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Post Author Forum Replies Views Posted [asc]
    Thread: Luna's VX Faces
Post: Luna's VX Faces

I really hated the eyes on Actor 18, so here's a version with new eyes: http://i242.photobucket.com/albums/ff267/lunarea_album/VX-Resources/N-A18.png
Lunarea Fabled Resources 4 8,836 06-08-2010, 02:46 AM
    Thread: Maps and screenshots thread
Post: Maps and screenshots thread

They're not that bad, Shiroiyuki. A little empty, perhaps, and there's an obvious grid on the second one. But that's sometimes inevitable, given that RPG Maker only offers grid-based mapping anyway. ...
Lunarea Development Discussion 1,051 977,292 06-01-2010, 03:48 AM
    Thread: Luna's VX Faces
Post: Luna's VX Faces

:blush: Luna's VX Faces :blush: Some of them have matching sprites, but that will be posted in a different thread. So, here goes (in no particular order): RTP Edits: http://i242.photobucket.co...
Lunarea Fabled Resources 4 8,836 05-31-2010, 08:03 PM
    Thread: New upcoming project: Final Distance
Post: New upcoming project: Final Distance

Is this some kind of Xenosaga fan game?
Lunarea Upcoming Projects 3 7,744 05-18-2010, 02:29 AM
    Thread: Luna's RTP add-ons (Tilesets)
Post: Luna's RTP add-ons (Tilesets)

It's been a while, but here's a small update: http://i242.photobucket.com/albums/ff267/lunarea_album/Stuff/Windows-1.png I think they're a little more modern than usual, but they'd fit into any er...
Lunarea Fabled Resources 61 82,899 05-13-2010, 05:05 AM
    Thread: Digital Concept art
Post: Digital Concept art

Looks wonderful, badmonur! It looks very much like you were painting with watercolors. Which brush (and size) did you use for this?
Lunarea Art and Design 18 20,183 03-27-2010, 03:52 PM
    Thread: How do i make a trap?
Post: How do i make a trap?

You want to make it so the character takes damage if they walk while the spikes are up, but not take damage while the spikes are down, right? You can do it through a very simple event that uses a sel...
Lunarea General Support 5 7,759 03-24-2010, 05:46 AM
    Thread: What's up, RMers?
Post: What's up? [RM Edition]

Working on the second town now. I'm also pondering on whether I should release a demo or a complete first chapter. There are pros and cons to both.
Lunarea Development Discussion 2,647 1,792,918 03-23-2010, 03:10 AM
    Thread: Sympathetic antihero/villain?
Post: Sympathetic antihero/villain?

Look up Dungeon Keeper and Overlord. Both are games that take the comedic approach and both deal with building your own army of evil to take on those pesky heroes that just have to try and ruin your e...
Lunarea Development Discussion 2 4,840 03-18-2010, 07:49 PM
    Thread: Maps and screenshots thread
Post: Maps and screenshots thread

Nice layout, Hybrida. I imagine shading and texture will add a lot to the overall look. Here's a screenshot of my secret side project. Expect the thread sometime in the future: http://i242.photobu...
Lunarea Development Discussion 1,051 977,292 03-13-2010, 05:10 AM
    Thread: Birthday Thread
Post: Birthday Thread

Why, thank you! I had a wonderful day :)
Lunarea Occasions 3,538 2,110,602 03-05-2010, 05:00 AM
    Thread: Luna's RTP add-ons (Tilesets)
Post: Luna's RTP add-ons (Tilesets)

Tables with sun umbrellas for restaurants with an outside: http://i242.photobucket.com/albums/ff267/lunarea_album/Stuff/Rest-umb.png
Lunarea Fabled Resources 61 82,899 03-02-2010, 09:36 PM
    Thread: Terra Chimera - Soulfire
Post: Terra Chimera - Soulfire

Your game looks very promising! The story is intriguing, and sounds almost deceptively simple. I imagine you're planning quite a few surprises. Your mapping is fitting and I'm really enjoying the cu...
Lunarea Upcoming Projects 14 15,331 02-26-2010, 11:38 PM
    Thread: Valdred's guide to the Genres
Post: Valdred's guide to the Genres

You really should re-evaluate your genres and separate genre from setting or plot device. "Futuristic" is a setting and as such, it can be in any genre. You can have a futuristic adventure game, futur...
Lunarea Tutorials 4 10,221 02-26-2010, 10:17 PM
    Thread: [REQUEST] Anyone know how to make a professional looking world map?
Post: [REQUEST] Anyone know how to make a professional l...

Do you mean in terms of how to sprite or draw one? There isn't really a science to it. It will depend on the game style and your own abilities as an artist. A world map is just another visual repre...
Lunarea General Support 15 23,399 02-26-2010, 09:50 PM
    Thread: Need Help: Floating Icons
Post: Need Help: Floating Icons

For which RPG Maker would this be? :)
Lunarea Code Support 7 7,013 02-24-2010, 06:19 AM
    Thread: What's on your mind?
Post: What's on your mind?

After not having my evening class for 2 weeks, it's mighty hard to get the motivation to go back tonight.
Lunarea General Chat 4,388 3,583,758 02-22-2010, 08:05 PM
    Thread: Thoughts on Mapping
Post: Thoughts on Mapping

I'm very happy that you're sharing your opinions! I'm definitely encouraging everyone to do the same. We can get some really good discussion going here and end up learning a lot from each other. Q...
Lunarea Tutorials 6 8,034 02-19-2010, 06:18 AM
    Thread: Thoughts on Mapping
Post: Thoughts on Mapping

You're welcome to pm me or post them and I'll be sure to check them out! :)
Lunarea Tutorials 6 8,034 02-19-2010, 04:37 AM
    Thread: Thoughts on Mapping
Post: Thoughts on Mapping

Posted this on another forum originally, but I thought perhaps people would be interested in reading and discussing it here as well. This article isn't meant for beginners. People new to RPG-making...
Lunarea Tutorials 6 8,034 02-18-2010, 08:25 PM