Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 RPG 95
#3
(03-30-2021, 07:44 PM)DerVVulfman Wrote: Heh.  Yes, the System settings in RPGMaker 96 were pretty much fixed.  And... it was like only four tilesets, one character set sheet and everything in .bmp format?  Yeah, RPGMaker 2000 was definitely an upgrade, wasn't it?  

Not gonna ask where you got it (I have a vague idea anyhoo).  But for the unaware, Enterbrain had a value-pack for RM95 a decade ago (Japan only of course) that included a CD of the game music available.

EDIT:  Oh, and moved from General Chat to Game Development.  Winking

Thanks for that. I don't think anyone will worry about that system now. But interesting to compare available events with those in newer versions. Some haven't changed much at all. Also some graphics like the switch lever, for example, are identical to those in XP and Ace. Why fix what's not broken I guess!
I saw the boys of summer in their ruin. Dylan Thomas.
www.everley.link 
Reply }


Messages In This Thread
RPG 95 - by Mike_Everley - 03-30-2021, 03:50 PM
RE: RPG 95 - by DerVVulfman - 03-30-2021, 07:44 PM
RE: RPG 95 - by Mike_Everley - 03-31-2021, 09:58 AM
RE: RPG 95 - by MetalRenard - 03-31-2021, 03:19 PM



Users browsing this thread: