Field Skills - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +------ Forum: New Functionality/Features Scripts (https://www.save-point.org/forum-99.html) +------ Thread: Field Skills (/thread-6641.html) |
Field Skills - Fox536 - 03-16-2009 Field Skills by Fox536 V 2.5 Mar 16 2009 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. Yep so i released this a while back... but now here is an new improved version... Version: 2.5 its way better then the first release Screenshot: None Demo: Field_Skill.exe (Size: 307.35 KB / Downloads: 2) features: 1.0 -> use a skill on the field to affect events in new ways features: 2.3 -> now with a in scene direction/target change -> includes a ice bridge making built in function that makes a bridge across any tile with a terrain tag id that is defined near the top of the script -> added new choice of spell user which it needed badly now player can chosse who will cast the spell instead of just using the first actor that can the skill new features: 2.5 -> Now bridge system works perfect (both Ice and Stone Bridge) -> Path of the Bridge now is also displayed let me know what yall think of the improved system Later |