Actor Stat Bonuses - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +----- Thread: Actor Stat Bonuses (/thread-6807.html) |
Actor Stat Bonuses - SephirothSpawn - 03-15-2006 Actor Stat Bonuses
by SephirothSpawn Version: 1 Mar 15 2006 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. Introduction Allows you to give Bonuses to the actors based off equipment or class id. You can give bonuses based off percents, or direct points. Script: Actor_Stat_Bonuses.txt (Size: 15.03 KB / Downloads: 2) Instructions Insert the Code Below the SDK, and above Main Setting Bonus Type For Percent Bonuses, set PERCENT_BONUS = true. For Direct Numbers, set to false Turning On Equipment and Class ID Bonuses Find EQUIPMENT_BONUSES or CLASS_ID_BONUSES and turn them to true for on, false for off Assigning Equipment Bonuses Find WEAPON_BONUSES or ARMOR_BONUSES. Within that hash, use the basic syntax Code: weapon_id (or armor_id) => {'stat_name' => bonus, ... } You can have maxhp, maxsp, str, dex, agi, int, atk, pdef, mdef, eva bonuses Assigning Class Bonuses Find CLASS_BONUSES. Withing that hash, use the basic syntax Code: class_id => {'stat_name' => bonus, ... } Same Choices as above FAQ None Thus Far Compatibility SDK Compatable & Compliant Author's Notes Enjoy |