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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
Is it seriously going to be in VX? *A* |
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Archeia |
Scripts Database
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572 |
639,834 |
03-21-2010, 09:30 AM |
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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
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Archeia |
Scripts Database
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572 |
639,834 |
01-30-2010, 01:58 PM |
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Thread: Animated Battlers - VX
Post: Animated Battlers - VX
Yey it worked~ Thank you!
*btw, belated Happy Birthday* |
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Archeia |
Scripts Database
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23 |
46,480 |
01-29-2010, 10:50 PM |
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Thread: Animated Battlers - VX
Post: Animated Battlers - VX
Dervvulfman, fileden says the demo doesn't exist :( |
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Archeia |
Scripts Database
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23 |
46,480 |
01-29-2010, 08:38 AM |
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Thread: KyoWatch XP VX 1.0.1.1
Post: KyoWatch XP VX 1.0.1.1
Question! What if I want some certain events to happen on x day, x time, how exactly should we set it in the event? |
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Archeia |
Scripts Database
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4 |
8,209 |
12-31-2009, 01:52 PM |
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Thread: EX-RTP Project?
Post: EX-RTP Project?
Ahh nooo it's bad if the color amount is higher! That's why I'm decreasing it :P
But ok, I'll get to it once I have time :) |
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Archeia |
Art and Design
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4 |
6,506 |
12-29-2009, 01:45 AM |
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Thread: EX-RTP Project?
Post: EX-RTP Project?
Hm I'm just not palette swapping though, I'm completely reshading the sprites and changing the massive color count to something else :o
But I'll try it out once I get some stuff done :) |
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Archeia |
Art and Design
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4 |
6,506 |
12-28-2009, 02:09 PM |
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Thread: EX-RTP Project?
Post: EX-RTP Project?
Lately, I've been thinking I need to improve my pixelling skills, somehow by editing premade ones. I noticed that XP uses too much default XP RTP stuff so I was wondering, what if I change the shading... |
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Archeia |
Art and Design
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4 |
6,506 |
12-28-2009, 12:20 PM |
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Thread: RPG Inventor
Post: RPG Inventor
I was wondering for passability, can you somehow make them dynamic? It's just lately in rpgmaker we do this thing where we use a picture to determine the passability so that slopes will be possible or... |
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Archeia |
Art and Design
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44 |
48,044 |
12-28-2009, 12:10 PM |
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Thread: Things that you will NEVER include in your game, or hope to never see in another's.
Post: Things that you will NEVER include in your game, o...
Mine would be Random Encounters definitely, unless I want to go nostalgic-ish. But even so :/
Also unskippable cutscenes, I always provide a "skip scene" at the beginning before the scene starts so th... |
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Archeia |
Development Discussion
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33 |
36,487 |
12-21-2009, 11:49 AM |
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Thread: What Makes an Event System
Post: What Makes an Event System
oh remove the , at the end. |
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Archeia |
Development Discussion
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8 |
12,820 |
12-21-2009, 04:58 AM |
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Thread: What Makes an Event System
Post: What Makes an Event System
You know what's weird? I tried making event system in rmxp/vx, in comparison with 2k3, they tend to lag faster for reasons I'm not sure of. But sure, I recommend this one http://rmt.divinelegy.com/tem... |
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Archeia |
Development Discussion
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8 |
12,820 |
12-21-2009, 02:27 AM |
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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
Sorry for the late reply! I'll pm them later, I was gone the whole day :(
But thank you very much :3 |
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Archeia |
Scripts Database
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572 |
639,834 |
12-20-2009, 12:55 PM |
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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
Yes I do, they're mine :D
Um, I could give them to you if you want or I can make an alternate version so people won't use them by accident for their games? orz |
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Archeia |
Scripts Database
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572 |
639,834 |
12-19-2009, 12:55 PM |
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Thread: What Makes an Event System
Post: What Makes an Event System
Stuff like these are also event systems:
http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/screen-125.pnghttp://i571.photobucket.com/albums/ss158/Archeia_Nessiah/screen-117.pnghttp://i571.phot... |
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Archeia |
Development Discussion
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8 |
12,820 |
12-19-2009, 09:59 AM |
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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
Wow that's a lot of updates, awesome :D
Um I'm just wondering, is there a way to display the CTB just like this?
http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/loltest2.png
Just wondering ... |
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Archeia |
Scripts Database
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572 |
639,834 |
12-19-2009, 08:18 AM |
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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
Aahh so our assumptions were correct, thanks for the confirmation Sir Charlie~ :D |
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Archeia |
Scripts Database
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572 |
639,834 |
12-01-2009, 08:28 AM |
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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
Charlie~ I was just wondering, for the same agi characters, how do you actually work on whose turn is next? Do you just pick someone at random from the list of clashes and then check them off the lis... |
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Archeia |
Scripts Database
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572 |
639,834 |
11-30-2009, 06:12 AM |
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Thread: Maps and screenshots thread
Post: Maps and screenshots thread
@FreakofNature, that is incredibly pretty :>
Here's an edit!
http://i571.photobucket.com/albums/ss158/Archeia_Nessiah/test1-1.png |
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Archeia |
Development Discussion
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1,051 |
988,060 |
11-02-2009, 10:13 AM |
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Thread: Maps and screenshots thread
Post: Maps and screenshots thread
@Freak of Nature, oh my goodness, thank you! I was looking for that kind of comment :D Thank you so much |
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Archeia |
Development Discussion
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1,051 |
988,060 |
10-28-2009, 10:32 PM |