Make your game run off the internal clock - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +----- Thread: Make your game run off the internal clock (/thread-6890.html) |
Make your game run off the internal clock - Bob151jr - 06-09-2006 Make your game run off the internal clock Bob151jr Jun 9 2006 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. Well I have been studing script and for my first real script I edited Window_PlayTime to let the computers internal clock show in the playtime window (changed to Time) From here someone can take it and change it to have day and night. Change Window_Playtime to this: Code: #============================================================================== This will show the Day/Month/Year Hour:Min:Sec (Am or Pm) Example: 06/09/06 11:40:26 PM |