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Here's how to bypass the title screen - Printable Version

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+----- Thread: Here's how to bypass the title screen (/thread-6901.html)



Here's how to bypass the title screen - Killswitch - 01-13-2005

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Alright guys I've seen many people trying to figure it out and i found the solution
here we go,

- just replace the entire "MAIN" in the script editor with this

Code:
#==============================================================================
# –�  Main
#------------------------------------------------------------------------------
#  �クラス�定義�終���後����ら実際�処� �始�� ��。
#==============================================================================

begin

  # This variable determines the default font type
  $defaultfonttype = "Arial"
  # This variable determines the default font size
  $defaultfontsize = 24

  # トランジション準備
  Graphics.freeze
  # シーンオブジェクト (タイトル画é?¢) を作æˆ?
  #loading stuffs---------------------------
  # データベースをロード
  $data_actors        = load_data("Data/Actors.rxdata")
  $data_classes       = load_data("Data/Classes.rxdata")
  $data_skills        = load_data("Data/Skills.rxdata")
  $data_items         = load_data("Data/Items.rxdata")
  $data_weapons       = load_data("Data/Weapons.rxdata")
  $data_armors        = load_data("Data/Armors.rxdata")
  $data_enemies       = load_data("Data/Enemies.rxdata")
  $data_troops        = load_data("Data/Troops.rxdata")
  $data_states        = load_data("Data/States.rxdata")
  $data_animations    = load_data("Data/Animations.rxdata")
  $data_tilesets      = load_data("Data/Tilesets.rxdata")
  $data_common_events = load_data("Data/CommonEvents.rxdata")
  $data_system        = load_data("Data/System.rxdata")
  # シスãƒ� ãƒ� オブジェクトを作æˆ?
  $game_system = Game_System.new
  # タイトルグラフィックを作æˆ?
  @sprite = Sprite.new
  
  #end of loading stuffs-----------------------------------
  $game_temp          = Game_Temp.new
  $game_system        = Game_System.new
  $game_switches      = Game_Switches.new
  $game_variables     = Game_Variables.new
  $game_self_switches = Game_SelfSwitches.new
  $game_screen        = Game_Screen.new
  $game_actors        = Game_Actors.new
  $game_party         = Game_Party.new
  $game_troop         = Game_Troop.new
  $game_map           = Game_Map.new
  $game_player        = Game_Player.new
  # åˆ?期パーãƒ� ィをセットアップ
  $game_party.setup_starting_members
  # åˆ?期ä½?ç½®ã?®ãƒžãƒƒãƒ—をセットアップ
  $game_map.setup($data_system.start_map_id)
  # プレイヤーをåˆ?期ä½?ç½®ã?«ç§»å‹•
  $game_player.moveto($data_system.start_x, $data_system.start_y)
  # プレイヤーをリフレッシュ
  $game_player.refresh
  # マップã?«è¨­å®šã?•ã‚Œã?¦ã?„ã‚‹ BGM ã?¨ BGS ã?®è‡ªå‹•åˆ‡ã‚� 替ã?ˆã‚’実行
  $game_map.autoplay
  # マップを更新 (並列イベント実行)
  $game_map.update
  #マップ画é?¢ã?«åˆ‡ã‚� 替ã?ˆ
  $scene = Scene_Map.new
    

  # $scene ã?Œæœ‰å� ¹ã?ªé™?ã‚�  main メソッドを呼ã?³å‡ºã?™
  while $scene != nil
    $scene.main
  end
  # フェードアウト
  Graphics.transition(20)
rescue Errno::ENOENT
  # 例外 Errno::ENOENT を補足
  # ファイルã?Œã‚ªãƒ¼ãƒ—ンã?§ã??ã?ªã?‹ã?£ã?Ÿå� ´å?ˆã€?メッセージを表示ã?—ã?¦çµ‚äº� ã?™ã‚‹
  filename = $!.message.sub("No such file or directory - ", "")
  print("File #{filename} not found.")
end
#====================================================