Actor Cloning System by Charlie Fleed - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +--- Thread: Actor Cloning System by Charlie Fleed (/thread-765.html) |
Actor Cloning System by Charlie Fleed - Charlie Fleed - 02-09-2010 http://www.mediafire.com/download/9ue1o389qi01iqj/Actor_Cloning_System_v0.1.zip Actor Cloning System by Charlie Fleed - chickendips - 02-09-2010 sounds neat and might come in handy. will give it a try o^.^o Actor Cloning System by Charlie Fleed - jubhub731 - 02-09-2010 Sweet it is like something i have been looking for (i was about to request something like this :P) Thanks i can wait for more of it ! Actor Cloning System by Charlie Fleed - desbrina - 02-09-2010 thanks, its almost perfect. My only question: Is there a way of adding an actor, but not to the party. Like in my example on my original thread, hatch the egg, not straight away adding it to the party? Actor Cloning System by Charlie Fleed - Charlie Fleed - 02-09-2010 Yes, there is. For example: Code: $game_actors.clone_actor(12) clones actor number 12, puts it in the database, and returns the new Game_Actor object. You may want to store the id of the new actor for later use with something like: Code: $game_variables[67] = $game_actors.clone_actor(12).id the new actor should be then available as Code: $game_actors[$game_variables[67]] Actor Cloning System by Charlie Fleed - desbrina - 02-09-2010 thanks, i'll have a play with that later Edit thanks, works perfecty |