Weapon and Armor modifies max HP/SP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +------ Forum: Enhancement/Modification Scripts (https://www.save-point.org/forum-98.html) +------ Thread: Weapon and Armor modifies max HP/SP (/thread-6512.html) |
Weapon and Armor modifies max HP/SP - Zeriab - 06-09-2007 Weapon and Armor modifies max HP/SP by Zeriab Jun 9 2007 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. A script I made in 5-10 minutes or so because someone requested it. I am to lazy to write a proper topic and to write comments. It should be compatible to most scripts. Code: class Game_Actor To use it just put something like this in a call script: Code: $data_armors[18].hp_plus = 50 You can use it where ever you want in the game. If you have loads to setup to start with you can insert a script like this: Code: class WeaponAndArmorSetup By default every weapon and armor adds 0 to hp and sp. Use negative values to decrease the amount. And put this in a call script: Code: WeaponAndArmorSetup.run It will setup the weapons and armors. |