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 HiddenChest RGSS Player Executable
#66
Go Click on the HiddenBump!
Laughing 

Oh well, it's not like the hidden bump really matters but the latest version of HiddenChest should!! Shocked 

Melana: I don't wanna be mean to you but why would you care about this release?
Me: Happy with a sweat Yeah, I knew somebody would ask me about it... and it had to be YOU! Laughing 
Melana: Don't make get excited without reason! Sad Tell me about it! Grinning 
Me: Fine... Well from now on, both Sprites and Windows are Clickable! Shocked You might still need to add some Ruby code to any scene, but I know for sure it does work! Laughing 
Melana: Wow! Shocked That's amazing indeed!
Me: Happy with a sweat Great isn't it? I know there are some scripts that add such features but I think it gotta be faster if most of the code were written in C++ to avoid many Ruby calls like additions and comparisons that normally force me to convert them to C values... Sarcasm + Confused Not something I'd love to do every single day but... it's already done.

Now windows like Window_Command own a new instance variable called @area. There you need to store all the x, y, width and height your command box will need. Keep in mind that you need to add the window's current x and y coordinates since the boxes where the command options are displayed ignore that by default due to internal calculations (processed in C++). I'd recommend doing that in the window's refresh method.

I know that might not sound easy to achieve but that's exactly why I've helped you with updated Scene_Example and WindowOpenness examples so you can basically copy and paste their changes. I even commented the new @area stuff. The scene update changes might be easy to understand if you're already used to read Ruby code. Happy with a sweat

DerVVulfman: Sad What about the second chapter of this scripting story? Is it coming up next? Laughing 
Me: Well, now that you mention it... Nope! Laughing

Notice

I have only updated HiddenChest source code so just those few that really know how to compile C++ and Ruby code might take advantage of this version of my engine. Laughing Besides I haven't tested this clickable feature on windows that have two columns nor Window_Item... Laughing + Tongue sticking out

The new script calls are Sprite#mouse_above? or Sprite#mouse_inside? and Window#mouse_above?(command_index) or Window#mouse_inside?(command_index), where command_index is the command window's index starting from 0. (It's the window that show you "Start New Game" and such stuff. Laughing + Tongue sticking out )


Happy BSOD! Laughing I mean... Happy Game Testing! Laughing + Tongue sticking out
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Messages In This Thread
HiddenChest RGSS Player Executable - by kyonides - 11-21-2018, 10:44 PM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-22-2018, 06:33 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-25-2018, 12:17 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-25-2018, 05:48 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-26-2018, 12:55 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-26-2018, 04:42 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-27-2018, 08:56 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-28-2018, 11:31 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-29-2018, 05:10 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-01-2018, 07:15 AM
RE: MKXPPLUS RGSS Player Executable - by Melana - 12-01-2018, 11:11 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-06-2018, 05:25 AM
RE: MKXPPLUS RGSS Player Executable - by Melana - 12-07-2018, 12:17 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-07-2018, 06:20 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-23-2019, 02:47 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 12:16 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 05:23 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 05:39 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 06:24 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 06:59 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 09:00 PM
RE: HiddenChest RGSS Player Executable - by KDC - 07-02-2019, 10:09 PM
RE: HiddenChest RGSS Player Executable - by KDC - 07-03-2019, 03:55 PM
RE: HiddenChest RGSS Player Executable - by kyonides - 07-29-2019, 08:43 AM

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