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Thread: Expiration States with Atoa acbs: error
Post: RE: Expiration States with Atoa acbs: error
Oh.. By rewrite do you mean a rewrite on the expiration state addon or the core script?
Is there any other non-SDK doom script for the RPG XP that i could test? I did only find that. |
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Noctis |
Code Support
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5 |
8,030 |
02-17-2017, 07:33 PM |
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Thread: Expiration States with Atoa acbs: error
Post: RE: Expiration States with Atoa acbs: error
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Noctis |
Code Support
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5 |
8,030 |
02-17-2017, 01:47 AM |
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Thread: Expiration States with Atoa acbs: error
Post: RE: Expiration States with Atoa acbs: error
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Noctis |
Code Support
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5 |
8,030 |
02-09-2017, 04:28 AM |
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Thread: Expiration States with Atoa acbs: error
Post: Expiration States with Atoa acbs: error
Yes, my dear friends. I need your wisdom again.
I found a pretty nice little script called Expiration States here in this forum. It makes a doom state ike in the final fantasy series where there is a... |
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Noctis |
Code Support
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5 |
8,030 |
01-30-2017, 02:51 AM |
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Thread: States : Expiration States
Post: RE: States : Expiration States
Okay, first of all: Thanks for the script:
Im using your script alongside Atoas ACBS.
And when I have several states on I get the error message
NoMethodError occured, undefined method '>' for nil:N... |
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Noctis |
Scripts Database
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1 |
5,900 |
01-26-2017, 09:45 PM |
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Thread: ATOA Chanting Battle Animations
Post: RE: ATOA Chanting Battle Animations
Oh I see, then, Im going to remove my edit above. |
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Noctis |
Scripts Database
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9 |
15,569 |
01-12-2017, 01:46 PM |
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Thread: ATOA Chanting Battle Animations
Post: RE: ATOA Chanting Battle Animations
Okay, i think its time for a bug report.
I tried various things out to get this script right,
remember the cyle loop bug where the animaion isnt fully looped or where the animation has a delay until... |
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Noctis |
Scripts Database
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9 |
15,569 |
01-06-2017, 05:38 PM |
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Thread: Problems with counteraatack addon of Atoa Custom Battle System
Post: RE: Problems with counteraatack addon of Atoa Cus...
Update: Okay, i think I managed to somehow solve this problem on my own, but Im not sure if some bugs will happen or not, Im going to test it out.
In the counter_Setting I put a line called: addition... |
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Noctis |
Code Support
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22 |
31,168 |
01-05-2017, 08:05 PM |
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Thread: KSkillMax
Post: RE: KSkillMax
Im sorry for sharing the code over and over again.
However, the reason why Im the only one complaining is because most likely im the only bug tester/ reviser here.
Im sure others will have similar ... |
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Noctis |
Scripts Database
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36 |
47,294 |
12-05-2016, 09:37 PM |
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Thread: KSkillMax
Post: RE: KSkillMax
kyonides Wrote: (12-05-2016, 04:21 AM)
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Well, so far I have tested my script, skills don't get deleted unless you didn't learn the replacement skills and the corresponding variable is set to true, ... |
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Noctis |
Scripts Database
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36 |
47,294 |
12-05-2016, 10:11 AM |
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Thread: KSkillMax
Post: RE: KSkillMax
kyonides Wrote: (12-03-2016, 03:35 AM)
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Well, Noctis, I just forgot to update the method name in that line, but that's now fix in version 1.2.12 for XP!
Call Me Mr. Bump! Bugs Now Slump!
Ye... |
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Noctis |
Scripts Database
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36 |
47,294 |
12-04-2016, 07:35 AM |
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Thread: Problems with counteraatack addon of Atoa Custom Battle System
Post: RE: Problems with counteraatack addon of Atoa Cus...
Its like this: when my hero is in the auto counter state and if I cast a skill which has casttime and got attacked while casting the skill. the skill is unleashed without being fully casted.
So basic... |
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Noctis |
Code Support
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22 |
31,168 |
12-01-2016, 09:50 AM |
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Thread: Problems with counteraatack addon of Atoa Custom Battle System
Post: RE: Problems with counteraatack addon of Atoa Cus...
Im sorry for needing to revive this topic. Glad that I found it. Solved many problems.
Counterattack works fine for me when using your patch with the CTB addon. Except for the healing item potion but... |
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Noctis |
Code Support
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22 |
31,168 |
11-30-2016, 11:57 PM |
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Thread: A fourth column in MOG Scene Item Laura V1.2
Post: RE: A fourth column in MOG Scene Item Laura V1.2
DerVVulfman Wrote: (11-26-2016, 04:35 AM)
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The item system assumes it is for anyone, and does not get the location of a single member of the party. For that, the default item window takes up the e... |
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Noctis |
Code Support
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13 |
17,305 |
11-27-2016, 10:22 AM |
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Thread: A fourth column in MOG Scene Item Laura V1.2
Post: RE: A fourth column in MOG Scene Item Laura V1.2
DerVVulfman Wrote: (11-25-2016, 06:09 AM)
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Well, it's still a bit sloppy by my standard, but here's a patch for the revised version of Scene Item Laura V1.2 - Revised version.
Sloppy by my stand... |
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Noctis |
Code Support
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13 |
17,305 |
11-25-2016, 06:19 PM |
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Thread: A fourth column in MOG Scene Item Laura V1.2
Post: RE: A fourth column in MOG Scene Item Laura V1.2
DerVVulfman Wrote: (11-24-2016, 07:16 PM)
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Enjoy reading the configurable sections. The ITEM_FONT_COLOR value sets the RGB color of your item fonts. Currently set to (0,0,0), it's giving a black ... |
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Noctis |
Code Support
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13 |
17,305 |
11-25-2016, 12:03 AM |
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Thread: A fourth column in MOG Scene Item Laura V1.2
Post: RE: A fourth column in MOG Scene Item Laura V1.2
I find the revised version better. And I would replace it with mine. That's for definite. but when I use it I got a black font for the items color. |
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Noctis |
Code Support
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13 |
17,305 |
11-24-2016, 05:05 PM |
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Thread: A fourth column in MOG Scene Item Laura V1.2
Post: RE: A fourth column in MOG Scene Item Laura V1.2
DerVVulfman Wrote: (11-24-2016, 01:20 AM)
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First... If you look at Moggy's code, he made a new Window_Item class. So other scripts that alter the behavior of items in the Item Menu wouldn't likel... |
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Noctis |
Code Support
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13 |
17,305 |
11-24-2016, 02:13 AM |
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Thread: A fourth column in MOG Scene Item Laura V1.2
Post: RE: A fourth column in MOG Scene Item Laura V1.2
Wow, that one was one of the fastest replies I've ever seen in my life. You've replied in less than 4 hours and created 400 line code in that time?
Thank you so much for the edit.
I forgot about th... |
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Noctis |
Code Support
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13 |
17,305 |
11-24-2016, 12:53 AM |
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Thread: A fourth column in MOG Scene Item Laura V1.2
Post: A fourth column in MOG Scene Item Laura V1.2
Hello, I need help with MOG Scene Item Laura V1.2 .
The script is Moghunters Item menu, it allows to have a custom Item menu with pictures. Problem is, that the script only makes 3 catagories for Ite... |
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Noctis |
Code Support
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13 |
17,305 |
11-22-2016, 05:16 PM |