Save-Point
Text over allies with AMS (SBABS v3 required) - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Archives (https://www.save-point.org/forum-105.html)
+--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html)
+---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html)
+----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html)
+----- Thread: Text over allies with AMS (SBABS v3 required) (/thread-6913.html)



Text over allies with AMS (SBABS v3 required) - shado - 08-23-2006

This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
No support is given. If you are the owner of the thread, please contact administration.


Hi all,

I had some issues doing cinematics with SBABS and AMS, (can't do \p[eventID] over an ally..) so i thought of this:

a new command !

\ps[nameOfAlly]

This act exactly like \p[eventID], but you need to enter a name in it. Only work for one of your current party member. Otherwise, use \p[eventID], to put the message over an event.

EXAMPLE :

~ You got your 1st hero named : Bobby
~ And your second one : Jeffrey
~ You do, in an event : <>Message : \ps[\n[1]]Why this round shaped black thing started to tick?
~ The message will always (even if you switched with E or R) be over Bobby, wherever he are.

Any other commands remain untouched, so you can still use them all ^^

If the game crash, get this :Link to get RGSS100J.rar And put it in your project directory.

Here is the script, to be placed over MAIN, as usual :

EDIT : fixed a small error !
please re-get it !

Advanced Message System With My Modifications