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|  Choices Change Events XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread:  Choices Change Events XP (/thread-8910.html) | 
| Choices Change Events XP - kyonides - 02-21-2024 Choices Change Events XP by Kyonides Introduction You only need to paste my scriptlet in a new slot in the script editor, pick a game variable to hold the event ID. For RMXP Then the scriplet will look for the corresponding choice's Move Route and a Change Graphic command to retrieve the current character spritesheet. Warning: You have to set 1 Move Route and 1 Change Graphic commands per choice. Screenshots  3 Snapshots Terms & Conditions Free for use in ANY  game. Due credit is mandatory!  That's it!   RE: Choices Change Events - kyonides - 02-21-2024 Script Upgrade Valid for All RGSS-based Engines! From now on, the script will find every Change Graphic command inside the Set Move Route command on its own. It won't matter if you had to add some extra commands to perform other tasks, it will simply work as intended!   I also added some  screenshots to the main post to show you how it could look like when using my script in your game project.   |