Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Two-Handed Weapons
#3
Technically around line 24 within the first bit of code shown here:
Code:
alias twohanded_initialize initialize
  def initialize
    twohanded_initialize
    @two_handed_weapons = []
  end
end
So you can edit it to look like this...
Code:
alias twohanded_initialize initialize
  def initialize
    twohanded_initialize
    @two_handed_weapons = [5,6,7,8]
  end
end
... Would make the default spears (by their database IDs) all two-handed weapons.

BUT... you don't really need to edit the default code. After installing, you can just make a event perform a script call just by passing...
Code:
$game_system.two_handed_weapons = [5,6,7,8]
... to do the same thing.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }


Messages In This Thread
Two-Handed Weapons - by RPG Advocate - 03-03-2008, 06:14 AM
RE: Two-Handed Weapons - by KasperKalamity - 07-07-2013, 02:41 AM
RE: Two-Handed Weapons - by DerVVulfman - 07-07-2013, 03:52 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Weapons Blocked from Attacks DerVVulfman 0 351 12-03-2023, 03:41 AM
Last Post: DerVVulfman
   Weapons Swap kyonides 1 798 01-15-2023, 04:56 AM
Last Post: kyonides
   KEW XP - Enemies + Weapons kyonides 1 3,644 01-27-2019, 06:26 PM
Last Post: kyonides
   Weapons : Target All Kain Nobel 1 4,862 06-04-2016, 11:23 PM
Last Post: Steel Beast 6Beets
   Weapons That Use HP/SP DerVVulfman 0 4,270 12-31-2009, 05:07 AM
Last Post: DerVVulfman
   Cursed Weapons and Armor RPG Advocate 0 3,905 03-03-2008, 04:51 AM
Last Post: RPG Advocate



Users browsing this thread: