Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: What's up, RMers?
Post: RE: What's up, RMers?
Planning to work on something, still don't know on what... I just felt nostalgic and missed working on rpg maker things |
|
vgvgf |
Development Discussion
|
2,651 |
1,831,292 |
08-16-2016, 07:06 AM |
|
|
Thread: RPGmXP Editor Hotkeys
Post: RE: RPGmXP Editor Hotkeys
MechanicalPen Wrote: (09-29-2013, 08:45 PM)
--
(I wonder if it'd be okay if I copied that list over here. It was last updated in 2009 afterall...)
--
It's k |
|
vgvgf |
Development Discussion
|
2 |
5,488 |
10-01-2013, 05:01 PM |
|
|
Thread: Anime I watched, liked or hated
Post: RE: Anime I watched, liked or hated
Best Anime Ever
Code Geass
Animes I really like
Death Note
Case Closed
Persona 4
Evangelion - Still waiting 3.0 and 4.0
Fullmetal Alchemist Brotherhood
Fate Zero
Baccano!
Best Anime Ever... |
|
vgvgf |
General Chat
|
17 |
19,230 |
04-10-2013, 03:20 AM |
|
|
Thread: XP maps saved in RB files
Post: XP maps saved in RB files
All the RMXP data is saved with Marshal, the ruby serializer class. You can load them in the same way the rmxp scripts do in gosu if you include the RPG::Map class (and maybe others if required), that... |
|
vgvgf |
Code Support
|
1 |
5,413 |
05-02-2010, 04:43 AM |
|
|
Thread: ARGSS - Remaking RGSS/2 Player
Post: ARGSS - Remaking RGSS/2 Player
This is not a SDK, this is a replica of the RGSS Game player, the interpreter that runs RMVXP games. This won't include an editor, so you will still need RMXP or RMVX for editing all the game data. |
|
vgvgf |
Tools
|
13 |
20,234 |
04-21-2010, 04:34 AM |
|
|
Thread: Can I execute a txt file from a script?
Post: [Resolved] Can I execute a txt file from a script?
Ohh, sorry, I forget a bit of code:
Code:
--
file = File.open("Text", "rb")
eval(file.readlines.join)
file.close
--
|
|
vgvgf |
Code Support
|
8 |
9,571 |
04-18-2010, 07:24 PM |
|
|
Thread: Can I execute a txt file from a script?
Post: [Resolved] Can I execute a txt file from a script?
Try with this code insteand:
Code:
--
file = File.open("Text", "rb")
eval(file.readlines)
file.close
--
|
|
vgvgf |
Code Support
|
8 |
9,571 |
04-18-2010, 06:59 PM |
|
|
Thread: Can I execute a txt file from a script?
Post: [Resolved] Can I execute a txt file from a script?
That's simple, you have syntax error in the text file. Try copying the script from the text file to the RMXP scripts and run the game, then RMXP will tell you where the syntax error is. |
|
vgvgf |
Code Support
|
8 |
9,571 |
04-18-2010, 05:52 PM |
|
|
Thread: ARGSS - Remaking RGSS/2 Player
Post: ARGSS - Remaking RGSS/2 Player
You ask if the OpenGL rendering would make it easier to port, but easier compared with what? Anyways, OpenGL is available in Mac, Linux and other unix systems, as well as some portable devices and con... |
|
vgvgf |
Tools
|
13 |
20,234 |
04-17-2010, 03:16 AM |
|
|
Thread: ARGSS - Remaking RGSS/2 Player
Post: ARGSS - Remaking RGSS/2 Player
Thanks all for the support :)
Here is a test video, from the demo:
[youtube]DSZV0oHD4Ns[/youtube]
Also, some people reported that "zlib1.dll" was missing wheb they tried the demo, if that's so,... |
|
vgvgf |
Tools
|
13 |
20,234 |
04-14-2010, 04:42 PM |
|
|
Thread: ARGSS - Remaking RGSS/2 Player
Post: ARGSS - Remaking RGSS/2 Player
Thanks for the support :) I'm not using any ruby OpenGL extension, all OpenGL code is made on c++. I could use DirectX, but this project targets not only Windows, but Linux and Mac, too. So, OpenGL is... |
|
vgvgf |
Tools
|
13 |
20,234 |
04-13-2010, 11:34 AM |
|
|
Thread: ARGSS - Remaking RGSS/2 Player
Post: ARGSS - Remaking RGSS/2 Player
Introduction
I am working right now on this new project called "ARGSS". ARGSS aims to replace the RGSS Player and Library, namely Game.exe and RGSS102E.dll. (And also RGSS202E.dll from RMVX)
I am work... |
|
vgvgf |
Tools
|
13 |
20,234 |
04-13-2010, 01:41 AM |
|
|
Thread: Message Window Trouble
Post: Message Window Trouble
There is an automatic 16 px padding between the window borders and the contents. If you want that the contents of the window be over these 16 px of padding, you can use a Sprite for that.
For example... |
|
vgvgf |
Code Support
|
1 |
3,624 |
04-13-2010, 01:27 AM |
|
|
Thread: RPG Maker XP & Irrlicht
Post: RPG Maker XP & Irrlicht
I supose that you already know how to work with Irrlicht, but if you don't: http://irrlicht.sourceforge.net/tutorials.html
Then, you will need to create a DLL in c++ (or in C if Irrlicht has a C po... |
|
vgvgf |
Code Support
|
8 |
9,104 |
03-29-2010, 03:06 PM |
|
|
Thread: RPG Maker XP & Irrlicht
Post: RPG Maker XP & Irrlicht
I won't, but google may help you. |
|
vgvgf |
Code Support
|
8 |
9,104 |
03-24-2010, 10:46 PM |
|
|
Thread: RPG Maker XP & Irrlicht
Post: RPG Maker XP & Irrlicht
If you know c++, you should create a DLL that uses Irrlicht externaly and call your DLL from ruby. Ruby Win32API is very limited, mainly because ruby hasn't pointers and that makes things complicated,... |
|
vgvgf |
Code Support
|
8 |
9,104 |
03-23-2010, 06:49 PM |
|
|
Thread: RPG Maker XP & Irrlicht
Post: RPG Maker XP & Irrlicht
First, that should raise a non method error for nil, as CREATEDEV_FUNC has never been initialized.
Second, it seems that createDevice takes 7 arguments, and you are only using six integers. The arg... |
|
vgvgf |
Code Support
|
8 |
9,104 |
03-16-2010, 04:47 PM |
|
|
Thread: CamelCasing a Constant: Acceptable Practice?
Post: CamelCasing a Constant: Acceptable Practice?
As general rule all constants are written in upper case in almost all languages. If you are working with rmxp/rmvx scripts, and if you take into account that class names are constants in ruby, you sho... |
|
vgvgf |
Code Support
|
8 |
8,481 |
02-17-2010, 03:22 AM |
|
|
Thread: NEW RMVXP Community Poster Thread
Post: NEW RMVXP Community Poster Thread
I have leaved my sig on it. It's not "vgvgf", it's an A of Alejandro or AWorks.
http://i34.tinypic.com/ogm4hi.png |
|
vgvgf |
General Chat
|
19 |
26,546 |
10-13-2009, 11:46 PM |
|
|
Thread: X in my pants.
Post: X in my pants.
|
vgvgf |
Forum Games & Nonsense
|
228 |
206,588 |
10-07-2009, 12:08 AM |