KPointsLotto XP VX & ACE - kyonides - 10-25-2019
KPointsLotto XP VX & ACE
by Kyonides Arkanthes
Introduction
This is a short script that will let you configure two kinds of twin skills, an HP or an SP alias MP regeneration skill. What's new here? It will let you set the points percent your hero might earn or lose! That's pretty much why I say it's a good skill for bosses!
Script
Vanilla XP Version
Code: # * KPointsLotto XP
# Scripter : Kyonides Arkanthes
# 2019-11-07
# This scriptlet will let you define skills that might heal or damage its
# target or recover or burn its mana depending on luck alone!
# It might be some good skills for boss battles...
module KPLotto
LIFE_SKILL_ID = 3
MANA_SKILL_ID = 4
LIFE_RANGE = -40..25 # Percent you can lose or earn
MANA_RANGE = -35..10 # Percent you can lose or earn
end
class Range
def random() rand(4) % 2 == 0 ? -rand(self.first) : rand(self.last) end
end
class Game_Battler
alias :kyon_plotto_gm_battler_se :skill_effect
def skill_effect(user, skill)
result = kyon_plotto_gm_battler_se(user, skill)
if result
if KPLotto::LIFE_SKILL_ID == skill.id
@damage = @hp * KPLotto::LIFE_RANGE.random / 100
self.hp += @damage
elsif KPLotto::MANA_SKILL_ID == skill.id
@damage = @sp * KPLotto::MANA_RANGE.random / 100
self.sp += @damage
end
end
result
end
end
HiddenChest and mkxp Version (XP only)
Code: # * KPointsLotto HiddenChest
# Scripter : Kyonides Arkanthes
# 2019-10-25
# This scriptlet will let you define skills that might heal or damage its
# target or recover or burn its mana depending on luck alone!
# It might be some good skills for boss battles...
module KPLotto
LIFE_SKILL_ID = 3
MANA_SKILL_ID = 4
LIFE_RANGE = -40..25 # Percent you can lose or earn
MANA_RANGE = -35..10 # Percent you can lose or earn
end
# HiddenChest and mkxp
class Game_Battler
alias :kyon_plotto_gm_battler_se :skill_effect
def skill_effect(user, skill)
result = kyon_plotto_gm_battler_se(user, skill)
if result
if KPLotto::LIFE_SKILL_ID == skill.id
@damage = @hp * rand(KPLotto::LIFE_RANGE) / 100
self.hp += @damage
elsif KPLotto::MANA_SKILL_ID == skill.id
@damage = @sp * rand(KPLotto::MANA_RANGE) / 100
self.sp += @damage
end
end
result
end
end
VX Script
Code: # * KPointsLotto VX
# Scripter : Kyonides Arkanthes
# 2019-11-07
# This scriptlet will let you define skills that might heal or damage its
# target or recover or burn its mana depending on luck alone!
# It might be some good skills for boss battles...
module KPLotto
LIFE_SKILL_ID = 3
MANA_SKILL_ID = 4
LIFE_RANGE = -40..25 # Percent you can lose or earn
MANA_RANGE = -35..10 # Percent you can lose or earn
end
class Range
def random() rand(4) % 2 == 0 ? -rand(self.first) : rand(self.last) end
end
class Game_Battler
alias :kyon_plotto_gm_battler_modv :make_obj_damage_value
def make_obj_damage_value(user, obj)
if obj.is_a?(RPG::Skill)
if KPLotto::LIFE_SKILL_ID == obj.id
return @hp_damage = @hp * KPLotto::LIFE_RANGE.random / 100
elsif KPLotto::MANA_SKILL_ID == obj.id
return @mp_damage = @mp * KPLotto::MANA_RANGE.random / 100
end
end
kyon_plotto_gm_battler_modv(user, obj)
end
end
VX Ace Script
Code: # * KPointsLotto ACE
# Scripter : Kyonides Arkanthes
# 2019-11-07
# This scriptlet will let you define skills that might heal or damage its
# target or recover or burn its mana depending on luck alone!
# It might be some good skills for boss battles...
module KPLotto
LIFE_SKILL_ID = 3
MANA_SKILL_ID = 4
LIFE_RANGE = -40..25 # Percent you can lose or earn
MANA_RANGE = -35..10 # Percent you can lose or earn
end
class Range
def random() rand(4) % 2 == 0 ? -rand(self.first) : rand(self.last) end
end
class Game_ActionResult
alias :kyon_plotto_gm_ar_md :make_damage
def make_damage(value, item)
kyon_plotto_gm_ar_md(value, item)
return unless item.is_a?(RPG::Skill)
if KPLotto::LIFE_SKILL_ID == item.id
@hp_damage = @battler.hp * KPLotto::LIFE_RANGE.random / 100
return @battler.hp += @hp_damage
elsif KPLotto::MANA_SKILL_ID == item.id
@mp_damage = @battler.mp * KPLotto::MANA_RANGE.random / 100
return @battler.mp += @mp_damage
end
end
end
Terms & Conditions
You must include my nickname and the current website's URL in your game credits.
I don't know if this scriptlet should be 100% free or not so stay tune!
Give me a free copy of your completed game if you include at least 2 of my scripts!
RE: KPointsLotto XP - kyonides - 10-26-2019
Update!
I have updated the script in order to let the player get a specific percent of HP or SP if you use any of its skills.
RE: KPointsLotto XP VX & ACE - kyonides - 11-07-2019
Just Another Update!
I have posted a modified version of KPointsLotto XP and published its ports to VX and VX Ace as well!!
Honestly, I'd appreciate if somebody cares to test the new versions of my script.
EDIT
I had to fix some minor bugs I had found in XP, VX and VX Ace versions of my lil script...
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