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    Thread: What's on your mind?
Post: RE: What's on your mind?

From Scribe.Com: "Notice that we say an hour, not a hour. The choice of a or an is based upon the sound of the word, not the spelling. Hour sounds as if it starts with a vowel sound (ow); hence, we...
NightOwl General Chat 4,390 3,632,113 12-14-2019, 11:40 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

There are many features that can alter Random Troops and how they're encountered... [PFIcon]Scr-XP.png[/PFIcon] [thread=2783][highlight]Enemy Troop Extender[/highlight][/thread] by SephirothSpawn ...
NightOwl Development Discussion 2,650 1,824,598 12-08-2019, 07:42 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Nice touch, using the stones from Jem Roulette as your 'item type' separators. Ever think about 1 column displays with that background behind? Centered or justified one side or the other? And I tru...
NightOwl Development Discussion 2,650 1,824,598 11-27-2019, 09:45 PM
    Thread: Birthday Thread
Post: RE: Birthday Thread

HAPPY BIRTHDAY JayRay and colner!!! http://4.bp.blogspot.com/-Ry1r4RySm9M/TiOfaxVhlZI/AAAAAAAABRs/vCnslrLpmh0/s1600/11971018181388374865dstankie_Birthday_cake.svg.hi.png
NightOwl Occasions 3,549 2,141,660 11-17-2012, 06:14 AM
    Thread: [Resolved] Shrinking an Icon
Post: RE: Shrinking an Icon

I didn't know you edited your post. Last I saw was "gonna figure this out". I woulda come earlier had I known. Well, you commented out the line that pasted the revised icon and forgot to redo it af...
NightOwl Code Support 6 8,011 01-13-2012, 12:00 AM
    Thread: Cursor, Selection, and Scrolling
Post: RE: Cursor, Selection, and Scrolling

Hey, Cocoa. Just popping in at work and I noticed a slight error... unless RGSS3 has made a change to the handling of arrays and hashes. First, please note the following code you supplied. Code: --...
NightOwl Code Support 7 9,537 01-08-2012, 09:25 PM
    Thread: What's on your mind?
Post: RE: What's on your mind?

Yin Wrote: (01-07-2012, 09:14 PM) -- I am watching Egypt's Golden Empire and there's this guy... When he speaks it's annoying. It's like.......... he........... has..... periods between...... every.....
NightOwl General Chat 4,390 3,632,113 01-07-2012, 10:26 PM
    Thread: MrMo's MultiPose Charactersets
Post: RE: MrMo's MultiPose Charactersets

I think the problem is the spacing of your figures in your characterset spritesheet. Does your character have a large amount of spacing below the feet, or centered within each frame of your sheet lik...
NightOwl Scripts Database 9 14,698 01-02-2012, 06:18 PM
    Thread: CharGen Extended
Post: RE: CharGen Extended

Thanks, Ace. Babelfish worked out okay insofar as a translator. :wink: But there's nothing like a native giving feedback. If you or anyone have any corrections for the language packs, you can let ...
NightOwl Tools 54 127,763 12-31-2011, 07:35 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Paperdoll system: (wiki-link) (http://www.google.com/url?sa=t&rct=j&q=games%20paperdoll%20system&source=web&cd=1&ved=0CCcQFjAA&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FPaper_doll_(gaming)&ei=h_P8To...
NightOwl Development Discussion 2,650 1,824,598 12-30-2011, 12:12 AM
    Thread: Screen Capture Software?
Post: RE: Screen Capture Software?

That's unusual. If you were able to extract everything but the RGSS.dll itself, you can use your own RGSSwhateverE.dll file after changing/editing the Game.Ini to use your own .dll. The Game.Exe is ...
NightOwl General Chat 8 10,015 12-18-2011, 10:15 PM
    Thread: Screen Capture Software?
Post: RE: Screen Capture Software?

An RMXP demo that uses a screencapture .dll.... >Click< (http://www.fileden.com/files/2008/10/3/2126590/Files/RPGMaker/Requests/kamera.zip) It's an edit of an old demo I found years ago at a German ...
NightOwl General Chat 8 10,015 12-18-2011, 09:55 PM
    Thread: What's on your mind?
Post: RE: What's on your mind?

I'm wondering if anyone will ... submit articles to the Gazette as freelance Gazeteer reporters. :wink: Okay, enough of plugging the gazette n trying to get people to write for poor ol' me. I see S...
NightOwl General Chat 4,390 3,632,113 12-17-2011, 12:48 AM
    Thread: SDK DVV Add-On: Event Comment Supplemental
Post: RE: SDK DVV Add-On: Event Comment Supplemental

Better than you know, Zeriab. It's me, Dervv... just in case. I redid my version of MrMo's ABS with this, and now I have 'default' values for the evented battlers. I can leave out things in the eve...
NightOwl Scripts Database 5 10,667 12-09-2011, 12:10 AM
    Thread: Skill Leveling
Post: RE: Skill Leveling

Yes. In RTAB, that particular method probably ALSO requres the (battler=@active_battler) parameter, so it looks like skill_level_update_phase4_step2(battler=@active_battler) Meh... If I was at home...
NightOwl Scripts Database 28 37,230 11-15-2011, 01:10 AM
    Thread: Skill Leveling
Post: RE: Skill Leveling

Perdy much. :wink: Well, the ones that use 'battler' anyway.
NightOwl Scripts Database 28 37,230 11-15-2011, 12:23 AM
    Thread: Skill Leveling
Post: RE: Skill Leveling

Actually to 'battler'... not '@battler'. MOST of it should be that simple. Cogwheel redefined the active battler value so each actor's actions were tracked. Using '@' in the code would let the one...
NightOwl Scripts Database 28 37,230 11-15-2011, 12:09 AM
    Thread: Skill Leveling
Post: RE: Skill Leveling

Hey, Crono. I'm at work, so I don't have my RMXP up. This is off the top of my head. I didn't think about adapting it for RTAB or making it cross platform, however it can be done. Within the Sce...
NightOwl Scripts Database 28 37,230 11-14-2011, 10:39 PM
    Thread: RPG Maker VX Ace, new RPG Maker.
Post: RE: RPG Maker VX Ace, new RPG Maker.

RM95 (barely remembered) RM2000 (really put it on the map) RM2003 RMXP RMVX RMVXAce And that's not including gaming platform versions.
NightOwl Development Discussion 36 53,305 11-12-2011, 11:43 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Showing up again at work. Hehe. The thief script is still in the works. The optional requirement of having a 'thief' skill works just fine. In fact, you could have different skill levels giving ...
NightOwl Development Discussion 2,650 1,824,598 11-12-2011, 09:50 PM