Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 HEY HEY JAY RAY #1: World Maps
#5
I actually experimented with that idea a bit with Pokemon style maps - the surrounding edges of other maps would be located to create the appearance of seamless transitions. Then later that "starter" kit came along and actually stitched the maps together. I always had lagging issues with that though (but that might've been my computer + RMXP crap), I'm pretty sure it was meant to be efficient... even if it overall is kind of terrible.

I'm personally fond of the way Chrono Trigger and Cross did things. I like both world maps and close-scale(?) travel too. The Chrono games treated their world maps a bit more like menus - there were no encounters, many locations, and some could be walked through (like valleys) after completing that location's dungeon.

For my own project though the "world map" really is just a menu, like how Persona or Lost Odyssey do it. In my own case it's because the larger game world is interplanetary, while on-world travel is/will probably be all in-location, close-scale stuff. I could save a lot of concern about how to handle "overworld" maps by having on-world location menus as well, but then I wouldn't have the ability to,er, show off the worlds.
Reply }


Messages In This Thread
HEY HEY JAY RAY #1: World Maps - by JayRay - 01-23-2015, 09:52 PM
RE: HEY HEY JAY RAY #1: World Maps - by Ahzoh - 01-26-2015, 03:30 AM
RE: HEY HEY JAY RAY #1: World Maps - by Taylor - 01-26-2015, 11:21 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Maps and screenshots thread aerendyll 1,051 993,274 03-18-2024, 04:54 AM
Last Post: Remi-chan
   Pretty Maps; Bad Design. MechanicalPen 12 13,097 01-25-2023, 09:03 PM
Last Post: Steel Beast 6Beets
   Open World FPS without FPLE JayRay 7 13,324 01-16-2015, 11:51 PM
Last Post: JayRay
   World Maps bacon 18 23,496 01-07-2015, 04:57 AM
Last Post: JayRay
   Getting beyond 999 maps without scripts in Parallax maps. JayRay 1 5,717 10-20-2013, 03:10 AM
Last Post: DerVVulfman
   Big Maps vs. Small Maps bacon 28 36,769 05-09-2013, 06:26 AM
Last Post: MechanicalPen



Users browsing this thread: