KExpBooK XP VX & ACE - kyonides - 01-02-2022
KExpBooK XP VX & ACE
by Kyonides Arkanthes
Introduction
Yes, I know that this is a scriptlet but I thought that some of you might have been thinking about an easy way to make items become actual experience books that allow your heroes to earn some experience points. Well, here's my version of such a script.
All versions of my scriptlet will let you freeze or thaw an actor's experience gaining feature.
By default the experience gaining feature is enabled. (@exp_frozen = nil)
XP Version
Please edit the BOOKS constant found in the KExp module accordingly.
Then open the Item DB and set their Recover HP as EXP.
Code: # * KExpBooK XP
# Scripter : Kyonides Arkanthes
# v1.0.0 - 2022-01-02
# Let items become books filled with experience points!
# Add as many item ID's to the BOOKS constant found below as deemed
# necessary. Then open the Item DB and set their Recover HP as EXP.
# You can also freeze the experience gaining feature at any given time.
# Offer only valid for Actors aka Heroes!
# This scriptlet is free as in beer and speech!
# * Script Calls * #
# - Get a Party Member
# actor = $game_party.actors[ActorIndex]
# - Get an Actor listed in the DB
# actor = $game_actors[ActorID]
# - Freeze or Thaw the Experience Gaining Feature
# actor.exp_frozen = true or false # Default: nil (here the same as false)
module KExp
# List of Item ID's: [ItemID1, ItemID2, etc.]
BOOKS = [38, 39, 40]
BOOK_EFFECT_LABEL = "EXP UP!"
end
class Game_Battler
alias :kyon_exp_book_gm_btlr_item_fx :item_effect
def actor?() @actor_id != nil end
def item_effect(item)
if actor? and KExp::BOOKS.include?(item.id)
return false if @exp_frozen
self.exp += item.recover_hp
self.damage = KExp::BOOK_EFFECT_LABEL if $game_temp.in_battle
return true
end
kyon_exp_book_gm_btlr_item_fx(item)
end
end
class Game_Actor
attr_accessor :exp_frozen
end
class Game_Party
alias :kyon_exp_book_gm_pty_use_item? :item_can_use?
def item_can_use?(item_id)
return false if KExp::BOOKS.include?(item_id) and $game_temp.in_battle
kyon_exp_book_gm_pty_use_item?(item_id)
end
end
VX Version
You will need to use the following note tag: <exp 100>
Its value could be 100 or anything you game devs can come up with.
Code: # * KExpBooK VX
# Scripter : Kyonides Arkanthes
# v1.0.0 - 2022-01-02
# Let items become books filled with experience points by adding a simple
# note tag! * Offer only valid for Actors aka Heroes! *
# You can also freeze the experience gaining feature at any given time.
# Item Note Example: <exp 500>
# This scriptlet is free as in beer and speech!
# * Script Calls * #
# - Get a Party Member
# actor = $game_party.members[ActorIndex]
# - Get an Actor listed in the DB
# actor = $game_actors[ActorID]
# - Freeze or Thaw the Experience Gaining Feature
# actor.exp_frozen = true or false # Default: nil (here the same as false)
module KExp
BOOKS_NOTE = /<exp (\d+)>/i
end
class Game_Battler
alias :kyon_exp_book_gm_btlr_item_gr_fx :item_growth_effect
alias :kyon_exp_book_gm_btlr_item_fx? :item_effective?
def item_growth_effect(user, item)
if actor?
item.note[KExp::BOOKS_NOTE]
book_exp = $1.to_i
return gain_exp(book_exp, true) if book_exp > 0
end
kyon_exp_book_gm_btlr_item_gr_fx(user, item)
end
def item_effective?(user, item)
return !@exp_frozen if actor? and item.note[KExp::BOOKS_NOTE]
kyon_exp_book_gm_btlr_item_fx?(user, item)
end
end
class Game_Actor
attr_accessor :exp_frozen
end
VX ACE Version
You will need to use the following note tag: <exp 100>
Its value could be 100 or anything you game devs can come up with.
Code: # * KExpBooK ACE
# Scripter : Kyonides Arkanthes
# v1.0.0 - 2022-01-02
# Let items become books filled with experience points by adding a simple
# note tag! * Offer only valid for Actors aka Heroes! *
# You can also freeze the experience gaining feature at any given time.
# Item Note Example: <exp 500>
# This scriptlet is free as in beer and speech!
# * Script Calls * #
# - Get a Party Member
# actor = $game_party.members[ActorIndex]
# - Get an Actor listed in the DB
# actor = $game_actors[ActorID]
# - Freeze or Thaw the Experience Gaining Feature
# actor.exp_frozen = true or false # Default: nil (here the same as false)
module KExp
BOOKS_NOTE = /<exp (\d+)>/i
end
class Game_Battler
alias :kyon_exp_book_gm_btlr_item_apply :item_apply
alias :kyon_exp_book_gm_btlr_item_test :item_test
def item_apply(user, item)
if actor?
item.note[KExp::BOOKS_NOTE]
book_exp = $1.to_i
gain_exp(book_exp) if book_exp > 0
end
kyon_exp_book_gm_btlr_item_apply(user, item)
end
def item_test(user, item)
return !@exp_frozen if actor? and item.note[KExp::BOOKS_NOTE]
kyon_exp_book_gm_btlr_item_test(user, item)
end
end
class Game_Actor
attr_accessor :exp_frozen
end
Terms & Conditions
The only thing you need to know about it is that it is free as in beer and speech!
RE: KExpBooK XP VX & ACE - kyonides - 01-02-2022
An Interesting Update
All versions of my scriptlet will let you freeze or thaw an actor's experience gaining feature.
By default the experience gaining feature is enabled. (@exp_frozen = nil)
Plus you can now use it in all RGSS based versions of the RPG Maker engine, including VX!
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