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Post Author Forum Replies Views Posted [asc]
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

The HUD is pretty nice, but I'd move the bars a little... They're too near to the edges of the screen.
Talesdreamer Development Discussion 1,051 989,098 04-26-2014, 02:05 PM
    Thread: Questions about the mode-7
Post: RE: Questions about the mode-7

It works! You're my hero ^^ I'm testing it with autotitles, different map sizes etc, but everything seems to be alright for now.
Talesdreamer Code Support 9 9,195 03-23-2014, 08:15 PM
    Thread: Questions about the mode-7
Post: RE: Questions about the mode-7

Sorry if I seemed rude! I didn't mean you should be the one who fixes it, just that I really need to find a scripter for this project. Anyway, I made the changes you said. I also changed every other 3...
Talesdreamer Code Support 9 9,195 03-19-2014, 02:13 PM
    Thread: Questions about the mode-7
Post: RE: Questions about the mode-7

I did some testing! I used the following scripts, FOR SCIENCE: - Goldaryn Multiple Resolution Kit 2.1 - ACBS - Atoa Custom Battle System 3 for the battles on map thing - MGCaladtogel's Mode-7 sri...
Talesdreamer Code Support 9 9,195 03-18-2014, 04:52 PM
    Thread: Questions about the mode-7
Post: Questions about the mode-7

I want to use a mode-7 script for my little project, but I found lots of different scripts for this effect... H-mode 7, New mode 7, Neo mode 7, tons of other generic scripts. Which one should I use? ...
Talesdreamer Code Support 9 9,195 03-17-2014, 07:05 PM
    Thread: Animals that should be monsters
Post: RE: Animals that should be monsters

The Steampunk fish! http://all-that-is-interesting.com/wordpress/wp-content/uploads/2013/09/ocean-creatures-fangtooth-fancy.jpg It's called Fangtooth fish. Quite appropriate.
Talesdreamer Development Discussion 11 15,554 03-17-2014, 12:06 PM