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 HiddenChest RGSS Player Executable
A Revamped ToggleButtonSprite Class
and its mysterious Spy Have Arrived! Shocked

Laughing I know, what the hell am I talking about here?
Grinning Fear not, my friends! Everything is fine with my HiddenChest Engine - Linux Edition. It just happens that I created a Spy module that will serve as an exclusive observer or listener kind of structure there. Starting from version 1.1.57 you will be able to create such a menu full of toggleable buttons with less lines of code! Shocked 

Oops! I almost forgot you need some badly needed proof to confirm my previous statement. Grinning Do not worry, guys! I have prepared some new version of my test code as well. Just take a look at it.

Note: Simple tests also seemed to confirm that the mouse support has been improved as well. Happy
Code:
module ButtonData
 TITLE = "Scene Settings"
 BACKDROP = 'recycle texture'
 ICONS = %w{toggle1 toggle2 toggle3 toggle4}
 LABELS = ['Find Treasures', 'Kick Asses', 'Play Minigames',
           'Contract Covid-19', 'Hug Corona-chan', 'Escape']
end

class ToggleButtons
 def initialize(pos, states)
   @index = pos
   @timer = 0
   @buttons = []
   @labels = []
   ToggleButtonSprite.timer = Graphics.frame_rate / 3
   @total = ButtonData::LABELS.size
   @total.times do |n|
     cy = 44 + n * 32
     sprite = ToggleButtonSprite.new
     sprite.set_xy(8, cy)
     sprite.frame = RPG::Cache.icon(ButtonData::ICONS[0])
     sprite.bitmap_on = RPG::Cache.icon(ButtonData::ICONS[1])
     sprite.bitmap_off = RPG::Cache.icon(ButtonData::ICONS[2])
     sprite.button = RPG::Cache.icon(ButtonData::ICONS[3])
     sprite.state = states[n]
     @buttons << sprite
     sprite = Sprite.new
     sprite.set_xy(36, cy)
     sprite.bitmap = bit = Bitmap.new(160, 28)
     bit.draw_text(0, 0, bit.width, 28, ButtonData::LABELS[n])
     @labels << sprite
   end
   Spy.button = @buttons[0]
   @buttons[5].block = true
 end

 def update
   @buttons.each{|button| button.update }
   if Input.trigger?(Input::UP)
     Audio.play_cursor
     @index = (@index - 1) % @total
     Spy.button = @buttons[@index]
     return
   elsif Input.trigger?(Input::DOWN)
     Audio.play_cursor
     @index = (@index + 1) % @total
     Spy.button = @buttons[@index]
   end
 end

 def dispose
   (@buttons + @labels).each{|b| b.dispose }
   Spy.clear_button # or Spy.button = nil to clear the Spy's button
 end
 def states() @buttons.map(&:state) end
end

class MenuScene
 def main
   @bg = Sprite.new
   @bg.bitmap = RPG::Cache.title(ButtonData::BACKDROP)
   @title = Sprite.new
   @title.set_xy(Graphics.width / 2 - 120, 8)
   @title.bitmap = bit = Bitmap.new(240, 32)
   bit.draw_text(0, 0, 240, 32, ButtonData::TITLE, 1)
   states = [true, false, true, false, true, false]
   @buttonset = ToggleButtons.new(0, states)
   states.clear
   Graphics.transition
   main_loop while $scene == self
   Graphics.freeze
   @buttonset.dispose
   @title.dispose
   @bg.dispose
 end

 def main_loop
   Graphics.update
   Input.update
   update
 end

 def update
   @buttonset.update
   if Input.trigger?(Input::B)
     Audio.play_cancel
     @buttonset.states
     $scene = Scene_Title.new
     return
   elsif Input.trigger?(Input::KeyP)
     Audio.play_ok
     Graphics.save_screenshot
     return
   end
 end
end
Doesn't it look clean and easy to understand now? Winking

Nervous It seems my laziness caught me off guard once again. Confused


I have no other choice but to keep you waiting for a Windows binary executable till...
If I Recall Correctly err, what about next year? It sounds like a terrific idea, don't you think, pals? Laughing + Tongue sticking out
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Messages In This Thread
HiddenChest RGSS Player Executable - by kyonides - 11-21-2018, 10:44 PM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-22-2018, 06:33 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-25-2018, 12:17 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-25-2018, 05:48 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-26-2018, 12:55 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-26-2018, 04:42 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-27-2018, 08:56 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-28-2018, 11:31 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-29-2018, 05:10 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-01-2018, 07:15 AM
RE: MKXPPLUS RGSS Player Executable - by Melana - 12-01-2018, 11:11 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-06-2018, 05:25 AM
RE: MKXPPLUS RGSS Player Executable - by Melana - 12-07-2018, 12:17 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-07-2018, 06:20 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-23-2019, 02:47 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 12:16 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 05:23 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 05:39 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 06:24 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 06:59 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 09:00 PM
RE: HiddenChest RGSS Player Executable - by KDC - 07-02-2019, 10:09 PM
RE: HiddenChest RGSS Player Executable - by KDC - 07-03-2019, 03:55 PM
RE: HiddenChest RGSS Player Executable - by kyonides - 05-08-2020, 09:23 AM

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