Simple Experience and Gold multiplierdivider - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +------ Forum: Code Snippets & Others/Misc (https://www.save-point.org/forum-100.html) +------ Thread: Simple Experience and Gold multiplierdivider (/thread-6610.html) |
Simple Experience and Gold multiplierdivider - alwayzconfuzed - 07-11-2008 Simple Experience and Gold multiplier/divider by alwayzconfuzed Jul 11 2008 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. ok, this was terrible to figure out, but its easy to use. For the exp. If you go to Game_Enemy, go down to line 175, you should find a block of coding saying Code: def exp Replace that with this. Code: def exp Now there are only 3 things you'd need to change. First is when it says armor4_id, change the number 4 to what ever armor type you want. 1 = Shield, 2 = Helmet, 3 = Body Armor, 4 = Accessory. Second is, Where I have the number 33. That is the ID number next to the selected armor, so say you wanted a Bronze Shield to be the "special item", open up your database, look for the Bronze Shield, look at the number next to it, plug that number in. Third and lastly, the Code: .exp * 2 As for the gold, just simply the same, and its the block below the experience. Hope this helps. (I had help figuring this out, just saying to keep things easier on me) |