Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Wednesday's Timer: The Centisecond Alternative
#1
Wednesday's Timer:
The Centisecond Alternative

Version: 1.0


Introduction

This script permits you to use your PC's actual time in order to create a more accurate pause system instead of using the RGSS scripted counter method. It does this by way of Ruby's built-in Time class to acquire the current time.


Script

"Look Under Here (CLICK)"


Instructions

In a nutshell, paste this into your script library below Scene_Debug. And use the script call 'centi_wait(time)" where time is a numeric value. A value of 100 in this call will make a 1-second delay, and a value of 2350 will make a 23 1/2 second delay.


Compatibility

Designed solely for RPGMaker XP right now. And it rewrites three methods, two in Game_Character and one in the Interpreter class. Notes have been added in the script for any would-be scripter.


Terms and Conditions

Free for use, even in commercial games.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   DoubleX RMMV Action Input Timer DoubleX 0 2,320 09-06-2020, 06:32 AM
Last Post: DoubleX
   Victor Engine - Progressive Timer Victor Sant 0 3,996 08-01-2012, 06:24 AM
Last Post: Victor Sant
   Timer Rewrite Mac 0 4,423 03-08-2008, 05:21 AM
Last Post: Mac
   BrewMeister's Reverse Timer DerVVulfman 0 4,050 03-05-2008, 06:31 PM
Last Post: DerVVulfman
   Active Timer CBS Trickster 0 6,840 03-01-2008, 04:48 AM
Last Post: Trickster
   Action Timer Trickster 0 5,001 03-01-2008, 04:46 AM
Last Post: Trickster



Users browsing this thread: