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Post Author Forum Replies Views Posted [asc]
    Thread: VX versus XP. Your view upon the two engines.
Post: VX versus XP. Your view upon the two engines.

Although the number of tiles is limited... there are still a LOT of tiles. With the edits that I've made to the RTP sets, I'm pretty confident I can make a very long game without yet having to use a t...
Kylock Development Discussion 27 33,063 01-03-2009, 01:46 AM
    Thread: VX versus XP. Your view upon the two engines.
Post: VX versus XP. Your view upon the two engines.

I've never really gotten that low-level with my scripting, or have I ever felt I needed to, although I appreciate your insight. At first, and maybe even still now, I prefer the mapping in XP to VX....
Kylock Development Discussion 27 33,063 01-01-2009, 05:30 PM
    Thread: VX versus XP. Your view upon the two engines.
Post: VX versus XP. Your view upon the two engines.

It's interesting to read an opinion based on scripting from a user who doesn't script. As far as mapping is concerned between the two systems, I find I spend much less time on maps. The only mappin...
Kylock Development Discussion 27 33,063 12-31-2008, 09:20 PM
    Thread: Music you're listening to? (Include youtube video!)
Post: Music you're listening to? (Include youtube video!...

For some reason, I've been super addicted to the band Sentenced lately. [Spoiler=Sentenced - May Today Become the Day] [youtube]oFGr3cKn_9Q[/youtube][/spoiler]
Kylock General Chat 41 58,983 12-20-2008, 08:33 PM
    Thread: Sozai Sideview Battle System
Post: Sozai Sideview Battle System

RPG Tankentai Sideview Battle System Version 2.6 Translation Version 1.3 by Kylock Original Script Website: http://rpgex.sakura.ne.jp/home/ (http://rpgex.sakura.ne.jp/home/) While admittedly th...
Kylock Scripts Database 0 7,128 03-08-2008, 05:15 AM
    Thread: SephirothSpawn's Slanted Bars
Post: SephirothSpawn's Slanted Bars

SephirothSpawn's Slanted Bars in VX 1.1 by Kylock (Based on SephirothSpawn's Original Slanted Bars) Inspired by Syvkal (http://rmvxpuniverse.com (http://rmvxpuniverse.com)) who ported Cogwheel Sty...
Kylock Scripts Database 0 4,664 03-08-2008, 04:25 AM
    Thread: Light Effects VX
Post: Light Effects VX

Light Effects VX by Kylock (originally for RMXP by Near Fantastica) This script will make things glow. A screenshot will explain it best. http://i218.photobucket.com/albums/cc308/kylock1/les...
Kylock Scripts Database 2 9,621 03-08-2008, 12:54 AM
    Thread: Kylock's Time System VX
Post: Kylock's Time System VX

Kylock's Time System VX 1.3 by Kylock This script will track game time as well as automatically tint the screen for a day/night effect. You can make events dependent on time thanks to game variab...
Kylock Scripts Database 1 5,954 03-08-2008, 12:48 AM
    Thread: Fade Battle End ME
Post: Fade Battle End ME

Is your victory fanfare obnoxiously long ? Does it bother you when its still playing as your party once again roams the map ? WORRY NO MORE! With this little dandy script, the fanfare will fade o...
Kylock Scripts Database 0 4,097 03-07-2008, 11:47 PM
    Thread: 8-Directional Movement with Sprite Support
Post: 8-Directional Movement with Sprite Support

Requested by Arrow-1(rmxp.org) and produced by me, the amazingly new but old 8-way movement script! The part that makes it new is that this one is for VX!!! Now you can enjoy walking diagonally th...
Kylock Scripts Database 0 8,307 03-07-2008, 07:06 PM