(Stupid) HUD - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +------ Forum: Enhancement/Modification Scripts (https://www.save-point.org/forum-98.html) +------ Thread: (Stupid) HUD (/thread-6515.html) |
(Stupid) HUD - Jarelk - 06-02-2008 (Stupid) HUD by Jarelk Jun 2 2008 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. So... Yeah, I'm trying to learn how to script. I've made a small HUD using the information from DubeAlex Scripting Tutorials 1 and 2. It works fine and stuff, but because the tutorials don't really learn you anything out of the boundaries, I've decided to try to learn as much as I can by listening to the pros. So, here is my HUD: Code: class My_Window < Window_Base (I took the Scene_Map class from a HUD tutorial so that the HUD operates in the active scene.) So I'd really like it if you could give me some pointers on this. It doesn't really function much (For example, it's still visible in a standard RMXP battle, and in the menu. Also, after battle, it prints the HP twice), so I'll try to pick up as much as I can to make it better. Thanks in advance! You're helping a noble (Well... more or less) cause! |