Self switch control - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker VX Code (https://www.save-point.org/forum-101.html) +----- Thread: Self switch control (/thread-7078.html) |
Self switch control - Sephirothtds - 07-05-2008 TDS Self switch control This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. Introduction Just a simple script that allows you to control self switches of events even if they are on other maps. Features * Turns self switches on and off with a simple call script * Allows you to control self switches from events on other maps Script "Script" Instructions Put this in a call script to use the effect of the script. Code: control_self_switch(map_id, event_id, self_switch, value) map_id = ID of the map where the event is event_id = ID of the event you wish to use self_switch = Self switch to change value('A', 'B', 'C', 'D') value = true or false Example: Code: control_self_switch(1, 2, 'A', true) Compatibility Seems to work fine for now. Credits and Thanks TDS |