11:11 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-06-2018, 05:25 AM
RE: MKXPPLUS RGSS Player Executable - by Melana - 12-07-2018, 12:17 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-07-2018, 06:20 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-23-2019, 02:47 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 12:16 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 05:23 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 05:39 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 06:24 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 06:59 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 09:00 PM
RE: HiddenChest RGSS Player Executable - by KDC - 07-02-2019, 10:09 PM
RE: HiddenChest RGSS Player Executable - by KDC - 07-03-2019, 03:55 PM
RE: HiddenChest RGSS Player Executable - by kyonides - 05-07-2020, 05:40 AM

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