MapMaker (for RMXP) - Printable Version

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MapMaker (for RMXP) - DerVVulfman - 06-06-2020

for RPGMaker XP

This is a handy-dandy little tool that you need to have!

Does it Slice?  Does it dice?  Does it take your favorite drinks and chills it with its own flavored ice cubes?  Does it bake your favorite treats and leave no trace in its non-stick surface?  Nope.  You wish....

This is a game-development tool made to create png files of the maps within your game.  While it does not render sprites, it does render every tile in your map, generating a map which it saves within a Maps folder located within your project's root folder.


.zip (Size: 854.63 KB / Downloads: 12)


Very simple.  After downloading the .Zip file, extract it into your game's root folder.

The file package contains:
  • MapMaker.exe
  • MapMaker.ini
  • MapMaker.rxdata
  • MessageIntercept.dll
  • RGSS104E.dll
  • Read Me.txt


Merely run the MapMaker.exe file and you will see a menu, the left side being the list of all the scripts in your project, and the right the render and decision windows.  

All major control is in the left side.  Clicking on a map within the map list window chooses whichever map you want to render. And after selecting the map, you may first 'Generate' the map which will eventually appear, and then 'Save' the map as a PNG file.

More in depth descriptions of the system, how it works, the INI file and more are in the Read Me.txt file


Okay, it may take some time to make a map. Small maps, virtually no time at all.  Large maps of 200x200 quite a bit of time.  And when it comes to actively creating and saving the PNG file, much more time is expended.  So if you have a number of large maps to create, feel free to get a bit to eat while it is running.


Well, other than the newly created Maps folder, you merely need to remove the contents from the installation package (except perhaps the RGSS104E.DLL), and very likely the log file it creates:  MapMaker.log.

RE: MapMaker (for RMXP) - DerVVulfman - 06-25-2020


I just updated the package, now removing the need for one of the dll files.  I fixed an issue if you are running batch map conversions while not in focus, and a very detailed read me document.