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KEW XP - Enemies + Weapons - Printable Version

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KEW XP - Enemies + Weapons - kyonides - 01-24-2019

KEW XP

by Kyonides-Arkanthes


Introduction

The script name is an acronym meaning Kyonides's Enemy Weaponry. Basically, you now let enemies equip a custom number of weapons. There is a simple script call you need to use before battle ever begins. Keep in mind it is an enemy based not a troop based script.

Since Mango version you can also set a few things like a transformation animation ID, a transformation related skill ID, and a series of enemy IDs belonging to those enemies that will not just change their appearance but also get full HP and SP in no time! (For some strange reason it does not come included in the default enemy transform event command...) There is also a curious Default Battle System Add On in case you want to make the player lose a treasure in exchange for gaining the corresponding one. If there is no such prize, the player will not lose anything.

Download Section

Download Scripts from MediaFire

Terms and Conditions

Free to use in any kind of game, but you must include me in the game credits plus pay a small fee for it if you go commercial.


RE: KEW XP - Enemies + Weapons - kyonides - 01-27-2019

A Lonely Ghost Thought it was Time for a BUMP!

Since Mango version you can also set a few things like a transformation animation ID, a transformation related skill ID, and a series of enemy IDs belonging to those enemies that will not just change their appearance but also get full HP and SP in no time! (For some strange reason it does not come included in the default enemy transform event command...) There is also a curious Default Battle System Add On in case you want to make the player lose a treasure in exchange for gaining the corresponding one. If there is no such prize, the player will not lose anything.

The original version of my script is now nicknamed the Kiwi version.