Search Results
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Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread
The HUD is pretty nice, but I'd move the bars a little... They're too near to the edges of the screen. |
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Talesdreamer |
Development Discussion
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1,051 |
989,098 |
04-26-2014, 02:05 PM |
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Thread: Questions about the mode-7
Post: RE: Questions about the mode-7
It works! You're my hero ^^ I'm testing it with autotitles, different map sizes etc, but everything seems to be alright for now. |
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Talesdreamer |
Code Support
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9 |
9,195 |
03-23-2014, 08:15 PM |
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Thread: Questions about the mode-7
Post: RE: Questions about the mode-7
Sorry if I seemed rude! I didn't mean you should be the one who fixes it, just that I really need to find a scripter for this project.
Anyway, I made the changes you said. I also changed every other 3... |
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Talesdreamer |
Code Support
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9 |
9,195 |
03-19-2014, 02:13 PM |
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Thread: Questions about the mode-7
Post: RE: Questions about the mode-7
I did some testing!
I used the following scripts, FOR SCIENCE:
- Goldaryn Multiple Resolution Kit 2.1
- ACBS - Atoa Custom Battle System 3 for the battles on map thing
- MGCaladtogel's Mode-7 sri... |
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Talesdreamer |
Code Support
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9 |
9,195 |
03-18-2014, 04:52 PM |
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Thread: Questions about the mode-7
Post: Questions about the mode-7
I want to use a mode-7 script for my little project, but I found lots of different scripts for this effect... H-mode 7, New mode 7, Neo mode 7, tons of other generic scripts. Which one should I use?
... |
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Talesdreamer |
Code Support
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9 |
9,195 |
03-17-2014, 07:05 PM |
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Thread: Animals that should be monsters
Post: RE: Animals that should be monsters
The Steampunk fish!
http://all-that-is-interesting.com/wordpress/wp-content/uploads/2013/09/ocean-creatures-fangtooth-fancy.jpg
It's called Fangtooth fish. Quite appropriate. |
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Talesdreamer |
Development Discussion
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11 |
15,554 |
03-17-2014, 12:06 PM |