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Thread: VX versus XP. Your view upon the two engines.
Post: VX versus XP. Your view upon the two engines.
Although the number of tiles is limited... there are still a LOT of tiles. With the edits that I've made to the RTP sets, I'm pretty confident I can make a very long game without yet having to use a t... |
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Kylock |
Development Discussion
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27 |
33,063 |
01-03-2009, 01:46 AM |
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Thread: VX versus XP. Your view upon the two engines.
Post: VX versus XP. Your view upon the two engines.
I've never really gotten that low-level with my scripting, or have I ever felt I needed to, although I appreciate your insight.
At first, and maybe even still now, I prefer the mapping in XP to VX.... |
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Kylock |
Development Discussion
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27 |
33,063 |
01-01-2009, 05:30 PM |
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Thread: VX versus XP. Your view upon the two engines.
Post: VX versus XP. Your view upon the two engines.
It's interesting to read an opinion based on scripting from a user who doesn't script.
As far as mapping is concerned between the two systems, I find I spend much less time on maps. The only mappin... |
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Kylock |
Development Discussion
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27 |
33,063 |
12-31-2008, 09:20 PM |
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Thread: Music you're listening to? (Include youtube video!)
Post: Music you're listening to? (Include youtube video!...
For some reason, I've been super addicted to the band Sentenced lately.
[Spoiler=Sentenced - May Today Become the Day]
[youtube]oFGr3cKn_9Q[/youtube][/spoiler] |
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Kylock |
General Chat
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41 |
58,983 |
12-20-2008, 08:33 PM |
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Thread: Sozai Sideview Battle System
Post: Sozai Sideview Battle System
RPG Tankentai Sideview Battle System Version 2.6
Translation Version 1.3 by Kylock
Original Script Website: http://rpgex.sakura.ne.jp/home/ (http://rpgex.sakura.ne.jp/home/)
While admittedly th... |
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Kylock |
Scripts Database
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0 |
7,128 |
03-08-2008, 05:15 AM |
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Thread: SephirothSpawn's Slanted Bars
Post: SephirothSpawn's Slanted Bars
SephirothSpawn's Slanted Bars in VX 1.1
by Kylock (Based on SephirothSpawn's Original Slanted Bars)
Inspired by Syvkal (http://rmvxpuniverse.com (http://rmvxpuniverse.com)) who ported Cogwheel Sty... |
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Kylock |
Scripts Database
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0 |
4,664 |
03-08-2008, 04:25 AM |
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Thread: Light Effects VX
Post: Light Effects VX
Light Effects VX
by Kylock (originally for RMXP by Near Fantastica)
This script will make things glow. A screenshot will explain it best.
http://i218.photobucket.com/albums/cc308/kylock1/les... |
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Kylock |
Scripts Database
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2 |
9,621 |
03-08-2008, 12:54 AM |
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Thread: Kylock's Time System VX
Post: Kylock's Time System VX
Kylock's Time System VX 1.3
by Kylock
This script will track game time as well as automatically tint the screen for a day/night effect.
You can make events dependent on time thanks to game variab... |
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Kylock |
Scripts Database
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1 |
5,954 |
03-08-2008, 12:48 AM |
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Thread: Fade Battle End ME
Post: Fade Battle End ME
Is your victory fanfare obnoxiously long ?
Does it bother you when its still playing as your party once again roams the map ?
WORRY NO MORE! With this little dandy script, the fanfare will fade o... |
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Kylock |
Scripts Database
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0 |
4,097 |
03-07-2008, 11:47 PM |
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Thread: 8-Directional Movement with Sprite Support
Post: 8-Directional Movement with Sprite Support
Requested by Arrow-1(rmxp.org) and produced by me, the amazingly new but old 8-way movement script! The part that makes it new is that this one is for VX!!!
Now you can enjoy walking diagonally th... |
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Kylock |
Scripts Database
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0 |
8,307 |
03-07-2008, 07:06 PM |