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Thread: What's on your mind?
Post: RE: What's on your mind?
From Scribe.Com:
"Notice that we say an hour, not a hour. The choice of a or an is based upon the sound of the word, not the spelling. Hour sounds as if it starts with a vowel sound (ow); hence, we... |
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NightOwl |
General Chat
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4,390 |
3,632,113 |
12-14-2019, 11:40 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
There are many features that can alter Random Troops and how they're encountered...
[PFIcon]Scr-XP.png[/PFIcon] [thread=2783][highlight]Enemy Troop Extender[/highlight][/thread]
by SephirothSpawn ... |
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NightOwl |
Development Discussion
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2,650 |
1,824,598 |
12-08-2019, 07:42 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Nice touch, using the stones from Jem Roulette as your 'item type' separators. Ever think about 1 column displays with that background behind? Centered or justified one side or the other? And I tru... |
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NightOwl |
Development Discussion
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2,650 |
1,824,598 |
11-27-2019, 09:45 PM |
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Thread: Birthday Thread
Post: RE: Birthday Thread
HAPPY BIRTHDAY
JayRay and colner!!!
http://4.bp.blogspot.com/-Ry1r4RySm9M/TiOfaxVhlZI/AAAAAAAABRs/vCnslrLpmh0/s1600/11971018181388374865dstankie_Birthday_cake.svg.hi.png
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NightOwl |
Occasions
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3,549 |
2,141,660 |
11-17-2012, 06:14 AM |
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Thread: [Resolved] Shrinking an Icon
Post: RE: Shrinking an Icon
I didn't know you edited your post. Last I saw was "gonna figure this out". I woulda come earlier had I known.
Well, you commented out the line that pasted the revised icon and forgot to redo it af... |
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NightOwl |
Code Support
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6 |
8,011 |
01-13-2012, 12:00 AM |
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Thread: Cursor, Selection, and Scrolling
Post: RE: Cursor, Selection, and Scrolling
Hey, Cocoa. Just popping in at work and I noticed a slight error... unless RGSS3 has made a change to the handling of arrays and hashes.
First, please note the following code you supplied.
Code:
--... |
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NightOwl |
Code Support
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7 |
9,537 |
01-08-2012, 09:25 PM |
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Thread: What's on your mind?
Post: RE: What's on your mind?
Yin Wrote: (01-07-2012, 09:14 PM)
--
I am watching Egypt's Golden Empire and there's this guy... When he speaks it's annoying. It's like.......... he........... has..... periods between...... every..... |
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NightOwl |
General Chat
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4,390 |
3,632,113 |
01-07-2012, 10:26 PM |
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Thread: MrMo's MultiPose Charactersets
Post: RE: MrMo's MultiPose Charactersets
I think the problem is the spacing of your figures in your characterset spritesheet.
Does your character have a large amount of spacing below the feet, or centered within each frame of your sheet lik... |
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NightOwl |
Scripts Database
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9 |
14,698 |
01-02-2012, 06:18 PM |
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Thread: CharGen Extended
Post: RE: CharGen Extended
Thanks, Ace. Babelfish worked out okay insofar as a translator. :wink: But there's nothing like a native giving feedback. If you or anyone have any corrections for the language packs, you can let ... |
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NightOwl |
Tools
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54 |
127,763 |
12-31-2011, 07:35 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Paperdoll system: (wiki-link) (http://www.google.com/url?sa=t&rct=j&q=games%20paperdoll%20system&source=web&cd=1&ved=0CCcQFjAA&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FPaper_doll_(gaming)&ei=h_P8To... |
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NightOwl |
Development Discussion
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2,650 |
1,824,598 |
12-30-2011, 12:12 AM |
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Thread: Screen Capture Software?
Post: RE: Screen Capture Software?
That's unusual.
If you were able to extract everything but the RGSS.dll itself, you can use your own RGSSwhateverE.dll file after changing/editing the Game.Ini to use your own .dll. The Game.Exe is ... |
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NightOwl |
General Chat
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8 |
10,015 |
12-18-2011, 10:15 PM |
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Thread: Screen Capture Software?
Post: RE: Screen Capture Software?
An RMXP demo that uses a screencapture .dll.... >Click< (http://www.fileden.com/files/2008/10/3/2126590/Files/RPGMaker/Requests/kamera.zip)
It's an edit of an old demo I found years ago at a German ... |
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NightOwl |
General Chat
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8 |
10,015 |
12-18-2011, 09:55 PM |
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Thread: What's on your mind?
Post: RE: What's on your mind?
I'm wondering if anyone will ... submit articles to the Gazette as freelance Gazeteer reporters. :wink:
Okay, enough of plugging the gazette n trying to get people to write for poor ol' me. I see S... |
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NightOwl |
General Chat
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4,390 |
3,632,113 |
12-17-2011, 12:48 AM |
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Thread: SDK DVV Add-On: Event Comment Supplemental
Post: RE: SDK DVV Add-On: Event Comment Supplemental
Better than you know, Zeriab. It's me, Dervv... just in case.
I redid my version of MrMo's ABS with this, and now I have 'default' values for the evented battlers. I can leave out things in the eve... |
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NightOwl |
Scripts Database
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5 |
10,667 |
12-09-2011, 12:10 AM |
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Thread: Skill Leveling
Post: RE: Skill Leveling
Yes.
In RTAB, that particular method probably ALSO requres the (battler=@active_battler) parameter, so it looks like
skill_level_update_phase4_step2(battler=@active_battler)
Meh... If I was at home... |
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NightOwl |
Scripts Database
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28 |
37,230 |
11-15-2011, 01:10 AM |
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Thread: Skill Leveling
Post: RE: Skill Leveling
Perdy much. :wink: Well, the ones that use 'battler' anyway. |
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NightOwl |
Scripts Database
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28 |
37,230 |
11-15-2011, 12:23 AM |
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Thread: Skill Leveling
Post: RE: Skill Leveling
Actually to 'battler'... not '@battler'. MOST of it should be that simple. Cogwheel redefined the active battler value so each actor's actions were tracked. Using '@' in the code would let the one... |
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NightOwl |
Scripts Database
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28 |
37,230 |
11-15-2011, 12:09 AM |
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Thread: Skill Leveling
Post: RE: Skill Leveling
Hey, Crono. I'm at work, so I don't have my RMXP up. This is off the top of my head.
I didn't think about adapting it for RTAB or making it cross platform, however it can be done.
Within the Sce... |
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NightOwl |
Scripts Database
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28 |
37,230 |
11-14-2011, 10:39 PM |
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Thread: RPG Maker VX Ace, new RPG Maker.
Post: RE: RPG Maker VX Ace, new RPG Maker.
RM95 (barely remembered)
RM2000 (really put it on the map)
RM2003
RMXP
RMVX
RMVXAce
And that's not including gaming platform versions. |
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NightOwl |
Development Discussion
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36 |
53,305 |
11-12-2011, 11:43 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Showing up again at work. Hehe.
The thief script is still in the works. The optional requirement of having a 'thief' skill works just fine. In fact, you could have different skill levels giving ... |
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NightOwl |
Development Discussion
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2,650 |
1,824,598 |
11-12-2011, 09:50 PM |