Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 HiddenChest RGSS Player Executable
#80
The End of F12's Buggy Tyrannical Rule

Yes, my friends! Grinning The Reset Bug has been eliminated in the Linux Build of HiddenChest! Shocked

How did I do that? Happy with a sweat 

Well, it's not that overly complicated as you might think. Happy Actually, it uses my Scripts module and a modification of the MRI binding.

Happy with a sweat What's a binding? What's MRI?

A binding here means the code picks a version of a set of methods, in this case a version of some implementation of Ruby, and it adds it to the C++ code that lets you handle graphics, audio and input (via SDL2 that might also include some OpenGL components).

MRI is the Ruby we all know, a C based language that allows you to run scripts at a decent speed. (Speed has been improved since version 2.x!) It's your typical flavor of Ruby for PC's, no matter what OS is currently running. (There's another version that also targets mobile stuff! Shocked )

As you may have noticed, I never said I was reloading any bulk of scripts.
That's because HiddenChest doesn't do that at all, he, he! Laughing

HiddenChest engine will just reload the Main script! Shocked Yes! The very same script that should be the last script in your script editor! Happy with a sweat So nope, it won't destroy stuff you accumulated if you are planning to include the New Game+ feature in your game project!

If you have ever changed that section's name, you will be in serious need of using this script call:

Scripts.main_section_name = "Current Section Name"

WARNING!

Never use that name for any other section of your game's list of scripts!
Again, you would need to use that script call AND make sure you named the main script in an unique way...

Or just take it easy and never call another script Main. Laughing + Tongue sticking out


(Even so I think you should store such data in a variable of any kind before activating that. Still, other scripters might think otherwise. Time will tell what's the best way to deal with it.)

And yes, people! Grinning I have already uploaded the source code to my GitHub account! Shocked



By the way, wulfo, why would you use the Reset as a way to activate the New Game+ feature!? Confused I don't get it. If you handled it via scripts, you'd just call Scene_Title or whatever scene the game developer choose as its main scene script. What am I missing here? Confused

Thank the Lord for I managed to prove my point and show you that you should not suffer from hitting a simple button! Laughing + Tongue sticking out
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }


Messages In This Thread
HiddenChest RGSS Player Executable - by kyonides - 11-21-2018, 10:44 PM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-22-2018, 06:33 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-25-2018, 12:17 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-25-2018, 05:48 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-26-2018, 12:55 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-26-2018, 04:42 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-27-2018, 08:56 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-28-2018, 11:31 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-29-2018, 05:10 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-01-2018, 07:15 AM
RE: MKXPPLUS RGSS Player Executable - by Melana - 12-01-2018, 11:11 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-06-2018, 05:25 AM
RE: MKXPPLUS RGSS Player Executable - by Melana - 12-07-2018, 12:17 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-07-2018, 06:20 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-23-2019, 02:47 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 12:16 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 05:23 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 05:39 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 06:24 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 06:59 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 09:00 PM
RE: HiddenChest RGSS Player Executable - by KDC - 07-02-2019, 10:09 PM
RE: HiddenChest RGSS Player Executable - by KDC - 07-03-2019, 03:55 PM
RE: HiddenChest RGSS Player Executable - by kyonides - 11-29-2019, 07:06 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Neko RMXP Player for Android JayRay 2 7,373 10-05-2014, 03:46 AM
Last Post: DerVVulfman
   ARGSS - Remaking RGSS/2 Player vgvgf 13 19,976 04-21-2010, 04:34 AM
Last Post: vgvgf



Users browsing this thread: