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Thread: What's up, RMers?
Post: RE: What's up, RMers?
i had not much time the last months but i was not completely idle.
i made some scripts which i release on monday, at the moment i'm checking all of them for bugs.
so expect at least 8 new scripts :g... |
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buddysievers |
Development Discussion
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2,656 |
1,838,201 |
09-30-2012, 04:56 PM |
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Thread: Pickpocket Thievery
Post: RE: Pickpocket Thievery
i would use it but only if it was without sdk...
i got a similar script idk the name right now which do the same
idk if this system uses a time system but mine does and got leveƶs for stealing...
i... |
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buddysievers |
Scripts Database
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10 |
15,233 |
06-24-2012, 11:09 PM |
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Thread: Blue Mage
Post: RE: Blue Mage
MACL = Method and Class Library !
its a rgss addon.
many new functions and it doesnt need the sdk but is compatible with it !
i use macl for my project too ^^
MACL 2.3 LINK (http://www.hbgames.o... |
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buddysievers |
Scripts Database
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4 |
8,145 |
06-20-2012, 08:27 PM |
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Thread: Auto Equip Optimizer for Guillaume777's MultiSlots
Post: RE: Auto Equip Optimizer for Guillaume777's MultiS...
i will post a Equip_Scene with which you can select equip, optimize or remove all ! |
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buddysievers |
Scripts Database
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1 |
6,294 |
06-20-2012, 03:26 PM |
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Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: RE: Automatic Equipment Optimization for Guilaume7...
theres a scriptcall for multislot equip with which you can set up slots for actors like you said but i do that for classes not a big deal, even its not integrated in the original script ;-)
and for... |
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buddysievers |
Code Support
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10 |
11,660 |
06-20-2012, 03:24 PM |
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Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: RE: Automatic Equipment Optimization for Guilaume7...
woah cool !
thats exactly that what i meant ^^
i call at class change a method which sets the slots for every class new.
like warriors has 2 hands and all armor slots, mages have only one weapon slot ... |
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buddysievers |
Code Support
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10 |
11,660 |
06-19-2012, 10:31 PM |
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Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: RE: Automatic Equipment Optimization for Guilaume7...
thx alot !
but what means " it assumes no removal of slots" ??
can i not change slots during class change like [0,0,2,3,4,5,6,6,7,7,8] to [0,2,3,4,5,6,6,7,7,8] ?! |
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buddysievers |
Code Support
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10 |
11,660 |
06-19-2012, 02:54 PM |
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Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: RE: Automatic Equipment Optimization for Guilaume7...
so its even for you to hard ?!
damn ! |
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buddysievers |
Code Support
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10 |
11,660 |
06-18-2012, 08:10 AM |
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Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: RE: Automatic Equipment Optimization
sry for bumping again ...
i need this so much ! |
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buddysievers |
Code Support
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10 |
11,660 |
06-17-2012, 04:11 PM |
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Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: RE: Automatic Equipment Optimization
bump !
pls DerVVulfman help me out it cant be much work !
i got it bymyself so that it equip extra slots but only if theyre unique, that means if you have 2x Ring
it doesnt work for the second ... |
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buddysievers |
Code Support
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10 |
11,660 |
06-11-2012, 11:27 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
i have stoped my work on the job system for a while because im scripting my menu system completely new !
i watched gubids final fantasy tactics menu tutorials and based on them i created a similar ... |
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buddysievers |
Development Discussion
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2,656 |
1,838,201 |
06-06-2012, 03:33 PM |
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Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: Automatic Equipment Optimization for Guilaume777's...
can somone make this compatible with 777's multislot equip pls ?! |
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buddysievers |
Code Support
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10 |
11,660 |
05-29-2012, 08:25 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
haha, i jut fixed my job system addon and now i can begin with the most boring part...
balancing :sweathappy:
but if i get this done, a jobsystem techdemo is'nt far away ^^ |
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buddysievers |
Development Discussion
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2,656 |
1,838,201 |
05-23-2012, 10:19 AM |
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Thread: Script Addon Bugfix 2nd Time...
Post: RE: Script Addon Bugfix 2nd Time...
muahahaha i fixed it by myself, this time for sure ^^ |
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buddysievers |
Code Support
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2 |
4,059 |
05-23-2012, 10:14 AM |
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Thread: Script Addon Bugfix 2nd Time...
Post: RE: Script Addon Bugfix 2nd Time...
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buddysievers |
Code Support
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2 |
4,059 |
05-22-2012, 11:35 PM |
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Thread: Morrowblivion
Post: RE: Morrowblivion
ps3 version has 2 advantages...
it doesnt lag so much as the pc version and the gamepad ^^
btw i bought last month he oblivion aniversary edition with making of...
but the making of skyrim is bet... |
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buddysievers |
General Chat
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7 |
9,002 |
05-19-2012, 11:38 AM |
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Thread: Morrowblivion
Post: RE: Morrowblivion
skyrim is EPIC !
played it 3 times !
2 times 99%...
want addon !!!
not the dlcs http://save-point.org/images/smilies/ejlol/whocares.gif
btw. they planning to port it even in skyrims creation e... |
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buddysievers |
General Chat
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7 |
9,002 |
05-18-2012, 05:23 PM |
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Thread: Morrowblivion
Post: RE: Morrowblivion
i didnt tryed it with the german version, but i will do it next days so i report if it works...
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buddysievers |
General Chat
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7 |
9,002 |
05-18-2012, 03:58 PM |
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Thread: Llyven - (Official Legacy Studios Project)
Post: RE: Llyven - (Official Legacy Studios Project)
looks great like all of the legacy studio games ^^
hope one of them gets a demo in the next time...
go on ! |
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buddysievers |
Upcoming Projects
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9 |
14,390 |
05-18-2012, 02:34 PM |
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Thread: Morrowblivion
Post: Morrowblivion
hi community, i want to know if anyone have tested morroblivion allready and if yes how is it ?!
i dont have the english versions of tes III and IV so i cant get this to work yet but im thinking of b... |
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buddysievers |
General Chat
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7 |
9,002 |
05-18-2012, 02:20 PM |