Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: The I game.
Post: The I game.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII... |
|
HakktHazard |
Forum Games & Nonsense
|
35 |
41,182 |
07-06-2010, 03:06 PM |
|
|
Thread: TUTORIAL TWO: OUTDOOR MAPPING(Port City)
Post: TUTORIAL TWO: OUTDOOR MAPPING(Port City)
It's not the center of the town, but an area off on the west side. There is gonna be a town square.
All your other concerns are already accounted for, I just haven't implemented them yet since I'm on... |
|
HakktHazard |
Tutorials
|
4 |
7,587 |
05-07-2010, 01:18 AM |
|
|
Thread: TUTORIAL TWO: OUTDOOR MAPPING(Port City)
Post: TUTORIAL TWO: OUTDOOR MAPPING(Port City)
Nice, this gives me some ideas. I wasn't planning on using parallax background since my port city is pretty close to sea level and you wouldn't get the chance to see the ocean from such a low viewpoin... |
|
HakktHazard |
Tutorials
|
4 |
7,587 |
05-06-2010, 08:10 PM |
|
|
Thread: TUTORIAL ONE: INDOOR MAPPING
Post: TUTORIAL ONE: INDOOR MAPPING
How about a city? I'm working on a port city and it would be interesting to see how someone else does it, as far as layout and such. |
|
HakktHazard |
Tutorials
|
8 |
12,476 |
05-06-2010, 12:25 AM |
|
|
Thread: TUTORIAL ONE: INDOOR MAPPING
Post: TUTORIAL ONE: INDOOR MAPPING
Hard to go wrong with this. Good tutorial, this is pretty much the same way I do interiors.
Though if I was standing outside that house in real life, I would be very confused at the shape. |
|
HakktHazard |
Tutorials
|
8 |
12,476 |
05-05-2010, 11:42 PM |
|
|
Thread: Soulwake - Sword of the Spirit
Post: Soulwake - Sword of the Spirit
I really like your menu graphics. :)
Mapping is quite good too. All in all, looks promising. |
|
HakktHazard |
Upcoming Projects
|
33 |
32,467 |
04-30-2010, 10:17 PM |
|
|
Thread: Big Maps vs. Small Maps
Post: Big Maps vs. Small Maps
I think one of the problems with large maps (or a least wide open ones) is that there's no sense of direction. The "camera" is only 20x15 tiles, and since we're restricted to two dimensions we can't t... |
|
HakktHazard |
Development Discussion
|
28 |
36,778 |
04-30-2010, 09:43 PM |
|
|
Thread: Final Fantasy XIII
Post: Final Fantasy XIII
Yeah, I enjoyed every aspect of the game at least a little bit. Especially enjoyed the story and the soundtrack... I do wish there was a bit more of an endgame. |
|
HakktHazard |
General Chat
|
31 |
31,179 |
04-29-2010, 11:48 PM |