Skip Title Once - kyonides - 01-07-2024
Skip Title Once
XP + VX + ACE
by Kyonides
Introduction
This simple scriptlet was created after a fellow forumer had posted a thread asking for such a thing to be published here.
I don't recall any other script at this point so I'm simply posting it here.
This doesn't mean that there are not similar scripts on the web, guys.
XP Version
Code: # * Skip Title Once XP * #
# Plug & Play Script
# Scripter : Kyonides Arkanthes
# 2024-01-06
class Scene_Title
SAVE_FILENAME_FORMAT = "Save*.rxdata"
alias :kyon_skip_title_once_scn_ttl_main :main
def main
if $BTEST or Dir[SAVE_FILENAME_FORMAT].any?
kyon_skip_title_once_scn_ttl_main
else
goto_first_map
end
end
def goto_first_map
load_database
command_first_game
Graphics.freeze
end
def load_database
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
end
def command_first_game
Graphics.frame_count = 0
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$game_map.autoplay
$game_map.update
$scene = Scene_Map.new
end
end
VX Version
Code: # * Skip Title Once VX * #
# Plug & Play Script
# Scripter : Kyonides Arkanthes
# 2024-01-06
class Scene_Title
alias :kyon_skip_title_once_scn_ttl_main :main
def main
if $BTEST
battle_test
else
check_continue
@continue_enabled ? super : goto_first_map
end
end
def goto_first_map
load_database
create_game_objects
command_first_game
Graphics.freeze
end
def command_first_game
confirm_player_location
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$scene = Scene_Map.new
Graphics.frame_count = 0
$game_map.autoplay
end
end
VX ACE Version
Code: # * Skip Title Once ACE * #
# Plug & Play Script
# Scripter : Kyonides Arkanthes
# 2024-01-06
module SceneManager
def self.run
DataManager.init
Audio.setup_midi if use_midi?
@has_save_files = DataManager.save_file_exists?
unless @has_save_files
DataManager.setup_new_game
$game_map.autoplay
end
@scene = first_scene_class.new
@scene.main while @scene
end
def self.first_scene_class
$BTEST ? Scene_Battle : @has_save_files ? Scene_Title : Scene_Map
end
end
Terms & Conditions
Just grab it and use it as many times as possible.
That's it!
Really, that's all you need to know.
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