Search Results
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Thread: What are YouTubing?
Post: RE: What are YouTubing?
Yeah I've been hearing a lot of good things about it as well. Definitely more optimistic about this one than I was about Batman V Superman. DC has been doing a decent job with their TV universe, but t... |
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Lightness |
General Chat
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833 |
550,787 |
04-15-2016, 05:49 PM |
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Thread: Atoa ACBS HP Regen Skill
Post: RE: Atoa ACBS HP Regen Skill
If the forum staff is able to move the topic over to code support then that may be better than closing this and opening another topic, because we'll at least be able to keep all the previous discussio... |
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Lightness |
Code Support
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11 |
12,041 |
03-11-2016, 10:43 PM |
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Thread: What's on your mind?
Post: RE: What's on your mind?
I'm cautiously optimistic about that movie. Like, I really want to see it just because I love the DC comics storylines, but I really don't think I'm going to be able to take Jesse Eisenberg seriously ... |
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Lightness |
General Chat
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4,388 |
3,587,858 |
03-11-2016, 06:29 AM |
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Thread: What's on your mind?
Post: RE: What's on your mind?
I definitely enjoy the Flash more than Supergirl (although my avatar probably gives that away). I'm curious as to how they're going to start the crossover though. I'm assuming that Supergirl probably ... |
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Lightness |
General Chat
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4,388 |
3,587,858 |
03-11-2016, 02:41 AM |
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Thread: Atoa ACBS HP Regen Skill
Post: RE: Atoa ACBS HP Regen Skill
I think there are two methods because he had two levels of slip states for stacking (slip state 1 and slip state 2). If damage is on 1 and regen is on 2, you're supposed to get separate damage pops fo... |
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Lightness |
Code Support
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11 |
12,041 |
03-09-2016, 07:42 PM |
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Thread: Atoa ACBS HP Regen Skill
Post: RE: Atoa ACBS HP Regen Skill
Cool, yeah I'll keep an eye on it. I did see a couple of DerVV's edits too - I was adding a passive states system the other day when I realized that confuse was totally broken when they players attack... |
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Lightness |
Code Support
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11 |
12,041 |
03-08-2016, 02:41 AM |
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Thread: Atoa ACBS HP Regen Skill
Post: RE: Atoa ACBS HP Regen Skill
I guess worst case scenario I could just remove the damage pop and make the healing rate half of what I want it to be. |
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Lightness |
Code Support
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11 |
12,041 |
03-07-2016, 03:54 PM |
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Thread: Atoa ACBS HP Regen Skill
Post: RE: Atoa ACBS HP Regen Skill
Wow...I've had this script for so long and have all of my own states set up I forgot that was ever in there in the first place. How embarassing lol.
It totally does work too, thanks for reminding me ... |
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Lightness |
Code Support
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11 |
12,041 |
03-07-2016, 06:05 AM |
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Thread: Atoa ACBS HP Regen Skill
Post: Atoa ACBS HP Regen Skill
I'm looking to implement an HP regen skill/state into my game, but have not been able to find any that are compatible with Atoa's ACBS. Has anyone ever come across one that might work with this system... |
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Lightness |
Code Support
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11 |
12,041 |
03-07-2016, 03:53 AM |
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Thread: How long have you been playing videogames?
Post: RE: How long have you been playing videogames?
My first console was the Atari 2600, and I've been playing games since I was old enough to hold that controller. So yeah, more than 25 years for me. |
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Lightness |
General Chat
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9 |
10,927 |
03-06-2016, 09:40 PM |
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Thread: KyoPrizeShop XP Mangostan
Post: RE: KyoPrizeShop XP Mangostan
Yeah I figured it was only worth mentioning if you're still supporting the script, and when a thread is six months old it can be pretty hit or miss. I got a chance to take a look at it today and it se... |
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Lightness |
Scripts Database
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4 |
10,502 |
03-04-2016, 01:10 AM |
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Thread: KyoPrizeShop XP Mangostan
Post: RE: KyoPrizeShop XP Maracuyá
Really like this script, but I found an issue with tileset priorities. Anything that has a priority greater than zero appears above the bottom window:
[SPOILER]http://i436.photobucket.com/albums/qq... |
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Lightness |
Scripts Database
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4 |
10,502 |
03-03-2016, 05:49 AM |
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Thread: Destiny of End
Post: RE: Destiny of End
I've kind of been lurking around this site lately and just wanted to say it's good to see other people still working on RMXP projects. I haven't seen those Dollmage battlers for a while, I always like... |
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Lightness |
Upcoming Projects
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101 |
115,128 |
02-11-2016, 03:01 AM |
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Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread
I did say I was going to start becoming more active on this site (and I do love a good screenshot thread), so here's a screen from my game:
http://i436.photobucket.com/albums/qq81/phantasmo_27/Screen... |
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Lightness |
Development Discussion
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1,051 |
977,779 |
02-11-2016, 02:50 AM |
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Thread: Birthday Thread
Post: RE: Birthday Thread
Thanks for the birthday wishes! Just noticed yours is awfully close to mine, happy birthday to you as well! |
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Lightness |
Occasions
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3,538 |
2,113,795 |
01-29-2016, 06:32 AM |
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Thread: ATOA Status Effect Pops
Post: RE: ATOA Status Effect Pops
I've been using this battle system in my game for several years now and have made some modifications here and there for compatibility with other scripts. But I thought I'd give this a try just to see ... |
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Lightness |
Scripts Database
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6 |
10,747 |
01-29-2016, 06:30 AM |