Gameover based on Level - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +----- Thread: Gameover based on Level (/thread-6886.html) |
Gameover based on Level - ember2inferno - 07-20-2006 Gameover based on Level by ember2inferno Jul 20 2006 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. Introduction This is an edit of Eccid's 'Title Based On Level Script'. It is now a Gameover Based On Level Script. Features
Screenshots Thats kind of...impossible. Script Find this line in 'Scene_Gameover' Code: @sprite.bitmap = RPG::Cache.gameover($data_system.gameover_name) It is line 14 by default. Replace that line with this: Code: #=============================================================================== Instructions Just put in the extra game overs into the gameover folder, and name them 1, 2, 3 ,4 etc. If you don't want to name them that then you can edit the script so it has their names there. You can edit what levels too, I think its pretty straight foward though. Credits & Thanks Credit to Eccid for the original script - Good job, mate. Thanks to Kaito for helping out Eccid - Good job also. Author's notes Well, AH! I guess thats me. I think the script should all be there, I've checked it a few times over, and to me its ok. Enjoy! And don't forget to credit Eccid, Kaito and I if you use it! (If some of you did'nt know, this is my first real attempt at a script...so..yeah.) |