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Post Author Forum Replies Views Posted [asc]
    Thread: Nintendo shuts down the tool behind your favorite Pokémon fan games
Post: RE: Nintendo shuts down the tool behind your favor...

Alot of China mobile shitty p2w games that copy of Pokemon resources are still alive and stronger day by day, why do Nintendo not attack them, why just attack their fans, make fans become haters x-(
finalholylight Development Discussion 12 12,244 09-04-2018, 08:12 AM
    Thread: Hartacon Tactics - RELEASED ON STEAM/XBOX 360
Post: RE: Hartacon Tactics - RELEASED ON STEAM/XBOX 360

Wow, congrat!, but, this also means "Hartacon 1.5" for RMXP now is not legal to use anymore ?
finalholylight Complete Projects 18 26,425 09-07-2017, 09:28 AM
    Thread: Game Performance
Post: RE: Game Performance

Did you try Dynamic Light by Fabien : http://forum.chaos-project.com/index.php/topic,14284.0.html, config for event have light effect by using this script is more harder, but more optimize for perform...
finalholylight Code Support 21 18,902 11-24-2016, 03:42 AM
    Thread: Game Performance
Post: RE: Game Performance

Oh, then, I guess the problem is the number of events and also the script Let's see how light event working Code: -- if $game_system.activate_light        # Update the light of the event        u...
finalholylight Code Support 21 18,902 11-22-2016, 04:44 AM
    Thread: Game Performance
Post: RE: Game Performance

Would you mind upload some screenshot of parallel events that call the light script.
finalholylight Code Support 21 18,902 11-17-2016, 03:50 PM
    Thread: Game Performance
Post: RE: Game Performance

I think it could be from the code, maybe there are many parallel progresses in the script that updates too often.
finalholylight Code Support 21 18,902 11-17-2016, 05:33 AM
    Thread: H-Mode7
Post: RE: H-Mode7

He has post limit scroll add-on in this thread long time ago [spoiler] Code: -- #============================================================================ # ** Game_System #=================...
finalholylight Scripts Database 395 650,752 03-17-2015, 10:57 AM
    Thread: FPLE : First Person Labyrinth Explorer
Post: RE: FPLE : First Person Labyrinth Explorer

Hello. Can I change wall's height by editing in script, or it was modified in DLL ? Is there any solution to make autotile working ?
finalholylight Scripts Database 66 128,049 03-14-2015, 11:11 AM
    Thread: World Maps
Post: RE: World Maps

As a player, do you like world maps? not sure As a creator, do you enjoy making world maps ? yes What are your likes and dislikes about world maps? I don't dislike it. But I like how they make the w...
finalholylight Development Discussion 18 23,434 12-28-2014, 08:36 AM
    Thread: H-Mode7
Post: RE: H-Mode7

What a pity :( I wonder if MGC shares source code of hmode7 dll file on this topic, then, may someone will continue to develop his great work.
finalholylight Scripts Database 395 650,752 12-03-2014, 11:25 AM
    Thread: Golden Sun Camera - Full 360 Rotation Desired
Post: RE: Golden Sun Camera Battle System

Or actors will rotate like that (red) : http://i663.photobucket.com/albums/uu358/finalholylight/GSBS_rotate04_zps8e3d703d.jpg not need to see actors' face I'm trying edit screen_x, hmm, but not work,...
finalholylight Code Support 5 6,399 11-05-2014, 10:25 AM
    Thread: Golden Sun Camera - Full 360 Rotation Desired
Post: RE: Golden Sun Camera Battle System

Ow, I forgot author set value [140] to the name of Isaac's weapon. About camera rotation: FULL_ROTATION = true http://i663.photobucket.com/albums/uu358/finalholylight/GSBS_rotate02_zpsda52deb9.jp...
finalholylight Code Support 5 6,399 11-04-2014, 11:13 AM
    Thread: Golden Sun Camera - Full 360 Rotation Desired
Post: Golden Sun Camera - Full 360 Rotation Desired

Hmm, I tried camera_set(GS::ATTACK) , and set ATTACK = -180 (all actors will not move) but actor 01 (isaac) still move, 3 other actors work fine. I'm trying to understand how camera rotates, I want to...
finalholylight Code Support 5 6,399 11-03-2014, 11:20 AM
    Thread: Golden Sun Camera Battle System
Post: RE: Golden Sun Camera Battle System

Hmm, weird, when I set [0] in actor's name, that actor won't move when attacking, it worked right, but instead of that, when I set RAND_ATTACK = false and ATTACK = 0, all actors still move random when...
finalholylight Scripts Database 5 26,728 11-02-2014, 04:43 AM
    Thread: Herb Digging MiniGame
Post: RE: Herb Digging MiniGame

Nice script, but would you mind add "self-switch" to script, because if you have many herb-digging locations in your game, you will use too many switches.
finalholylight Scripts Database 11 16,769 10-08-2014, 08:25 AM
    Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised

Hmm, I still can't understand, when I set actor class with the ID that larger then the maximum number of actors in database (Ex: maximum number of actor in DB is 8 actors, I set an actor class to clas...
finalholylight Scripts Database 49 54,545 08-01-2014, 10:51 AM
    Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised

I found a problem when use skill tree build with character class. When I change SKILLS_ROWS[2] to SKILLS_ROWS[8], and set Basil class to class 8 (mage), when call script skilltree, error pop up, it sa...
finalholylight Scripts Database 49 54,545 07-30-2014, 09:36 AM
    Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised

Holy ! this is EPIC ! xD
finalholylight Scripts Database 49 54,545 07-28-2014, 05:00 PM
    Thread: MicKo's Skill Tree
Post: RE: MicKo's Skill Tree

sorry for bumping this topic after a long time, but I found a bug when play demo : I go to database and change Aluxes's class to Lancer, same with Basil, then I play demo, now Aluxes and Basil have "H...
finalholylight Scripts Database 48 83,395 06-27-2014, 03:50 PM
    Thread: H-Mode7
Post: RE: H-Mode7

about animation bug, try this : Code: -- module HM7 class Surface def screen_x screen_x1 end def screen_y screen_y1 end end end -- place it below h-mode7 scripts
finalholylight Scripts Database 395 650,752 03-25-2014, 12:11 PM