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 Script compatibility help
#1
So I'm having issues with your "equip during battle" script and Paradog's ATB script. The issue is, if your script is below it, it freezes when I open the equip screen in-battle. If i put it above, the ATB gauge continues to go up even though it's set to stop.

Your script: Link

Paradog ATB: Link

To give you a headstart, I think it's conflicting with the command_wait configuration of Paradog's ATB script because ATB script might be looking for a scene of which it might need to wait and references the command window but since equip is there (which normally isnt), I think it freezes because it doesn't know what to do (I think; it's merely an educated guess from my limited script knowledge). I looked for all the times it calls for command_wait but none of them seem related.

Lastly, since I'm here, I might as well ask you for help on another subject regarding Paradog's ATB system. In the script, it has this:
Code:
# CT Cost in percentages for each action
 ACT_ATTACK_CT  = 100   # Normal attack
 ACT_GUARD_CT   = 100   # Defense
 ACT_ESCAPE_CT  = 100   # Escape
 ACT_SKILL_CT   = 100   # Skill
 ACT_ITEM_CT    = 100   # Item
If a skill has ANY scope other than one ally or one enemy, ACT_SKILL_CT does not work and resets the gauge as if ACT_SKILL_CT is 100. I tested it by adding a fresh copy of the script into a blank project and changed 100 to 50, but even then, it ignores it unless the scope is one enemy or one ally. I attempted to use the find function to see where it's calling the scope and while it does, it calls it only once on one line with no conditional branches or anything; it just simply gets the scope, so I'm unsure how it's not working.
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Messages In This Thread
Script compatibility help - by Lord Vectra - 07-25-2021, 10:03 PM
RE: Script compatibility help - by DerVVulfman - 07-25-2021, 11:07 PM
RE: Script compatibility help - by Lord Vectra - 07-25-2021, 11:26 PM
RE: Script compatibility help - by DerVVulfman - 07-25-2021, 11:42 PM

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