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 KGetRefund
#3
Several Updates Have Taken Place Here

In all versions of KGetRefund I have changed the code as to let you use note tags like in VX and VX ACE or to let you get refunds without touching (or barely touching) any scene class code, as it was the caseĀ in XP.

The only consideration you might need to keep in mind would be that losing items via some event command won't let you get any refunds at all. Tongue sticking out
Who Knows? How should the script know why your team is losing those items anyway?
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List of Compiled Binary Executables I have published...
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Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Messages In This Thread
KGetRefund - by kyonides - 11-18-2022, 03:00 AM
RE: KGetRefund - by kyonides - 11-19-2022, 03:18 AM
RE: KGetRefund - by kyonides - 11-20-2022, 03:59 AM



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