Save-Point
Fast Item Grouping - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+--- Thread: Fast Item Grouping (/thread-8168.html)



Fast Item Grouping - DerVVulfman - 09-17-2020

Fast Item Grouping
Version: 1.2


Introduction
This script allows the game developer to create categories within their Items menu, both for the main menu and default battle-system. But not only that, you can hide certain items from display, and define the order in which these categories appear in the menu.


Features
  • Separation of Items into categories using element tagging
  • Hide some items using a custom hide element
  • Define different menus for Field and Battle use


Script
The Script


Instructions
Build into the script.


FAQ
No customization is built into the script other than those listed.


Compatibility
Meant for the default RPGMaker XP system, some methods rewritten and altered.


Thanks and Credits
Credit goes to CarlosDavilla for noticing issues with the element system that inverted healing damage and battle system window cursor control.


Terms and Conditions
Free for use, even in commercial projects. Only due credit is required, including those listed within Thanks and Credits.


RE: Fast Item Grouping - DerVVulfman - 06-12-2023

BUMP!!!
To version 1.2

After two years, CarlosDavilla notified me of issues with the script. It caused damage when the item meant to heal and the item selection window would not allow the cursor to move when an item was meant to be selected in battle.

For this, the method which dealt with corrected element sets was altered, now merely using attached code instead of a rewrite. And a simple addition of an update command added into the Battle code to fix the window cursor issue was made.

Due credit now goes to CarlosDavilla for notifying me of these issues.