0verworld Isometric Movement - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +----- Thread: 0verworld Isometric Movement (/thread-6953.html) |
0verworld Isometric Movement - sasuke89 - 08-21-2006 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. It's my third Script. First Edit. Well, first find: Find in SDK or Game Player Code: case Input.dir4 Now replace that with this: Code: if $game_switches[3997] == true Now Everytime you turn on Switch number 3997 your movement will turn Isometric. I've been working on Charsets since yesterday. but for right now. Top of Charset = bottom Left Top Middle = Top_left Bottom Middle = Bottom Right Bottom = top_right There is also a little bit of an Edit to another class Game Character 3: find def move_lower_left and right under it put turn_down for: def move_lower_right ~put~ turn_right for: def move_upper_left ~put~ turn_left for: def move_upper_right ~put~ turn_up If you dont understand something Tell me. |