Floating Window - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +----- Thread: Floating Window (/thread-6885.html) |
Floating Window - gatene - 03-22-2005 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. Okay everyone, below is a small & simple script (without the comments that is) that will draw a small window in the upper-left hand corner of the screen, whenever you want it. This window can say anything at all that you want it to say. I use it as a location reference, something similar to Star Ocean 2. Look below the script to find directions on how to use the script. Code: #============================================================================== Okay, well, if you ignore the stupid little comments I made, and probably some erroneous, I at least know what they mean lol. Well, the proper syntax is below when calling a script. Place_Window.new("Text Goes Here", "Icon File Name Goes Here") so if your hero entered a city called, Anaranjado, and the icon you want to use is named, House.png (the icons must be in the Graphics\Icons directory) then the below is what you'd put in the Call Script event thingy. Place_Window.new("Anaranjado City", "house") Enjoy, Gatene |