KDamage States Edition - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +--- Thread: KDamage States Edition (/thread-8775.html) |
KDamage States Edition - kyonides - 06-29-2023 KDamage States Edition
XP + VX + ACE
by Kyonides
Introduction A forumer once asked for a script (or anything else) that could allow the heroes to lose a state ONLY if it had been predefined by game developer to do that. The default option of relying on the Damage Chance did not satisfy the game's particular needs. For XP To make sure that just a FEW states will be removed by physical damage, just add as many State ID's to the following Constant: Code: STATES_HIT_REMOVE = [2,3,4,7,9] To keep a State even if it should be removed by walking until a certain level has been reached, go add it to this Constant. Level is Customizable! Basic Format: { StateID1 => Level, etc. } Code: STATES_KEEP_WALKING = { 5 => 3, 14 => 9 } Other States will be treated as usual. For Both VX & VX ACE Well, here's a solution that uses a very simple Note Tag to make it happen IF & ONLY IF the Note Tag is present in that State's Note Box. To make sure that just a FEW states will be removed by physical damage, just leave the following Note in the State Note Box: Code: <damage deletes state> For VX To keep a Slip Damage State UNTIL the hero has reached a certain Level, go leave this other Note. Level is Customizable! It won't remove the state... For VX ACE To keep a State even if it should be removed by walking until a certain Level has been reached, go leave this other Note. Level is Customizable! Code: <keep walking lvl 3> Terms & Conditions Free for use in any game. Due credit is mandatory. That's it! |