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EKuipSwitch XP - kyonides - 02-25-2023 EKuipSwitch XP
by Kyonides
Introduction Are you in desperate need to turn on a switch whenever a hero equips a specific weapon or armor and vice versa? Well, now you can do it! RMXP's Setup Either set the key value pairs of the WEAPON_IDS or ARMOR_IDS constants like this: Code: ARMOR_IDS = { 33 => 10 }Where 33 stands for the Armor ID and 10 is the Switch ID. Terms & Conditions Free as in beer.Include my nickname in your game credits! Do not repost it anywhere!
RE: EKuipSwitch - kyonides - 02-27-2023 Your Usual Update Announcement
Just keep in mind guys that this script has been ported to RMXP and RMVX as well!
![]() VX's version works the same way as VX Ace's, but the XP port needs to use 2 CONSTANTS to achieve the same effect on its own terms. If you have worked with Hashes before, it will be a piece of cake.
RE: EKuipSwitch - kyonides - 04-26-2023 Official Add-On for EkuipSwitch XP
Available Now! Due to a strange help request thread I had read some time ago, I came up with this add-on to allow the game developers predefine the game variables that will be used by your game any time a hero equips or unequips any weapon or piece of armor. I hope this will help anyone already using my EkuipSwitch XP script a lot. Code: # * EkuipVar XP -- EkuipSwitch XP Add-On * # |